|“||Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm, to speak and to be silent, to do and to let be, to come and to go, in need or plenty, in peace or war, in living or dying, from this hour henceforth, until my lord release me, or death take me, or the world end.||”|
–-The Return of the King, Minas Tirith
Pledging is a gameplay mechanic added to the mod in Update 35. It allows the player to swear allegiance to a faction of their choice and gain certain benefits as a result. Only one faction can be pledged to at a time.
To be able to pledge, make sure that you are not already pledged to another faction. Otherwise cancel that pledge first (see below). Then, you'll need to reach at least +100.0 alignment to the faction of your choice. To do this you can either do mini-quests for them or kill their enemies in their Area of Influence. Then open the Middle-earth menu (normally by pressing "L"), select the factions button or press "F", and scroll across to the desired faction.
On the first page for the chosen faction, you'll find a red seal in the lower-left corner. This seal is greyed out if you don't have the necessary alignment; otherwise, you are able to click on it.
After clicking on the seal, you may get an error message saying that it is not possible to maintain good relations with the faction's mortal enemies. In this case, both alignments will be reduced until one of them reaches zero (this can be turned off via the configuration file). This may also reduce your alignment to the desired faction below the needed +100.0, meaning that you need to work towards increasing it again. It's also possible, that you need to wait for a cooldown from a previous pledge to subside.
After successfully clicking the seal, you will get a final confirmation page, shown to the right. Clicking the red seal on this page signifies your allegiance to that faction. You will hear a fanfare play to celebrate your pledge.
- Higher ranks of the pledged faction become available to the player (including the respective achievements).
- Some elite hired units are only available for pledged players.
- Captains sell their units to you much cheaper (if at all).
- Players are able to conquer land for their faction.
Breaking the PledgeEdit
Breaking the pledge can happen in three ways:
- killing an NPC from the pledged, or an allied, faction
- losing too much alignment to the pledged faction
- breaking the treaty willingly
If you kill an allied NPC while pledged, the warning shown to the right will appear. If you kill another one within a certain cooldown time, your faction loses faith in you.
If your alignment to your pledged faction sinks below the threshold of +100.0, the faction will cancel the treaty. This can happen by performing evil deeds (in the eyes of your faction) or by gaining positive alignment to their mortal enemies with the alignment-drain option "on".
You may want to break the pledge willingly, despite having enough alignment. Open the Middle-earth menu (normally by pressing "L"), select the factions button, and scroll along to the desired faction. Clicking the red seal will cause the picture to change to a broken one. After a final confirmation page (shown below), the contract will be broken and a sad fanfare announces this.
Breaking a pledge in this way will cause the following message to appear in the chat bar:
Whichever way a pledge is broken, the following penalties will be received:
- Depending on the player's previous alignment, between 50 (at +100.0) and 90 (!) (at +10,000.0) percent of your alignment to the respective faction will be lost.
- The pledge cooldown will be set to quite a considerable amount of time, in which you are not able to pledge to another (or the same) faction.
The following command can be used to set the cooldown time:
/pledgeCooldown <ticks> [player]
When the cooldown time has passed, the message shown to the right will appear in the chat bar.
Gameplay mechanics of the Lord of the Rings Mod
Equipment Modifiers •
Achievements and Quests:
Other / Technical: