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{{R+L}}
{{Infobox_biome
 
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{{Infobox biome
|Image = [[File:Nan Curunir.png|250px]]
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|Image = Nan Curunir.png
 
|vegetation = Grass, [[Charred Tree]], oak and spruce trees, dead oak and spruce
 
|vegetation = Grass, [[Charred Tree]], oak and spruce trees, dead oak and spruce
 
|animals = None
 
|animals = None
|NPC = [[Uruk-Hai]]<br>[[Dunlending]]<br>[[Isengard Snaga]]
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|NPC = [[Uruk]]<br>[[Warg]]<br>[[Dunlending]]<br>[[Isengard Snaga]]<br>[[Ruffian Spy]]<br>[[Ruffian Brute]]
 
|bandits = Uncommon
 
|bandits = Uncommon
|invasion = [[Factions#Rohan|Rohan]] (Rare)
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|invasion = [[Factions#Rohan|Rohan]] [Rare]
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|traders = None
|structures = [[Warg Pit|Uruk Warg Pits]]s<br>[[Uruk Camp]]s<br>[[Ruined House]]s (standard and burnt)<br>Blasted Land
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|structures = [[Pit|Uruk Warg Pits]]s<br>[[Uruk Camp]]s<br>[[Ruined House]]s (standard and burnt)<br>Blasted Land<br>[[Stone Ruin|Stone Ruins]]
|nearby = [[Misty Mountains]] (N), [[Enedwaith]] (S), [[Rohan Uruk Highlands|Uruk Highlands]] (SE)
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|nearby = [[Misty Mountains]] [N], [[Dunland]] [S], [[Rohan Uruk Highlands|Uruk Highlands]] [SE]
|added in = Public Beta 26|map = [[File:Orthanc.gif|thumb|Location of Nan Curunír and Isengard.]]}}
 
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|added in = {{Update|26}}<br>{{Update/Renewed|1.3}}
 
|map = [[File:Orthanc.gif|thumb|centre|Location of Nan Curunír and Isengard.]]
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|factions = {{Faction|Isengard}} and {{Faction|Dunland}}}}
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{{Quote|''[...]'' and the valley below seems far away. ''[Gandalf]'' looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges. Wolves and orcs were housed in Isengard ''[...]''. Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.|The Council of Elrond|The Fellowship of the Ring}}
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'''Nan Curunír''' (Sindarin: ''Vale of Saruman'') is the biome surrounding Isengard. It is located at the southern tip of the [[Misty Mountains]], around the Isengard [[Waypoints|waypoint]], and is home to the [[Isengard Snaga|many]] [[Uruk|orcs]] and [[Warg|other]] [[Dunlending|creatures]] that [[Saruman]] has bred into his service.
   
 
It is suggested that good players do not go into this biome unless they are well prepared. The land is crawling with evil: there are lots of [[Uruk]]s and their [[Warg]]s about, as well as [[Isengard Snaga]]e (some atop Wargs), [[Dunlending]]s, and their [[Dunlending Warrior|warrior counterparts]]. Also spawning here are Ruffians, men that Saruman has brought into his service to infiltrate {{Biome|Bree-land}}. Also, [[orc]]s do not receive debuffs here.
'''Nan Curunír''', or the wizard's vale, is located around the Isengard waypoint, and is home to the many orcs and other creatures that [[Saruman]] has bred into his service. The "capital" of the biome is Isengard. When you first enter the biome you get the [[Achievements|achievement]] "'''Vale of the Wizard'''".
 
   
 
The biome is notable as it contains one of the first fixed structures in the mod that is not a mountain, [[Circle of Isengard|the Ring of Isengard]], a wall around part of Nan Curunír with a gate at the road.
   
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When you first enter the biome you get the [[Achievements|achievement]] "'''Vale of the Wizard'''".
It is suggested that good players do not go into this biome unless they are well prepared. There are lots of [[Uruk-Hai]] and there [[Warg]]s about, and Isengard snaga (some atop wargs), although they are not as much problem. [[Dunlending]]s also will spawn herem as well as their [[Dunlending Warrior|warrior counterparts]]. Aside from that, the land is generally crawling with evil.
 
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__TOC__
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<gallery type="slideshow" widths=800px position="center" class="panorama">
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File:Panorama Nan Curunír.png|A panorama of Nan Curunír.
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</gallery>
   
 
==Variants==
The biome also contains one of the first major structures in the mod, [[Circle of Isengard|The Ring Of Isengard]], a wall around Nan Curunir with a gate at the road.
 
 
== Variants ==
 
 
*Light Forest - A lightly forested version of the biome.
 
*Light Forest - A lightly forested version of the biome.
 
*Hills - A hillier version of the biome.
 
*Hills - A hillier version of the biome.
 
