(Added a few features announced for PB29.) Tag: rte-wysiwyg |
(Added more confirmed additions for PB29) Tag: rte-source |
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==Gameplay Features== |
==Gameplay Features== |
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⚫ | |||
* '''Ability to equip hired units with weapons/armour''' |
* '''Ability to equip hired units with weapons/armour''' |
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⚫ | |||
* '''Banners for the fiefdoms of Gondor''' |
* '''Banners for the fiefdoms of Gondor''' |
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− | * ''' |
+ | * '''Banners and shields for sub-faction of Mordor''' |
⚫ | |||
* '''Hunger system revamp (food now lasts three times as long)''' |
* '''Hunger system revamp (food now lasts three times as long)''' |
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+ | * '''Morgul-draught''' |
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* Major quest system |
* Major quest system |
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* Music, possibly different music depending on the biome |
* Music, possibly different music depending on the biome |
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⚫ | |||
* Portal to the First Age |
* Portal to the First Age |
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* Ring forging |
* Ring forging |
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* Slave rebellions from the Slaves of Nurn |
* Slave rebellions from the Slaves of Nurn |
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* Seasons |
* Seasons |
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⚫ | |||
* More troop commanding abilities for the Table of Command (nothing specific known yet) |
* More troop commanding abilities for the Table of Command (nothing specific known yet) |
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* Small armies of enemy factions headhunting the player |
* Small armies of enemy factions headhunting the player |
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== Factions == |
== Factions == |
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* '''Fiefdoms of Gondor''' |
* '''Fiefdoms of Gondor''' |
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+ | * '''Sub-factions of Mordor''' |
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* Avari Elves (from Rhun) |
* Avari Elves (from Rhun) |
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* Bree |
* Bree |
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* '''Ceramic Mugs''' |
* '''Ceramic Mugs''' |
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* '''New tree type replacing mirk oaks in Northern Mirkwood and the Woodland Realm: Green-Oaks''' |
* '''New tree type replacing mirk oaks in Northern Mirkwood and the Woodland Realm: Green-Oaks''' |
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− | * '''New wood |
+ | * '''New wood types: green mirk oak, used in Woodland Realm structures''' |
+ | * '''New log and planks for green and red mirk-oaks''' |
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* Rings of Power |
* Rings of Power |
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* Ships |
* Ships |
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* '''Treasure Piles ''' |
* '''Treasure Piles ''' |
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− | == Regions/Biomes == |
+ | == Regions/Biomes/Environment == |
+ | * '''Better bridges when roads cross rivers''' |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | * '''Distinguishable 'healthy' and 'tainted' trees in Mirkwood |
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⚫ | |||
* '''Harondor Desert (occupies the southern half of Harondor)''' |
* '''Harondor Desert (occupies the southern half of Harondor)''' |
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* '''Gondor sub-biomes for the fiefdoms of Gondor''' |
* '''Gondor sub-biomes for the fiefdoms of Gondor''' |
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* '''Dol Amroth Orchards''' |
* '''Dol Amroth Orchards''' |
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+ | * '''Morgul-flowers''' |
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* Valinor |
* Valinor |
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Revision as of 08:39, 4 July 2016
The following features are already planned for the mod in the future.
PLEASE READ THIS LIST BEFORE POSTING A SUGGESTION ON THE FORUM. Violators will be banned! You have been warned.
Items in bold are confirmed to be added in the next mod update.
Gameplay Features
- Classic biome generation world type (biomes are randomly generated like in the old versions of the mod)
- Ability to equip hired units with weapons/armour
- Banners for the fiefdoms of Gondor
- Banners and shields for sub-faction of Mordor
- Hunger system revamp (food now lasts three times as long)
- Morgul-draught
- Major quest system
- Music, possibly different music depending on the biome
- Portal to the First Age
- Ring forging
- Slave rebellions from the Slaves of Nurn
- Seasons
- More troop commanding abilities for the Table of Command (nothing specific known yet)
- Small armies of enemy factions headhunting the player
Factions
- Fiefdoms of Gondor
- Sub-factions of Mordor
- Avari Elves (from Rhun)
- Bree
- Beornings
- Black Numenoreans
- Cerinrim
- Corsairs of Umbar
- Druedain
- Easterlings
- Erebor Dwarves (as a sub faction of Durin's Folk)
- Laketown/Esgaroth
- Limwaith
- Lossoth
- Red Mountains Dwarves
- Wood-men of Mirkwood
Mobs
- Verbatim from Mevans: "All the vanilla animals have been planned to be removed for a long time (except possibly Sheep) and replaced with new wild ones, unfortunately, I only ever made the boars and then got distracted."
- Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
- Lossarnach Axemen
- Dol Amroth Men-at-Arms
- Cave trolls
- Dragons (not Smaug)
- Fell beasts
- GANDALF
- Goblins/Misty Mountains Orcs
- Great eagles
- Mumakil (a.k.a. Oliphaunts)
- Nazgul
- Vampire bats
Structures
- Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
- Rammas Echor
- Villages and cities, especially for Gondor and Rohan
Blocks/Items
- Banners for Anórien and Ithilien
- Carriages/Chariots
- Ceramic Mugs
- New tree type replacing mirk oaks in Northern Mirkwood and the Woodland Realm: Green-Oaks
- New wood types: green mirk oak, used in Woodland Realm structures
- New log and planks for green and red mirk-oaks
- Rings of Power
- Ships
- Siege weapons
- Treasure Piles
Regions/Biomes/Environment
- Better bridges when roads cross rivers
- Rivers are narrower and straighter
- Some roads have fallen into disrepair
- Ability to grow party trees
- Distinguishable 'healthy' and 'tainted' trees in Mirkwood
- Oases in Near Harad
- Harondor Desert (occupies the southern half of Harondor)
- Gondor sub-biomes for the fiefdoms of Gondor
- Dol Amroth Orchards
- Morgul-flowers
- Valinor
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