“ | I have no time to blow smoke-rings this morning. I am looking for someone to share in an adventure that I am arranging, and it's very difficult to find anyone. | ” |
–Gandalf the Grey in The Hobbit |
The Grey Wanderer, also known as Gandalf the Grey, is an NPC that spawns shortly after the player enters the realm of Middle-earth for the first time, whether this be through the ring portal or when setting the world type to Middle-earth. He is the third major character currently in the mod (after Gollum, and Saruman) and the fourth major character in the mod's history, although Sauron was removed in Public Beta 11.
Spawning[]
As of Update 35, Gandalf will spawn shortly after a player first enters Middle-earth. He will also spawn in a pre-Update 35 world if he hasn't spawned for that player before. When he spawns, you'll hear a "pop" sound and a message from his 'arrive' speechbank will appear in the chatline, such as:
<Grey Wanderer> I am looking for someone to share in an adventure...
Behaviour[]
Currently, Gandalf's task in the mod is to provide a small tutorial via a Mini-quest. In this tutorial, he will discuss a number of the mod's core features, including (in this order), the Red Book and mini-quests, the map, alignment, factions, and pouches.
Quest[]
When first right-clicked, Gandalf will say the following line from his 'welcome' speechbank:
Hmmm... ah, player! Welcome to Middle-earth!
Right-clicking on him will give the following screen:
If you decline the quest or ignore him, the quest will be still available (speak to Gandalf again). If you wait for too long, he will despawn and the (potentially half-done) quest will fail. But no fear, he'll visit you again, when you wait for a while or after you restart the game. The only way to get rid of this nuisance is to complete the quest.
After accepting the quest, he will say:
Excellent! Now I have a few odds and ends for you here.
Now, the progress bar will show up in the upper left corner of the screen, telling you, how many parts the tutorial has, and how far you got in the meantime. It also specifies, what to do next, in case you don't get Gandalf's speech correctly:
After talking to Gandalf again, the player will be given the Red Book, along with the words:
This book you shall find particularly useful. Open it up and look inside!
After opening the Red Book, Gandalf tells the player:
The Red Book is a journal of your adventures. All kinds of folk all around Middle-earth will want help with tasks both big and small. They may even reward you for it!
Now you must learn to read a map. For Middle-earth is a very wide world indeed, and any decent adventurer must know how to find their way around.
Pressing "L" will take the player straight to the Middle-earth map, which will look something like this:
After this, Gandalf will say:
Middle-earth is full of peoples both fair and foul... and, depending on how you conduct yourself, those peoples may count you as a friend, or fear you as an enemy.
Followed by:
Now, your alignment meter shows your standing with the peoples of Middle-earth. You ought to familiarise yourself with it, young player.
After exploring the alignment meter by pressing the left/right and up/down arrow keys (by default), Gandalf will say:
What's next? Ah, yes. The faction guide can tell you more about all those groups... their friends, foes, and areas of influence.
Pressing the L key (by default) will bring up the factions guide, which will look something like this.
Once that's done, the player should talk to Gandalf again:
Of course, there is much to do in Middle-earth. You will learn more about the world through your adventures.
Followed by:
Hmm... why, I almost forgot! Take these old bags along with you. I suspect you shall have greater need of them than I.
Gandalf will subsequently give the player three small pouches, which most likely will earn you the achievement "Bigger on the Inside". Then he will leave with the words of
Well, I do believe that's all I have to tell you, and now I must be on my way. Good day to you, player!
After this, the player has earned the achievement "Looking for an Adventure" and the quest is done. A complete record of the dialog can be looked up in the Red Book (completed quests) now.
Gandalf stays around for a little while, able to chat (see speechbank below). When ignored for a while, he disappears with a "plop" in a puff of smoke, he'll say in the chatline something from his 'depart' speechbank such as:
I must see to some other business now. May our paths cross again.
Combat[]
Although Gandalf has 30 (15 x ), he is immune to any damage dealt by weapons in survival mode. If attacked, he will fight back using Glamdring, as well as his staff, making him the only NPC that dual wields. However, he only hits with his sword, which deals 6.5 () per hit, making him one of the strongest NPC's in the game. Gandalf is also immune to most other forms of damage, including (but not limited to) fire, explosions, potions, suffocation, falling, and drowning, making it impossible to kill him except in creative mode.
Speechbank[]
Arrive
- Good day, Person!
- Good day!
