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{{UnderConstruction|More detail and new images to be added.}}
 
 
{{Infobox biome
 
{{Infobox biome
|Image =
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|Image = HarnedorLandscape.png
 
|imagecaption =
 
|imagecaption =
 
|map = [[File:South Gondor.jpg]]
 
|map = [[File:South Gondor.jpg]]
 
|nearby = [[Southron Coasts]] [W], [[Ocean]] [W], [[Harondor]] [N], [Lostladen] [NE], [[Near Harad#Half-deserts|Near Harad Half-deserts]] [S]
 
|nearby = [[Southron Coasts]] [W], [[Ocean]] [W], [[Harondor]] [N], [Lostladen] [NE], [[Near Harad#Half-deserts|Near Harad Half-deserts]] [S]
|vegetation = [[Tree|Desert Oak]], [[Cedar]], [[Fruit_Trees#Lemon_Trees|Lemon]], [[Fruit_Trees#Orange_Trees|Orange]], [[Fruit_Trees#Lime_Trees|Lime]], [[Fruit_Trees#Olive_Trees|Olive]], [[Fruit Trees#Almond Trees|Almond]], [[Fruit Trees#Plum Trees|Plum]],<br />[[Common Vegetation#Global|Global common vegetation]]
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|vegetation = [[Tree|Desert Oak]], [[Cedar]], [[Fruit_Trees#Lemon_Trees|Lemon]], [[Fruit_Trees#Orange_Trees|Orange]], [[Fruit_Trees#Lime_Trees|Lime]], [[Fruit_Trees#Olive_Trees|Olive]], [[Fruit Trees#Almond Trees|Almond]], [[Fruit Trees#Plum Trees|Plum]],<br>[[Common Vegetation#Global|Global common vegetation]]
|animals = [[Camel]], [[Horse]]<br />[[Common Animals#Temperate|Temperate]] and [[Common Animals#Global|Global]] common animals
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|animals = [[Camel]], [[Horse]]<br>[[Common Animals#Temperate|Temperate]] and [[Common Animals#Global|Global]] common animals
 
|factions = {{Faction|Near Harad}}
 
|factions = {{Faction|Near Harad}}
 
|bandits = Uncommon
 
|bandits = Uncommon
|invasion ={{Faction|Gondor}} [Rare]<br />{{Faction|Gondor|Ithilien Rangers}} [Uncommon]<br />{{Faction|Near Harad|Harnedrim}} [Uncommon]<br />{{Faction|Near Harad|Southrons}} [Rare]<br />{{Faction|Near Harad|Corsairs}} [Rare]
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|invasion ={{Faction|Gondor}} [Rare]<br>{{Faction|Gondor|Ithilien Rangers}} [Uncommon]<br>{{Faction|Near Harad|Harnedrim}} [Uncommon]<br>{{Faction|Near Harad|Southrons}} [Rare]<br>{{Faction|Near Harad|Corsairs}} [Rare]
|traders = [[Dorwinion Merchant]]<br />[[Nomad Merchant]]<br />[[Oddment Collector]]
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|traders = [[Dorwinion Merchant]]<br>[[Nomad Merchant]]<br>[[Oddment Collector]]
|structures = [[Harnedor Settlement]]<br />[[Harnedor Watchtower]]<br />[[Morwaith Mercenary Camp]]<br />[[Harnedor Desert Camp]]<br />[[Mûmak Skeleton]]<br />[[Small Stone Ruins]]
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|structures = [[Harnennor Settlement]]<br>[[Harnennor Watchtower]]<br>[[Morwaith Mercenary Camp]]<br>[[Harnennor Desert Camp]]<br>[[Mûmak Skeleton]]<br>[[Small Stone Ruins]]
|added in = 34}}
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|added in = {{Update|34}} (as Harnedor)<br/>{{Update|36}} (renamed)}}
'''Harnedor''' is a semi-desert area located south of the river Harnen and in between the [[Southron Coasts]] to the west and [[Lostladen]] to the north-east. The region was, over a millennia ago, the site of many battles between the various Haradrim tribes and the {{Faction|Gondor|Kingdom of Gondor}}, as it lay on the route between the Gondorian realm and the City of Umbar.
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'''Harnennor''' is a semi-desert area located south of the river Harnen and in between the [[Southron Coasts]] to the west and [[Lostladen]] to the north-east. The region was, over a millennia ago, the site of many battles between the various Haradrim tribes and the {{Faction|Gondor|Kingdom of Gondor}}, as it lay on the route between the Gondorian realm and the City of Umbar.
   
