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This feature is present in: Renewed, Legacy.

Harnennor is a semi-desert area located south of the river Harnen and in between the Southron Coasts to the west and Lostladen to the north-east. It lies nigh to the Great Desert of Near Harad, and is one of many semi-desert biomes in that region. Unlike Harondor to the north, which is mostly lush with some slight desertification, Harnennor is a dry, sandy land with some lush patches. Sand and barren dirt make up much of the landscape, which is dotted with large boulders, making the region difficult, though not impossible, to farm. Despite the region's arid nature, there are plenty of trees and even forests in Harnennor, though wide swaths of scrubland are much more common.

Harnennor is the adopted homeland of the Harnedhrim, a warlike Haradrim people that once lived in the land of Harondor. But the Kingdom of Gondor drove the Harnedhrim from their ancestral lands long ago, and ever since they have lived here. Their villages and war-camps can be found all over the region, where their people eke out a living and their warriors plot to repay the Gondorians for their ancient crimes. Millennia of war, famine, and oppression have worn down the numbers of the Harnedhrim, but their spirits are as strong as ever, and as the borders of Gondor continue to recede, they seek to push back northwards.

As conflict and bandits pose a continuous threat to any traveller, only few Travelling Traders frequent this land, notably those of Dorwinion, the nomads of Near Harad and the occasional Oddment Collector.

Upon entering Harnennor one gains the achievement "Beyond the Harnen."

Variants[]

  • Standard - Normal Harnennor biome. Small clusters of trees and stone boulders dot the landscape.
  • Forest - Forest covered lands.
  • Light Forest - Lightly forested lands.
  • Steppe - A flat landscape of grassy plains.
  • Barren Steppe - These barren plains stretch over vast areas and have little vegetation.
  • Hills - A hilly landscape with a higher average elevation.
  • Forested Hills - A landscape with forest covered hills.
  • Oak Shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
  • Dead Oak Forest - A version of the biome forested with dead oak trees.
  • Sandy Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth. The vegetation here is dominated by low growing scrubs (stunted trees/shrubs) and bushes.
  • Sandy Scrubland Hills - The sandy scrubland hills are a hilly type of sandy scrubland.
  • Sandy Wasteland - Vast stretches of the terrain consist of barren sandstone. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.

Structures[]

The Harnedhrim inhabit this region and live in settlements throughout the area. They also have watchtowers and camps and are assisted in their continuous struggles against their northern neighbours by troops from the Southron Coasts and mercenaries from the south.

  • Harnennor Watchtower - Wooden towers hastily assembled by the Harnedhrim to assert their control over the land. Built of cedar wood and wool, these rickety towers consist of little more than wooden stilts, some mounted skulls, a small platform, and a few woolen shrouds. A rope ladder leads from the ground beneath these towers to a trapdoor inset into the platform, which features a hidden reed basket containing supplies. Anywhere from one to four Harnennor Warriors and Archers can spawn in these towers.
  • Harnennor Desert Camp - Small camps for passing Harnedhrim patrols. These camps consist of one to two tents around a small well, with fence posts for tamed camels occasionally generating in the area. The tents are more elaborate than those commonly used by Orcs, containing carpets, many banners, a straw bed, a barrel of booze, a Haradric and a regular crafting table, and a pair of reed baskets containing supplies. A Harnennor Warrior spawns in each tent.
  • Morwaith Mercenary Camp - Camps where the Morwaith Mercenaries reside, waiting for players to hire them. Built around Tables of Command, these camps contain up to four tents, which feature banners of the Morwaith or of Near Harad and contain reed baskets with loot, vanilla crafting tables, and either Morwaith or Haradric crafting tables. These camps also feature small farms with eight wheat and practice dummies scattered around the vicinity.
  • Harnennor Village - The primary settlements of the Harnedhrim. Most villages are surrounded by circular log stockades with a single opening at one end, though some are unprotected. These simple villages are built around either a tavern or a bazaar, which are surrounded by a small ring of other structures, potentially including houses, smithies, or stables. Beyond those structures is a ring of simple farms, pastures, and hay bales; the pastures are small enclosures containing a few farm animals, while the farms contain four rows of crops, tended to by Harnennor Farmhands, occasionally overseen by a Harnennor Farmer. Harnedhrim villagers spawn throughout these villages, and Harnennor Warriors drop in from time to time as well.
    • Harnennor Tavern - Roughly every other village will generate with one of these long, low buildings. Built of cedar wood and wool, these taverns contain plenty of food and drink for weary travelers, as well as plenty of patrons to chat with. A bar is built at one end of the tavern, manned by a Harnennor Bartender, which features a furnace with Kebab, a cauldron, two barrels with alcoholic drinks, a vanilla crafting table, and a Haradric crafting table behind the counter. The other end of the tavern features two small sleeping areas, fenced off by reed bars and containing a single straw bed, a reed basket with loot, and a small table each.
    • Harnennor Bazaar - Roughly circular wood-and-wool structures that serve as the central structure in every other village. Strewn with empty reed baskets and products brought in by merchants, these bazaars feature four stalls each. The stalls in bazaars can each contain one of ten Harnennor Traders (with the options being the baker, butcher, brewer, bronzesmith, farmer, fishmonger, huntsman, lumberman, stonemason, and miner). The bazaar stalls will be filled with items pertaining to the craft of the trader housed within, so even players lacking in coins can profit from a visit here.
    • Harnennor House - Simple one-room houses home to Harnedhrim. Built of cedar wood and wool, with reed bar blinds in the windows, they are supported by central support beams on the inside, around the base of which is always a tattered red rug. They contain mounted weapons, straw beds, a reed basket with loot, Haradric and vanilla crafting tables, a furnace, a cauldron, and some food and drink.
    • Harnennor Stables - Long buildings that, at first, may bear a resemblance to the Harnennor House or Tavern. These structures are home to four pre-tamed horses, who live in stalls with a hay bale and cauldron each. Harnennor stables feature entrances at either end, both barred with fence gates. Hay bales are piled around the entrance closest to the village center, while the far end features a table with drinks and food, a straw bed, and a pair of reed baskets, one of which has loot in it.
    • Harnennor Smithy - Larger two-room homes belonging to Harnennor Bronzesmiths. The first room is the workshop, which features a built-in lava forge and all sorts of smithing equipment, including an alloy forge, a normal furnace, an unsmeltery, an anvil, a filled cauldron, and a reed basket with some loot. Armour and weapons will be mounted in racks along the walls in the workshop. The other room, separated from the workshop by a wall, is the bronzesmith's living room. This room contains a tattered carpet, a straw bed, tables with drinks, food, barrels, and flowerpots, a vanilla crafting table, a Haradric crafting table, and a reed basket containing the smith's personal belongings.
  • Harnennor Fortification - Similar to Harnennor Villages, these war-camps are inhabited by the warriors of Harnnenor, and serve as remote fortresses for Harnennor Warlords. Like villages, they are ringed with wooden stockades, within the confines of which are a variety of structures. Four Harnennor Watchtowers, identical to the ones that generate independent of fortifications, can be found at the corners of the fortification. Six tents, identical to the ones found in Harnennor Camps, can be found in rows of three between them. At the center of each fortification is a Harnennor Fortress.
    • Harnennor Fortress - Built of wood and wool like most other Harnedhrim structures, these fortresses are full of Harnennor Warriors. Each features a single gate, with two stairs leading up onto the battlements on either side of it. A large courtyard generates at the center of these fortresses, containing pre-tamed horses, weapons and armor, and training dummies. Three barracks rooms located at the far end of the fortress contain straw beds, three reed baskets with loot, an anvil, a cauldron, vanilla and Haradric crafting tables, and a Table of Command. From the battlements, the player can access four turrets at the corners of the fortress, as well as a balcony overlooking the courtyard, where a Harnennor Warlord spawns.
  • Mûmak Skeleton - The bleached skeletons of once-mighty Mûmakil, half-buried in the semidesert soil. These skeletons bear evidence to the passage of larger Southron war-bands.

