The Lord of the Rings Minecraft Mod Wiki
(Added illustrative screenshot of Scrubland Hills and adjusted info on Mountains.)
Tag: rte-source
(removed NIN, added missing pictures)
Tag: B34
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{{M4R|Near harad fertile has to be replaced by several biomes as it was split up in update 34}}
 
[[File:Misty Mountains Forested Valley.png|right|thumb|350px|A Light Forest variant of the [[Misty Mountains]]]]
 
[[File:Misty Mountains Forested Valley.png|right|thumb|350px|A Light Forest variant of the [[Misty Mountains]]]]
  +
 
'''Biome Variants''' are a feature of the mod that enable greater variation in [[Biomes|biome]] generation without the need to create many similar variations of each base biome. They are generated as a second layer over the biomes themselves, and can alter terrain features of that biome, most notably height, hilliness, tree coverage, tree types, and grass coverage.
 
'''Biome Variants''' are a feature of the mod that enable greater variation in [[Biomes|biome]] generation without the need to create many similar variations of each base biome. They are generated as a second layer over the biomes themselves, and can alter terrain features of that biome, most notably height, hilliness, tree coverage, tree types, and grass coverage.
   
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== Standard variants ==
 
== Standard variants ==
 
These variants appear in a wide range of different biomes.
 
These variants appear in a wide range of different biomes.
  +
{| class="wikitable"
 
  +
|-
'''Standard''' - The placeholder biome variant. Regions with this variant generate according to the biome's base properties.
 
  +
! Name
 
  +
! Description
'''Flowers''' - A version of the biome with an abundance of flowers. Relatively rare.
 
  +
! Images
 
  +
|-
'''Forest''' - A more forested version of the biome. The trees which are generated are the same as those generated by the base biome. A plains-type biome that generates this variant will resemble a typical forest-type biome. A relatively common biome variant.
 
  +
|'''Standard'''
 
  +
|The placeholder biome variant. Regions with this variant generate according to the biome's base properties.
'''Light Forest''' - A variant that increases tree coverage, but not as much as the forest variant.
 
  +
|[[File:GondorStandard.png|thumb|300px|The regular appearance of [[Gondor]].]]
 
  +
|-
'''Steppe''' - A very flat version of the biome, with few trees.
 
  +
|'''Flowers'''
[[File:Minhiriath Steppe B24.png|thumb|right|250px|The steppes of [[Minhiriath]]]]<br clear=all/>
 
  +
|A version of the biome with an abundance of flowers. Relatively rare.
 
  +
|[[File:NorthernWilderlandFlowers.png|thumb|300px|Flowers in the [[Northern Wilderland]].]]
'''Barren Steppe''' - A steppe, but with no trees. Structures may generate here more commonly due to the simple terrain and lack of trees. Offers very little cover from any hostile eyes.
 
  +
|-
 
  +
|'''Forest'''
  +
|A more forested version of the biome. The trees which are generated are the same as those generated by the base biome. A plains-type biome that generates this variant will resemble a typical forest-type biome. A relatively common biome variant.
  +
|[[File:GondorForest.png|thumb|300px|A [[Gondor|Gondorian forest]].]]
  +
|-
  +
|'''Light Forest'''
  +
|A variant that increases tree coverage, but not as much as the forest variant.
  +
|[[File:RhudelLightForest.png|thumb|300px|A light forest in [[Rhúdel]].]]
  +
|-
  +
|'''Steppe'''
  +
|A very flat version of the biome, with few trees.
  +
|[[File:Minhiriath Steppe B24.png|thumb|300px|The steppes of [[Minhiriath]].]]<br clear=all/>
  +
|-
  +
|'''Barren Steppe'''
  +
|A steppe, but with no trees. Structures may generate here more commonly due to the simple terrain and lack of trees. Offers very little cover from any hostile eyes.
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Barren Steppe" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Barren Steppe" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
* [[Angmar]]
 
* [[Angmar]]
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* [[Rohan#The Wold|The Wold]]
 
* [[Rohan#The Wold|The Wold]]
 
</div></div>
 
</div></div>
<br clear=all/>
 
   
'''Hills''' - A hillier version of the biome, but not as hilly as the mountain variant. Does not alter the base height of the biome. One of the most common variants.[[File:Eriador_Hills_B24.png|thumb|right|250px|Hills in [[Eriador]], dominating the surrounding woodlands]]<br clear=all/>
 
   
'''Forest Hills''' - A version of the hills variant that also increases tree coverage.
 
   
'''Mountains''' - These are basically highlands made up of mountaineous areas towering above the surrounding terrain. They are generallly open areas with little tree coverage, steep slopes, and fairly flat summits. Sometimes these can cover quite large areas, forming highland regions that hold deep valleys.
 
