But your way through Mirkwood is dark, dangerous and difficult, Water is not easy to find there, nor food. [...] nuts are about all that grows there fit for food; in there the wild things are dark, queer, and savage. [...] But I doubt very much whether anything you find in Mirkwood will be wholesome to eat or to drink. There is one stream there, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness. And in the dim shadows of that place I don't think you will shoot anything, [...] without straying from the path.

–The advice from Beorn in The Hobbit, Queer Lodgings

Mirkwood is the vast forest of Rhovanion. The Woodland Realm of Mirkwood is an Elvendom located in Northern Mirkwood, while evil dwells in the fortress of Dol Guldur in Southern Mirkwood. In future, the folk Woodmen will live in Western Mirkwood.

Upon entering Mirkwood, you will gain the Achievement "Stay on the Path".


Mirkwood Mountains Edit

The Mirkwood Mountains are located south of the Woodland Realm in the north-east of the Mirkwood, north of the Forest Road. This biome differs from the surrounding lands as it's much more mountainous and the woods are less dense, with an open canopy. The valleys and lower slopes have fewer large Mirk-oak trees. The mountains provide shelter to Orcs of both Dol Guldur and Gundabad.

Mirkwood RiverEdit

The rivers in Mirkwood are like normal rivers, but they are touched by the evil taint that originated in Dol Guldur. You would do best to avoid these waters, as just touching the surface of the river gives you temporary blindness, slowness, and mining fatigue.
A convenient way of transport to cross them is either on the back of a mount, or on a Barrel. When travelling on these rivers per Barrel you get the Achievement "Out of Bond" and the title "Barrel-rider."

Variants Edit

The Mirkwood biome includes the following variants:

  • Standard - Normal densely forested Mirkwood biome.
  • Hills - A hilly landscape with a higher average elevation.


Only one structure spawns in the forests of Mirkwood, and its occurrence is rare. Webs of Ungoliant can be found in the trees and on the ground, making navigation tricky.

  • Ruined Wood-Elven Tower - On rare occasions, ruined towers could be found in Mirkwood. Once occupied by Elves of the Woodland Realm, these towers are now ruined, empty, and degraded. However, at the bottom there is a chest containing loot of many varieties. But be careful, as there is no easy way out, and many dark things dwell in the depths of these towers...


The mobs that spawn throughout Mirkwood are spiders, elk and the common animals: deer and butterfly which is a kind of purple butterflies called 'purple emperor', but pose no threat, compared to the spiders that lurk under the trees. The spiders are especially noteworthy:

  • Mirkwood Spider - Mirkwood spiders are plentiful. They were bred by the power in Dol Guldur, and released into the Mirkwood. They are hostile to any enemies of Dol Guldur, so beware. These spiders can spawn in different sizes, from huge to tiny. Good players should be careful, for some Spiders are poisonous, and some have venom that gives you effects of slowness. There are three types of Mirkwood Spiders: black spiders merely do damage, green spiders have poisonous fangs, and the bite of the blue spiders results in a crippling effect, slowing you down temporarily.

Next to the aforementioned, The Mirkwood Mountains host the following NPCs:

  • Dol Guldur Orc - Orcs of Dol Guldur bred to serve the three Nazgûl. Previously, his lord was the Necromancer, but he was cast out of Mirkwood. Now, they follow the orders of Khamul, the Black Easterling.
  • Dol Guldur Orc Archer - Dol Guldur Orcs equipped with Orc Bows and ready to kill their enemies from a distance.
  • Gundabad Orc - Orcs from Mount Gundabad in the Misty Mountains allied only to themselves.
  • Gundabad Orc Archer - Gundabad Orcs with bows and arrows.

There is also a type of purple butterfly that spawns exclusively in Mirkwood.

Conquest Edit

Mirkwood can be conquered by Woodland Realm, Lothlórien, Fangorn, Dol Guldur, and Gundabad. The conquest rate 1.0.

Vegetation Edit

Mirkwood has dark green grass. The Shadow spreading from Dol Guldur has left the forest floor flowerless.

The grass is dark, and in order to construct a fit environment, the mod introduced Mirk-oaks in Mirkwood. The forest is dominated by this kind of large, tall, broad trees with large, dark green canopies. The tree coverage is so thick, that one could cross the forest on the treetops in most places.

The undergrowth is dominated by both smaller, dark green Mirk-oaks and other trees like large oak, spruce, fir, and pine. Despite the tainted waters, willows still flourish along the banks.


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Biomes of the Lord of the Rings Mod
List by Alphabet

AndrastAngleAngmarBarrow-downsBlackroot ValeBlue MountainsBree-landBrown Lands


ChetwoodColdfellsCorsair CoastsDagorladDaleDead MarshesDol GuldurDor-en-ErnilDorwinionDrúwaith IaurDunland


East BightEastern DesolationEmyn MuilEnedwaithEreborEregionEriadorEryn CaranEryn VornEttenmoorsFangornFar Harad (Bushland, Grasslands, Jungle, Mangrove, Swampland, Volcano) • Field of CelebrantForodwaithGladden FieldsGondorGreat DesertGulf of HaradGorgorothGrey MountainsHarad MountainsHarnedorHarondor


Iron HillsIslandIthilienKanuka ForestLamedonLebenninLindonLone-landsLong MarshesLossarnachLostladenLothlórien


MeneltarmaMidgewaterMinhiriathMirkwood (Northern) • Misty MountainsMordorMordor MountainsMorgulduinMorgul ValeMouths of AnduinMouths of EntwashNan CurunírNan UngolNear HaradNindalfNorthern ForestNorthlandsNúrnOld ForestOrocarniPelargirPelennor FieldsPertorogwaithPinnath Gelin


RhúdelRhûnRivendellRohanSea of NúrnenSouthron CoastsSwanfleetTaur-na-TorogrimThe SeaThe ShireTolfalasTrollshaws


UdûnUruk HighlandsUmbarUtumnoVales of AnduinWeather HillsWhite DownsWhite MountainsWilderlandWoodland Realm

List by Region

AngleAngmarBarrow-downsBlue MountainsBree-landChetwoodColdfellsDunlandEnedwaithEregionEriadorEryn VornEttenmoorsLindonLone-landsMidgewaterMinhiriathOld ForestRivendellSwanfleetThe ShireTrollshawsWeather HillsWhite Downs


Brown LandsDagorladDaleDead MarshesDol GuldurEast BightEmyn MuilEreborField of CelebrantGladden FieldsGrey MountainsIron HillsLong MarshesLothlórienMirkwood (Northern) • Misty MountainsVales of AnduinWilderlandWoodland Realm


AndrastBlackroot ValeDor-en-ErnilDrúwaith IaurFangornGondorHarondorIthilienLamedonLebenninLossarnachMouths of AnduinMouths of EntwashNan CurunírNindalfPelargirPelennor FieldsPinnath GelinRohanTolfalasWhite Mountains


Eastern DesolationGorgorothMordor (Biome)Mordor MountainsMorgulduinMorgul ValeNan UngolNúrnSea of NúrnenUdûn


Corsair CoastsFar Harad (Bushland, Grasslands, Jungle, Kanuka Forest, Mangrove, Swampland, Volcano) • Great DesertGulf of HaradHarad MountainsHarnedorLostladenNear HaradPertorogwaithSouthron CoastsTaur-na-TorogrimUmbar


DorwinionEryn CaranOrocarniRhúdelRhûn


ForodwaithNorthlandsNorthern ForestUtumno


IslandMeneltarmaThe Sea



Start a Discussion Discussions about Mirkwood

  • The Dark Powers of Mirkwood

    17 messages
    • I feel that if you were to buff/expand Dul Gurder it would make sense to also expand Wood Elves
    • That would indeed make sense but I'll leave that to someone else - I'm more of an evil player myself...
  • [Closed:Unspecific] On Mirkwood & Dol Guldur

    6 messages
    • Yes, they would be hard to code as real NPCs instead of illusions.  Mirk-oak leaves should definetely be transparent, and retextured to seem m...
    • the point in trasparency of leaves is that if they're not transparent, being in the forest would be like  being in a cave, so the ca...
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