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This feature is present in: Renewed, Legacy.

But your way through Mirkwood is dark, dangerous and difficult, Water is not easy to find there, nor food. […] nuts are about all that grows there fit for food; in there the wild things are dark, queer, and savage. […] But I doubt very much whether anything you find in Mirkwood will be wholesome to eat or to drink. There is one stream there, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness. And in the dim shadows of that place I don't think you will shoot anything, […] without straying from the path.

–The advice from Beorn in Queer Lodgings, The Hobbit

Mirkwood is the vast forest of Rhovanion. The Woodland Realm of Mirkwood is an Elvendom located in Northern Mirkwood, while evil dwells in the fortress of Dol Guldur in Southern Mirkwood. In future, the folk Woodmen will live in Western Mirkwood.

Upon entering Mirkwood, you will gain the achievement "Stay on the Path".

  • A panorama of Mirkwood.
  • A panorama of the Mirkwood Mountains.

Sub-biomesEdit

Mirkwood MountainsEdit

The Mirkwood Mountains are located south of the Woodland Realm in the north-east of the Mirkwood, north of the Forest Road. This biome differs from the surrounding lands as it's much more mountainous and the woods are less dense, with an open canopy. The valleys and lower slopes have fewer large Mirk-oak trees. The mountains provide shelter to Orcs of both Dol Guldur and Gundabad.

Mirkwood RiverEdit

The rivers in Mirkwood are like normal rivers, but they are touched by the evil taint that originated in Dol Guldur. You would do best to avoid these waters, as just touching the surface of the river gives you temporary blindness, slowness, and mining fatigue.

A convenient way of transport to cross them is either on the back of a mount, or on a Barrel. When travelling on these rivers per Barrel you get the Achievement "Out of Bond" and the title "Barrel-rider."

VariantsEdit

The Mirkwood biome includes the following variants:

  • Standard - Normal densely forested Mirkwood biome.
  • Hills - A hilly landscape with a higher average elevation.

StructuresEdit

Only one structure spawns in the forests of Mirkwood, and its occurrence is rare. Webs of Ungoliant can be found in the trees and on the ground, making navigation tricky.

  • Ruined Wood-Elven Tower - On rare occasions, ruined towers could be found in Mirkwood. Once occupied by Elves of the Woodland Realm, these towers are now ruined, empty, and degraded. However, at the bottom there is a chest containing loot of many varieties. But be careful, as there is no easy way out, and many dark things dwell in the depths of these towers...

MobsEdit

The mobs that spawn throughout Mirkwood are spiders, elk and the common animals: deer and butterfly which is a kind of purple butterflies called 'purple emperor', but pose no threat, compared to the spiders that lurk under the trees. The spiders are especially noteworthy:

  • Mirkwood Spider - Mirkwood spiders are plentiful. They were bred by the power in Dol Guldur, and released into the Mirkwood. They are hostile to any enemies of Dol Guldur, so beware. These spiders can spawn in different sizes, from huge to tiny. Good players should be careful, for some Spiders are poisonous, and some have venom that gives you effects of slowness. There are three types of Mirkwood Spiders: black spiders merely do damage, green spiders have poisonous fangs, and the bite of the blue spiders results in a crippling effect, slowing you down temporarily.

Next to the aforementioned, The Mirkwood Mountains host the following NPCs:

  • Dol Guldur Orc - Orcs of Dol Guldur bred to serve the three Nazgûl. Previously, his lord was the Necromancer, but he was cast out of Mirkwood. Now, they follow the orders of Khamûl, the Black Easterling.
  • Dol Guldur Orc Archer - Dol Guldur Orcs equipped with Orc Bows and ready to kill their enemies from a distance.
  • Gundabad Orc - Orcs from Mount Gundabad in the Misty Mountains allied only to themselves.
  • Gundabad Orc Archer - Gundabad Orcs with bows and arrows.

There is also a type of purple butterfly that spawns exclusively in Mirkwood.

ConquestEdit

Mirkwood can be conquered by Woodland Realm, Lothlórien, Fangorn, Dol Guldur, and Gundabad. The conquest rate 1.0.

VegetationEdit

Mirkwood has dark green grass. The Shadow spreading from Dol Guldur has left the forest floor flowerless.

The grass is dark, and in order to construct a fit environment, the mod introduced Mirk-oaks in Mirkwood. The forest is dominated by this kind of large, tall, broad trees with large, dark green canopies. The tree coverage is so thick, that one could cross the forest on the treetops in most places.

The undergrowth is dominated by both smaller, dark green Mirk-oaks and other trees like large oak, spruce, fir, and pine. Despite the tainted waters, willows still flourish along the banks.

In the renewed version only, there are also Mirk-shrooms dotted around.

GalleryEdit

The One Wiki to Rule Them All has an article on:

Mirkwood

The Tolkien Gateway has an article on:

Mirkwood

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Harad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Half-deserts, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Harad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Half-deserts, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants

Start a Discussion Discussions about Mirkwood

  • The Dark Powers of Mirkwood

    17 messages
    • I feel that if you were to buff/expand Dul Gurder it would make sense to also expand Wood Elves
    • That would indeed make sense but I'll leave that to someone else - I'm more of an evil player myself...
  • [Closed:Unspecific] On Mirkwood & Dol Guldur

    6 messages
    • Yes, they would be hard to code as real NPCs instead of illusions.  Mirk-oak leaves should definetely be transparent, and retextured to seem m...
    • the point in trasparency of leaves is that if they're not transparent, being in the forest would be like  being in a cave, so the ca...
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