   
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Mountains" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
  +
  +
<br clear=all/>
  +
|[[File:BarrenSteppe.png|thumb|300px|The barren steppes of [[Rohan]].]]
  +
|-
  +
|'''Hills'''
  +
|A hillier version of the biome, but not as hilly as the mountain variant. Does not alter the base height of the biome. One of the most common variants.
  +
|[[File:Eriador_Hills_B24.png|thumb|300px|Hills in [[Eriador]], dominating the surrounding woodlands.]]
  +
|-
  +
|'''Forest Hills'''
  +
|A version of the hills variant that also increases tree coverage.
  +
|[[File:NorthernWilderlandForestedHills.png|thumb|300px|Forested hills in the [[Northern Wilderland]].]]
  +
|-
  +
|'''Mountains'''
  +
|These are basically highlands made up of mountaineous areas towering above the surrounding terrain. They are generallly open areas with little tree coverage, steep slopes, and fairly flat summits. Sometimes these can cover quite large areas, forming highland regions that hold deep valleys.
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Mountains biome variant" data-collapsetext="Hide list"><div class="mw-collapsible-content">
  +
* [[Vales of Anduin#Anduin Hills|vales of Anduin Hills]]
  +
* [[Angmar#Angmar Mountains|Angmar Mountains]]
  +
* [[Blue Mountains]]
  +
* [[Dor-en-Ernil#Dor-en-Ernil Hills|Dor-en-Ernil Hills]]
  +
* [[Dunland]]
 
* [[Enedwaith]]
 
* [[Enedwaith]]
* [[Eriador]]
+
* [[Eriador#Eriador Downs|Eriador Downs]]
  +
* [[Ettenmoors]]
 
* [[Far Harad Jungle]]
 
* [[Far Harad Jungle]]
* [[Lone-lands]]
+
* [[Grey Mountains]]
  +
* [[Harad Mountains]]
  +
* [[Iron Hills]]
  +
* [[Ithilien#Ithilien Hills|Ithilien Hills]]
  +
* [[Lamedon#Lamedon Hills|Lamedon Hills]]
  +
* [[Lone-Lands#Weather Hills|Weather Hills]]
  +
* [[Misty Mountains]]
  +
* [[Red Mountains]]
  +
* [[Rhúdel#Rhúdel Hills|Rhúdel Hills]]
  +
* [[Shire#Shire Moors|Shire Moors]]
  +
* [[Mountains of the Wind]]
 
</div></div>
 
</div></div>
<br clear=all/>
 
[[File:Eriador_Mountain_B24.png|thumb|right|250px|A view on [[Eriador]] highlands]]<br clear=all/>
 
   
'''Lake '''- A lake. Lakes can be many sizes, ranging from small ponds to huge lagoons. They may sometimes have small islands in. Lakes are usually rare, but the [[Far Harad Jungle]] biome generates small lakes very commonly.
 
   
'''River''' - Rivers are special biome variants that replace the vanilla generated river biomes. The mods rivers have a better fit in the biomes where they are generated.
 
   
'''Scrubland''' - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
 
   
  +
  +
  +
  +
<br clear=all/>
  +
|[[File:Eriador_Mountain_B24.png|thumb|300px|A view on [[Eriador]] highlands.]]
  +
|-
  +
|'''Lake '''
  +
|A lake. Lakes can be many sizes, ranging from small ponds to huge lagoons. They may sometimes have small islands in them. Lakes are usually rare, but the [[Far Harad Jungle]] biome generates small lakes very commonly. See [[#Trivia|below]] for a quite interresting ᚱᚢᚾᛖ (rune).
  +
|[[File:BarachoisLarge4.png|thumb|300px|A lake in [[Gondor]] near a beach.]]
  +
|-
  +
|'''River'''
  +
|Rivers are special biome variants that replace the vanilla generated river biomes. The mods rivers have a better fit in the biomes where they are generated.
  +
|[[File:RiverVariant.png|thumb|300px|A river.]]
  +
|-
  +
|'''Scrubland'''
  +
|Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Scrubland" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Scrubland" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
* [[Gondor#Andrast|Andrast]]
 
* [[Gondor#Andrast|Andrast]]
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* [[Far Harad Savannah]]
 
* [[Far Harad Savannah]]
 
* [[Harondor]]
 
* [[Harondor]]
* [[Harondor#South Harondor]]
+
* [[Harondor#South Harondor|South Harondor]]
 
* [[Ithilien]]
 
* [[Ithilien]]
* [[Ithilien#Ithilien Wasteland]]
+
* [[Ithilien#Ithilien Wasteland|Ithilien Wasteland]]
 
* [[Lone-lands]]
 
* [[Lone-lands]]
 
* [[Near Harad Fertile]]
 
* [[Near Harad Fertile]]
 
* [[Pertorogwaith]]
 
* [[Pertorogwaith]]
 
* [[Drúwaith Iaur]]
 
* [[Drúwaith Iaur]]
  +
* [[Rhúdel#Rhúdel Steppe|Rhúdel Steppe]]
 
* [[Rhûn]]
 
* [[Rhûn]]
 
* [[Wilderland]]
 
* [[Wilderland]]
 
</div></div>
 
</div></div>
<br clear=all/>
 
   
'''Scrubland Hills''' - The scrubland hills are a hilly type of scrubland.
 
