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[...] and the valley below seems far away. [Gandalf] looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges. Wolves and orcs were housed in Isengard [...]. Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.

––The Fellowship of the Ring, The Council of Elrond

Nan Curunír (Sindarin: Vale of Saruman) is the biome surrounding Isengard. It is located at the southern tip of the Misty Mountains, around the Isengard waypoint, and is home to the many orcs and other creatures that Saruman has bred into his service.

It is suggested that good players do not go into this biome unless they are well prepared. The land is crawling with evil: there are lots of Uruks and their Wargs about, as well as Isengard Snagae (some atop Wargs), Dunlendings, and their warrior counterparts. Also, orcs do not receive debuffs here.

The biome is notable as it contains one of the first fixed structures in the mod that is not a mountain, the Ring of Isengard, a wall around part of Nan Curunír with a gate at the road.

When you first enter the biome you get the achievement "Vale of the Wizard".

  • A panorama of Nan Curunír.

VariantsEdit

  • Light Forest - A lightly forested version of the biome.
  • Hills - A hillier version of the biome.
  • Dead Forest Oak - A version of the biome forested with dead oak trees.

StructuresEdit

There are three types of structures that spawn here among the piles of stone bricks:

MobsEdit

This land is full of the servants of Saruman.

  • Uruks - orcs bred with men by Saruman to be stronger, smarter, and resistant to sunlight. They are powerful, well-armoured, and formidably armed with Uruk Equipment. The Uruks are a deadly force against good players.
  • Uruk Crossbowers - Uruks armed with crossbows, which deal significant damage.
  • Uruk Berserkers - Uruks that are larger, stronger, faster, and overall harder to kill than their counterparts. They are armed with deadly Uruk Berserker Scimitars and are considered to be the strongest orcs in the game. They also wear a distinctive helmet emblazoned with the white hand of Saruman.
  • Uruk Sappers - Uruks armed with deadly Orc Bombs, which were invented by Saruman. After their bomb is used, they attack with a scimitar.
  • Uruk Wargs (can be ridden) - evil wolves allied with the Uruks. They can be ridden by Snagae, attack on their own, or carry bombs (the latter is only true if a player hired the Wargs, or during an invasion).
  • Uruk Chieftains - traders and leaders of the fearsome Uruks from whom all of the above can be hired.
  • Uruk Traders - traders who spawn in Uruk Camps and sell items for silver coins.
  • Dunlendings - wild and somewhat primitive men who hate the men of Rohan, whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also wield clubs, hoes, tridents, or other tools of labour. They give easy alignment for Rohan (and others) as they are easy to kill.
  • Dunlending Warriors - Warriors of the people of Dunland. They carry iron weapons and are ready to take on the filthy Strawheads.
  • Dunlending Bowmen - Dunlending Warriors with bows, so that they can kill at a distance.
  • Dunlending Axe-throwers - Dunlendings who hurl throwing axes at opponents. They are less common than Dunlending Warriors or bowmen.
  • Dunlending Berserkers - Dunlendings equipped with Bone armour and are considerably stronger than regular Dunlendings. They are also much rarer.
  • Isengard Snagae - Orc slaves who do Saruman's dirty work for him and the Uruks. They are similar to Gundabad Orcs and can ride Isengard Wargs.
  • Isengard Snagae archers - Isengard Snagae with bows.

ConquestEdit

Nan Curunír can be conquered by Isengard, Dunland, Rohan, Gondor, and Fangorn. The conquest rate is 0.2.

Fixed StructuresEdit

The Ring of IsengardEdit

The Ring of Isengard is a circular structure that generates around the Isengard waypoint, enclosing a large chunk of Nan Curunír. It is a large wall of stone brick, with a large portcullis and gate where the wall meets the road. It was added secretly in Beta 26 to make building Isengard easier, and is considered to be the first major structure to be added to the mod. Eventually, when major structures come into the mod, the tower of Orthanc will stand in the centre of the biome.

VegetationEdit

The valley mainly consists of patches of grass and dirt. Large boulders are also found, some of which consist of waste blocks. Trees that spawn here are: oak (normal and large), spruce and an occasional willow tree. Although once a fair land, many charred, dead oak and spruce trees bear witness of the destructive nature of the lands inhabitants. Fire has burnt grass and dirt into useless waste.

InvasionsEdit

There are no natural invasions in Nan Curunír of any kind despite a rare Rohan invasion. Therefore, this biome is relatively safe for those aligned with evil.

The One Wiki to Rule Them All has an article on:

Nan Curunír

The One Wiki to Rule Them All has an article on:

Isengard

The Tolkien Gateway has an article on:

Nan Curunír

The Tolkien Gateway has an article on:

Isengard

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Harad MountainsHarnedor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old ForestPertorogwaith
Red Mountains (Foothills) • Rhúdel (Eryn Caran, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer)
Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-na-TorogrimThe Great Desert (Hills, Half-deserts, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Harad MountainsHarnedorKanuka ForestLostladenPertorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-na-TorogrimThe Great Desert (Hills, Half-deserts, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Caran, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants

Start a Discussion Discussions about Nan Curunír

  • [Closed:Expired] Improving Isengard

    10 messages
    • First off, Isengard at this time mainly used Dunlendings, the Uruks were likely hidden away being bred. Second off, for the most part it ...
    • I agree that the Isengard Uruk-Hai are a bit elite for how common they are.
  • [Closed:Expired] Nan Curunír improvements

    11 messages
    • TheDwarvenGuy wrote: Oh China, the most similar thing to mordor or isengard the world currently has. The people I met were nice..... unl...
    • Annatar the Blue wrote: TheDwarvenGuy wrote: Oh China, the most similar thing to mordor or isengard the world currently has. The people I ...
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