Mobs[]

Harnennor is the home of the Harnedhrim, a warlike Southron people with a strong dislike for interlopers.

  • Harnedhrim - The civilians that inhabit the land of Harnennor. They are mostly found in villages, though they can be found wandering around the countryside as well. Despite being civilians, they will attack any enemy on sight with Haradric daggers, whether provoked first or not.
  • Harnennor Warrior - Scarlet-clad warriors from the land of Harnennor, intent on reclaiming their ancestral homeland. These Harnedhrim wear Harnennor Armour, though they will occasionally swap out their helmets for Harad Turbans. They use Haradric weapons, including swords, daggers, pikes, and spears. They will occasionally spawn mounted on horses, and are rather common.
  • Harnennor Archer - Harnennor Warriors armed with Bows of Harad. They, too, can spawn mounted, and are also quite common.
  • Harnennor Farmhand - Hired workers that tend the fields in villages. The Harnedhrim detest slavery, owing to their long years of exploitation under Gondor, and are unique among the Southrons in that they use hired labor instead of slaves for farming. Harnennor Farmhands use bronze hoes.
  • Harnennor Farmer - Traders that sometimes spawn in the farms or bazaars of Harnennor villages. Apart from selling the player farming-related goods and purchasing equipment, they will allow the player to hire Harnennor Farmhands, provided the player has the money and the alignment.
  • Harnennor Bartender - The keepers of Harnennor Taverns. They sell food and drink to weary travelers, and will purchase odds and ends from the player in turn. Civilian NPCs in close proximity to Harnennor Bartenders will start drinking, and will inevitably become drunk.
  • Harnennor Bronzesmith - The weapon-makers of the Harnedhrim, bronzesmiths can be found in the smithies or bazaars of Harnennor Villages. If you have enough alignment with Near Harad, they will sell weapons and equipment and buy gems and supplies useful in weapon-making. Additionally, they can reforge your weapons for you, for the right price.
  • Harnennor Bazaar Traders - Eight Harnedhrim traders that can only be found in Harnennor Bazaars - the baker, brewer, butcher, fishmonger, huntsman, lumberman, stonemason, and miner. Each will buy and sell items relevant to their profession.
  • Harnennor Warlord - The leaders of the Harnennor Warriors, who will allow players with enough money and alignment to hire warriors, archers, cavalry, and banner bearers. They spawn on the balconies of the fortresses inside Harnennor Fortifications. Warlords wear Harnennor Armour without helmets, and feature unique red warpaint designs on their faces. They can be easily distinguished by their capes, which are red and embroidered with the symbol of the Black Serpent.
  • Morwaith Mercenaries - Some of the fiercest hunters of the Morwaith tribes, these mercenaries rent out their services to the highest bidder. They can come equipped with Harnennor, Umbaric, Coast Southron, or Gulfen armour with Harad Turbans, and will use either Umbaric or Haradric weapons in combat. They spawn only in Morwaith Mercenary Camps, and players can hire them by talking to them.

Mining[]

All the standard ores can be found beneath Harnennor, with the addition of Lapis Lazuli. Unlike in vanilla, lapis can only be found in Near Harad, albeit at the same rates and levels.

Vegetation[]

The dry grass, sandy soils and the presence of cacti and dead bushes show that Harondor is a relatively dry and warm land. Despite the land's arid nature, desert oaks are found very commonly here, and the landscape and vegetation density is quite variable, especially in the north. Both vast treeless steppes and forested hills can be found throughout the area, and rivers carve out deep beds in the poor, sandstone-supported soil. Majestic cedars dominate the forests, and various citrus trees can be found as colourful and nourishing gems.

Gallery[]

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants

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