   
  +
  +
  +
  +
  +
  +
<br clear=all/>
  +
|[[File:HaradScrubland.png|thumb|300px|Scrubland in the arid savannahs of [[Far Harad]].]]
  +
|-
  +
|'''Scrubland Hills'''
  +
|The scrubland hills are a hilly type of scrubland.
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Scrubland Hills" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Scrubland Hills" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
* [[Gondor#Andrast|Andrast]]
 
* [[Gondor#Andrast|Andrast]]
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* [[Pertorogwaith]]
 
* [[Pertorogwaith]]
 
* [[Drúwaith Iaur]]
 
* [[Drúwaith Iaur]]
  +
* [[Rhúdel#Rhúdel Steppe|Rhúdel Steppe]]
 
* [[Rhûn]]
 
* [[Rhûn]]
 
</div></div>
 
</div></div>
<br clear=all/>
 
[[File:Scrubland_Hills_-_Drúwaith_Iaur_PB29.png|thumb|right|250px|Scrubland Hills in [[Drúwaith Iaur|Old Púkel Land]]]]<br clear=all/>
 
   
'''Wasteland''' - Unlike steppe, wasteland can consist of rolling fields and hilly terrain. The soil however, is generally rather poor and vegetation sparse.
 
   
  +
  +
  +
  +
  +
  +
<br clear=all/>
  +
|[[File:Scrubland_Hills_-_Drúwaith_Iaur_PB29.png|thumb|300px|Scrubland Hills in [[Drúwaith Iaur|Old Púkel Land]].]]
  +
|-
  +
|'''Wasteland'''
  +
|Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Wasteland" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Wasteland" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
* [[Gondor#Andrast|Andrast]]
 
* [[Gondor#Andrast|Andrast]]
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* [[Wilderland]]
 
* [[Wilderland]]
 
</div></div>
 
</div></div>
  +
  +
  +
  +
  +
  +
  +
 
<br clear=all/>
 
<br clear=all/>
  +
|[[File:Wasteland_biome_variant_-_Drúwaith_Iaur_PB29.png|thumb|300px|A barren wasteland in the [[Drúwaith Iaur]].]]
  +
|}
   
 
== Forested variants ==
 
== Forested variants ==
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In many cases the forest floors are a patchwork of grassy meadows, {{VanillaLink|Podzol|podzol}} and [[Barren Dirt|barren dirt]].
 
In many cases the forest floors are a patchwork of grassy meadows, {{VanillaLink|Podzol|podzol}} and [[Barren Dirt|barren dirt]].
   
  +
=== Dense forests ===
'''Dense Oak Forest''' - A forest of densely clustered trees. This variant greatly increases the tree coverage of the biome and also adds a new tree type: large oak trees similar to those found in [[Lothlórien]] and [[Fangorn]] but not quite as large.
 
  +
{| class="wikitable"
  +
! Name
  +
! Description
  +
! Images
  +
|-
  +
|'''Dense Oak Forest'''
  +
|A forest of densely clustered oak trees. This variant greatly increases the tree coverage of the biome and also adds a new tree type: huge oak trees similar to those found in [[Lothlórien]] and [[Fangorn]] but not quite as large.
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Dense Oak Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
  +
* [[Vales of Anduin]]
  +
* [[Blackroot Vale]]
  +
* [[Dale]]
  +
* [[Dorwinion]]
  +
* [[Drúwaith Iaur]]
  +
* [[Enedwaith]]
  +
* [[Eriador]]
  +
* [[Gondor]]
  +
* [[Ithilien]]
  +
* [[Lebennin]]
  +
* [[Lindon]]
  +
* [[Lone-lands]]
  +
* [[Lossarnach]]
  +
* [[Rhûn]]
  +
* [[Rhúdel]]
  +
* [[Rohan]]
  +
* [[Wilderland]]
  +
* [[Wilderland#Northern Wilderland|Northern Wilderland]]
  +
</div></div>
   
'''Dense Birch Forest''' - A dense forest with large birch trees.
 
   
'''Dense Spruce Forest''' - A dense forest with large spruce trees.
 
   
'''Dense Oak/Spruce Forest''' - A dense forest with both large oak and large spruce trees.
 
