The Snowmen of Forochel are a strange, unfriendly people, remnant of the Forodwaith, Men of far-off days, accustomed to the bitter colds of the realm of Morgoth. Indeed those colds linger still in that region, though they lie hardly more than a hundred leagues north of the Shire.
–Appendix A, The Lord of the Rings
Forodwaith is a (seemingly) endless ice desert that forms the north end of the known world of Middle-earth. No plants grow here, nor do any mobs spawn. There is little reason to live here, other than to escape all the other people of Middle-earth. It is one of the few places that never gets invaded, nor do thieves ever visit here. But be warned: remember to bring fur armour, or you'll undoubtedly freeze to death! Upon entering this biome, you will receive the achievement "Everlasting Chill".
If you are looking for great danger, yet great reward, travel the land to seek out The Pits for a special adventure. But be warned, no one has ever returned from the Pits alive...
Other than the Pits, which always spawn in the same place, there are no other spawning structures.
The coastline of Forodwaith is rocky and jagged, geographically comparable to the coasts of Lindon and Far Harad. The sea along the shores is chilled and mostly frozen all over. The more south one travels, the less the sea surface is covered in ice though, and south of Cape Forochel, the ice coverage is quite limited, allowing for seafaring and fishing in the area.
When staying in Forodwaith, the player can get the frost effect, which blends the screen in white for a short time and deals one damage (a half heart) to the player every 20 seconds. This will only occur when you are standing out in the open near no light sources or if you are in water.
There are several ways to help prevent this damage, however: staying near a light source (torch, furnace, etc.), getting underground, wearing armour made of leather, or, even better, Fur Armour, will help minimize the damage caused by the cold.
You won't find any inhabited structures in this realm. Yet, there are ruins scattered about in this desolate land. Incidentally, one may stumble upon ruined houses or stone ruins, witnessing the stories of people who once travelled here or may have even attempted to establish more permanent settlements.
In a suspicious looking valley in the Forodwaith, there is a tall structure made of bricks long frozen from the eternal cold of the land. Inside there is a pit that one can jump into. The Pits lead down, down, down into the deeps of the world, deeper than the deepest mines of the Dwarves, into the dimension of Utumno. But do not come unprepared, for there is only one way out.
The only vegetation hardy enough to thrive in the harsh climate of this land is the Weirwood Tree. These are a rare and of unknown origin. Rumour has it there is more to these trees than meets the eye.