The Lord of the Rings Minecraft Mod Wiki
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Mevans may eventually introduce rams instead of sheep, which may also be used as a mount for the Dwarves. Aurochs (or a similar bovine creature) may be added to replace cows / deer later on.
 
Mevans may eventually introduce rams instead of sheep, which may also be used as a mount for the Dwarves. Aurochs (or a similar bovine creature) may be added to replace cows / deer later on.
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Revision as of 06:43, 6 February 2016

Grassblock
This page describes a feature from vanilla Minecraft.

To view the corresponding page on the Minecraft Wiki, click here.

Grassblock

'Farm animals' refers to the animals that spawn in vanilla Minecraft:

Farm animals,

The mobs that fall under this category are cows, pigs, sheep, and chickens. They are known as the 'Vanilla Minecraft passive (livestock) animals'. They originally spawned throughout most fertile Biomes in Middle-earth, but are gradually being replaced by dedicated mod animals.
As of public Beta 27 there are only 3 biomes in which all these vanilla animals spawn: the Shire, Breeland and the Pelennor Fields. Most other Biomes have Deer instead of cows and Wild Boar instead of pigs.

Spawning

The mod uses two sets of 'ambient animals' to replace the above mentioned vanilla set with 'Cows, Pigs, Sheep and Chickens'. The sets used in the mod are:

  • Domesticated: Cows, Deer, Pigs, Sheep and Chickens
  • Non-Domesticated: Deer, Boar, Sheep and Chickens

These sets are used as default spawn animals for most biomes, with the exception of desolate biomes such as Mordor, Angmar and the Dead Marshes. There are more exceptions, like Far Harad, where a number of unique passive animals dominate the fauna.
The Domesticated animal set is only used for the Shire, Breeland and the Pelennor Fields. Rohan is the only biome that has an abundance of cows, next to the animals of the Non-Domesticated set.

These passive animals spawn most often in small herds of four animals.

Behaviour

Farm animals' behaviour is essentially that of any classic Minecraft mob, they wander around aimlessly doing various different things. Sheep will occasionally graze on grass and remove the grass layer from a dirt block; cows will behave similarly and when provoked will run around in circles at an alarming pace; chickens waddle around and will occasionally wander into ponds and water sources, when provoked the chickens will scamper away flapping their wings. It is important to note that when chicken are pushed off a high cliff, they will float down slowly due to their flapping wings.

What's going to happen to these Mobs in the mods future?

Mevans, the mod's creator, has announced that eventually all vanilla farm animals will be replaced by wilder variants, more fitting to the mod's theme and environments. As of public beta 27 a number of passive animals have been added like Wild Boar, Deer, Elks and Rabbits. Also Birds were added to inhabit almost any biome (including Flamingoes, Crebain and Swans), and savannah animals in the southlands of Near Harad and Far Harad.

Mevans may eventually introduce rams instead of sheep, which may also be used as a mount for the Dwarves. Aurochs (or a similar bovine creature) may be added to replace cows / deer later on.

Animals of Middle-Earth

Vanilla: Farm AnimalsSquidBat
Mounts: CamelElkGiraffeHorse (Pony) • Mirkwood Spider
Mordor SpiderRhinoWargWild BoarZebra
Ambient: AurochsBearBirdButterflyCrocodileDeerDik-dik
FishGemsbokKine of ArawLionMidgesRabbit
Other: Desert ScorpionExploding TermiteJungle Scorpion