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{{R+L}}
 
{{Quote|Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm, to speak and to be silent, to do and to let be, to come and to go, in need or plenty, in peace or war, in living or dying, from this hour henceforth, until my lord release me, or death take me, or the world end.|''-The Return of the King, Minas Tirith''}}
 
{{Quote|Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm, to speak and to be silent, to do and to let be, to come and to go, in need or plenty, in peace or war, in living or dying, from this hour henceforth, until my lord release me, or death take me, or the world end.|''-The Return of the King, Minas Tirith''}}
 
'''Pledging''' is a {{c|gameplay|gameplay mechanic}} that allows the player to swear allegiance to a [[Factions|faction]] of their choice and gain certain benefits as a result. Only '''one''' faction can be pledged to at a time.
   
 
==Pledge Service==
Pledging is a {{c|gameplay|gameplay mechanic}} added to the mod in {{Update|35}}. Here, the player swears allegiance to a [[Factions|faction]] of his or her choice and gets certain benefits for this. You can only be pledged to '''one''' faction at a time.
 
 
== Pledge Service ==
 
 
[[File:Menu3.png|left|Factions button or press "F"]]
 
[[File:Menu3.png|left|Factions button or press "F"]]
To be able to pledge, make sure that you are not already pledged to another faction. Otherwise cancel that pledge first ([[#Breaking the Pledge|see below]]). Then, you'll need to get at least +100.0 [[alignment]] to the [[Factions|faction]] of your choice. You can either do [[mini-quest]]s for them, or kill their enemies in their [[Area of Influence]]. Then open the [[Menu|Middle-earth menu]] (normally pressing "L"), select the factions button or press "F", and scroll over to the desired faction.
+
To be able to pledge, make sure that you are not already pledged to another faction. Otherwise cancel that pledge first ([[#Breaking the Pledge|see below]]). Then, you'll need to reach at least +100.0 [[alignment]] to the [[Factions|faction]] of your choice. To do this you can either do [[mini-quest]]s for them or kill their enemies in their [[Area of Influence]]. Then open the [[Menu|Middle-earth menu]] (normally by pressing "L"), select the factions button or press "F", and scroll across to the desired faction.
  +
 
{{clr}}
 
{{clr}}
 
[[File:Pledge1.png|left|Pledging not possible, seal greyed out]]
 
[[File:Pledge1.png|left|Pledging not possible, seal greyed out]]
 
[[File:Pledge2.png|left|Pledging possible, seal displayed in red]]
 
[[File:Pledge2.png|left|Pledging possible, seal displayed in red]]
On the first page of the respective faction, you'll find a red seal in the lower left corner. This seal is greyed out if you don't have the necessary alignment; otherwise, you are able to push it.
+
On the first page for the chosen faction, you'll find a red seal in the lower-left corner. This seal is greyed out if you don't have the necessary alignment; otherwise, you are able to click on it.
   
After pushing the seal, you may get an error message, that it is not possible to maintain good relations with the faction's mortal enemies. In this case, both alignments get reduced, until one of them reaches zero (this can be turned off via the [[configuration]] file). This may also reduce your alignment to the desired faction below the needed +100.0, meaning that you need to work towards increasing it again. It's also possible, that you need to wait for a cooldown from a previous pledge to subside.
+
After clicking on the seal, you may get an error message saying that it is not possible to maintain good relations with the faction's mortal enemies. In this case, both alignments will be reduced until one of them reaches zero (this can be turned off via the [[configuration]] file). This may also reduce your alignment to the desired faction below the needed +100.0, meaning that you need to work towards increasing it again. It's also possible, that you need to wait for a cooldown from a previous pledge to subside.
   
[[File:Pledge3.png|left|350px|Pledging possible, final confirmation page]]
+
[[File:Pledge3.png|right|350px|Pledging possible, final confirmation page]]
After everything worked well, you'll get a final confirmation page. If you hit the red seal, you sign the treaty and are sworn to that faction. A fanfare can be heared, to celebrate the contract.
+
After successfully clicking the seal, you will get a final confirmation page, shown to the right. Clicking the red seal on this page signifies your allegiance to that faction. You will hear a fanfare play to celebrate your pledge.
  +
[[File:Pledge.ogg]]
[[File:Pledge4.png|right|Pledged, use seal to break the pledge]]
 
 
{{Clr}}
Doing this for the first time, will earn you the [[achievement]] '''"Here Do I Swear"'''. The first page of the respective faction displays "pledged". The seal now allows you to [[#Breaking the Pledge|cancel the treaty]].
 
 
[[File:Pledge4.png|left|Pledged, click the seal to break the pledge]]
{{clr}}
 
 
Doing this for the first time will earn you the [[achievement]] '''"Here Do I Swear"'''. The first page of the respective faction displays "pledged". The seal now allows you to [[#Breaking the Pledge|cancel the treaty]].
   
== Benefits ==
+
==Benefits==
* Higher ranks of the pledged [[faction]] become available for the player (including the respective [[achievements]]).
+
* Higher [[Title|ranks]] of the pledged [[faction]] become available to the player (including the respective [[achievements]]).
* Some [[Unit Hiring|hired units]] are only available for pledged players.
+
* Some elite [[Unit Hiring|hired units]] are only available for pledged players.
* {{C|Captains}} sell their units much cheaper (if at all).
+
* {{C|Captains}} sell their units to you much cheaper (if at all).
* Players are able to [[conquest]] for their [[faction]].
+
* Players are able to [[Conquest|conquer]] land for their [[faction]].
   
== Breaking the Pledge ==
+
==Breaking the Pledge==
 
Breaking the pledge can happen in three ways:
 
Breaking the pledge can happen in three ways:
* kill a NPC from the pledged or an allied [[faction]]
+
* killing an NPC from the pledged, or an allied, [[faction]]
* lose too much [[alignment]] to the pledged [[Factions|faction]]
+
* losing too much [[alignment]] to the pledged [[Factions|faction]]
* break the treaty willingly
+
* breaking the treaty willingly
   
[[File:Pledge10.png|left|Warning message]]
+
[[File:Pledge10.png|right|Warning message]]
If you kill an allied NPC, you'll get the warning to the left. If you kill another one within a certain cooldown time, your faction loses faith in you.
+
If you kill an allied NPC while pledged, the warning shown to the right will appear. If you kill another one within a certain cooldown time, your faction loses faith in you.
{{clr}}
 
   
[[File:Pledge7.png|left|Chat message, pledge broken]]
+
[[File:Pledge7.png|right|Chat message, pledge broken]]
If your alignment to your pledged faction sinks below the threshold of +100.0, the faction will cancel the treaty by themselves. This can happen by performing evil deeds (in the eyes of your faction) or by gaining positive alignment to their mortal enemies with the alignment-drain option "on".
+
If your alignment to your pledged faction sinks below the threshold of +100.0, the faction will cancel the treaty. This can happen by performing evil deeds (in the eyes of your faction) or by gaining positive alignment to their mortal enemies with the alignment-drain option "on".
   
 
You may want to break the pledge willingly, despite having enough alignment. Open the [[Menu|Middle-earth menu]] (normally by pressing "L"), select the factions button, and scroll along to the desired faction. Clicking the red seal will cause the picture to change to a broken one. After a final confirmation page (shown below), the contract will be broken and a sad fanfare announces this.
[[File:Pledge5.png|left|Breaking the pledge willingly]]
 
 
[[File:Pledge6.png|right|350px|Breaking the seal, final confirmation page]]
 
[[File:Pledge6.png|right|350px|Breaking the seal, final confirmation page]]
  +
[[File:Unpledge.ogg]]
The third possiblity is, that you want to break the pledge willingly despite of having enough alignment. Open the [[Menu|Middle-earth menu]] (normally pressing "L"), select the factions button, and scroll over to the desired faction. Now push the red seal. The picture changes to a broken one. After a final confirmation page, the contract will be broken and a sad fanfare anounces this.
 
[[File:Pledge8.png|left|Chat message, pledge broken willingly]]
+
[[File:Pledge5.png|left|Breaking the pledge willingly]]
 
{{Clr}}
You'll get the chat message to the left, when you break the pledge yourself.
 
 
[[File:Pledge8.png|right|Chat message, pledge broken willingly]]
  +
Breaking a pledge in this way will cause the following message to appear in the chat bar:
  +
{{Clr}}
   
== Penalties ==
+
==='''Penalties'''===
Either way you break it, you'll recieve the following penalties:
+
Whichever way a pledge is broken, the following penalties will be received:
  +
* The player will lose [[alignment]] with the pledged faction. The exact amount lost will vary, as it depends on the alignment level at the time of breaking the pledge: alignment will fall down to the level of the rank two below the current rank, unless this would put the alignment below half the pledge level (i.e. 50 in most cases) in which case it will be capped there. Depending on the previous alignment, this can be quite a large loss.
* Depending on your previous alignment, you'll lose between 50 (at +100.0) and 90 (!) (at +10,000.0) percent of your [[alignment]] to the respective faction.
 
  +
**Example 1: Breaking a pledge at +100.0 alignment (the pledge level) - since the rank two below this is less than half of the pledge level (+50.0), your alignment will be capped at +50.0. This is a loss of -50.0, that is -50%.
* The pledge cooldown will be set to quite a certain amount of time, in which you are not able to pledge to another (or the same) faction.
 
  +
**Example 2: Breaking a pledge to [[Mordor (Faction)|Mordor]] at +300.0 alignment - this lies within the ''Slavedriver'' rank, so your alignment will fall to the rank two below, which is ''Snaga'' at +50.0. This is a loss of -250.0 alignment, that is -83.%.
  +
**Example 3: Breaking a pledge to [[Durin's Folk (Faction)|Durin's Folk]] at +1800.0 alignment - this lies within the ''Lord / Lady'' rank, so your alignment will fall to the rank two below, which is ''Champion'' at +500.0. This is a loss of -1300.0 alignment, that is -72.2%.
  +
**Example 4: Breaking a pledge to the [[High Elves (Faction)|High Elves]] at +10000.0 alignment - despite being very high this value still lies within the ''Heru / Heri Noldoron'' rank, so your alignment will fall to the rank two below, which is ''Arquen'' at +1000.0. This is a loss of -9000.0 alignment, that is -90%!
 
*The pledge cooldown will be set to quite a considerable amount of time, in which you are not able to pledge to another (or the same) faction. The higher your alignment was prior to breaking the pledge, the longer the cooldown will be; it can range from 30 minutes to a maximum of 180.
  +
  +
[[File:Pledge9.png|right|Cooldown time has passed]]
 
When the cooldown time has passed, the message shown to the right will appear in the chat bar.
  +
  +
==Commands==
  +
  +
These [[command|commands]] can be used to work with pledges. The available commands differ between versions; Renewed has a more complete set.
  +
  +
===Legacy===
   
 
The following [[command]] can be used to set the cooldown time:
 
The following [[command]] can be used to set the cooldown time:
  +
 
<pre>/pledgeCooldown <nowiki><ticks></nowiki> [player]</pre>
 
<pre>/pledgeCooldown <nowiki><ticks></nowiki> [player]</pre>
<br />
 
   
  +
===Renewed===
[[File:Pledge9.png|left|Cooldown time has passed]]When the cooldown time has passed, you'll get the message to the left in the chat.
 
  +
{{clr}}
 
  +
In [[Lord of the Rings Mod Renewed|Renewed]], there is a dedicated <code>pledge</code> command with more extensive functionality.
  +
  +
The following command sets a player's (or players') pledge to a particular faction:
  +
  +
<pre>/pledge set <player> <faction> [force]</pre>
  +
  +
The <code>force</code> keyword is optional - if this is present it will set the pledge to the given faction ''regardless'' of whether the player(s) meets the usual alignment requirements to pledge to this faction. Otherwise, the command will only succeed if the player meets the usual requirements.
  +
  +
To set one or more players' pledge cooldown time:
  +
  +
<pre>/pledge cooldown <player> <seconds></pre>
  +
  +
Note that this takes the time in seconds, unlike the Legacy command which uses game ticks (1 second = 20 ticks).
  +
  +
To query whether a player is currently pledged to a faction:
  +
  +
<pre>/pledge query <player></pre>
  +
  +
This will display a message indicating whether or not the player is pledged to any faction, and the name of the faction if so. The command returns a value of 1 if there is a pledge or 0 if not.
  +
  +
==Data Packs==
  +
  +
In the [[renewed]] version of the mod, [[factions]]' pledging mechanics can be customised using [[Data Packs|data packs]]. Each faction's JSON file provides the definition of all its [[Alignment#Rank|ranks]], which includes the definition of which rank is the pledge level rank. Data packs can redefine this in order to change the pledge rank requirement for a particular faction or define it for a new custom faction.
  +
  +
==History==
  +
  +
Pledging mechanics were added as part of {{Update|35}}, the Pledge and Conquest Update. The feature was ported to [[renewed]] in {{Update/Renewed|2.9}}.
  +
 
{{Gameplay Mechanics}}
 
{{Gameplay Mechanics}}
  +
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
  +
[[Category:Datapackable feature]]

Revision as of 22:45, 28 November 2021

This feature is present in: Renewed, Legacy.
Here do I swear fealty and service to Gondor, and to the Lord and Steward of the realm, to speak and to be silent, to do and to let be, to come and to go, in need or plenty, in peace or war, in living or dying, from this hour henceforth, until my lord release me, or death take me, or the world end.

-The Return of the King, Minas Tirith

Pledging is a gameplay mechanic that allows the player to swear allegiance to a faction of their choice and gain certain benefits as a result. Only one faction can be pledged to at a time.

Pledge Service

Factions button or press "F"

To be able to pledge, make sure that you are not already pledged to another faction. Otherwise cancel that pledge first (see below). Then, you'll need to reach at least +100.0 alignment to the faction of your choice. To do this you can either do mini-quests for them or kill their enemies in their Area of Influence. Then open the Middle-earth menu (normally by pressing "L"), select the factions button or press "F", and scroll across to the desired faction.

Pledging not possible, seal greyed out
Pledging possible, seal displayed in red

On the first page for the chosen faction, you'll find a red seal in the lower-left corner. This seal is greyed out if you don't have the necessary alignment; otherwise, you are able to click on it.

After clicking on the seal, you may get an error message saying that it is not possible to maintain good relations with the faction's mortal enemies. In this case, both alignments will be reduced until one of them reaches zero (this can be turned off via the configuration file). This may also reduce your alignment to the desired faction below the needed +100.0, meaning that you need to work towards increasing it again. It's also possible, that you need to wait for a cooldown from a previous pledge to subside.

Pledging possible, final confirmation page

After successfully clicking the seal, you will get a final confirmation page, shown to the right. Clicking the red seal on this page signifies your allegiance to that faction. You will hear a fanfare play to celebrate your pledge.

Pledged, click the seal to break the pledge

Doing this for the first time will earn you the achievement "Here Do I Swear". The first page of the respective faction displays "pledged". The seal now allows you to cancel the treaty.

Benefits

Breaking the Pledge

Breaking the pledge can happen in three ways:

  • killing an NPC from the pledged, or an allied, faction
  • losing too much alignment to the pledged faction
  • breaking the treaty willingly
Warning message

If you kill an allied NPC while pledged, the warning shown to the right will appear. If you kill another one within a certain cooldown time, your faction loses faith in you.

Chat message, pledge broken

If your alignment to your pledged faction sinks below the threshold of +100.0, the faction will cancel the treaty. This can happen by performing evil deeds (in the eyes of your faction) or by gaining positive alignment to their mortal enemies with the alignment-drain option "on".

You may want to break the pledge willingly, despite having enough alignment. Open the Middle-earth menu (normally by pressing "L"), select the factions button, and scroll along to the desired faction. Clicking the red seal will cause the picture to change to a broken one. After a final confirmation page (shown below), the contract will be broken and a sad fanfare announces this.

Breaking the seal, final confirmation page

Breaking the pledge willingly
Chat message, pledge broken willingly

Breaking a pledge in this way will cause the following message to appear in the chat bar:

Penalties

Whichever way a pledge is broken, the following penalties will be received:

  • The player will lose alignment with the pledged faction. The exact amount lost will vary, as it depends on the alignment level at the time of breaking the pledge: alignment will fall down to the level of the rank two below the current rank, unless this would put the alignment below half the pledge level (i.e. 50 in most cases) in which case it will be capped there. Depending on the previous alignment, this can be quite a large loss.
    • Example 1: Breaking a pledge at +100.0 alignment (the pledge level) - since the rank two below this is less than half of the pledge level (+50.0), your alignment will be capped at +50.0. This is a loss of -50.0, that is -50%.
    • Example 2: Breaking a pledge to Mordor at +300.0 alignment - this lies within the Slavedriver rank, so your alignment will fall to the rank two below, which is Snaga at +50.0. This is a loss of -250.0 alignment, that is -83.%.
    • Example 3: Breaking a pledge to Durin's Folk at +1800.0 alignment - this lies within the Lord / Lady rank, so your alignment will fall to the rank two below, which is Champion at +500.0. This is a loss of -1300.0 alignment, that is -72.2%.
    • Example 4: Breaking a pledge to the High Elves at +10000.0 alignment - despite being very high this value still lies within the Heru / Heri Noldoron rank, so your alignment will fall to the rank two below, which is Arquen at +1000.0. This is a loss of -9000.0 alignment, that is -90%!
  • The pledge cooldown will be set to quite a considerable amount of time, in which you are not able to pledge to another (or the same) faction. The higher your alignment was prior to breaking the pledge, the longer the cooldown will be; it can range from 30 minutes to a maximum of 180.
Cooldown time has passed

When the cooldown time has passed, the message shown to the right will appear in the chat bar.

Commands

These commands can be used to work with pledges. The available commands differ between versions; Renewed has a more complete set.

Legacy

The following command can be used to set the cooldown time:

/pledgeCooldown <ticks> [player]

Renewed

In Renewed, there is a dedicated pledge command with more extensive functionality.

The following command sets a player's (or players') pledge to a particular faction:

/pledge set <player> <faction> [force]

The force keyword is optional - if this is present it will set the pledge to the given faction regardless of whether the player(s) meets the usual alignment requirements to pledge to this faction. Otherwise, the command will only succeed if the player meets the usual requirements.

To set one or more players' pledge cooldown time:

/pledge cooldown <player> <seconds>

Note that this takes the time in seconds, unlike the Legacy command which uses game ticks (1 second = 20 ticks).

To query whether a player is currently pledged to a faction:

/pledge query <player>

This will display a message indicating whether or not the player is pledged to any faction, and the name of the faction if so. The command returns a value of 1 if there is a pledge or 0 if not.

Data Packs

In the renewed version of the mod, factions' pledging mechanics can be customised using data packs. Each faction's JSON file provides the definition of all its ranks, which includes the definition of which rank is the pledge level rank. Data packs can redefine this in order to change the pledge rank requirement for a particular faction or define it for a new custom faction.

History

Pledging mechanics were added as part of Update 35, the Pledge and Conquest Update. The feature was ported to renewed in Renewed Snapshot 2.9.

Gameplay mechanics of the Lord of the Rings Mod