[...] and the valley below seems far away. [Gandalf] looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges. Wolves and orcs were housed in Isengard [...]. Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.

––The Fellowship of the Ring, The Council of Elrond

Nan Curunír (Sindarin: Vale of Saruman) is the biome surrounding Isengard. It is located at the southern tip of the Misty Mountains, around the Isengard waypoint, and is home to the many orcs and other creatures that Saruman has bred into his service.

When you first enter the biome you get the achievement "Vale of the Wizard".

It is suggested that good players do not go into this biome unless they are well prepared. The land is crawling with evil: there are lots of Uruks and their Wargs about, as well as Isengard Snagae (some atop Wargs), Dunlendings, and their warrior counterparts. Also, orcs do not receive debuffs here.

The biome is notable as it contains one of the first fixed structures in the mod that is not a mountain, the Ring of Isengard, a wall around part of Nan Curunír with a gate at the road.

Variants Edit

  • Light Forest - A lightly forested version of the biome.
  • Hills - A hillier version of the biome.
  • Dead Forest Oak - A version of the biome forested with dead oak trees.

Structures Edit

There are three types of structures that spawn here among the piles of stone bricks:

Mobs Edit

This land is full of the servants of Saruman.

  • Uruks - orcs bred with men by Saruman to be stronger, smarter, and resistant to sunlight. They are powerful, well-armoured, and formidably armed with Uruk Equipment. The Uruks are a deadly force against good players.
  • Uruk Crossbowers - Uruks armed with crossbows, which deal significant damage.
  • Uruk Berserkers - Uruks that are larger, stronger, faster, and overall harder to kill than their counterparts. They are armed with deadly Uruk Berserker Scimitars and are considered to be the strongest orcs in the game. They also wear a distinctive helmet emblazoned with the white hand of Saruman.
  • Uruk Sappers - Uruks armed with deadly Orc Bombs, which were invented by Saruman. After their bomb is used, they attack with a scimitar.
  • Uruk Wargs (can be ridden) - evil wolves allied with the Uruks. They can be ridden by Snage, attack on their own, or carry bombs (the latter is only true if a player hired the Wargs, or during an invasion).
  • Uruk Chieftains - traders and leaders of the fearsome Uruks from whom all of the above can be hired.
  • Uruk Traders - traders who spawn in Uruk Camps and sell items for silver coins.
  • Dunlendings - wild and somewhat primitive men who hate the men of Rohan, whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also wield clubs, hoes, tridents, or other tools of labor. They give easy alignment for Rohan (and others) as they are easy to kill.
  • Dunlending Warriors - Warriors of the people of Dunland. They carry iron weapons and are ready to take on the filthy Strawheads.
  • Dunlending Bowmen - Dunlending Warriors with bows, so that they can kill at a distance.
  • Dunlending Axe-throwers - Dunlendings who hurl throwing axes at opponents. They are less common than Dunlending Warriors or bowmen.
  • Dunlending Berserkers - Dunlendings equipped with Bone armor and are considerably stronger than regular Dunlendings. They are also much rarer.
  • Isengard Snagae - Orc slaves who do Saruman's dirty work for him and the Uruks. They are similar to Gundabad Orcs and can ride Isengard Wargs.
  • Isengard Snagae archers - Isengard Snagae with bows.

Conquest Edit

Nan Curunír can be conquered Isengard, Dunland, Rohan, Gondor, and Fangorn. The conquest rate is 0.2.

Fixed Structures Edit

The Ring of Isengard Edit

The Ring of Isengard is a circular structure that generates around the Isengard waypoint, enclosing a large chunk of Nan Curunír. It is a large wall of stone brick, with a large portcullis and gate where the wall meets the road. It was added secretly in Beta 26 to make building Isengard easier, and is considered to be the first major structure to be added to the mod. Eventually, when major structures come into the mod, the tower of Orthanc will stand in the center of the biome.

Vegetation Edit

The valley mainly consists of patches of grass and dirt. Large boulders are also found, some of which consist of waste blocks. Trees that spawn here are: oak (normal and large), spruce and an occassional willow tree. Although once a fair land, many charred, dead oak and spruce trees bear witness of the destructive nature of the lands inhabitants. Fire has burnt grass and dirt into useless waste.