*Dead Forest Oak - A version of the biome forested with dead oak trees.
 
*Dead Forest Oak - A version of the biome forested with dead oak trees.
   
== Structures ==
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==Structures==
There are six types of structures that spawn here:
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There are three types of structures that spawn here among the piles of stone bricks:
 
*[[Isengard Camp]]s - Camps for [[Uruk]]s, which spawn randomly throughout the camps. The camps contain tents, forge tents, {{CT|Uruk}}, skulls, [[Orc Torch]]es, and small farms. [[Uruk Chieftain]]s rule.
 
*The great [[Circle of Isengard|Ring of Isengard]], marking the outer perimeter wall of the great fortress [[lotr:Isengard|Isengard]].
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*[[Pit|Warg Pits]] - Pits of Uruk Brick that contain several Uruks, two chests and some [[Warg|Isengard Wargs]].
*[[Uruk Camp]]s - Camps for [[Uruk-hai]], which spawn randomly throughout the camps. The camps contain tents, forge tents, [[Uruk Crafting Table]], skulls, [[Orc Torch]]es, and small farms. [[Uruk-Hai Chieftain]]s rule.
 
*[[Warg Pit]]s - Pits of Uruk Brick accessed by a ladder that contain Uruks, a chest and some [[Warg|Uruk Wargs]].
 
 
*[[Ruined House]]s - Burnt down houses that contain chests, furnaces, and crafting tables. These come in 2 varieties: ruined and burnt.
 
*[[Ruined House]]s - Burnt down houses that contain chests, furnaces, and crafting tables. These come in 2 varieties: ruined and burnt.
*Stone Ruins - Stone Ruins are few stone bricks spawn randomly on the ground. They contain no chest.
 
*Blasted land - Patches of [[Waste Block|Wasted Land]] (Before Beta 26 appearing in [[Rohan Uruk Highlands]] only, with soul sand instead blocks).
 
   
== Mobs ==
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==Mobs==
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This land is full of the servants of [[Saruman]].
* [[Uruk-Hai]] - orcs bred with Goblin-men by Saruman to be stronger, smarter, and resistant to sunlight. They are strong and heavily armed, and wield scimitars, spears, daggers, battleaxes, warhammers, and more. The Uruks are a deadly force against good players.
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* [[Uruk]]s - [[orc]]s bred with men by Saruman to be stronger, smarter, and resistant to sunlight. They are powerful, well-armoured, and formidably armed with [[Uruk Equipment]]. The Uruks are a deadly force against good players.
* [[Uruk-Hai Crossbower]]s - Uruk-Hai armed with crossbows, which deal significant damage.
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* [[Uruk Crossbower]]s - Uruks armed with [[crossbows]], which deal significant damage.
* [[Uruk-Hai Berserker]]s - Uruk-Hai that are larger, stronger, and harder to kill than their counterparts.
 
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* [[Uruk Berserker]]s - Uruks that are larger, stronger, faster, and overall harder to kill than their counterparts. They are armed with deadly [[Uruk Equipment|Uruk Berserker Scimitars]] and are considered to be the strongest orcs in the game. They also wear a distinctive helmet emblazoned with the white hand of Saruman.
* [[Uruk-hai Sapper|Uruk-Hai Sappers]] - Uruk-Hai armed with deadly Orc Bombs, which were invented by Saruman. After the bomb is used, they attack with a scimitar.
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* [[Uruk Sapper]]s - Uruks armed with deadly [[Orc Bomb]]s, which were invented by Saruman. After their bomb is used, they attack with a scimitar.
* [[Warg#Uruk_Wargs|Uruk Wargs]] (can be ridden) - evil wolves allied with the Uruk-hai. They can be ridden by Uruks, attack on their own, or [[Warg Bombardier|carry bombs]] (the latter is only true if a player hired the Wargs, or during an [[Invasion|invasion]]).
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* [[Warg#Uruk Wargs|Uruk Wargs]] (can be ridden) - evil wolves allied with the Uruks. They can be ridden by Snagae, attack on their own, or [[Warg Bombardier|carry bombs]] (the latter is only true if a player hired the Wargs, or during an [[Invasion|invasion]]).
* [[Uruk-Hai Chieftain]]s - traders and leaders of the fearsome Uruk-hai from whom you can hire all of the above.
 
