The Lord of the Rings Minecraft Mod Wiki
Forums: Index > Suggestions > WorldEdit compatibility


I recently downloaded the mod "WorldEdit", which is just a mod to make creating bigger structures easier, and it would not work in the middle earth dimension. It works fine in the overworld. I asked this question on the FAQ page, and someone said that "ive found the problem now with worldedit in middle earth. its because world edit can only detect world edit in the default world."

I was wondering if this was fixable? It would be so much easier to create all the big middle earth structures, as you have encouraged with all the waypoints where they should be. I am sorry if this shoud be under bugs, but as it is relating to mod compatibility, I thought it should be here.

-124.197.47.147 08:20, October 1, 2014 (UTC)willonething

Or maybe you could even add some features from worldEdit into the mod. I know lots of mods that have done things like this. A way to fix it could be just making middle earth a type of world, and so before you make your world you can select "middle earth" as the world type. Most people wh play middle earth start on creative just to get to middle earth anyway, so it would save them the trouble (this has already been suggested)

-124.197.47.147 00:27, October 3, 2014 (UTC)willonething