 
The native [[Harnedhrim]] control the area, but their ranks have dwindled through many decades of conflict with their neighbours in the north.
 
The native [[Harnedhrim]] control the area, but their ranks have dwindled through many decades of conflict with their neighbours in the north.
   
As conflict poses a continuous threat to any traveller, only few [[Travelling Traders]] frequent this land, notably those of [[Dorwinion Merchant|Dorwinion]], the [[Nomad Merchant|nomads of Near Harad]] and the occassional [[Oddment Collector]].
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As conflict and [[Harad Bandit|bandits]] pose a continuous threat to any traveller, only few [[Travelling Traders]] frequent this land, notably those of [[Dorwinion Merchant|Dorwinion]], the [[Nomad Merchant|nomads of Near Harad]] and the occasional [[Oddment Collector]].
   
Harnedor is a relatively arid and in a way the inverse of Harondor, borderng to the north of the Harnen river. Instead of a plains-type biome with sprinkings of desert it is a desert-type biome with sprinkings of grass and trees. The land is generally more barren and scrublands dominate the landscape.
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Harnennor is a relatively arid and in a way the inverse of Harondor, bordering to the north of the Harnen river. Instead of a plains-type biome with sprinklings of desert it is a desert-type biome with sprinklings of grass and trees. The land is generally more barren and scrublands dominate the landscape.
   
The presence of [[Harnedor Settlement]]s and [[Harnedor Watchtower]]s is a clear sign that the clans of Near Harad still hold full control of this land.
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The presence of [[Harnennor Settlement]]s and [[Harnennor Watchtower]]s is a clear sign that the clans of Near Harad still hold full control of this land.
   
 
Upon entering Harnennor one gains the achievement: '''"Beyond the Harnen."'''
The [[Bandit]]s in this part of Harondor have a different cultural background.
 
  +
__TOC__
 
  +
<gallery type="slideshow" widths=800px position="center" class="panorama">
Upon entering Harnedor one gains the achievement: '''"Beyond the Harnen."'''
 
  +
File:Panorama Harnedor.png|A panorama of Harnennor.
 
  +
</gallery>
== Variants ==
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==Variants==
* Standard - Normal Harnedor biome. Small clusters of trees and stone boulders dot the landscape.
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* Standard - Normal Harnennor biome. Small clusters of trees and stone boulders dot the landscape.
 
* Forest - Forest covered lands.
 
* Forest - Forest covered lands.
 
* Light Forest - Lightly forested lands.
 
* Light Forest - Lightly forested lands.
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* Oak Shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
 
* Oak Shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
 
* Dead Forest - A version of the biome forested with dead trees.
 
* Dead Forest - A version of the biome forested with dead trees.
* Sandy scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
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* Sandy scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees/shrubs) and bushes.
 
* Sandy scrubland Hills - The scrubland hills are a hilly type of scrubland.
 
* Sandy scrubland Hills - The scrubland hills are a hilly type of scrubland.
 
* Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
 
* Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
   
== Structures ==
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==Structures==
 
The [[Harnedhrim]] inhabit this region and live in settlements throughout the area. They also have watchtowers and camps and are assisted in their continuous struggles against their northern neighbours by troops from the [[Southron Coasts]] and mercenaries from the south.
 
The [[Harnedhrim]] inhabit this region and live in settlements throughout the area. They also have watchtowers and camps and are assisted in their continuous struggles against their northern neighbours by troops from the [[Southron Coasts]] and mercenaries from the south.
* [[Harnedor Settlement]] - Decent sized military or civilian villages, offering [[Harnedor Traders|traders]], some {{c|loot}} and [[Harnedor Warlord|troops]] to hire.
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* [[Harnennor Settlement]] - Decent sized military or civilian villages, offering [[Harnennor Traders|traders]], some {{c|loot}} and [[Harnennor Warlord|troops]] to hire.
* [[Harnedor Watchtower]] - Wooden towers made by the Harnedhrim.
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* [[Harnennor Watchtower]] - Wooden towers made by the Harnedhrim.
 
