The Lord of the Rings Minecraft Mod Wiki
(Added a few features announced for PB29.)
Tag: rte-wysiwyg
(Added more confirmed additions for PB29)
Tag: rte-source
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==Gameplay Features==
 
==Gameplay Features==
 
* '''Classic biome generation world type (biomes are randomly generated like in the old versions of the mod)'''
 
* '''Ability to equip hired units with weapons/armour'''
 
* '''Ability to equip hired units with weapons/armour'''
* '''Ability to grow party trees'''
 
 
* '''Banners for the fiefdoms of Gondor'''
 
* '''Banners for the fiefdoms of Gondor'''
* '''Better bridges when roads cross rivers'''
+
* '''Banners and shields for sub-faction of Mordor'''
* '''Classic biome generation world type (biomes are randomly generated like in the old versions of the mod)'''
 
 
* '''Hunger system revamp (food now lasts three times as long)'''
 
* '''Hunger system revamp (food now lasts three times as long)'''
  +
* '''Morgul-draught'''
 
* Major quest system
 
* Major quest system
 
* Music, possibly different music depending on the biome
 
* Music, possibly different music depending on the biome
* '''Oases'''
 
 
* Portal to the First Age
 
* Portal to the First Age
 
* Ring forging
 
* Ring forging
* '''Rivers are narrower and straighter '''
 
 
* Slave rebellions from the Slaves of Nurn
 
* Slave rebellions from the Slaves of Nurn
 
* Seasons
 
* Seasons
* '''Some roads have fallen into disrepair'''
 
 
* More troop commanding abilities for the Table of Command (nothing specific known yet)
 
* More troop commanding abilities for the Table of Command (nothing specific known yet)
 
* Small armies of enemy factions headhunting the player
 
* Small armies of enemy factions headhunting the player
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== Factions ==
 
== Factions ==
 
* '''Fiefdoms of Gondor'''
 
* '''Fiefdoms of Gondor'''
  +
* '''Sub-factions of Mordor'''
 
* Avari Elves (from Rhun)
 
* Avari Elves (from Rhun)
 
* Bree
 
* Bree
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* '''Ceramic Mugs'''
 
* '''Ceramic Mugs'''
 
* '''New tree type replacing mirk oaks in Northern Mirkwood and the Woodland Realm: Green-Oaks'''
 
* '''New tree type replacing mirk oaks in Northern Mirkwood and the Woodland Realm: Green-Oaks'''
* '''New wood type: green oak, used in Woodland Realm structures'''
+
* '''New wood types: green mirk oak, used in Woodland Realm structures'''
  +
* '''New log and planks for green and red mirk-oaks'''
 
* Rings of Power
 
* Rings of Power
 
* Ships
 
* Ships
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* '''Treasure Piles '''
 
* '''Treasure Piles '''
   
== Regions/Biomes ==
+
== Regions/Biomes/Environment ==
  +
* '''Better bridges when roads cross rivers'''
 
* '''Rivers are narrower and straighter'''
 
* '''Some roads have fallen into disrepair'''
 
* '''Ability to grow party trees'''
  +
* '''Distinguishable 'healthy' and 'tainted' trees in Mirkwood
 
* '''Oases in Near Harad'''
 
* '''Harondor Desert (occupies the southern half of Harondor)'''
 
* '''Harondor Desert (occupies the southern half of Harondor)'''
 
* '''Gondor sub-biomes for the fiefdoms of Gondor'''
 
* '''Gondor sub-biomes for the fiefdoms of Gondor'''
 
* '''Dol Amroth Orchards'''
 
* '''Dol Amroth Orchards'''
  +
* '''Morgul-flowers'''
 
* Valinor
 
* Valinor
   

Revision as of 08:39, 4 July 2016

The following features are already planned for the mod in the future.  

PLEASE READ THIS LIST BEFORE POSTING A SUGGESTION ON THE FORUM. Violators will be banned! You have been warned. 

Items in bold are confirmed to be added in the next mod update.  

Gameplay Features

  • Classic biome generation world type (biomes are randomly generated like in the old versions of the mod)
  • Ability to equip hired units with weapons/armour
  • Banners for the fiefdoms of Gondor
  • Banners and shields for sub-faction of Mordor
  • Hunger system revamp (food now lasts three times as long)
  • Morgul-draught
  • Major quest system
  • Music, possibly different music depending on the biome
  • Portal to the First Age
  • Ring forging
  • Slave rebellions from the Slaves of Nurn
  • Seasons
  • More troop commanding abilities for the Table of Command (nothing specific known yet)
  • Small armies of enemy factions headhunting the player

Factions

  • Fiefdoms of Gondor
  • Sub-factions of Mordor
  • Avari Elves (from Rhun)
  • Bree
  • Beornings
  • Black Numenoreans
  • Cerinrim
  • Corsairs of Umbar
  • Druedain
  • Easterlings
  • Erebor Dwarves (as a sub faction of Durin's Folk)
  • Laketown/Esgaroth
  • Limwaith
  • Lossoth
  • Red Mountains Dwarves
  • Wood-men of Mirkwood

Mobs

  • Verbatim from Mevans: "All the vanilla animals have been planned to be removed for a long time (except possibly Sheep) and replaced with new wild ones, unfortunately, I only ever made the boars and then got distracted."
  • Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
  • Lossarnach Axemen
  • Dol Amroth Men-at-Arms
  • Cave trolls
  • Dragons (not Smaug)
  • Fell beasts

  • GANDALF
  • Goblins/Misty Mountains Orcs
  • Great eagles
  • Mumakil (a.k.a. Oliphaunts)
  • Nazgul
  • Vampire bats

Structures

  • Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
  • Rammas Echor
  • Villages and cities, especially for Gondor and Rohan

Blocks/Items

  • Banners for Anórien and Ithilien
  • Carriages/Chariots
  • Ceramic Mugs
  • New tree type replacing mirk oaks in Northern Mirkwood and the Woodland Realm: Green-Oaks
  • New wood types: green mirk oak, used in Woodland Realm structures
  • New log and planks for green and red mirk-oaks
  • Rings of Power
  • Ships
  • Siege weapons
  • Treasure Piles

Regions/Biomes/Environment

  • Better bridges when roads cross rivers
  • Rivers are narrower and straighter
  • Some roads have fallen into disrepair
  • Ability to grow party trees
  • Distinguishable 'healthy' and 'tainted' trees in Mirkwood
  • Oases in Near Harad
  • Harondor Desert (occupies the southern half of Harondor)
  • Gondor sub-biomes for the fiefdoms of Gondor
  • Dol Amroth Orchards
  • Morgul-flowers
  • Valinor

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