Invasions Edit

There are no natural invasions in Nan Curunir of any kind despite a rare Rohan invasion. Therefore, this biome is relatively safe for those aligned with evil.

The One Wiki to Rule Them All has an article on:

Nan Curunír

The One Wiki to Rule Them All has an article on:


The Tolkien Gateway has an article on:

Nan Curunír

The Tolkien Gateway has an article on:


Biomes of the Lord of the Rings Mod
List by Alphabet

AndrastAngleAngmarBarrow-downsBlackroot ValeBlue MountainsBree-landBrown Lands


ChetwoodColdfellsCorsair CoastsDagorladDaleDead MarshesDol GuldurDor-en-ErnilDorwinionDrúwaith IaurDunland


East BightEastern DesolationEmyn MuilEnedwaithEreborEregionEriadorEryn CaranEryn VornEttenmoorsFangornFar Harad (Bushland, Grasslands, Jungle, Mangrove, Swampland, Volcano) • Field of CelebrantForodwaithGladden FieldsGondorGreat DesertGulf of HaradGorgorothGrey MountainsHarad MountainsHarnedorHarondor


Iron HillsIslandIthilienKanuka ForestLamedonLebenninLindonLone-landsLong MarshesLossarnachLostladenLothlórien


MeneltarmaMidgewaterMinhiriathMirkwood (Northern) • Misty MountainsMordorMordor MountainsMorgulduinMorgul ValeMouths of AnduinMouths of EntwashNan CurunírNan UngolNear HaradNindalfNorthern ForestNorthlandsNúrnOld ForestOrocarniPelargirPelennor FieldsPertorogwaithPinnath Gelin


RhúdelRhûnRivendellRohanSea of NúrnenSouthron CoastsSwanfleetTaur-na-TorogrimThe SeaThe ShireTolfalasTrollshaws


UdûnUruk HighlandsUmbarUtumnoVales of AnduinWeather HillsWhite DownsWhite MountainsWilderlandWoodland Realm

List by Region

AngleAngmarBarrow-downsBlue MountainsBree-landChetwoodColdfellsDunlandEnedwaithEregionEriadorEryn VornEttenmoorsLindonLone-landsMidgewaterMinhiriathOld ForestRivendellSwanfleetThe ShireTrollshawsWeather HillsWhite Downs


Brown LandsDagorladDaleDead MarshesDol GuldurEast BightEmyn MuilEreborField of CelebrantGladden FieldsGrey MountainsIron HillsLong MarshesLothlórienMirkwood (Northern) • Misty MountainsVales of AnduinWilderlandWoodland Realm


AndrastBlackroot ValeDor-en-ErnilDrúwaith IaurFangornGondorHarondorIthilienLamedonLebenninLossarnachMouths of AnduinMouths of EntwashNan CurunírNindalfPelargirPelennor FieldsPinnath GelinRohanTolfalasWhite Mountains


Eastern DesolationGorgorothMordor (Biome)Mordor MountainsMorgulduinMorgul ValeNan UngolNúrnSea of NúrnenUdûn


Corsair CoastsFar Harad (Bushland, Grasslands, Jungle, Kanuka Forest, Mangrove, Swampland, Volcano) • Great DesertGulf of HaradHarad MountainsHarnedorLostladenNear HaradPertorogwaithSouthron CoastsTaur-na-TorogrimUmbar


DorwinionEryn CaranOrocarniRhúdelRhûn


ForodwaithNorthlandsNorthern ForestUtumno


IslandMeneltarmaThe Sea



Start a Discussion Discussions about Nan Curunír

  • [Closed:Expired] Improving Isengard

    10 messages
    • First off, Isengard at this time mainly used Dunlendings, the Uruks were likely hidden away being bred. Second off, for the most part it ...
    • I agree that the Isengard Uruk-Hai are a bit elite for how common they are.
  • [Closed:Expired] Nan Curunír improvements

    11 messages
    • TheDwarvenGuy wrote: Oh China, the most similar thing to mordor or isengard the world currently has. The people I met were nice..... unl...
    • Annatar the Blue wrote: TheDwarvenGuy wrote: Oh China, the most similar thing to mordor or isengard the world currently has. The people I ...
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