* [[Morwaith Mercenary Camp]] - The men of Harad armed the Morwaith, and for silver the Morwaith fight. Contains a couple tents with chests inside holding various equipment, and a couple [[Morwaith Mercenary]]s which you can hire.
 
* [[Morwaith Mercenary Camp]] - The men of Harad armed the Morwaith, and for silver the Morwaith fight. Contains a couple tents with chests inside holding various equipment, and a couple [[Morwaith Mercenary]]s which you can hire.
* [[Harnedor Desert Camp]] - Small camps made by and for travelling Harnedhrim.
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* [[Harnennor Desert Camp]] - Small camps made by and for travelling Harnedhrim.
* [[Mûmak Skeleton]] - Huge skeletons of the great Mûmakill of Harad.
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* [[Mûmak Skeleton]] - Huge skeletons of the great Mûmakil of Harad.
   
== Mobs ==
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==Mobs==
Harnedor is home to the native Harnedrim, one of the sub-factions of Near Harad.
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Harnennor is home to the native Harnedhrim, one of the sub-factions of Near Harad.
* [[Harnedhrim]] villagers - Normal southrons walking around. Neutral to players, unless attacked. Will attack negatively aligned players.
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* [[Harnedhrim]] villagers - Normal Southrons walking around. Neutral to players, unless attacked. Will attack negatively aligned players.
* [[Harnedor Warrior]]s (can be [[Camel|mounted]]) - Men who protect the land of Harnedor, and fight Gondor. They will attack all negatively aligned players, but are neutral and friendly to good aligned people.
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* [[Harnennor Warrior]]s (can be [[Camel|mounted]]) - Men who protect the land of Harnennor, and fight Gondor. They will attack all negatively aligned players, but are neutral and friendly to good aligned people.
* [[Harnedor Archer]]s - Alike to the Harnedor Warriors, the archers are a unit which shoot arrows at negatively aligned players, and are friendly to others.
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* [[Harnennor Archer]]s - Alike to the Harnennor Warriors, the archers are a unit which shoot arrows at negatively aligned players, and are friendly to others.
 
* [[Morwaith Mercenary|Morwaith Mercenaries]] - Men of the grasslands of far Harad, the Morwaith Mercenaries have been armed by the Haradrim of the North, and will fight for silver.
 
* [[Morwaith Mercenary|Morwaith Mercenaries]] - Men of the grasslands of far Harad, the Morwaith Mercenaries have been armed by the Haradrim of the North, and will fight for silver.
   
== Mining ==
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==Mining==
  +
All the [[Underground Features|standard ores]] can be found beneath Harnennor, with the addition of Lapis Lazuli. Unlike in vanilla, lapis can only be found in Near Harad, albeit at the same rates and levels.
Beneath Harnedor all the normal ores can be found, but is exclusive to this biome, [[Harondor]], [[Lostladen]] and [[Near Harad]].
 
   
== Vegetation ==
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==Vegetation==
 
The dry grass, sandy soils and the presence of {{VanillaLink|Cactus|cacti}} and {{VanillaLink|Dead_Bush|dead bushes}} show that Harondor is a relatively dry and warm land. Despite the draught, [[Tree|desert oaks]] are found very commonly, and the landscape and vegetation density is quite variable, especially in the north. Both vast treeless steppes and forested hills can be found throughout the area, and rivers carve out deep beds in the poor, sandstone supported soil. Majestic [[Cedar Tree|cedars]] dominate the forests, and various [[Fruit Trees|citrus trees]] can be found as colourful and nourishing gems.
 
