The Lord of the Rings Minecraft Mod Wiki
(Editing a gallery)
(Moredain -> Morwaith)
Tag: Visual edit
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|vegetation = Acacia, Baobab, Oak, Far Harad flowers
 
|vegetation = Acacia, Baobab, Oak, Far Harad flowers
 
|animals = [[Lion]], [[Zebra]], [[Rhino]], [[Gemsbok]], [[Giraffe]], [[Bird#Flamingo|Flamingo]], [[Crocodile]], [[Dik-dik]]
 
|animals = [[Lion]], [[Zebra]], [[Rhino]], [[Gemsbok]], [[Giraffe]], [[Bird#Flamingo|Flamingo]], [[Crocodile]], [[Dik-dik]]
|factions = [[Factions#Moredain|Moredain]]
+
|factions = [[Factions#Morwaith|Morwaith]]
 
|bandits = Rare
 
|bandits = Rare
|invasion = [[Factions#Moredain|Moredain]] [Uncommon]<br/>
+
|invasion = [[Factions#Morwaith|Morwaith]] [Uncommon]<br/>
 
[[Factions#Tauredain|Tauredain]] [Uncommon]
 
[[Factions#Tauredain|Tauredain]] [Uncommon]
 
|traders = [[Near Harad Traders]]
 
|traders = [[Near Harad Traders]]
|structures = [[Moredain Village|Moredain Villages]]<br/>
+
|structures = [[Morwaith Village|Morwaith Villages]]<br/>
[[Moredain Hunter Camp|Moredain Hunter Camp]]<br/>
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[[Morwaith Hunter Camp|Morwaith Hunter Camp]]<br/>
 
[[Stone Ruin|Stone Ruins]]
 
[[Stone Ruin|Stone Ruins]]
 
|nearby = [[Near Harad]]
 
|nearby = [[Near Harad]]
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}}
 
}}
   
The '''Far Harad Savannah''' is the northernmost region of [[Far Harad]]. It is a vast region of open plains, grass, and trees, and is the homeland of the [[Moredain]].
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The '''Far Harad Savannah''' is the northernmost region of [[Far Harad]]. It is a vast region of open plains, grass, and trees, and is the homeland of the [[Moredain|Morwaith]].
   
 
The Far Harad Savannah biomes are unique in that they have an additional layer of biome variants. This is the populated and unpopulated regions that are randomly generated within the biomes.
 
The Far Harad Savannah biomes are unique in that they have an additional layer of biome variants. This is the populated and unpopulated regions that are randomly generated within the biomes.
   
These populated regions do not visually affect the biome, and there is no sense of a border between populated and unpopulated regions. However, populated regions are notable in that they spawn [[Moredain]] NPCs commonly. While Moredain can spawn in the unpopulated regions, the chances of this happening is extremely rare.
+
These populated regions do not visually affect the biome, and there is no sense of a border between populated and unpopulated regions. However, populated regions are notable in that they spawn [[Moredain|Morwaith]] NPCs commonly. While Morwaith can spawn in the unpopulated regions, the chances of this happening is extremely rare.
   
 
Whether a region is populated or unpopulated can be determined by checking the F3 screen. Populated regions have the tag "HaradPopulated:true", and unpopulated regions "HaradPopulated:false".
 
Whether a region is populated or unpopulated can be determined by checking the F3 screen. Populated regions have the tag "HaradPopulated:true", and unpopulated regions "HaradPopulated:false".
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==== '''Far Harad Arid Savannah''' ====
 
==== '''Far Harad Arid Savannah''' ====
Travelling south, this is the first Far Harad biome encountered. It emerges smoothly from the Near Harad Semidesert, with patches of both sand and dirt, dry grass, and scattered stunted trees. Far Harad animals and [[Moredain]] spawn here (although Moredain are much rarer than in the normal savannah.)
+
Travelling south, this is the first Far Harad biome encountered. It emerges smoothly from the Near Harad Semidesert, with patches of both sand and dirt, dry grass, and scattered stunted trees. Far Harad animals and [[Moredain|Morwaith]] spawn here (although Morwaith are much rarer than in the normal savannah.)
   
