FANDOM


Mithril Ingot


The Snowmen of Forochel are a strange, unfriendly people, remnant of the Forodwaith, Men of far-off days, accustomed to the bitter colds of the realm of Morgoth. Indeed those colds linger still in that region, though they lie hardly more than a hundred leagues north of the Shire.

–The Lord of the Rings, Appendix A

Forodwaith is a (seemingly) endless ice desert that forms the north end of the known world of Middle-earth. No plants grow here, nor do any mobs spawn. There is little reason to live here, other than to escape all the other people of Middle-earth. It is one of the few places that never gets invaded, nor do thieves ever visit here. But be warned: remember to bring fur armour, or you'll undoubtedly freeze to death! Upon entering this biome, you will receive the achievement "Everlasting Chill".

If you are looking for great danger, yet great reward, travel the land to seek out The Pits for a special adventure. But be warned, no one has ever returned from the Pits alive...

Other than the Pits, which always spawn in the same place, there are no other spawning structures.

  • A panorama of Forodwaith.
  • A panorama of the Forodwaith Coastline.
  • A panorama of the Forodwaith Mountains.
  • A panorama of a Forodwaith Glacier.

WaypointsEdit

There are two fixed waypoints in this region: Cape of Forochel and South Forochel. These mark the area around the Icebay of Forochel, where the free people of the Lossoth are said to dwell.

Entering the Northlands will unlock the waypoints in Forodwaith. As such, Withered Heath is part of the FORODWAITH waypoint group.

Sub-biomesEdit

CoastlineEdit

The coastline of Forodwaith is rocky and jagged, geographically comparable to the coasts of Lindon and Far Harad. The sea along the shores is chilled and mostly frozen all over. The more south one travels, the less the sea surface is covered in ice though, and south of Cape Forochel, the ice coverage is quite limited, allowing for seafaring and fishing in the area.

MountainsEdit

This is another main biome of Forodwaith, featuring iced-over mountains. Most likely remnants of the Iron Mountains.

GlacierEdit

This is a sub-biome of the Mountains and generated randomly in the Mountains. The glaciers are elevated icy plains. Solid rock can only be found several blocks below the surface.

Biome variantsEdit

There are no variants on the standard biome other than the sub-biomes described above. Noteworthy though, are the fields of ice stalactites that randomly generate in the area.

FrostEdit

When staying in Forodwaith, the player can get the frost effect, which blends the screen in white for a short time and deals one damage (a half heart) to the player every 20 seconds. This will only occur when you are standing out in the open near no light sources or if you are in water.

There are several ways to help prevent this damage, however: staying near a light source (torch, furnace, etc.), getting underground, wearing armour made of leather, or, even better, Fur Armour, will help minimize the damage caused by the cold.

StructuresEdit

You won't find any inhabited structures in this realm. Yet, there are ruins scattered about in this desolate land. Incidentally, one may stumble upon ruined houses or stone ruins, witnessing the stories of people who once travelled here or may have even attempted to establish more permanent settlements.

The Pits of UtumnoEdit

In a suspicious looking valley in the Forodwaith, there is a tall structure made of bricks long frozen from the eternal cold of the land. Inside there is a pit that one can jump into. The Pits lead down, down, down into the deeps of the world, deeper than the deepest mines of the Dwarves, into the dimension of Utumno. But do not come unprepared, for there is only one way out.

Utumno beta 26

The pits of Utumno

MobsEdit

No creature is hardy enough to survive the brutal cold of the High North. However, on very rare occasions, Snow-trolls can be found, at night or in caves with enough headroom.

ConquestEdit

Forodwaith is an empty and boring place and no faction is interested to conquer this land... maybe except Angmar. What interest Angmar would have to conquer a frozen wasteland ? Only Mevans knows.

VegetationEdit

The only vegetation hardy enough to thrive in the harsh climate of this land is the Weirwood Tree. These are a rare and of unknown origin. Rumour has it there is more to these trees than meets the eye.

TriviaEdit

The anglo-saxon is-rune (= letter I) means "ice". Tolkien used those ᚱᚢᚾᛖᛋ for some texts in the initial drafts of "The Lord of the Rings", later on, he replaced them by cirth runes.

Ice is very cold and immeasurably slippery;
it glistens as clear as glass and most like to gems;
it is a floor wrought by the frost, fair to look upon.

Old English rune poem


The One Wiki to Rule Them All has an article on:

Forodwaith

The Tolkien Gateway has an article on:

Forodwaith

The Tolkien Gateway has an article on:

Forochel

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Harad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Half-deserts, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Harad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Half-deserts, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants

Start a Discussion Discussions about Forodwaith

  • Lossoth House Concept

    6 messages
    • thats true but a partially dirt hut seems cooler and a little bit more realistic for the Lossoth
    • For example igloo is basic inniuit building, made of snow.
Community content is available under CC-BY-SA unless otherwise noted.