I know you have created an addon to both tinkers construct and lotr mod. I am not sure how I can do this but I think I need an deobfuscated version of the mod jar in the build path of the mod. If I am correct, then the only thing I don’t know how to do is depbfuscating the mod, so I wanted to know how did you do it.
FenWolf, creating an addon isn't the same as a submod. An addon is a seperate mod completely different, but uses the other mod as an api, in order to change certain mechanics present in the mod. I am not sure if it can be considered disrespectful, but I guess it isn't. However I can be wrong. All of what I may make shall be private, and their only purpose is for the development of my programming skills. I like to program many kinds of things, from websites, games, and other things, and I always wanted to experience creating a mod. In this case, what I would like to do is try to understand how a simple mod addon can be made, and I decided to make it for the LOTR mod, since is my favourite mod.
Well, technically I didn't change the LOTR Mod in any kind with my addon. I changed Tinker's Construct code to work with LOTR Mod materials. Its the same as TheRangerMalvegil's NEI Plugin, but for Tinker`s Construct.