 
==== '''Far Harad Arid Savannah Hills''' ====
 
==== '''Far Harad Arid Savannah Hills''' ====
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==== '''Far Harad Forest''' ====
 
==== '''Far Harad Forest''' ====
The Far Harad Forest biome is a forest full of acacia trees, gnarled oak trees, rotten logs, and baobab trees, many of which have vines hanging off. Birds spawn here frequently. There is a large forest in the eastern part of the Far Harad savannah, but forests can also appear as random biomes within the whole savannah area. There is also a "clearing" variant of this biome.[[File:FarHaradForestClearing.png|thumb|left|400px|A herd of giraffes on a Far Harad forest clearing.]]<br clear=all/>
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The Far Harad Forest biome is a forest full of acacia trees, gnarled oak trees, rotten logs, and baobab trees, many of which have vines hanging off. Birds spawn here frequently. There is a large forest in the eastern part of the Far Harad savannah, but forests can also appear as random biomes within the whole savannah area. There is also a "clearing" variant of this biome.[[File:FarHaradForestClearing.png|thumb|left|400px|A herd of giraffes on a Far Harad forest clearing.]]<br clear="all" />
 
== Variants ==
 
== Variants ==
   
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== Structures ==
 
== Structures ==
Far Harad is home to the Moredain structures. Stone Ruins are all that remain here of the dominion of other empires.
+
Far Harad is home to the Morwaith structures. Stone Ruins are all that remain here of the dominion of other empires.
* [[Moredain Village]] - a collection of Moredain huts, often with chieftain or trader huts. Villages spawn only in the populated regions of the savannah.
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* [[Morwaith Village]] - a collection of Morwaith huts, often with chieftain or trader huts. Villages spawn only in the populated regions of the savannah.
* [[Moredain Hunter Camp]] - a small outpost with a few huts, home to some [[Moredain Warrior]]s. Hunter camps only spawn in unpopulated regions and the Arid Savannah.
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* [[Morwaith Hunter Camp]] - a small outpost with a few huts, home to some [[Morwaith Warrior]]s. Hunter camps only spawn in unpopulated regions and the Arid Savannah.
   
 
== Mobs ==
 
== Mobs ==
The savannas of Far Harad are home to the Moredain.
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The savannas of Far Harad are home to the Morwaith.
* [[Moredain]] - Members of a fierce tribe of Men that worship the Great Lion. They spawn in populated regions of the Savannah and very rarely in the unpopulated and Arid regions.
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* [[Moredain|Morwaith]] - Members of a fierce tribe of Men that worship the Great Lion. They spawn in populated regions of the Savannah and very rarely in the unpopulated and Arid regions.
*[[Moredain Warrior]] - Warriors of the Moredain who spawn in the Savannah and in Hunter Camps.
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*[[Morwaith Warrior]] - Warriors of the Morwaith who spawn in the Savannah and in Hunter Camps.
*[[Moredain Huntsman]] - Traders who sell hunting supplies. Found in Moredain trading huts instead of the Hutmaker.
+
*[[Morwaith Huntsman]] - Traders who sell hunting supplies. Found in Morwaith trading huts instead of the Hutmaker.
*[[Moredain Hutmaker]] - Traders who sell blocks. Found in Moredain trading huts instead of the Huntsman.
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*[[Morwaith Hutmaker]] - Traders who sell blocks. Found in Morwaith trading huts instead of the Huntsman.
*[[Moredain Chieftain]] - Chieftains from who you can hire Moredain. Found in Moredain Chieftain huts.
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*[[Morwaith Chieftain]] - Chieftains from who you can hire Morwaith. Found in Morwaith Chieftain huts.
 
*[[Lion]] - Lions are dangerous hunters. They are neutral (they only attack if you attack.)
 
*[[Lion]] - Lions are dangerous hunters. They are neutral (they only attack if you attack.)
 
*Lioness- Female lions.
 
*Lioness- Female lions.
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</gallery>
 
</gallery>
 
===Far Harad Arid Savannah===
 
===Far Harad Arid Savannah===
<gallery widths=300px>
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<gallery widths="300px">
 
File:AridSavannahShot.png|The arid savannah.
 
File:AridSavannahShot.png|The arid savannah.
 
File:AridSavannahLake.png|A lake in the arid savannah.
 
File:AridSavannahLake.png|A lake in the arid savannah.

Revision as of 18:39, 6 March 2018

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The Far Harad Savannah is the northernmost region of Far Harad. It is a vast region of open plains, grass, and trees, and is the homeland of the Morwaith.

The Far Harad Savannah biomes are unique in that they have an additional layer of biome variants. This is the populated and unpopulated regions that are randomly generated within the biomes.

These populated regions do not visually affect the biome, and there is no sense of a border between populated and unpopulated regions. However, populated regions are notable in that they spawn Morwaith NPCs commonly. While Morwaith can spawn in the unpopulated regions, the chances of this happening is extremely rare.

Whether a region is populated or unpopulated can be determined by checking the F3 screen. Populated regions have the tag "HaradPopulated:true", and unpopulated regions "HaradPopulated:false".

Normal regions of the Savannah have a chance to generate a unique Baobab Forest variant, which is exactly what it sounds like.

Upon entering this biome, the player earns the achievement "Where the Stars are Strange".

Sub-biomes

Far Harad Arid Savannah

Travelling south, this is the first Far Harad biome encountered. It emerges smoothly from the Near Harad Semidesert, with patches of both sand and dirt, dry grass, and scattered stunted trees. Far Harad animals and Morwaith spawn here (although Morwaith are much rarer than in the normal savannah.)

Far Harad Arid Savannah Hills

A hillier version of Far Harad Arid Savannah.

Far Harad Forest

The Far Harad Forest biome is a forest full of acacia trees, gnarled oak trees, rotten logs, and baobab trees, many of which have vines hanging off. Birds spawn here frequently. There is a large forest in the eastern part of the Far Harad savannah, but forests can also appear as random biomes within the whole savannah area. There is also a "clearing" variant of this biome.

FarHaradForestClearing

A herd of giraffes on a Far Harad forest clearing.


Variants

  • Flowers - A version of the biome with an abundance of flowers.
  • Baobab savannah - A version of the biome covered with baobab trees.
  • Forest - A more forested version of the biome.
  • Steppe - A very flat version of the biome.
  • Barren steppe - A steppe, but with no trees. Structures generate here very commonly.
  • Hills - A hillier version of the biome.
  • Mountain - A mountain that rises from the surrounding terrain.
  • Light forest - A lightly forested version of the biome.
  • Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
  • Scrubland Hills - The scrubland hills are a hilly type of scrubland.
  • Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.

Structures

Far Harad is home to the Morwaith structures. Stone Ruins are all that remain here of the dominion of other empires.

  • Morwaith Village - a collection of Morwaith huts, often with chieftain or trader huts. Villages spawn only in the populated regions of the savannah.
  • Morwaith Hunter Camp - a small outpost with a few huts, home to some Morwaith Warriors. Hunter camps only spawn in unpopulated regions and the Arid Savannah.

Mobs

The savannas of Far Harad are home to the Morwaith.

  • Morwaith - Members of a fierce tribe of Men that worship the Great Lion. They spawn in populated regions of the Savannah and very rarely in the unpopulated and Arid regions.
  • Morwaith Warrior - Warriors of the Morwaith who spawn in the Savannah and in Hunter Camps.
  • Morwaith Huntsman - Traders who sell hunting supplies. Found in Morwaith trading huts instead of the Hutmaker.
  • Morwaith Hutmaker - Traders who sell blocks. Found in Morwaith trading huts instead of the Huntsman.
  • Morwaith Chieftain - Chieftains from who you can hire Morwaith. Found in Morwaith Chieftain huts.
  • Lion - Lions are dangerous hunters. They are neutral (they only attack if you attack.)
  • Lioness- Female lions.
  • Crocodile - Hostile mobs who live in the water and can also be on land. They are ferocious beasts, and while on land they are slow, they can swim faster than the player.
  • Flamingo - Large, passive birds that live in Far Harad.
  • Rhino - Rideable mobs that can charge into battle. They are neutral.
  • Giraffe - Passive mobs native to Far Harad.
  • Gemsbok - Passive antelope like mobs. Their hide makes very nice looking armor.
  • Zebra - Rideable mobs found in Far Harad. They are very similar to horses.

Vegetation

The Savannahs are sparsely wooded, with the exception of the forests, which have a greater tree coverage. Like the vanilla version of this biome, Acacia trees generate here; but unlike the vanilla biome, they are joined by Baobabs.

Gallery

Far Harad Savannah

Far Harad Arid Savannah

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants