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{{Infobox_biome
 
{{Infobox_biome
 
|Image = Sunrise_over_the_East_Bight.png
|title = East Bight
 
  +
|imagecaption = Sunrise over the East Bight
|vegetation = Grass, Dead trees, [[Rotten Log|Rotten Log]], Flowers, and [[Berry Bush]]es
 
 
|map = [[File:Mirkwood_-_East_Bight.gif|thumb|East Bight - Mirkwood]]
 
|vegetation = Grass, dead trees, [[Rotten Log|rotten logs]], flowers, and [[Berry Bush|berry bushes]]
 
|animals = Regular animals
 
|animals = Regular animals
  +
|factions = [[Factions#Dol Guldur|Dol Guldur]], [[Mordor]]
|NPC = [[Gundabad Orc]]
 
 
|bandits = Rare
 
|bandits = Rare
|invasion = [[Dol Guldur]] (Rare)
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|invasion = [[Dol Guldur]] [Rare]
  +
|traders = None
|structures = [[Gundabad Orc Camp]]
 
  +
|structures = [[Ruined House]]<br>[[Stone Ruin]]
 
|nearby = [[Mirkwood]] [N,W,S], [[Wilderland]] [E]
 
|nearby = [[Mirkwood]] [N,W,S], [[Wilderland]] [E]
  +
|sub = none
|Image = [[File:Sunrise_over_the_East_Bight.png|thumb|Sunrise over the East Bight]]
 
|sub = n.a.
+
|added in = 25}}
|added in = Public Beta 25|imagecaption = Variants standard (L) - light forest (C) and steppe (R)|map = [[File:Mirkwood_-_East_Bight.gif|thumb|East Bight - Mirkwood]]}}
 
   
'''East Bight''' is a large clearing in the south-east of [[Mirkwood]].
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The '''East Bight''' is a large clearing in the south-east of [[Mirkwood]].
   
Upon entering this biome you gain the [[Achievements|achievement]] '''"Axes of Old"''' and you unlock the waypoints of the [[Wilderland]] region. It was added in Public Beta 25.
+
Upon entering this biome you gain the [[Achievements|achievement]] '''"Axes of Old"''' and you unlock the waypoints of the [[Wilderland]] region. It was added in {{update|25}}.
   
East Bight is the great indentation in the eastern edge of [[Mirkwood]], a treeless region that is roughly square in shape, some fifty miles to a side, towards the southern end of the wood. The "Bight" is not a natural formation, but rather the result of generations of forestry by the Northmen who had historically occupied the lands east of the forest, from whom the [[Rohirrim|Éothéod]] could claim descent. Because of the Bight, that part of Mirkwood immediately to the north of Amon Lanc is less than one hundred miles across, and so it is known as the Narrows of the Forest.
+
The East Bight is the great indentation in the eastern edge of [[Mirkwood]], a treeless region that is roughly square in shape, some fifty miles to a side, towards the southern end of the wood. The "Bight" is not a natural formation, but rather the result of generations of forestry by the Northmen who had historically occupied the lands east of the forest, from whom the [[Rohirrim|Éothéod]] could claim descent, alongside the later depredations of [[Dol Guldur]] and the Balchoth. Because of the Bight, that part of [[Mirkwood]] immediately to the north of [[Dol Guldur]] is less than one hundred miles across, and so it is known as the "Narrows of the Forest".
   
East Bight is a rather barren land, stripped of any significant undergrowth and large trees, similar to the [[Dagorlad]] and [[Dol Guldur]]. The land is flattened after years of erosion and the fertile forest soils have been flushed away and partially depleted. It's only partially covered with grasses and [[Rotten Log|rotten log]] is scattered all over the place and there's scarcely a live tree to be found. Small herds of [[Horse|horses]] graze the lands.
+
The East Bight is a rather barren land, stripped of any significant undergrowth and large trees, similar to the [[Brown Lands]] and [[Dol Guldur]]. The land is flattened after years of erosion and the fertile forest soils have been flushed away and partially depleted. It's only partially covered with grasses and [[Rotten Log|rotten logs]] are scattered all over the place. There's scarcely a live tree to be found. Small herds of [[Horse|horses]] graze the lands.
   
This is not a very favorable place to settle as [[ Travelling Traders|traders]] do not frequent this area, but [[bandits]] and marauding regiments from [[Dol Guldur]] do.
+
This is not a very favorable place to settle as [[Travelling Traders|traders]] do not frequent this area, but [[bandits]] and marauding regiments from [[Dol Guldur]] do.
   
 
== Variants ==
 
== Variants ==
 
* Light Forest - A lightly forested version of the biome.
 
* Light Forest - A lightly forested version of the biome.
 
* Steppe - A flat, grassy version of the biome with occassional trees.
 
* Steppe - A flat, grassy version of the biome with occassional trees.
* Barren Steppe - A version of the Steppe variant with even less grass, more dirt.
+
* Barren Steppe - A version of the steppe variant with even less grass, more dirt.
   
 
== Structures ==
 
== Structures ==
  +
Only few structures remind of the permanent settlements this area once knew, among pillars of stone bricks and other minor ruins.
* [[Gundabad Orc Camp]]- Camps for [[Gundabad Orc]]s that spawn randomly in the biome. As with most camps, an Orc camp contains tents, a forge tent, a [[Gundabad Crafting Table|Gundabad crafting table]], skeleton skulls, [[Orc Torch|Orc torches]], and a small farm.
 
* [[Ruined House]]s and stone ruins can be found here. The ruined houses are crumbeld and eventually burnt out. A chest and a furnace are all that remind of their former inhabitants.
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* [[Ruined House|Ruined houses]] can be found here in three variants: just ruined and rotten or burnt. The ruined houses are crumbeld and eventually rotten or burnt out. A chest and a furnace are all that remind of their former inhabitants.
   
 
== Mobs ==
 
== Mobs ==
As in [[Wilderland]], [[Gundabad|Gundabad Orcs]] roam these lands at night:
+
As in neighbouring [[Wilderland]], [[Orc|Orcs]] of [[Dol Guldur Orc|Dol Guldur]] and [[Mordor Orc|Mordor]] roam these lands at night:
  +
* [[Dol Guldur Orc]] - Evil orcs of [[Factions#Dol Guldur|Dol Guldur]] once bred to serve the Necromancer; now, they follow the orders of Khamul, the Black Easterling.
* [[Gundabad Orc]] - Orcs from Mount Gundabad in the Misty Mountains allied only to themselves.
 
* [[Gundabad Orc Archer]] - Gundabad Orcs with bows and arrows.
+
* [[Dol Guldur Orc Archer]] - Dol Guldur Orcs equipped with [[Orc Bow|orc bows]] and ready to kill their enemies from a distance.
  +
* [[Mordor Orc]] - Evil orcs of [[Factions#Mordor|Mordor]], equipped with Mordor armour, and armed with Mordor weapons, such as scimitars, spears, battleaxes, daggers, warscythes, or warhammers.
  +
* [[Mordor Orc Archer]] - Mordor orcs equipped with [[Orc Bow|orc bows]].
   
 
== Vegetation ==
 
== Vegetation ==
The trees are dead and their remnants feed the depleted soil. Patches of grass and barren dirt dot the biome surface and the wary traveller must watch out to not stumble over the rotten logs scattere all over the area. Most normal flowers can be found here. The 'light forest' variant has oak, spruce and [[Beech Tree|beech]] trees, but they're all dead.
+
The trees are dead and their remnants feed the depleted soil. Patches of grass and barren dirt dot the biome surface and the wary traveller must watch out to not stumble over the rotten logs scattered all over the area. Most normal flowers can be found here. The 'light forest' variant has oak, spruce and [[Beech Tree|beech]] trees, but they're all dead.
  +
{{LotRWiki|East Bight}}{{TolkienGateway|East_Bight|East Bight}} {{Biomes}}
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{{LotRWiki|East Bight}}{{TolkienGateway|East_Bight|East Bight}}
  +
{{Biomes}}
  +
[[Category:Biomes]]
  +
[[Category:Environment]]
  +
[[Category:Wilderland]]
  +
[[Category:Rhovanion]]

Revision as of 23:47, 19 June 2018


The East Bight is a large clearing in the south-east of Mirkwood.

Upon entering this biome you gain the achievement "Axes of Old" and you unlock the waypoints of the Wilderland region. It was added in Public Beta 25.

The East Bight is the great indentation in the eastern edge of Mirkwood, a treeless region that is roughly square in shape, some fifty miles to a side, towards the southern end of the wood. The "Bight" is not a natural formation, but rather the result of generations of forestry by the Northmen who had historically occupied the lands east of the forest, from whom the Éothéod could claim descent, alongside the later depredations of Dol Guldur and the Balchoth. Because of the Bight, that part of Mirkwood immediately to the north of Dol Guldur is less than one hundred miles across, and so it is known as the "Narrows of the Forest".

The East Bight is a rather barren land, stripped of any significant undergrowth and large trees, similar to the Brown Lands and Dol Guldur. The land is flattened after years of erosion and the fertile forest soils have been flushed away and partially depleted. It's only partially covered with grasses and rotten logs are scattered all over the place. There's scarcely a live tree to be found. Small herds of horses graze the lands.

This is not a very favorable place to settle as traders do not frequent this area, but bandits and marauding regiments from Dol Guldur do.

Variants

  • Light Forest - A lightly forested version of the biome.
  • Steppe - A flat, grassy version of the biome with occassional trees.
  • Barren Steppe - A version of the steppe variant with even less grass, more dirt.

Structures

Only few structures remind of the permanent settlements this area once knew, among pillars of stone bricks and other minor ruins.

  • Ruined houses can be found here in three variants: just ruined and rotten or burnt. The ruined houses are crumbeld and eventually rotten or burnt out. A chest and a furnace are all that remind of their former inhabitants.

Mobs

As in neighbouring Wilderland, Orcs of Dol Guldur and Mordor roam these lands at night:

  • Dol Guldur Orc - Evil orcs of Dol Guldur once bred to serve the Necromancer; now, they follow the orders of Khamul, the Black Easterling.
  • Dol Guldur Orc Archer - Dol Guldur Orcs equipped with orc bows and ready to kill their enemies from a distance.
  • Mordor Orc - Evil orcs of Mordor, equipped with Mordor armour, and armed with Mordor weapons, such as scimitars, spears, battleaxes, daggers, warscythes, or warhammers.
  • Mordor Orc Archer - Mordor orcs equipped with orc bows.

Vegetation

The trees are dead and their remnants feed the depleted soil. Patches of grass and barren dirt dot the biome surface and the wary traveller must watch out to not stumble over the rotten logs scattered all over the area. Most normal flowers can be found here. The 'light forest' variant has oak, spruce and beech trees, but they're all dead.

The One Wiki to Rule Them All has an article on:

East Bight

The Tolkien Gateway has an article on:

East Bight

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants