See also: Near Harad (Region).
The Southrons of Near Harad are the swarthy men of the great Southlands, mostly isolated from the West of Middle-earth. They do, however, have frequent disputes with their northern neighbours, the Gondorians, and as such they side with Mordor in the coming war. The Dark Lord (known to them as Mulkhêr the Excellent) they worship, and his enemies are theirs.
This faction is split into five distinct sub-factions, namely, the Harnedhrim of Harnennor to the north, the coastlings of the Southron Coasts, the inhabitants of Umbar to the west, the Gulfings of the Gulf of Harad to the east, and the nomads of the inland Half-deserts.
The ancestors of the Haradrim were Men who awoke in the First Age, but stayed to the East of Middle-earth, not joining the migration of the Edain to the West. They eventually settled in Harad, where the Sun is fierce and there are no clouds. Little is remembered of their deeds until, in the Second Age, the Dark Lord turned the Men of the East and South and dominated them. Under the authority of the Lord of the World, numerous towns and walls of stone were built, and those under his influence became numerous and armed with iron. To them, the Dark King was feared as a king and god.
During the Second Age the Men of Númenor built a great city in the firth of Umbar, a vast natural harbour on the southern shores of the Bay of Belfalas, eventually turning the port into a fortified citadel. The Men of the Sea initially helped the people in the lands they explored, teaching them of agriculture and craftsmanship. But after the reign of Tar-Ciryatan, the Númenóreans set themselves up as lords in Middle-earth, demanding tribute of goods and wealth. Under Ar-Pharazôn, the Númenóreans made war on the Men of Middle-earth, enslaving them. When the Great King Mulkhêr challenged them for the freedom of the Men of the Desert, they took him to their evil land, and those that remained grew all the crueller, taking men for sacrifice and even to devour. But storms out of the West came with great ferocity, and in the distance smoke billowed. And on a black day of wind and water, a great wave came out of the deeps of the sea, and the coasts were sundered, to the ruination of the sea-men and coastal peoples.
In the following century, the Southrons were led by the Dark Lord and Black Númenóreans, those Sea-Men who stayed in Harad and survived the rising of the Great Sea. The Haradrim were enemies of the heathen men of Gondor, as the Kingdom's southern borders were close to their lands; and the Dark King stirred them to strike while their foes were still weak. Shortly before the War of the Last Alliance, two Númenórean lords, Herumor and Fuinur, rose to great power amongst the Haradrim and led them to battle upon the Dagorlad, against the evil Men and Elves of the North who sought to battle the Lord of the Earth.
After the fall of their Lord, the Haradrim continued to wage war against the Realms in Exile for many centuries. The Black Númenóreans at Umbar held great power, and Gondor could not yet contest them. There were dealings between the southlands and Gondor in these days, though it is said that there was never friendship between the two realms. But in the year T.A. 933 the black-sailed fleet of Gondor came out of the West and took Umbar, driving out its people. The city was then the site of many battles between the Haradrim and Umbar, and one of the many kings of Gondor was slain when Black Númenóreans besieged the city. However, these efforts but aroused the wrath of the Gondorians, and their great king, the South-slayer, laid ruin to the coastlands and forced into vassalage the independent kings of Haradwaith.
The Gondorians lost Umbar when one of their lords rebelled against the King. Haradrim re-entered the city and aided the rebels against Gondor. One of Gondor's kings was slain in battle, but his son once more defeated the Haradrim. Umbar was continuously owned by the rebels until T.A. 1810, when the navy of Gondor rose one last time and attacked the city. The rebellions were finally ended but Gondor's victory was short-lived, for the Haradrim, though engaged in wars among themselves, retook the city. Gondor has never again held the great ports of the South.
Around that time, the Haradrim were allied with the Wainriders, a confederation of Easterlings, and the Men of Khand. During the simultaneous assaults from the north and the south, the South-kingdom came close to destruction. The campaigns ended with the Wainraiders' defeat in T.A. 1944. The Haradrim who attacked Gondor were defeated by the wrath of the kings.
In the third millennium since the fall of the Dark Tower, the Dark Lord rose again, and his servants heard his command. They threw down the monument to the capture of the Dark King and swore fealty to the Dark Lord. The Haradrim were stirred up by emissaries of the Dark King to attack Gondor again; and in T.A. 2885, they did so at the Crossings of Poros. However, they were defeated again, for Gondor had the aid of the horsemen of the north. The ferocity of the northern princes took the Corsair warriors at unawares, and though the princes were slain, their wraiths are said to inhabit the mounds at the river Poros. In even more recent history, a dastardly raiding party from Gondor sailed to Umbar, and there burnt the greater part of the fleet and slew the Captain of the Havens. For this insult they will pay with blood.
The Southrons move to war once more, to take vengeance upon the accursed rabble of Gondor. Harondor they have already taken, and Umbar is theirs. Soon, Gondor will fall, and the fertile lands and booty of the West will be owned by the Men of the South. The Dark Lord has promised them rich reward for their aid; and to battle they will go, in honour of their god-king. Their great hosts, scarlet-clad with red blades and painted faces and earrings of gold, march to war, with the bellowing of the mighty Mûmakil sounding as a trumpet about them. The Black Serpent upon Scarlet will fly across all the West, and all will pay fealty to the Kings of the Southlands!
The Men of Near Harad are allied with the nearby factions of the Morwaith, Half-trolls and Mordor. They are neutral with most from the far-off lands of the North and East but are enemies with the Elvish factions and most of the good Mannish factions, especially their rivals Gondor. They do not encourage war crimes (the killing of enemy civilians).
Ranks of Near Harad:
- Enemy (-)
- Stranger (0)
- Southron Guest (+10)
- Southron Friend (+50)
- Southron Kinsman (+100)
- Southron Warrior (+200)
- Southron Champion (+500)
- Serpent Guard (+1000)
- Southron Warlord (+1500)
- Prince/Princess of Harad (+3000)
Inter-faction relations for Near Harad (NEAR_HARAD)
|•Dúnedain of the North|
Sphere of InfluenceEdit
The armies of Near Harad, aside from the Corsairs and the Harnedhrim, do not invade lands to the north frequently. They are a force to be feared. Here are the places they invade.
|Corsairs of Umbar||Umbarians||Coast Southrons||Harnedhrim||Gulfings||Nomads|
|Uncommon||Dor-en-Ernil, Harondor||None||Dor-en-Ernil, Harondor||Harnennor, Ithilien||None||None|
|Rare||Gondor, Ithilien, Harnennor||Dor-en-Ernil, Gondor, Harondor||Gondor, Ithilien, Harnennor||Dor-en-Ernil, Gondor||Harondor||None|
Near Harad has frequent conflicts with its rival to the North. They can also conquer some of the lands to their south.
Harnedhrim: Gondor (normal, woodlands, Blackroot Vale, Lamedon (not hills), Lebennin (not Mouths of Anduin), Lossarnach, Pelargir, Pelennor Fields and Pinnath Gelin), Dor-en-Ernil, Harnennor, Harondor, Ithilien and the Southron Coasts.
Ally aids onlyEdit
Near Harad has no allies.
- Umbarians - People who inhabit the lands of Umbar.
- Coast Southrons - Residents of the Southron Coasts.
- Harnedhrim - Civilians who live south of the river Harnen.
- Gulfings - People who reside in the Gulf of Harad.
- Nomads - Nomadic people who live in the Half-Deserts of Harad.
- Gondorian Renegades - Soldiers who were swayed to turn away from the Tree, and thus left their homeland to serve the Dark Lord and his vast army.
- Corsair of Umbar - The Pirates of Umbar, who raid and pillage the coasts of Gondor and Far Harad. They are equipped with Corsair armour and equipment.
- Umbar Soldier - Proud warriors who will fight and defend the lands of Umbar. They wield Umbaric armour and equipment. They can spawn riding a mount.
- Umbar Archer - The ranged counterpart of the Umbar soldiers. They use the infamous Bow of Harad.
- Coast Southron Warrior - Fearsome warriors of the Southron Coasts. They can be found equipped with Haradric equipment and may ride a camel or a horse.
- Coast Southron Archer - Ranged units of the Southron Coasts. They use the Bow of Harad to defeat the foes of Near Harad.
- Harnennor Warrior - The main military force of the Harnedhrim, feared by the Gondorians. They are the first layer of defence against those pesky Gondorians. They are equipped with the mighty Harnedhrim equipment and can spawn with a mount.
- Harnennor Archer - The ranged units in the military force of Harnennor, who are equipped with the mighty Bow of Harad.
- Gulfing Warrior - These warriors are a force to be reckoned with. They are seen to be clad in Gulfing armour and equipment and can be found mounted.
- Gulfing Archer - The ranged equivalent of the Gulfing warriors.
- Nomad Guard - The paramilitary force found guarding the nomads of Harad. They are known to use nomad armour and wield Haradric weapons.
- Nomad Archer - The ranged counterparts of the Nomad Guard. They use the Bow of Harad instead of melee weapons.
- Merchant of Harad - The traveling trader of Harad. They bring the goods of the South to the lands of the North.
- Umbar Traders - Found in the bazaars of the Umbar Settlements.
- Coast Southron Traders - Found in the bazaars of the Coast Southron Settlements.
- Harnennor Traders - Found in the bazaars of the Harnedhrim Settlements.
- Nomad Traders - Found in the bazaars of the Nomad Settlements.
- Gulfing Traders - Found in the bazaars of the Gulfing Settlements.
Unit Traders :
- Corsair Captain - Leaders of the cutthroat Corsairs of Umbar.
- Captain of Umbar - Commander of the army of Umbar.
- Champion of the Southron Coasts - Well-known warriors who have earned the respect of their people.
- Warlord of the Harnedhrim - Warriors who rose through the hierarchy and earned a reputation, thus earning the command of the military forces of the Harnedhrim.
- Warlord of the Gulf of Harad - Skilled warriors who became commanders and are now tasked with leading the armies of the Gulf of Harad.
- Chieftain of the Nomads of Harad - Warriors who rose through the ranks and gained the trust of the settlement, thus being tasked to protect their people against the foes of Harad.
Settlements: The people of Near Harad have different types of settlements.
- Umbar Settlements - The settlement of the people of Umbar. These settlements consists of many houses for weary travellers to lay their heads after a long journey from the north.
- Coast Southron Settlements - These settlements are similar in composition and design to those of the Umbarians, but with a variation of blocks.
- Nomad Settlements - The nomads live in tents, which gives them the ability to live anywhere.
- Harnennor Settlements - These people live in a mix of fixed settlements or in tents.
- Gulfing Settlements - The settlements of the Gulfings.
- Ancient Haradric Fortress - These structures are the remnants of the Elder Days.
- Mûmak Skeleton - Remains of the Mûmakil left to bask in the sun.
- Morwaith Mercenary Camp - You can find Morwaith Mercenaries here to fill up your ranks.
- Harad Obelisk - A decoration used to worship the Dark Lord himself.
- Corsair Camp - This is where the Corsairs live and relax.
- Corsair Hideout - This is where the Corsairs gather up their loot and their bounties after a long day of raiding and pillaging.
- Haradric Crafting Table - Used to craft many items and blocks across Near Harad.
- Banner of Near Harad - The banner of the Southron Coasts and Harnennor.
- Haradric Brick - The main building material of Near Harad.
- Haradric Gate - A bronze and wooden gate guarding the settlements of Near Harad.
- Ancient Haradric Chest - A store of relics from the past.
- Reed Basket - Used throughout Near Harad as storage.
- Haradric Equipment - Bronze weapons used across Near Harad.
- Bow of Harad - A fairly slow but powerful weapon.
- Harad Robes - Clothes worn by various NPCs around Near Harad.
- Black Númenórean Armour - Uncraftable relics of Harad's past.
- Umbaric Crafting Table - Used to craft Umbaric equipment and bricks as well as other items from Near Harad.
- Banner of Umbar - The banner of Umbar.
- Umbar Brick - The building material of Umbar.
- Umbaric Equipment - Stronger, iron weapons of Umbar.
- Corsair Equipment - Númenórean weapons of the Corsairs.
- Umbaric Armour - The armour of the guards of Umbar.
- Umbaric Horse Armour - Iron armour for the horsemen of Umbar.
- Corsair Armour - Cruder, bronze armour of the Corsairs.
- Coast Southron Armour - Bronze armour, including a helm for the Southron Champions.
- Coast Southron Horse Armour - Bronze armour for the cavalry of Near Harad.
- Banner of the Southron Nomads - The banner of the desert nomads.
- Nomad Armour - Armour made with dried reeds to survive the heat of the Great Desert.
- Banner of the Gulf of Harad - The banner of the Gulfings.
- Gulfen crafting table - Used to craft Haradric items and blocks including:
- Gulfen Khopesh - A curved type of sword unique to the Gulf of Harad.
- Gulfen Armour - Armour made with bronze and reeds.
|The Southrons of Near Harad|
Blue Mountains •
Dol Guldur •
Dúnedain of the North
The Deeps of the Earth: