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The Westlands:
Angmar •
Blue Mountains •
Bree-land •
Dale •
Dol Guldur •
Dúnedain of the North Rhûn:
Harad:
Half-Trolls • Morwaith • Near Harad • Taurethrim The Deeps of the Earth:
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Factions are groups that players can forge friendships with or make enemies with. This system is based on alignment, which determines your reputation with each faction. As of Public Beta 23, there are 20 different factions in the mod.
The factions menu can be accessed by entering the Middle-earth menu (default press "L") and scrolling over to the Factions section. This displays your alignment with all factions, and some other statistics.
Most factions have their own crafting table and banners. Note that the Utumno faction will always be enemies with the player; its alignment cannot be changed, and will always remain -66,666.
Guide to inter-faction relations
In the Lord of the Rings mod, there are three basic levels of faction relationships, which affect how NPCs interact with one another.
Note! This is not the same as which factions give alignment rewards or penalties when killed, though it does sometimes overlap; see the table on Alignment page for that information.
Allies
Members of allied factions will never attack one another.
Neutral
Neutral relationships are just what they sound like; two factions neither like nor dislike each other. Factions that are in a neutral relationship will not attack one another under normal conditions, but they can be told to do so using a Sword of Command, and they will attack one another if provoked. For example, Blue Mountains Dwarves will not attack Dulendings under normal circumstances, but they can be told to do so using a Sword of Command.
Enemies
Factions that are enemies will attack each other without provocation. For example, Gondor will attack any units allied with the Mordor faction.
The Utumno faction is enemies with all other factions. Therefore, it is not listed in the relations tables below.
List of factions
Here follows a list of all factions in the mod, with a short introduction to each.
Gondor
Gondor is the greatest kingdom of Men in Middle-earth, bordered by Rohan to the north, Near Harad to the south, the Great Sea to the west, and Mordor to the east. It has seen a long succession of kings since the time of its founding, and its capital is the great city of Minas Tirith.
The Gondorians have a strong attachment to the principles of valour and honour. They are widespread and glorious, though the latter has somewhat abated of late as the shadow of Mordor lengthens. Nevertheless, the still remain one of the most variegated of factions, comprising not only of the chivalrous Gondor soldiers, but also the rugged rangers of Ithilien and the elegant swan knights of Dol Amroth.
Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Blue Mountains Durin's Folk |
None | Angmar Dol Guldur |
The Men of Gondor | ||||||||||||||||
Gondorian •
Levyman •
Soldier (Archer, Banner Bearer, Tower Guard)
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The Men of Gondor | ||||||||||||||||
Gondorian •
Levyman •
Soldier (Archer, Banner Bearer, Tower Guard)
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Hobbits
The Hobbits are a race of small, hairy-footed, peaceful folk who inhabit the Shire biome and are well-known for their love of food, drink, and pipeweed. They pride themselves in their simple lifestyles, isolated from the world of the "Big Folk."
Most Hobbits (called "Halflings" by many Elves and Men) live in holes underground. Not nasty, dirty, wet holes full of worms and oozy smells, nor yet dry, bare, sandy holes with nothing to sit on or eat. These are Hobbit holes, and that means good food, a warm hearth and all the comforts of home.
Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Blue Mountains Durin's Folk |
Dunland Moredain |
Angmar Dol Guldur |
The Little Folk of the Shire |
Hobbit (Farmhand, Bounder)
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Rangers of the North
The Rangers of the North are the last descendants of the Dúnadain, men from the ancient kingdom of Númenor. They are often perceived as dangerous rogues, roaming the wilds throughout western Middle-Earth.
The rangers are survivors of unparalleled skill, being well-trained in the arts of combat and stealth. Though few in number, their kind will not go easily extinct.
Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Blue Mountains Durin's Folk |
None | Angmar Dol Guldur |
Rohan
Rohan is home to the Rohirrim, whose lifestyles revolve around the training and breeding of horses which they hold sacred. Because of this, the Rohan faction comprises of the best horses and cavalry in all of Middle-Earth.
As one of the greatest kingdoms of Men, the Rohirrim, or Eorlingas, have a long history, vibrant culture, and expansive territory that stretches from the foot of the Misty Mountains to the great Anduin River. Inter-faction relations
Allies |
Friends |
Neutral |
Enemies |
Mortal Enemies |
---|---|---|---|---|
Blue Mountains Durin's Folk |
None | Angmar Dol Guldur |
The Horse-Lords of Rohan |
Banner Bearer •
Bowman •
Farmhand •
Shieldmaiden •
Warrior
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