No edit summary Tag: rte-wysiwyg |
(Changed a lot. Requires another overhaul explaining the animal groups used in verious biomes. Will do that later.) Tag: rte-wysiwyg |
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+ | The mobs that fall under this category are cows, pigs, sheep, and chickens. They are known as the 'Vanilla Minecraft passive livestock animals'. They originally spawned throughout most fertile [[biomes]] in Middle-earth, but are gradually being replaced by dedicated mod animals. As of public Beta 27 there are only 3 biomes in which all these vanilla animals spawn: the [[Shire]], [[Breeland]] and the [[Gondor#Pelennor Fields|Pelennor Fields]]. Most other Biomes have [[Deer]] instead of cows and [[Wild Boar]] instead of pigs. |
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− | [[File:2015-06-11 21.29.37.png|thumb|left|300px|A cow in the Shire.]] |
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− | The mobs that fall under this category are cows, pigs, sheep, and chickens. They spawn throughout Middle-earth, in most safe and populated [[biomes]]. The place where farm animals are most commonly found is the [[Shire]], due to its business in farming. Other Biomes will have groups of vanilla animals but much more rarely than in the [[Shire]] and other such biomes. |
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== Spawning == |
== Spawning == |
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+ | <gallery navigation="true"> |
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+ | Chickens in the Shire B27.png|Chickens in the Shire B27|link=Shire Heather |
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+ | Cows in the Shire B27.png|Cows in the Shire B27|link=Deer |
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+ | Pigs in the Shire B27.png|Pigs in the Shire B27|link=Wild Boar |
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+ | Sheep in the Shire B27.png|Sheep in the Shire B27|link=Shire |
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+ | </gallery> |
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Farm animals can spawn in almost any biome, with the exception of desolate biomes such as [[Mordor]], [[Angmar]] and the [[Dead Marshes]]. They will spawn most often in groups of three to seven. Chickens are less often in groups, where as pigs and cattle almost spawn exclusively in groups. |
Farm animals can spawn in almost any biome, with the exception of desolate biomes such as [[Mordor]], [[Angmar]] and the [[Dead Marshes]]. They will spawn most often in groups of three to seven. Chickens are less often in groups, where as pigs and cattle almost spawn exclusively in groups. |
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== What's going to happen to these Mobs in the mods future? == |
== What's going to happen to these Mobs in the mods future? == |
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− | Mevans, the mod's creator, has |
+ | Mevans, the mod's creator, has announced that evantually all vanilla farm animals will be replaced by wilder variants, more fitting to the mod's theme and environments. As of public beta 27 a number of passive animals have been added like [[Wild Boar]], [[Deer]], [[Elk]]s and [[Rabbit]]s. Also [[Birds]] were added to inhabit almost any biome, and savannah animals in the southlands of [[Near Harad]] and [[Far Harad]]. |
− | Mevans may eventually introduce rams instead of sheep, which may be used as a mount for the Dwarves. |
+ | Mevans may eventually introduce rams instead of sheep, which may also be used as a mount for the Dwarves. Aurochs (or a similar bovine creature) may be added to replace cows / deer later on. |
{{Animals}} |
{{Animals}} |
Revision as of 18:46, 3 February 2016
To view the corresponding page on the Minecraft Wiki, click here. |
'Farm animals' refers to the animals that spawn in vanilla Minecraft:
The mobs that fall under this category are cows, pigs, sheep, and chickens. They are known as the 'Vanilla Minecraft passive livestock animals'. They originally spawned throughout most fertile biomes in Middle-earth, but are gradually being replaced by dedicated mod animals. As of public Beta 27 there are only 3 biomes in which all these vanilla animals spawn: the Shire, Breeland and the Pelennor Fields. Most other Biomes have Deer instead of cows and Wild Boar instead of pigs.
Spawning
Farm animals can spawn in almost any biome, with the exception of desolate biomes such as Mordor, Angmar and the Dead Marshes. They will spawn most often in groups of three to seven. Chickens are less often in groups, where as pigs and cattle almost spawn exclusively in groups.
Most biomes have these but they aren't as common as in vanilla Minecraft and spawn uncommonly enough in Eriador, the Lone-lands and Minhiriath etc. In mountainous biomes you will most likely find groups of cattle and and sheep in up two to four per group.
Behaviour
Farm animals' behaviour is essentially that of any classic Minecraft mob, they wander around aimlessly doing various different things. Sheep will occasionally graze on grass and remove the grass layer from a dirt block; cows will behave similarly and when provoked will run around in circles at an alarming pace; chickens waddle around and will occasionally wander into ponds and water sources, when provoked the chickens will scamper away flapping their wings. It is important to note that when chicken are pushed off a high cliff, they will float down slowly due to their flapping wings, similarly to swans.
What's going to happen to these Mobs in the mods future?
Mevans, the mod's creator, has announced that evantually all vanilla farm animals will be replaced by wilder variants, more fitting to the mod's theme and environments. As of public beta 27 a number of passive animals have been added like Wild Boar, Deer, Elks and Rabbits. Also Birds were added to inhabit almost any biome, and savannah animals in the southlands of Near Harad and Far Harad.
Mevans may eventually introduce rams instead of sheep, which may also be used as a mount for the Dwarves. Aurochs (or a similar bovine creature) may be added to replace cows / deer later on.
Animals of Middle-Earth
Squid •
Bat
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