* [[Uruk-Hai Trader]]s - traders who spawn in Uruk Camps and sell you items for silver coins.
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* [[Uruk Chieftain]]s - traders and leaders of the fearsome Uruks from whom all of the above can be hired.
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* [[Uruk Trader]]s - traders who spawn in Uruk Camps and sell items for silver coins.
* [[Dunlending]]s - wild and somewhat primitive men who hate the [[Rohirrim|men of]] [[Rohan]], whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also hold clubs, hoes, tridents, or other tools of labor. They give easy alignment for Rohan (and others) as they are easy to kill.
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* [[Dunlending]]s - wild and somewhat primitive men who hate the [[Rohirrim|men of]] [[Rohan]], whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also wield clubs, hoes, tridents, or other tools of labour. They give easy alignment for [[Rohan]] (and others) as they are easy to kill.
* [[Dunlending Warrior]]s - warriors of the people of [[Dunland]]. They carry iron weapons and are ready to take on the filthy [[Rohirrim|Strawheads]].
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* [[Dunlending Warrior]]s - Warriors of the people of [[Dunland]]. They carry iron weapons and are ready to take on the filthy [[Rohirrim|Strawheads]].
* [[Isengard Snaga]]e - the "peasants" of Isengard will spawn here, some atop wargs.
 
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* [[Dunlending Bowman|Dunlending Bowmen]] - Dunlending Warriors with bows, so that they can kill at a distance.
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* [[Dunlending Axe-thrower]]s - Dunlendings who hurl throwing axes at opponents. They are less common than Dunlending Warriors or bowmen.
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* [[Dunlending Berserker]]s - Dunlendings equipped with [[Bone Armour|Bone armour]] and are considerably stronger than regular Dunlendings. They are also much rarer.
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* [[Isengard Snaga]]e - Orc slaves who do Saruman's dirty work for him and the Uruks. They are similar to [[Gundabad Orc]]s and can ride Isengard Wargs.
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*[[Isengard Snaga]]e archers - Isengard Snagae with bows.
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* [[Ruffian Spy]] - Sketchy looking characters that are technically unaligned but seem to be up to something...
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* [[Ruffian Brute]] - Tougher ruffians that prefer strength to stealth.
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==Conquest==
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Nan Curunír can be conquered by [[Isengard (Faction)|Isengard]], [[Dunland (Faction)|Dunland]], [[Rohan (Biome)|Rohan]], [[Gondor (Faction)|Gondor]], and [[Fangorn (Faction)|Fangorn]]. The conquest rate is 0.2.
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==Fixed Structures==
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===The Ring of Isengard===
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The [[Ring of Isengard]] is a circular structure that generates around the Isengard waypoint, enclosing a large chunk of Nan Curunír. It is a large wall of stone brick, with a large portcullis and gate where the wall meets the road. It was added secretly in Beta 26 to make building Isengard easier, and is considered to be the first major structure to be added to the mod. Eventually, when major structures come into the mod, the tower of Orthanc will stand in the centre of the biome.
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==Vegetation==
 
The valley mainly consists of patches of grass, dirt and [[Waste Block|waste]]. Large boulders are also found, some of which consist of [[Waste Block|waste blocks]]. Trees that spawn here are: oak (normal and large), spruce and an occasional [[Willow Tree|willow tree]]. Although once a fair land, Nan Curunír is now mostly a scorched wasteland, due to the devices of Saruman and his destructive servants. The land is filled with dead, burned plants: most notably [[Charred Tree|charred trees]], as well as dead spruce and oak trees, which have been destroyed and uprooted by the Orcs of Saruman.
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==Invasions==
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There are no natural invasions in Nan Curunír of any kind despite a rare Rohan invasion. Therefore, this biome is relatively safe for those aligned with evil.
   
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{{LotRWiki}}
== Vegetation ==
 
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{{LotRWiki|Isengard}}
The valley mainly consists of patches of grass and dirt. Large boulders are also found, some of which consist of [[Waste Block|waste blocks]]. Trees that spawn here are: oak (normal and large), spruce and an occassional [[Willow Tree|willow tree]]. Many [[Charred Tree|charred]] and dead oak and spruce trees bear witness of the destructive nature of the lands inhabitants. Fire has burnt grass and dirt into [[Waste Block|useless waste]].
 
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{{TolkienGateway|Nan_Curunír|Nan Curunír}}
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{{TolkienGateway|Isengard}}
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{{Biomes}}
   
----
 
{{LotRWiki|Nan_Curunir|Nan Curunir}}{{LotRWiki|Isengard}}{{TolkienGateway|Nan_Curunir|Nan Curunir}}{{TolkienGateway|Isengard}}{{Biomes}}
 
 
[[Category:Biomes]]
 
[[Category:Biomes]]
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[[Category:Uruk-Hai]]
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[[Category:Evil]]

Revision as of 19:00, 1 July 2020

This feature is present in: Renewed, Legacy.

[...] and the valley below seems far away. [Gandalf] looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges. Wolves and orcs were housed in Isengard [...]. Over all his works a dark smoke hung and wrapped itself about the sides of Orthanc.

–The Council of Elrond, The Fellowship of the Ring

Nan Curunír (Sindarin: Vale of Saruman) is the biome surrounding Isengard. It is located at the southern tip of the Misty Mountains, around the Isengard waypoint, and is home to the many orcs and other creatures that Saruman has bred into his service.

