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Sinthorion

aka Pallando

Admin
  • I live in Germany
  • I was born on January 1
  • My occupation is Web Developer
A FANDOM user
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  • Hey! My name is Atvelonis, and I'm the Fandom Wiki Manager for the The Lord of the Rings Minecraft Mod Wiki as well as an admin on Elder Scrolls. I'm here to help you and the wider community, and act as a liaison between you and Fandom Staff. If you ever have any questions or issues related to the wiki, its features (editing, templates, bots, etc.), or whatever else, feel free to reach out to me on my message wall or on Discord (Atvelonis#9495) and I can help out! —Atvelonis (talk) 22:54, May 2, 2019 (UTC)

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    • A FANDOM user
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  • Hi Sinthorion!

    Lately I tried my hand at Java coding im Eclipse for Minecraft 1.7.10, to create some basic random things so as to achieve these holidays. I was coding in a block called Pink Diamond Ore (shown as pinkDiamondOre in the Main code, with the Lang file doing the name setup as a tutorial told me to). However, when I tested the block, the textures I put in the src/main/resources/assets/textures/blocks directory wouldn’t load. The block appeared perfectly fine, was mineable by the correct pickaxe and dropped the correct Raw Pink Diamond block. However, none of the textures, neither the block texture nor the item texture (which was in the src/main/resources/assets/textures/items directory) would render, instead having the default missing texture. Am I doing something wrong? The texture for pinkDiamondOre is named pinkDiamondOre.png and is a 16x16 png file, as is the texture for rawPinkDiamond. Is it possible there is some linking step I am missing in the coding? The tutorials I followed said all I had to do was name the file the same as what the itemName/blockName was which I did.

    I heard you had extensive technical knowledge, so I came here for advice, and if I asked the wrong person I figured someone less lost than me might see this and know.

    Thank you for your time,

    @Pumpkinator

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    • Check spelling? Gradle should handle all the packaging up of things to run your mod just fine. Google it if you haven't already, that's about all I've got :/

      SamwiseFilmore
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    • I have done both, and I’ve looked through a ton of tutorials to see if I’ve done something wrong, but as yet they all support what I’ve done, but still no textures. I made the textures on Pixelmator on iPad, is it possible that the error is part of sending a 16x16 png file between iOS and Windows?

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    • If it's a PNG file, there's no reason that that should be the case.

      SamwiseFilmore
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    • A FANDOM user
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  • Hey Sinthorion, I was looking at your profile page and I saw you know the programming language Ruby. I know some people who are working on a piece of software that is written in Ruby on Rails (which apparently is a framework based on Ruby). I have been wanting to get more familiar with it and maybe learn at least the basics of the programming language so I can be more helpful, and I was wondering how to start. Do you have any recommendations on how I go about this, or general tips and advice?

    Potatoplant LazuliShield2 Sir Lazuli, Guardian of the Mountains Come visit! ShovelAndSword Potatoplant

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    • That depends on what exactly you plan to do with Ruby.

      First off, I find it hard to give tips for learning programming, since my way to learn things is very different from how many others learn. I just jump right in and learn by trial-and-error, which is fun, but might be inefficient and frustrating if you aren't good at solving problems on your own.

      Ruby is a super easy language, since it doesn't put a lot of constraints on your style and code almost reads as fluently as English text, so trial-and-error works well here. To cover the raw basics, you still need a tutorial. I found RubyMonk particularly enjoyable and useful, since it also has widgets to run Ruby code online.

      Ruby on Rails is what 90% of Ruby developers do[citation needed]. Rails is a framework for developing websites. If you do Ruby, you most likely want to do Rails as well. You can find tons of tutorials for building a simple website, once you covered the basics of programming and Ruby.

      If you aren't interested in web-development, Ruby might not be the language you are looking for. I love it for its syntax mostly, but rarely ever use it because of its other disadvantages: Poor performance, lack of static typing (which leads to far more bugs in complex programs), and not enough good libraries for many applications. Also, since Ruby is so easy, you'll have a steeper learning curve from Ruby to a different, harder language.