The dry grass, sandy soils and the presence of {{VanillaLink|Cactus|cacti}} and {{VanillaLink|Dead_Bush|dead bushes}} show that Harondor is a relatively dry and warm land. Despite the draught, [[Tree|desert oaks]] are found very commonly, and the landscape and vegetation density is quite variable, especially in the north. Both vast treeless steppes and forested hills can be found throughout the area, and rivers carve out deep beds in the poor, sandstone supported soil. Majestic [[Cedar Tree|cedars]] dominate the forests, and various [[Fruit Trees|citrus trees]] can be found as colourful and nourishing gems.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
harnedor1.png|
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harnedor1.png
harnedor2.png|
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harnedor2.png
 
harnedor3.png|Dead forest variant
 
harnedor3.png|Dead forest variant
2018-10-21 20.59.02.png|Harnedor Village at night
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2018-10-21 20.59.02.png|Harnennor Village at night
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HarnedorSunrise.png|Sunrise over a lake in Harnennor
 
 
</gallery>
 
</gallery>
  +
----
 
 
{{Biomes}}
 
{{Biomes}}
  +
 
[[Category:Harad]]
 
[[Category:Harad]]
 
[[Category:Near Harad]]
 
[[Category:Near Harad]]

Revision as of 09:39, 14 June 2020

Harnennor is a semi-desert area located south of the river Harnen and in between the Southron Coasts to the west and Lostladen to the north-east. The region was, over a millennia ago, the site of many battles between the various Haradrim tribes and the Kingdom of Gondor, as it lay on the route between the Gondorian realm and the City of Umbar.

The native Harnedhrim control the area, but their ranks have dwindled through many decades of conflict with their neighbours in the north.

As conflict and bandits pose a continuous threat to any traveller, only few Travelling Traders frequent this land, notably those of Dorwinion, the nomads of Near Harad and the occasional Oddment Collector.

Harnennor is a relatively arid and in a way the inverse of Harondor, bordering to the north of the Harnen river. Instead of a plains-type biome with sprinklings of desert it is a desert-type biome with sprinklings of grass and trees. The land is generally more barren and scrublands dominate the landscape.

The presence of Harnennor Settlements and Harnennor Watchtowers is a clear sign that the clans of Near Harad still hold full control of this land.

Upon entering Harnennor one gains the achievement: "Beyond the Harnen."

Variants

  • Standard - Normal Harnennor biome. Small clusters of trees and stone boulders dot the landscape.
  • Forest - Forest covered lands.
  • Light Forest - Lightly forested lands.
  • Steppe - A flat landscape of grassy plains.
  • Barren Steppe - These barren plains stretch over vast area's and have even less vegetation.
  • Hills - A hilly landscape with a higher average elevation.
  • Forested Hills - A landscape with forest covered hills.
  • Oak Shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
  • Dead Forest - A version of the biome forested with dead trees.
  • Sandy scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees/shrubs) and bushes.
  • Sandy scrubland Hills - The scrubland hills are a hilly type of scrubland.
  • Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.

Structures

The Harnedhrim inhabit this region and live in settlements throughout the area. They also have watchtowers and camps and are assisted in their continuous struggles against their northern neighbours by troops from the Southron Coasts and mercenaries from the south.

Mobs

Harnennor is home to the native Harnedhrim, one of the sub-factions of Near Harad.

  • Harnedhrim villagers - Normal Southrons walking around. Neutral to players, unless attacked. Will attack negatively aligned players.
  • Harnennor Warriors (can be mounted) - Men who protect the land of Harnennor, and fight Gondor. They will attack all negatively aligned players, but are neutral and friendly to good aligned people.
  • Harnennor Archers - Alike to the Harnennor Warriors, the archers are a unit which shoot arrows at negatively aligned players, and are friendly to others.
  • Morwaith Mercenaries - Men of the grasslands of far Harad, the Morwaith Mercenaries have been armed by the Haradrim of the North, and will fight for silver.

Mining

All the standard ores can be found beneath Harnennor, with the addition of Lapis Lazuli. Unlike in vanilla, lapis can only be found in Near Harad, albeit at the same rates and levels.

Vegetation

The dry grass, sandy soils and the presence of cacti and dead bushes show that Harondor is a relatively dry and warm land. Despite the draught, desert oaks are found very commonly, and the landscape and vegetation density is quite variable, especially in the north. Both vast treeless steppes and forested hills can be found throughout the area, and rivers carve out deep beds in the poor, sandstone supported soil. Majestic cedars dominate the forests, and various citrus trees can be found as colourful and nourishing gems.

Gallery

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants