The Lord of the Rings Minecraft Mod Wiki
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{{Vanilla}}
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{{Vanilla|Mob#Passive_mobs}}
{{M4R|Please add images of the Vanilla animals '''in Middle-Earth'''}}
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''''Farm animals' refers to the animals that spawn in vanilla Minecraft:'''
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[[File:Farm animals,.jpg|none|300px]]
   
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The mobs that fall under this category are {{VanillaLink|Cow|cows}}, {{VanillaLink|Pig|pigs}}, {{VanillaLink|Sheep|sheep}}, and {{VanillaLink|Chicken|chickens}}. They are known as the 'Vanilla Minecraft passive (livestock) animals'. They originally spawned throughout most fertile [[biomes]] in Middle-earth, but are gradually being replaced by dedicated mod animals.
Please leave the editing of this page to WarPig1237, thank you :)
 
   
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As of {{update|28}} there are only 4 biomes in which all these vanilla animals spawn: the [[Shire]], [[Breeland]], [[Dorwinion]] and the [[Gondor#Pelennor Fields|Pelennor Fields]]. Most other biomes have [[deer]] and [[aurochs]] instead of cows and [[Wild Boar|boars]] instead of pigs.
''' 'Farm Animals' refers to the animals that spawn in vanilla Minecraft:'''
 
 
The mobs that fall under this category are cows, pigs, sheep, and chickens. They spawn throughout Middle Earth, in most safe and populated [[Biomes]]. The place where farm animals are most commonly found is the [[[Shire]], due to its business in farming. Other biomes will have groups of vanilla animals but much more rarely than in the [[Shire]] and other such biomes. In mountainous regions it is more likely to find sheep and occasionally cattle rather than all farm animals.
 
   
 
== Spawning ==
 
== Spawning ==
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The mod uses two sets of 'common animals' for the temperate [[biomes]] to replace the above mentioned vanilla set with {{VanillaLink|Cow|cows}}, {{VanillaLink|Pig|pigs}}, {{VanillaLink|Sheep|sheep}} and {{VanillaLink|Chicken|chickens}}. The sets used in the mod are:
Farm Animals can spawn in almost any biome, with the exception of desolate biomes such as [[Mordor]], [[Angmar]] and the [[Dead Marshes]]. They wil spawn most often in groups of three to seven. Chickens usually spawn more solitarily and less often in groups, where as pigs and cattle almost spawn exclusively in groups. Most biomes have these but they aren't as common as in vanilla Minecraft and spawn uncommonly enough in [[Eriador]], the [[Lone-Lands]] and [[Minhiriath]] etc. As mentioned above the most common and consistent place for Farm mobs is in the shire were farming is a huge industry. In mountainous biomes you will most likely find groups of cattle and and sheep in up two to four per group.
 
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* Domesticated: {{VanillaLink|Cow|Cows}}, [[deer]], {{VanillaLink|Pig|pigs}}, {{VanillaLink|Sheep|sheep}} and {{VanillaLink|Chicken|chickens}}
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* Non-Domesticated: [[Aurochs]], [[deer]], [[Wild Boar|wild boars]], {{VanillaLink|Sheep|sheep}} and {{VanillaLink|Chicken|chickens}}
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These sets are used as default [[Common Animals#Temperate|common animals]] in most temperate [[biomes]], with the exception of desolate biomes such as [[Mordor]], [[Angmar]] and the [[Dead Marshes]]. There are more exceptions, like [[Far Harad]], where a number of [[Common Animals#Tropical|unique passive animals]] dominate the fauna.
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The domesticated animal set is only used for [[the Shire]], [[Breeland]], [[Dorwinion]] and the [[Gondor#Pelennor Fields|Pelennor Fields]]. [[Rohan]] is the only biome that has an abundance of cows, next to the animals of the non-domesticated set.
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These passive animals spawn most often in small herds of four animals.
   
 
== Behaviour ==
 
== Behaviour ==
Farm animals behaviour essentially that of any classic Minecraft mob, they wander around aimlessly doing various different things. Sheep will occasionally graze on grass and remove the grass layer from a dirt block; cows will behave similarly and when provoked will run around in circles at an alarming pace; chickens waddle around and will occasionally wander into ponds and water sources, when provoked the chicken will scamper away flapping its wings. It is important to note that when chicken are pushed or hit from a high place they will float down slowly due to their flapping wings, similarly to [[Swans]].
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Farm animals' behaviour is essentially that of any classic Minecraft mob, they wander around aimlessly doing various different things. Sheep will occasionally graze on grass and remove the grass layer from a dirt block; cows will behave similarly and when provoked will run around in circles at an alarming pace; chickens waddle around and will occasionally wander into ponds and water sources, when provoked the chickens will scamper away flapping their wings. It is important to note that when chicken are pushed off a high cliff, they will float down slowly due to their flapping wings.
   
 
== What's going to happen to these Mobs in the mods future? ==
 
== What's going to happen to these Mobs in the mods future? ==
Mevans, the mod's creator, has stated that he has wanted to replace farm animals from the very beginning but got caught up with more important features. However, the mod has begun to introduce some of its own wild animals such as the [[Wild Boar]] and [[Woodland Elk]], and also birds and some savannah animals in the southlands of [[Near Harad]] and [[Far Harad]]. Mevans may eventually introduce Rams instead of sheep, which may be used as a mount for the dwarves. He also may add aurochs (or a similar bovine creature) to replace cows. However Mevans may decide this is relatively unimportant and wait to add it while giving us other fantastic features in the mod in the meantime.
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[[Mevans]], the Mod's creator, has announced that eventually all vanilla farm animals will be replaced by wilder variants, more fitting to the mod's theme and environments. As of {{update|27}} a number of passive animals have been added like [[Wild Boar|wild boar]], [[deer]], [[elk]] and [[rabbit]]s. Also [[birds]] were added to inhabit almost any biome and savannah animals in the southlands of [[Near Harad]] and [[Far Harad]].
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Mevans may eventually introduce rams instead of sheep, which may also be used as a mount for the Dwarves.
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<gallery>
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Chickens in the Shire B27.png|Chickens in the Shire B27.
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Cows in the Shire B27.png|Cows in the Shire B27.
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Pigs in the Shire B27.png|Pigs in the Shire B27.
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Sheep in the Shire B27.png|Sheep in the Shire B27.
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</gallery>
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{{Animals}}
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[[Category:Mobs]]
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[[Category:Animals]]

Revision as of 03:23, 10 August 2018

Grassblock
This page describes a feature from vanilla Minecraft.

To view the corresponding page on the Minecraft Wiki, click here.

Grassblock

'Farm animals' refers to the animals that spawn in vanilla Minecraft:

Farm animals,

The mobs that fall under this category are cows, pigs, sheep, and chickens. They are known as the 'Vanilla Minecraft passive (livestock) animals'. They originally spawned throughout most fertile biomes in Middle-earth, but are gradually being replaced by dedicated mod animals.

As of Public Beta 28 there are only 4 biomes in which all these vanilla animals spawn: the Shire, Breeland, Dorwinion and the Pelennor Fields. Most other biomes have deer and aurochs instead of cows and boars instead of pigs.

Spawning

The mod uses two sets of 'common animals' for the temperate biomes to replace the above mentioned vanilla set with cows, pigs, sheep and chickens. The sets used in the mod are:

These sets are used as default common animals in most temperate biomes, with the exception of desolate biomes such as Mordor, Angmar and the Dead Marshes. There are more exceptions, like Far Harad, where a number of unique passive animals dominate the fauna.

The domesticated animal set is only used for the Shire, Breeland, Dorwinion and the Pelennor Fields. Rohan is the only biome that has an abundance of cows, next to the animals of the non-domesticated set.

These passive animals spawn most often in small herds of four animals.

Behaviour

Farm animals' behaviour is essentially that of any classic Minecraft mob, they wander around aimlessly doing various different things. Sheep will occasionally graze on grass and remove the grass layer from a dirt block; cows will behave similarly and when provoked will run around in circles at an alarming pace; chickens waddle around and will occasionally wander into ponds and water sources, when provoked the chickens will scamper away flapping their wings. It is important to note that when chicken are pushed off a high cliff, they will float down slowly due to their flapping wings.

What's going to happen to these Mobs in the mods future?

Mevans, the Mod's creator, has announced that eventually all vanilla farm animals will be replaced by wilder variants, more fitting to the mod's theme and environments. As of Public Beta 27 a number of passive animals have been added like wild boar, deer, elk and rabbits. Also birds were added to inhabit almost any biome and savannah animals in the southlands of Near Harad and Far Harad.

Mevans may eventually introduce rams instead of sheep, which may also be used as a mount for the Dwarves.

Animals of Middle-Earth

Vanilla: Farm AnimalsSquidBat
Mounts: CamelElkGiraffeHorse (Pony) • Mirkwood Spider
Mordor SpiderRhinoWargWild BoarZebra
Ambient: AurochsBearBirdButterflyCrocodileDeerDik-dik
FishGemsbokKine of ArawLionMidgesRabbit
Other: Desert ScorpionExploding TermiteJungle Scorpion