The Lord of the Rings Minecraft Mod Wiki
(Rammas Echor.)
Tag: rte-source
(grammatical corrections)
Tag: U36
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The following features are already planned for the mod in the future.  
+
The following features are already planned to be added to the mod in the future.
   
'''PLEASE READ THIS LIST BEFORE POSTING A SUGGESTION ON THE FORUM. '''Violators will be banned! You have been warned. 
+
'''PLEASE READ THIS LIST BEFORE POSTING A SUGGESTION ON THE FORUM.'''
   
  +
Violators will be banned! You have been warned.
Items in '''bold''' are confirmed to be added in the next mod update.  
 
  +
 
Items in '''bold''' and with an * are confirmed to be added in the next mod update.
   
 
==Gameplay Features==
 
==Gameplay Features==
* Ability to equip hired units with weapons/armour
 
* '''Ability to grow party trees'''
 
* '''Banners for the fiefdoms of Gondor'''
 
* '''Better bridges when roads cross rivers'''
 
* '''Classic biome generation world type (biomes are randomly generated like in the old versions of the mod)'''
 
 
* Major quest system
 
* Major quest system
* Music, possibly different music depending on the biome
+
* Music, possibly different music depending on the biome (Note: see [[Music Packs]])
* '''Oases'''
 
 
* Portal to the First Age
 
* Portal to the First Age
 
* Ring forging
 
* Ring forging
* '''Rivers are narrower and straighter '''
 
 
* Slave rebellions from the Slaves of Nurn
 
* Slave rebellions from the Slaves of Nurn
 
* Seasons
 
* Seasons
* '''Some roads have fallen into disrepair'''
 
 
* More troop commanding abilities for the Table of Command (nothing specific known yet)
 
* More troop commanding abilities for the Table of Command (nothing specific known yet)
 
* Small armies of enemy factions headhunting the player
 
* Small armies of enemy factions headhunting the player
   
== Factions ==
+
==Factions==
 
* Lossoth
* Avari Elves (from Rhun)
 
  +
* Woodmen of Mirkwood (including Beornings)
* '''Axemen of Lossarnach'''
 
* Bree
 
* Beornings
 
* Black Numenoreans
 
* Cerinrim
 
* Corsairs of Umbar
 
 
* Druedain
 
* Druedain
  +
* Wainriders/Balchoth
* Easterlings
 
* Erebor Dwarves (as a sub faction of Durin's Folk)
+
* Dwarves of the Red Mountains
  +
* Eastern Avari Elves, incl. those in Eryn Caran and on Tol Rhúnaer
* Laketown/Esgaroth
 
  +
* Variags of Khand
 
* Limwaith
 
* Limwaith
  +
* Lake-town/Esgaroth (sub-factions)
* Lossoth
 
  +
* Red Mountains Dwarves
 
  +
Uncertain:
* Wood-men of Mirkwood
 
 
* Cerinrim
  +
* Black Númenóreans of Far Harad
  +
* A second faction of Dwarves in the east
  +
* Various factions of Harhûdor and the Uttermost East, at least three, of which at least one will be good aligned
   
== Mobs ==
+
==Mobs==
 
* Verbatim from Mevans: "All the vanilla animals have been planned to be removed for a long time (except possibly Sheep) and replaced with new wild ones, unfortunately, I only ever made the boars and then got distracted."
 
* Verbatim from Mevans: "All the vanilla animals have been planned to be removed for a long time (except possibly Sheep) and replaced with new wild ones, unfortunately, I only ever made the boars and then got distracted."
 
* Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
 
* Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
 
* Cave trolls
 
* Cave trolls
 
* Dragons (not Smaug)
 
* Dragons (not Smaug)
* Fell beasts<br /><br />
+
* Fell beasts<br><br>
*<span style="color:red"><font size="50">'''GANDALF'''</font></span><br />
+
* <sub><sub><sub><sub><sub><span style="color:red"><font size="50">'''GANDALF'''</font></span></sub></sub></sub></sub></sub><br><br>
 
* Goblins/Misty Mountains Orcs
 
* Goblins/Misty Mountains Orcs
 
* Great eagles
 
* Great eagles
* Mumakil (a.k.a. Oliphaunts)
+
* Mûmakil (a.k.a. Oliphaunts)
* Nazgul
+
* Nazgûl
 
* Vampire bats
 
* Vampire bats
  +
* Wildlife in the waters
  +
* Much more animals in agreement with lore and the [[What_not_to_Suggest|endless list of other possible, obvious additions]]
  +
* Explicitly announced animals: [[Thread:207797#51|Jaguars, Hippos, Large Apes, and Monkeys]]
   
== Structures ==
+
==Structures==
 
* Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
 
* Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
  +
* Villages for other factions
* '''Rammas Echor'''
 
* Villages and cities, especially for Gondor and Rohan
 
   
== Blocks/Items ==
+
==Blocks/Items==
* '''Banners for Anórien and Ithilien'''
 
* '''New tree type replacing mirk oaks in Northern Mirkwood and the Woodland Realm: Green-Oaks'''
 
* '''New wood type: green oak, used in Woodland Realm structures'''
 
 
* Carriages/Chariots
 
* Carriages/Chariots
 
* Rings of Power
 
* Rings of Power
 
* Ships
 
* Ships
 
* Siege weapons
 
* Siege weapons
  +
* LOTR fitting paintings ''(with input from the user community, similar to lore texts) - note that the Emmaitar mod is a partial implementation of this, in a user-customisable way''
  +
* [[Thread:342464#10|Rope system for signal transmission]] (replacement for redstone wiring)
   
== Regions ==
+
==Regions/Biomes/Environment==
  +
* Enhancement of the ocean biome
  +
* Much more plant life in agreement with lore and the [[What_not_to_Suggest|endless list of other possible, obvious additions]]
 
* Valinor
 
* Valinor
   

Revision as of 16:28, 6 July 2020

The following features are already planned to be added to the mod in the future.

PLEASE READ THIS LIST BEFORE POSTING A SUGGESTION ON THE FORUM.

Violators will be banned! You have been warned.

Items in bold and with an * are confirmed to be added in the next mod update.

Gameplay Features

  • Major quest system
  • Music, possibly different music depending on the biome (Note: see Music Packs)
  • Portal to the First Age
  • Ring forging
  • Slave rebellions from the Slaves of Nurn
  • Seasons
  • More troop commanding abilities for the Table of Command (nothing specific known yet)
  • Small armies of enemy factions headhunting the player

Factions

  • Lossoth
  • Woodmen of Mirkwood (including Beornings)
  • Druedain
  • Wainriders/Balchoth
  • Dwarves of the Red Mountains
  • Eastern Avari Elves, incl. those in Eryn Caran and on Tol Rhúnaer
  • Variags of Khand
  • Limwaith
  • Lake-town/Esgaroth (sub-factions)

Uncertain:

  • Cerinrim
  • Black Númenóreans of Far Harad
  • A second faction of Dwarves in the east
  • Various factions of Harhûdor and the Uttermost East, at least three, of which at least one will be good aligned

Mobs

  • Verbatim from Mevans: "All the vanilla animals have been planned to be removed for a long time (except possibly Sheep) and replaced with new wild ones, unfortunately, I only ever made the boars and then got distracted."
  • Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
  • Cave trolls
  • Dragons (not Smaug)
  • Fell beasts

  • GANDALF

  • Goblins/Misty Mountains Orcs
  • Great eagles
  • Mûmakil (a.k.a. Oliphaunts)
  • Nazgûl
  • Vampire bats
  • Wildlife in the waters
  • Much more animals in agreement with lore and the endless list of other possible, obvious additions
  • Explicitly announced animals: Jaguars, Hippos, Large Apes, and Monkeys

Structures

  • Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
  • Villages for other factions

Blocks/Items

  • Carriages/Chariots
  • Rings of Power
  • Ships
  • Siege weapons
  • LOTR fitting paintings (with input from the user community, similar to lore texts) - note that the Emmaitar mod is a partial implementation of this, in a user-customisable way
  • Rope system for signal transmission (replacement for redstone wiring)

Regions/Biomes/Environment

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