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+ | ''This article is about the groups of NPCs in their own right. For how the player interacts with these factions, see the [[Alignment]] page.''{{UnderConstruction}} |
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'''I am working on this article, and consolidating all the faction pages together here. I stopped because I noticed some strange things and inconsistencies in how the faction relations work, which prompted me to add neutral faction relations to the mod for Beta 24, and therefore, I will not complete this article until Beta 24 is released. Other admins, please leave this to me! Thanks. - LOTRMod''' |
'''I am working on this article, and consolidating all the faction pages together here. I stopped because I noticed some strange things and inconsistencies in how the faction relations work, which prompted me to add neutral faction relations to the mod for Beta 24, and therefore, I will not complete this article until Beta 24 is released. Other admins, please leave this to me! Thanks. - LOTRMod''' |
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Revision as of 16:49, 13 July 2015
This article is about the groups of NPCs in their own right. For how the player interacts with these factions, see the Alignment page.
Make sure that no-one else is editing this when you do. |
I am working on this article, and consolidating all the faction pages together here. I stopped because I noticed some strange things and inconsistencies in how the faction relations work, which prompted me to add neutral faction relations to the mod for Beta 24, and therefore, I will not complete this article until Beta 24 is released. Other admins, please leave this to me! Thanks. - LOTRMod
The Westlands:
Angmar •
Blue Mountains •
Bree-land •
Dale •
Dol Guldur •
Dúnedain of the North Rhûn:
Harad:
Half-Trolls • Morwaith • Near Harad • Taurethrim The Deeps of the Earth:
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Factions are groups that players can forge friendships with or make enemies with. This system is based on alignment, which determines your reputation with each faction. As of Public Beta 23, there are 20 different factions in the mod.
The factions menu can be accessed by entering the Middle-earth menu (default press "L") and scrolling over to the Factions section. This displays your alignment with all factions, and some other statistics.
Factions have at least some of the following exclusive features, and many have all of them:
- Crafting table - used to craft the faction's items
- Building blocks - bricks, pillars, and others, craftable on the faction table
- Weapons and armour - craftable and worn by the faction's NPCs
- Banner - craftable and held by Banner Bearers
- Shield - a cosmetic item to display your allegiance
- Titles - earned by getting alignment with the faction
- Mini-quests - sometimes given when speaking to NPCs
- Traders - often sell the faction's items
- Unit traders - from whom you can hire the faction NPCs to serve you
- Invasions and Horn of Conquest
- Structures - houses, fortresses, and so on, that spawn in the faction's biomes and include NPCs
Some factions have sub-factions, which are distinct groups within the main faction that also have some of these features. Sub-factions are not true factions because they do not have their own alignment bars.
Note that the Utumno faction will always be enemies with the player; its alignment cannot be changed, and will always remain -66,666.
Guide to inter-faction relations
In the Lord of the Rings mod, there are three levels of faction relationships, which affect how NPCs interact with one another.
Note! This is not the same as which factions give alignment rewards or penalties when killed, though it does sometimes overlap; see the table on Alignment page for that information.
Allies
Members of allied factions will never attack one another. Often, killing NPCs of one faction will cause you to lose alignment with its allies, though this is not always the case.
Neutral
Neutral factions do not normally attack one another, but they can do so under some circumstances. Hired units are more loyal to their player commander than they are to neutral factions.
For example, if one has hired Rohan units but negative Lothlórien alignment, the Rohirrim will automatically attack the Elves. And if 'friendly fire' is enabled, then the Sword of Command can be used to make the Rohirrim attack the Elves even if the player has positive Lothlórien alignment.
And finally, if a Rohir is wandering about and happens to be shot by an Elf, he will attack the Elf. This would not, however, happen if both units had been hired by the player.
Neutral faction relations were added in Public Beta 24 - previously, factions could only be allies or enemies.
Enemies
Factions that are enemies will attack each other without provocation. For example, Gondor will attack any units allied with the Mordor faction.
The Utumno faction is enemies with all other factions. Therefore, it is not listed in the relations tables below.
List of factions
Here follows a list of all factions in the mod, with a short introduction to each.
Blue Mountains
The Blue Mountains are the peaceful home to the Blue Dwarves, cousins to the Dwarves of the Iron Hills. Like all their kin, Blue Dwarves have a love for the precious metals of the earth, and a large part of their time is spent in mines deep underground. Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Durin's Folk Hobbits |
Dunland Fangorn |
Angmar Dol Guldur |
The Dwarves of the Blue Mountains |
Dwarf (Axe Thrower, Banner Bearer, Warrior)
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Dunland
Dunland is the home to the sworn enemies of Rohan, the Dunlendings. After they were driven out of their old home in Rohan they went to Dunland to scrape a living off rocks, making them wild and vengeful.
They are, however, somewhat civilized, being able to coexist in forts and taverns. During the Third Age, they allied themselves with Saruman's forces in hopes of exacting revenge upon the Rohirrim. Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Angmar Blue Mountains |
Dol Guldur Gondor |
The Wildmen of Dunland |
Dunlending (Axe-thrower,
Banner Bearer,
Berserker,
Bowman,
Warrior)
|
Gondor
Gondor is the greatest kingdom of Men in Middle-earth, bordered by Rohan to the north, Near Harad to the south, the Great Sea to the west, and Mordor to the east. It has seen a long succession of kings since the time of its founding, and its capital is the great city of Minas Tirith.
The Gondorians have a strong attachment to the principles of valour and honour. They are widespread and glorious, though the latter has somewhat abated of late as the shadow of Mordor lengthens. Nevertheless, the still remain one of the most variegated of factions, comprising not only of the chivalrous Gondor soldiers, but also the rugged rangers of Ithilien and the elegant swan knights of Dol Amroth.
Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Blue Mountains Durin's Folk |
Angmar Dol Guldur |
The Men of Gondor | ||||||||||||||||
Gondorian •
Levyman •
Soldier (Archer, Banner Bearer, Tower Guard)
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The Men of Gondor | ||||||||||||||||
Gondorian •
Levyman •
Soldier (Archer, Banner Bearer, Tower Guard)
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Hobbits
The Hobbits are a race of small, hairy-footed, peaceful folk who inhabit the Shire biome and are well-known for their love of food, drink, and pipeweed. They pride themselves in their simple lifestyles, isolated from the world of the "Big Folk."
Most Hobbits (called "Halflings" by many Elves and Men) live in holes underground. Not nasty, dirty, wet holes full of worms and oozy smells, nor yet dry, bare, sandy holes with nothing to sit on or eat. These are Hobbit holes, and that means good food, a warm hearth and all the comforts of home.
Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Blue Mountains Durin's Folk |
Dunland Fangorn |
Angmar Dol Guldur |
The Little Folk of the Shire |
Hobbit (Farmhand, Bounder)
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Rangers of the North
The Rangers of the North are the last descendants of the Dúnadain, men from the ancient kingdom of Númenor. They are often perceived as dangerous rogues, roaming the wilds throughout western Middle-Earth.
The rangers are survivors of unparalleled skill, being well-trained in the arts of combat and stealth. Though few in number, their kind will not go easily extinct.
Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Gondor High Elves |
Blue Mountains Durin's Folk |
Angmar Dol Guldur |
Rohan
Rohan is the realm of the Rohirrim, whose lifestyles revolve around the training and breeding of horses which they hold sacred. Because of this, the Rohan faction comprises of the best horses and cavalry in all of Middle-Earth.
As one of the greatest kingdoms of Men, the Rohirrim, or Eorlingas, have a long history, vibrant culture, and expansive territory that stretches from the foot of the Misty Mountains to the great Anduin River. Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Blue Mountains Durin's Folk |
Angmar Dol Guldur |
The Horse-Lords of Rohan |
Banner Bearer •
Bowman •
Farmhand •
Shieldmaiden •
Warrior
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