mNo edit summary Tag: rte-wysiwyg |
No edit summary Tags: Visual edit U36 |
||
(29 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Quote|As far as their eyes could reach, along the skirts of the Morgai and away southward, there were camps, some of tents, some ordered like small towns.|3 = The Return of the King, The Land of Shadow}}{{Infobox Generated Structure |
||
− | {{Template:Infobox Generated Structure |
||
+ | |Image = OrcTent.png |
||
− | |title = Mordor Orc Camp |
||
+ | |imagecaption = An Orc Tent, a common sight in camps |
||
− | |Image = [[File:2014-08-13_16.01.23.png|250px]] |
||
− | |biomes = [[ |
+ | |biomes = Orcish [[regions]], see [[#Details|details]] |
− | |inhabitants = [[ |
+ | |inhabitants = [[Orc]]s, see [[#Details|details]] |
− | |treasure chests = |
+ | |treasure chests = One chest in each of the wool tents. |
− | |trader = [[ |
+ | |trader = see [[#Details|details]] |
+ | |unit hiring = see [[#Details|details]] |
||
− | |added in = Beta 6|unit hiring = [[Mordor Orc Chieftain]]}}'''Mordor Orc Camps''' are structures that spawn in, you guessed it, [[Mordor]]. They contain [[Mordor Orc]]s and [[Mordor Orc Chieftain|Mordor Orc chieftains]]. Around the camp are skulls on fence posts, and in the centre is a [[Morgul Crafting Table]]. |
||
+ | |created by = [[Mevans]] |
||
+ | |added in = {{update|6}} (Mordor)<br /> |
||
+ | {{update|6}} (Isengard)<br /> |
||
+ | {{update|15}} (Gundabad)<br /> |
||
+ | {{update|22}} (Angmar)<br /> |
||
+ | {{update|22}} (Dol Guldur)<br /> |
||
+ | {{update|30}} (spawners, reworked)<br /> |
||
+ | {{update|35}} (Table of Command)}} |
||
+ | '''Orc Camps''' are makeshift settlements of travelling Orcs, which can be found in nearly every [[biome]] in which orcs spawn. |
||
+ | These remote outposts are maintained by a variety of factions, but all of them have the same generate structure. Each is based around a [[Table of Command]], which is set in the middle of a small patch of barren terrain. Up to four tents, which can either be residential tents (made of wool) or forge tents (made of bricks), generate in a ring around the central table, and a small farm generates on the outskirts of the camp. [[Orc Torch|Orc Torches]] are set around the camp for lighting, and camps are usually surrounded by skulls on fenceposts. Typically, a {{C|Traders|trader}} or a {{C|Captains|chieftain}} spawns in the center of the camp, alongside a number of [[Orc|Orcs]]. |
||
⚫ | |||
+ | __TOC__ |
||
− | The camps are made up of tents, which are made of wool and fences. Each tent contains a chest with [[Orc Steel Ingot|Orc Steel]], [[Naurite Gem]]s, [[:Category:Bones|bones]], rotten flesh, and other items. |
||
+ | {{clear|left}} |
||
+ | ==Details== |
||
− | There are also sometimes Forge tents, which are made of Mordor brick and contain [[Orc Forge]]s. |
||
+ | Some details differ between the various camps, as is outlined in the following table. |
||
+ | {| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 100%; text-align: center;" |
||
+ | |- |
||
+ | !style="text-align: center;"|faction |
||
+ | !style="text-align: center;"|added in |
||
+ | !style="text-align: center;"|crafting table |
||
+ | !style="text-align: center; width: 20%;"|locations |
||
+ | !style="text-align: center; width: 20%;"|building material |
||
+ | !style="text-align: center;"|traders |
||
+ | |- |
||
+ | |{{Faction|Angmar}} |
||
+ | |{{update|22}} |
||
+ | |{{CT|Angmar|Angmar}} |
||
+ | |{{Biome|Angmar}} |
||
+ | |[[Charred Tree|charred fenceposts]]<br />[[Dyes|brown, black, or grey]] wool<br />[[Angmar Brick|Angmar bricks]] |
||
+ | |[[Angmar Orc Trader|Angmar Orc trader]] |
||
+ | |- |
||
+ | |{{Faction|Dol Guldur}} |
||
+ | |{{update|22}} |
||
+ | |{{CT|Dol Guldur|Dol Guldur}} |
||
+ | |{{Biome|Dol Guldur}}<br />[[Wilderland]] (south) |
||
+ | |[[Charred Tree|charred fenceposts]]<br />[[Dyes|brown, black, or grey]] wool<br />[[Dol Guldur Brick|Dol Guldur bricks]] |
||
+ | |[[Dol Guldur Orc Trader|Dol Guldur Orc trader]] |
||
+ | |- |
||
+ | |[[Gundabad]] |
||
+ | |{{update|15}} |
||
+ | |{{CT|Gundabad|Gundabad}} |
||
+ | |[[Eriador]]<br />and surroundings<br />[[Wilderland]] (north) |
||
+ | |[[Charred Tree|charred fenceposts]]<br />[[Dyes|brown, black, or grey]] wool<br />cobblestones |
||
+ | |[[Gundabad Orc Scrounger|Gundabad Orc Scrounger]]<br />'''or''' [[Gundabad Orc Chieftain|chieftain]]<br />(one of them) |
||
+ | |- |
||
+ | |[[Isengard]] |
||
+ | |{{update|6}} |
||
+ | |{{CT|Uruk|Uruk}} |
||
+ | |[[Uruk Highlands|Uruk highlands]]<br />[[Nan Curunir]]<br />[[Fangorn (Biome)#Fangorn Wasteland|Fangorn wasteland]] [[Adornland]] |
||
+ | |[[Charred Tree|charred fenceposts]]<br />[[Dyes|brown, black, or grey]] wool<br />[[Uruk Brick|Uruk bricks]] |
||
+ | |[[Uruk Trader|Uruk trader]]<br />'''or''' [[Uruk Chieftain|chieftain]]<br />(one of them) |
||
+ | |- |
||
+ | |{{Faction|Mordor}} |
||
+ | |{{update|6}} |
||
+ | |{{CT|Morgul|Morgul}} |
||
+ | |{{Biome|Mordor}}<br />[[Wilderland]] (south) |
||
+ | |[[Charred Tree|charred fenceposts]]<br />[[Dyes|brown, black, or grey]] wool<br />[[Mordor Brick|Mordor bricks]] |
||
+ | |[[Mordor Orc Trader|Mordor Orc trader]] |
||
+ | |} |
||
− | == |
+ | == Central Table == |
+ | Orc Camps are all built around simple structures that generate at the center of a circle of barren land. These structures consist of [[Table of Command|Tables of Command]] surrounded by the respective brick slabs of the faction, with four Orc Torches set at the corners. This is the heart of the camp, where the camp's Orcs will spawn. Players can use the Table of Command to check on regional conquest, and they can also make use of the camp's traders or hiring chieftains, who always spawn at the table. |
||
− | Mordor Orc Camps also contain small [[Morgul-shroom]] farms. These farms have eight Morgul-shrooms.{{Faction Mordor}} |
||
+ | |||
⚫ | |||
+ | The primary structures in Orc Camps are tents, which are made of black, brown, or grey wool and charred wood fences. These tents are lit by Orc Torches, and each contains a a {{CT||normal}} and a faction-specific {{c|Crafting Tables|crafting table}}. Tents also contain a chest, in which can be found {{C|Ingots|ingots}}, {{C|Armour|armour}}, {{C|Weapons|weapons}}, [[bone]]s, [[Rotten Flesh|rotten flesh]], [[Maggoty Bread|maggoty bread]], [[coal]], [[stick]]s and other items affiliated with the respective faction. Up to four may generate in a single camp. |
||
+ | |||
+ | ==Forge Tents== |
||
+ | Sometimes one or more tents will be replaced by a forge tent, a small smithy that is made of the faction's {{C|Bricks|bricks}} (or cobblestone, for Gundabad Forge Tents). They are similar in structure to regular tents, but instead of crafting tables and chests they each contain an [[Orc Forge]], which can be used for alloying or for smelting large amounts of ore at once. |
||
+ | |||
+ | ==Farm== |
||
+ | A small farm generates on the outskirts of every Orc Camp. These farms are bordered by a five-by-five-meter ring of charred fences, with a single gate and a [[scarecrow]]. A water source block generates at the center of the farm, surrounded by eight patches of farmland. In Mordor Camps, this farmland is replaced with Mordor Rock, on which [[Morgul-shroom]] are growing, while in all other camps wheat is grown in these farms. |
||
+ | |||
+ | ==Population== |
||
+ | [[Orc|Orcs]] of various kinds spawn in and around Orc Camps, making them hotspots for evil players looking for [[Mini-quest|quests]] or good players looking for [[alignment]]. In addition, camps typically contain an Orkish trading NPC, either a Trader or, in Gundabad and Isengard camps, a Chieftain. Both are particularly useful for evil players, who can exchange goods with the Traders and hire soldiers from the Chieftains. |
||
+ | |||
+ | ==Gallery== |
||
+ | <gallery widths="300px"> |
||
+ | AngmarOrcCamp.png|An Angmar camp with two forge tents and no ordinary tents. |
||
+ | DolGuldurOrcCamp.png|A Dol Guldur camp hidden in the remains of the woods. |
||
+ | Gundabad Camp.png|A typical Gundabad camp in [[Eriador]] hidden in an [[Aspen Tree|aspen forest]]. |
||
+ | IsengardCamp.png|An Isengard camp in the highlands with an [[Uruk Trader|Uruk trader]] in the center and some [[Uruk]]s visiting. |
||
+ | MordorOrcCamp.png|A typical Mordor camp with [[Morgul-shroom]] farm, two tents, a trader and a [[Mordor Orc|Mordor orc]]. |
||
+ | </gallery> |
||
+ | |||
+ | {{Faction Angmar}} |
||
+ | {{Faction Dol Guldur}} |
||
+ | {{Faction Gundabad}} |
||
+ | {{Faction Isengard}} |
||
+ | {{Faction Mordor}} |
||
[[Category:Environment]] |
[[Category:Environment]] |
||
[[Category:Orcs]] |
[[Category:Orcs]] |
||
Line 22: | Line 104: | ||
[[Category:Looting]] |
[[Category:Looting]] |
||
[[Category:Evil]] |
[[Category:Evil]] |
||
+ | [[Category:Angmar]] |
||
+ | [[Category:Dol Guldur]] |
||
+ | [[Category:Gundabad]] |
||
+ | [[Category:Uruk-hai]] |
||
+ | [[Category:Captain Structures]] |
||
+ | [[Category:Smithy]] |
Latest revision as of 17:56, 19 June 2020
“ | As far as their eyes could reach, along the skirts of the Morgai and away southward, there were camps, some of tents, some ordered like small towns. | ” |
–The Return of the King, The Land of Shadow |
Orc Camps are makeshift settlements of travelling Orcs, which can be found in nearly every biome in which orcs spawn.
These remote outposts are maintained by a variety of factions, but all of them have the same generate structure. Each is based around a Table of Command, which is set in the middle of a small patch of barren terrain. Up to four tents, which can either be residential tents (made of wool) or forge tents (made of bricks), generate in a ring around the central table, and a small farm generates on the outskirts of the camp. Orc Torches are set around the camp for lighting, and camps are usually surrounded by skulls on fenceposts. Typically, a trader or a chieftain spawns in the center of the camp, alongside a number of Orcs.
Details
Some details differ between the various camps, as is outlined in the following table.
faction | added in | crafting table | locations | building material | traders |
---|---|---|---|---|---|
Angmar | Public Beta 22 | Angmar | Angmar | charred fenceposts brown, black, or grey wool Angmar bricks |
Angmar Orc trader |
Dol Guldur | Public Beta 22 | Dol Guldur | Dol Guldur Wilderland (south) |
charred fenceposts brown, black, or grey wool Dol Guldur bricks |
Dol Guldur Orc trader |
Gundabad | Public Beta 15 | Gundabad | Eriador and surroundings Wilderland (north) |
charred fenceposts brown, black, or grey wool cobblestones |
Gundabad Orc Scrounger or chieftain (one of them) |
Isengard | Public Beta 6 | Uruk | Uruk highlands Nan Curunir Fangorn wasteland Adornland |
charred fenceposts brown, black, or grey wool Uruk bricks |
Uruk trader or chieftain (one of them) |
Mordor | Public Beta 6 | Morgul | Mordor Wilderland (south) |
charred fenceposts brown, black, or grey wool Mordor bricks |
Mordor Orc trader |
Central Table
Orc Camps are all built around simple structures that generate at the center of a circle of barren land. These structures consist of Tables of Command surrounded by the respective brick slabs of the faction, with four Orc Torches set at the corners. This is the heart of the camp, where the camp's Orcs will spawn. Players can use the Table of Command to check on regional conquest, and they can also make use of the camp's traders or hiring chieftains, who always spawn at the table.
Tents
The primary structures in Orc Camps are tents, which are made of black, brown, or grey wool and charred wood fences. These tents are lit by Orc Torches, and each contains a a normal and a faction-specific crafting table. Tents also contain a chest, in which can be found ingots, armour, weapons, bones, rotten flesh, maggoty bread, coal, sticks and other items affiliated with the respective faction. Up to four may generate in a single camp.
Forge Tents
Sometimes one or more tents will be replaced by a forge tent, a small smithy that is made of the faction's bricks (or cobblestone, for Gundabad Forge Tents). They are similar in structure to regular tents, but instead of crafting tables and chests they each contain an Orc Forge, which can be used for alloying or for smelting large amounts of ore at once.
Farm
A small farm generates on the outskirts of every Orc Camp. These farms are bordered by a five-by-five-meter ring of charred fences, with a single gate and a scarecrow. A water source block generates at the center of the farm, surrounded by eight patches of farmland. In Mordor Camps, this farmland is replaced with Mordor Rock, on which Morgul-shroom are growing, while in all other camps wheat is grown in these farms.
Population
Orcs of various kinds spawn in and around Orc Camps, making them hotspots for evil players looking for quests or good players looking for alignment. In addition, camps typically contain an Orkish trading NPC, either a Trader or, in Gundabad and Isengard camps, a Chieftain. Both are particularly useful for evil players, who can exchange goods with the Traders and hire soldiers from the Chieftains.
Gallery
The Raiders of Angmar | ||
Orc (Archer, Banner Bearer, Bombardier) •
Troll (Chieftain, Hill) •
Warg (Bombardier)
| ||
The Regiments of Dol Guldur |
Orc (Archer, Banner Bearer) •
Olog-hai •
Spider
|
The Hordes of Gundabad |
Orc (Archer, Banner Bearer) •
Uruk (Archer) •
Warg
|
The Battalions of Isengard |
Uruk (Banner Bearer, Berserker, Crossbower, Sapper) |
The Hosts of Mordor |
Black Uruk (Archer) •
Olog-hai •
Orc (Archer, Banner Bearer, Bombardier) |