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    • Thanks for the feedback. I took a look at the RubyMonk site and tried going through a brief lesson and it looks really great. It seems like a fantastic resource, especially because I don’t have to install any software to use it.

      The software I want to help with is a web application (in progress), which is why it’s coded in Ruby on Rails.

      I find the trial-and-error method to work very well with learning programming languages. I’ve taught myself some of the basics of Python and Java by just messing around; the only programming language I have actually taken a class for is Matlab.

      The approach you’ve laid out seems like a good way to go. Thanks for taking the time to provide this information.

      Potatoplant LazuliShield2 Sir Lazuli, Guardian of the Mountains Come visit! ShovelAndSword Potatoplant

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    • A FANDOM user
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  • I had spoke with AltOgre to help the mod team to translate the mod in the German language, he sais i can must speek with you or Gorbag12. Conatact me please wen i can help you!!!

    Thank you

    by Akuiu

    E-mail: ake.gervink.lopez@gmx.de

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    • Why don't you check yourself? You can easily see what languages exist by opening the mod file in an unzip program and going to assets/lotr/lang, or by selecting the languages ingame and taking a look at some LOTR items.

      There is no translation for original Spanish itself, but there are translations for the Argentinian and Mexican dialects of it. They would be a good reference to start a translation.


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    • ok thanks to all!!!

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    • A FANDOM user
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  • I'm currently still working on the template in the Dutch wiki, when I (ofcourse) encountered the Bar template. Me, not being the brightest being in the world (and not really willing to look into it myself, rather asking a pro) wondered how I could get it to work on our wiki, and figured you could possibly help.

    Thanks :)

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  • What do you think of it? I've been using the beta build for a while now, and enjoying it. Also, do you have this bug:

    FantasyBug

    SamwiseFilmore
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    • Actually, I had messaged you already about FF 57/Quantum over Skype before you wrote this^^

      I don't really like it. The speed it great, and even surpasses Chrome in some aspects, but it comes at a cost. They removed all support for legacy extensions, which include some of the most interesting extensions. The new WebExtension API offers a lot less customasibility, because it's designed for more stability. This has killed a lot of great extensions.

      Another point is that since FF 56 I encounter a lot of bugs in the Firefox Dev Tools, that make my job really difficult, so I changed back to Vivaldi for web frontend debugging.

      At home I'm still running a rather old FF (54). I don't need the browser that much there.


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    • Yeah, I check skype... rather infrequently...

      I haven't used extensions much at all (any browser really), so it's not a huge problem for me. I also know that a lot of people don't use them (many Older people just use FF for web browsing without any extensions), so this is probably a good thing for them. :P

      SamwiseFilmore
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    • SamwiseFilmore wrote:
      Yeah, I check skype... rather infrequently...

      So do I... Do you have any private messenger you check more frequently?

      The extensions I can't live without are AdBlock (how can you even browse the web without it nowadays?), mouse gestures (have gotten used to it way too much; much like when using too much Vim and trying to :q in other apps), some XDebug cookie helper (for PHP debugging), textarea cache (backups the super long text that you just typed into the text field when the website clears the input due to CSRF token timeout), and Regex search. GreaseMonkey is also useful for easily customising certain websites with custom JS. Some Vim bindings are cool to make it easier to get used to them, or to not having to get unused from them. We also have a Firefox extension from the antivirus used in office.

      Mouse Gestures, my XDebug plugin, regex search, Vim bindings and the antivirus extension are all legacy extensions. Some of them have WebExtension replacements, but they are often not as powerful as the legacy ones (for example my new mouse gestures extension doesn't work in about: tabs) and they have new controls I have to get used to.

      Older people probably still have it left from the times when it was unarguably the best browser. For those, I only hope they actually update the browser regularly, if only for security aspects.


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    • Yes I do! Telegram is open all the time for me. It autostarts when I log in. :P You can get it on Basically any platform, and it's open source and dedicated to staying free and privacy conscious! I'll skype you the US telephone number that I use for that service.

      Opera's got builtin adblocker, and I didn't realize how useful it was until after I started using it.

      SamwiseFilmore
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    • A FANDOM user
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  • Why and How can you be a pascifistic Warlord, especially of Moredain!

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  • Hello, can I get your help? With editing the mod

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    • See also my detailed response here.


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    • Depending on what you want to do, it might be relatively easily possible using a submod and reflection, for example to change some values of existing stuff. I wanted a total conversion, which isn't as easy.


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    • A FANDOM user
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  • Hey Sinthorion, I saw you fixed my signature issues. Thanks for doing that, it seems to be working now!

    Potatoplant LazuliShield2 Sir Lazuli, Guardian of the Mountains Come visit! ShovelAndSword Potatoplant

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  • Hello Sinthorion!

    How are you?

    I have been working on updating the Names page and the corresponding name generator templates. Everything is completed except for the section on Elven names and the Elven name generators, as Elven name generation was changed drastically in Public Beta 32. Elven names are now split into Quenya and Sindarin lists, with Wood-elves and Dorwinion Elves only receiving Sindarin names and High Elves, Galadhrim Elves, and Tormented Elves receiving either a Quenya name (with a 20% chance of receiving a Quenya title) or a Sindarin name at random.

    It will not be very difficult for me to update the Names page accordingly, but I am seeking your advice on what to do about the name generator templates. My current thought is that four new templates: Template:NamePartSindarinMale, Template:NamePartQuenyaMale, Template:NamePartSindarinFemale, and Template:NamePartQuenyaFemale should be created, and the current Template:NamePartElfTitle should be renamed to Template:NamePartQuenyaTitle. Then four other templates (Template:NameSindarinMale, Template:NameSindarinOrQuenyaMale, Template:NameSindarinFemale, and Template:NameSindarinOrQuenyaFemale) could be created to combine names with the appropriate factions (and to create the possibility of Quenya names with titles). Finally, Template:NameSindarin and Template:NameSindarinOrQuenya could be created to generate male or female names with the appropriate factions at random; and Template:NameElfMale, Template:NameElfFemale, and Template:NameElf could be changed to use the templates just mentioned above to create names of Elves from all factions. I'm not really sure what to do about Template:NamePartElfMale and Template:NamePartElfFemale, though. I suppose they could be renamed to Template:NamePartSindarinMale and Template:NamePartSindarinFemale.

    What do you think? I just wanted to double-check with an admin before making such drastic changes.

    I also have a question about the Elven name Easter eggs: the Names page states that Elves from certain factions may be named "Ithilion", "Goran", "Glaerdir", or "Faenor Celebrî" as Easter eggs. The names "Ithilion", "Goran", and "Glaerdir" are all found in the current Sindarin male name list, but I cannot find the name "Faenor" in that list, nor the title "Celebrî" in the Quenya titles list. They were certainly in the Elven male and Elven title lists before Public Beta 32, though. I checked through the mod's code and couldn't seem to find anything there that would create an Elf named "Faenor Celebrî", as of the current update. Would you (or somebody else who reads this message and knows how to examine the code) be willing to double-check this for me, please? Perhaps Faenor's name was accidentally removed? Or am I just missing something?

    Thank you so much! I hope you have a wonderful day! (And I'm very sorry that this is so long. I'm sure you're quite busy.)
    - Adaneth Mirimë

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    • Sinthorion wrote:
      The thread was removed. I don't think it was worth reopening it just for that.


      Faenor requested it remained closed, so I didn't re-open it. I only made it avalible for Adaneth's viewing.

      IthilionHeraldry Ithilion, Discussions Moderator(Auta i lómë)

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    • Sinthorion wrote:

      The thread was removed. I don't think it was worth reopening it just for that.

      Sinthorion is right. And even if it were necessary for me to know all the details, removed threads can be viewed without them being restored.

      I'm going to go work on those templates now. I have a few hours before my next class.

      Edit: There are going to be a lot of red links until all the templates are completely finished. Please nobody be alarmed! I'll make sure this is all fixed within the next 24 hours.

      Have a wonderful day, Sinthorion and Ithilion!

      House of Bëor Shield Adaneth Mirimë - UserAdaneth Mirimë - Talk House of Bëor Shield
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