(As mentioned by Karseius: "An update dedicated to improving oceanlife is planned".) Tag: rte-wysiwyg |
(hobbit taverns) Tags: Visual edit apiedit |
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* Major structures (i.e. Minas Tirith, Helm's Deep, etc.) |
* Major structures (i.e. Minas Tirith, Helm's Deep, etc.) |
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* '''Rammas Echor''' |
* '''Rammas Echor''' |
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+ | * '''Redesigned Hobbit Taverns''' |
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− | * '''Villages |
+ | * '''Villages/cities for Gondor, including inns''' |
* Villages for Rohan and other factions |
* Villages for Rohan and other factions |
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Revision as of 01:51, 22 July 2016
The following features are already planned for the mod in the future.
PLEASE READ THIS LIST BEFORE POSTING A SUGGESTION ON THE FORUM. Violators will be banned! You have been warned.
Items in bold are confirmed to be added in the next mod update.
Gameplay Features
- Classic biome generation world type (biomes are randomly generated like in the old versions of the mod)
- Ability to equip hired units with weapons/armour
- Banners for the fiefdoms of Gondor
- Banners and shields for sub-faction of Mordor
- Hunger system revamp (food now lasts three times as long)
- Morgul-draught
- Available mini-quests will become visible above NPCs
- Mini-Quests will be archived and the red book user interface improved
- Attack system changes that will prevent cluttering of battlefield skirmishes
- Improved functionality of the Sword of Command: targetting area
- Major quest system
- Music, possibly different music depending on the biome
- Portal to the First Age
- Ring forging
- Slave rebellions from the Slaves of Nurn
- Seasons
- More troop commanding abilities for the Table of Command (nothing specific known yet)
- Small armies of enemy factions headhunting the player
Factions
- Fiefdoms of Gondor
- Sub-factions of Mordor
- Avari Elves (from Rhun)
- Bree
- Beornings
- Black Numenoreans
- Cerinrim
- Corsairs of Umbar
- Druedain
- Easterlings
- Erebor Dwarves (as a sub faction of Durin's Folk)
- Laketown/Esgaroth
- Limwaith
- Lossoth
- Red Mountains Dwarves
- Wood-men of Mirkwood
Mobs
- Verbatim from Mevans: "All the vanilla animals have been planned to be removed for a long time (except possibly Sheep) and replaced with new wild ones, unfortunately, I only ever made the boars and then got distracted."
- Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
- Lossarnach Axemen
- Pinnath Gelin Soldiers
- Blackroot Vale Archers
- Dol Amroth Men-at-Arms
- Cave trolls
- Dragons (not Smaug)
- Fell beasts
- GANDALF
- Goblins/Misty Mountains Orcs
- Great eagles
- Mumakil (a.k.a. Oliphaunts)
- Nazgul
- Vampire bats
- Wildlife in the waters
Structures
- Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
- Rammas Echor
- Redesigned Hobbit Taverns
- Villages/cities for Gondor, including inns
- Villages for Rohan and other factions
Blocks/Items
- Banners for Anórien and Ithilien
- Carriages/Chariots
- Ceramic and Wooden Mugs
- Flasks, Challices and Goblets
- New tree type replacing mirk oaks in Northern Mirkwood and the Woodland Realm: Green-Oaks
- New wood types: green mirk oak, used in Woodland Realm structures
- New log and planks for green and red mirk-oaks
- Rings of Power
- Ships
- Siege weapons
- Treasure Piles
Regions/Biomes/Environment
- Better bridges when roads cross rivers
- Rivers are narrower and straighter
- Some roads have fallen into disrepair
- Ability to grow party trees
- Distinguishable 'healthy' and 'tainted' trees in Mirkwood
- Oases in Near Harad
- Harondor Desert (occupies the southern half of Harondor)
- Gondor sub-biomes for the fiefdoms of Gondor
- Dol Amroth Orchards
- Morgul-flowers
- Enhancement of the ocean biome
- Valinor
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