It is suggested that good players do not go into this biome unless they are well prepared. The land is crawling with evil: there are lots of Uruks and their Wargs about, as well as Isengard Snagae (some atop Wargs), Dunlendings, and their warrior counterparts. Also spawning here are Ruffians, men that Saruman has brought into his service to infiltrate Bree-land. Also, orcs do not receive debuffs here.

The biome is notable as it contains one of the first fixed structures in the mod that is not a mountain, the Ring of Isengard, a wall around part of Nan Curunír with a gate at the road.

When you first enter the biome you get the achievement "Vale of the Wizard".

Variants

  • Light Forest - A lightly forested version of the biome.
  • Hills - A hillier version of the biome.
  • Dead Forest Oak - A version of the biome forested with dead oak trees.

Structures

There are three types of structures that spawn here among the piles of stone bricks:

Mobs

This land is full of the servants of Saruman.

  • Uruks - orcs bred with men by Saruman to be stronger, smarter, and resistant to sunlight. They are powerful, well-armoured, and formidably armed with Uruk Equipment. The Uruks are a deadly force against good players.
  • Uruk Crossbowers - Uruks armed with crossbows, which deal significant damage.
  • Uruk Berserkers - Uruks that are larger, stronger, faster, and overall harder to kill than their counterparts. They are armed with deadly Uruk Berserker Scimitars and are considered to be the strongest orcs in the game. They also wear a distinctive helmet emblazoned with the white hand of Saruman.
  • Uruk Sappers - Uruks armed with deadly Orc Bombs, which were invented by Saruman. After their bomb is used, they attack with a scimitar.
  • Uruk Wargs (can be ridden) - evil wolves allied with the Uruks. They can be ridden by Snagae, attack on their own, or carry bombs (the latter is only true if a player hired the Wargs, or during an invasion).
  • Uruk Chieftains - traders and leaders of the fearsome Uruks from whom all of the above can be hired.
  • Uruk Traders - traders who spawn in Uruk Camps and sell items for silver coins.
  • Dunlendings - wild and somewhat primitive men who hate the men of Rohan, whom they call 'Strawheads', for driving them from the plains. They carry wooden, stone, or, rarely, iron weapons, and can also wield clubs, hoes, tridents, or other tools of labour. They give easy alignment for Rohan (and others) as they are easy to kill.
  • Dunlending Warriors - Warriors of the people of Dunland. They carry iron weapons and are ready to take on the filthy Strawheads.
  • Dunlending Bowmen - Dunlending Warriors with bows, so that they can kill at a distance.
  • Dunlending Axe-throwers - Dunlendings who hurl throwing axes at opponents. They are less common than Dunlending Warriors or bowmen.
  • Dunlending Berserkers - Dunlendings equipped with Bone armour and are considerably stronger than regular Dunlendings. They are also much rarer.
  • Isengard Snagae - Orc slaves who do Saruman's dirty work for him and the Uruks. They are similar to Gundabad Orcs and can ride Isengard Wargs.
  • Isengard Snagae archers - Isengard Snagae with bows.
  • Ruffian Spy - Sketchy looking characters that are technically unaligned but seem to be up to something...
  • Ruffian Brute - Tougher ruffians that prefer strength to stealth.

Conquest

Nan Curunír can be conquered by Isengard, Dunland, Rohan, Gondor, and Fangorn. The conquest rate is 0.2.

Fixed Structures

The Ring of Isengard

The Ring of Isengard is a circular structure that generates around the Isengard waypoint, enclosing a large chunk of Nan Curunír. It is a large wall of stone brick, with a large portcullis and gate where the wall meets the road. It was added secretly in Beta 26 to make building Isengard easier, and is considered to be the first major structure to be added to the mod. Eventually, when major structures come into the mod, the tower of Orthanc will stand in the centre of the biome.

Vegetation

The valley mainly consists of patches of grass, dirt and waste. Large boulders are also found, some of which consist of waste blocks. Trees that spawn here are: oak (normal and large), spruce and an occasional willow tree. Although once a fair land, Nan Curunír is now mostly a scorched wasteland, due to the devices of Saruman and his destructive servants. The land is filled with dead, burned plants: most notably charred trees, as well as dead spruce and oak trees, which have been destroyed and uprooted by the Orcs of Saruman.

Invasions

There are no natural invasions in Nan Curunír of any kind despite a rare Rohan invasion. Therefore, this biome is relatively safe for those aligned with evil.

The One Wiki to Rule Them All has an article on:

Nan Curunír

The One Wiki to Rule Them All has an article on:

Isengard

The Tolkien Gateway has an article on:

Nan Curunír

The Tolkien Gateway has an article on:

Isengard

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants