Pelargir Watchfort - Variants of the Gondor Watchfort that generate in Pelargir. They consist of a gated main building with a bridge that leads to a Gondorian Beacon Tower. The main building has four floors. The first floor contains four barrels of ale and two chests, as well as Gondorian crafting tables. The second floor contains another chest, the third has an entry to the bridge, and the fourth floor is an open balcony wherein dwells a Pelargir Commander. The fortress interior and on the bridge to the beacon tower are guarded by Pelargir Marines. The beacon towers are guarded by Gondorian Tower Guards.
Ruined Gondor Tower - Two floored tower with battlements on the top. Includes a bed and a Gondorian Crafting Table along with other useful items.
Gondor Ruins - Scattered ruins of an unrecognizable building. Small variants have tombs beneath, which contain treasure chests and a Gondor Ruins Wraith
Pelargir Villages and Towns - These come in three variants and contain a large number of structures, inhabitants and goods. There are villages dominated by people from both greater Gondor and by local people from Pelargir. These can be distinguished by the typical use of the banners of Lebinnin and Pelargir and the use of Gondorian Brick and white sandstone.
Pelargir is guarded by Lebennin Levymen and Pelargir Marines, who defend the Royal Havens from intruders. Civilian NPCs can be found on towns and villages. Enemy NPCs, like the Orcs of Mordor, only spawn as part of Invasions.
Pelargir features the standard ore distribution, but unlike other biomes it also features Gondor Rock below the surface. This rock is essential for the crafting of Gondorian building materials, and can be found in a thin layer beneath the dirt surface of the biome, in patches underground, and in boulders on the surface.
The plains of Pelargir are populated with oak, birch, cypress, cedar and olive trees. There are also olive and almond orchard biome variants.