- Good morning, Person!
- Good morning to you!
- I am looking for someone to share in an adventure...
- Hmm...
- Ah, yes! I remember these lands.
Welcome
- Hmm... ah, Person! Welcome to Middle-earth!
Quest
- Are you looking to share in an adventure, Person? There are a great many adventures to be had here, but the world is wide and full of all manner of dangers... so allow me to give you some advice first!
- Excellent! Now, I have a few odds and ends for you here.
- This book you shall find particularly useful. Open it up and look inside!
- The Red Book is a journal of your adventures. All kinds of folk all around Middle-earth will want help with tasks both large and small. They may even reward you for it!
- Now you must learn to read a map. For Middle-earth is a very wide world indeed, and any decent adventurer must know how to find their way around.
- Middle-earth is full of peoples both fair and foul... and, depending on how you conduct yourself, those peoples may count you as a friend, or fear you as an enemy.
- Now, your alignment meter shows your standing with the peoples of Middle-earth. You ought to familiarise yourself with it, young Person.
- What's next? Ah, yes. The faction guide can tell you more about all those groups... their friends, foes, and areas of influence.
- Of course, there is much to do in Middle-earth. You will learn more about the world through your adventures.
- Hmm... why, I almost forgot! Take these old bags along with you. I suspect you shall have greater need of them than I.
- Well, I do believe that's all I have to tell you, and now I must be on my way. Good day to you, Person!
Depart
- Now I must be on my way. Farewell, Person!
- I expect I shall see you again before long. But for now, farewell.
- Good day to you, Person!
- Good day! Until we meet again, I suppose...
- Hmm... well, Person, I must be on my way.
- I must see to some other business now. May our paths cross again.
- The wide world has need of me. Farewell, Person.
- I must return to the long road ahead. Farewell, Person!
Friendly
- I am looking for someone to share in an adventure...
- Good morning!
- Good morning, Person!
- Late? Oh no, Person. A Wizard is never late.
- Hmm...
- Hmmph...
- In these parts, it is very difficult to find anyone at all who wants to share in an adventure.
- How is old Bilbo doing these days? I wonder...
- You remember me, don't you? Old Greybeard, yes...
- It is not our part to master the tides of the world.
- You remember my name, don't you?
- Ahh... Person! So that is what you have taken to calling yourself.
- Make for the village of Bree, seven days from now. There is something we must discuss.
- Now, Person, let us meet at Bree seven days hence. There is a matter of great urgency.
- You do know my name, young Person, even if you don't remember that I belong to it.
- Many are my names in many countries.
Hostile
- You are a half-wit and a fool!
- To think that it should have come to this!
- Do you not remember my name?
- Fool! Ah, Person, you old fool!
- It is never too late to turn from the path of the Shadow.
- You have walked upon some most unwise roads.
- You cannot pass.
- You are a fool, Person.
- Such wickedness ill-befits one of your high station!
- Even for one so deep in folly as you, there is hope.
- Turn away from your folly!
- Cast aside your vain ambition and return to the right path!
Trivia[]
- Gandalf and Balrogs are hostile towards one another, and will attack on sight, in reference to Gandalf's fight with Durin's Bane in The Fellowship of the Ring. This fight can take a long time, but Gandalf, due to his invincibility, will always win in the end.
- Gandalf is also hostile towards Saruman and will attack him on sight, unaffected by Saruman's knockback ability.
- When the Grey Wanderer was added in Update 35, only his quest was featured on the changelog, not the NPC himself. This makes the Grey Wanderer the mod's easiest Easter Egg to find!
- The Grey Wanderer can be damaged by players in creative mode.
- At Christmas day, The Grey Wanderer is suit up in red and white with a white snowy-like beard, exactly like Santa Claus.
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Gameplay mechanics of the Lord of the Rings Mod
Basic Mechanics:
Alignment •
Books •
Crafting •
Equipment Modifiers •
Factions •
Farming The World:
Biomes (Variants) •
Clock •
Compass •
Fast Travel System •
Roads Achievements and Quests:
Achievements • Mini-Quest • Shields • Titles • The Red Book • Tutorial In-Game Events:
Bandits • Bloodmoon • Invasions • Player Respawning • Skirmishes • Thieves Combat:
Banners •
Boss Mechanics •
Combat System •
Conquest •
Fort Besieging Tips •
Fort Defense Tips Brewing:
Portals:
Other / Technical:
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