   
'''Dense Lebethron Forest ''' - A dense forest with large Lebethron trees.
 
   
'''Dead Oak Forest''' - A version of the biome with increased tree coverage and added dead oak trees.
 
   
'''Dead Spruce Forest ''' - A dead forest with dead spruce trees.
 
   
  +
<br clear=all/>
'''Dead Oak/Spruce Forest''' - A dead forest with both dead oak and spruce trees.
 
  +
|[[File:A dense oak forest.png|thumb|300px|A dense oak forest.]]
  +
|-
  +
|'''Dense Dark Oak Forest'''
  +
|A dense forest with many normal and huge dark oak trees. This variant is unique to the [[Drúwaith Iaur]].
  +
|[[File:DenseDarkOakForest.png|thumb|300px|A dense dark oak forest only found in [[Drúwaith Iaur|Old Púkel Land]].]]
  +
|-
  +
|'''Dense Birch Forest'''
  +
|A dense forest with many normal, large and huge birch trees.
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Dense Birch Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
  +
* [[Dor-en-Ernil]]
  +
* [[Lindon]]
  +
</div></div>
  +
  +
  +
  +
  +
  +
  +
  +
<br clear=all/>
  +
|[[File:Dense birch forest.png|thumb|300px|A dense birch forest.]]
  +
|-
  +
|'''Dense Spruce Forest'''
  +
|A dense forest with many normal and large spruce trees.
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Dense Spruce Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
  +
* [[Dale]]
  +
* [[Enedwaith]]
  +
* [[Rhûn]]
  +
* [[Wilderland]]
  +
* [[Wilderland#Northern Wilderland|Northern Wilderland]]
  +
</div></div>
  +
  +
  +
  +
  +
  +
  +
  +
<br clear=all/>
  +
|[[File:Dense_Spruce_Forest.png|thumb|300px|A dense spruce forest.]]
  +
|-
  +
|'''Dense Oak/Spruce Forest'''
  +
|A dense forest with many normal and large oakd and spruce trees, and many huge oak trees.
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Dense Oak/Spruce Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
  +
* [[Dale]]
  +
* [[Enedwaith]]
  +
* [[Rhûn]]
  +
* [[Wilderland]]
  +
* [[Wilderland#Northern Wilderland|Northern Wilderland]]
  +
</div></div>
  +
  +
   
  +
<br clear="all" />
'''Oak Shrubland''' - A version of the biome with many short shrubs on the ground.
 
  +
|[[File:DenseOakSpruceForest.png|300px|thumb|A dense oak-spruce forest in [[Wilderland]].]]
  +
|-
  +
|'''Dense Lebethron Forest '''
  +
|A dense forest with many normal and large Lebethron trees. This variant is uniqie to [[Ithilien]].
  +
|[[File:DenseLebethronForest.png|300px|thumb|A dense Lebethron forest on hilly terrain.]]
  +
|}
   
  +
=== Dead forests ===
'''Aspen Forest''' - A forest dominated with [[Aspen Tree|Aspen trees]].
 
  +
{| class="wikitable"
  +
! Name
  +
! Description
  +
! Images
  +
|-
  +
|'''Dead Oak Forest'''
  +
|A version of the biome with increased tree coverage and added dead oak trees.
  +
|[[File:NothernWilderlandDeadOakForest.png|thumb|300px|A dead oak forest in the [[Northern Wilderland]].]]
  +
|-
  +
|'''Dead Spruce Forest '''
  +
|A dead forest with dead spruce trees.
  +
|[[File:Dead_Spruce_Forest.png|thumb|300px|A dead spruce forest.]]
  +
|-
  +
|'''Dead Oak/Spruce Forest'''
  +
|A dead forest with both dead oak and spruce trees.
  +
|[[File:DeadOakSpruceForest.png|thumb|300px|A dead oak/spruce forest in [[Dale (Biome)|Dale]].]]
  +
|-
  +
|'''Oak Shrubland'''
  +
|A version of the biome with many short shrubs on the ground.
  +
|[[File:SemidesertBushland.png|thumb|300px|An oak shrubland in the [[The Great Desert#Half-deserts|semidesert]].]]
  +
|}
   
  +
=== Single tree type dominant forests ===
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Aspen Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
{| class="wikitable"
  +
! Name
  +
! Description
  +
! Images
  +
|-
  +
|'''Aspen Forest'''
  +
|A forest dominated by [[Aspen Tree|Aspen trees]].
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Aspen Forest" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin|Anduin Vales]]
 
* [[Vales of Anduin|Anduin Vales]]
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* [[Rhûn]]
 
* [[Rhûn]]
 
* [[Shire]]
 
* [[Shire]]
* [[Wilderland]]
+
* [[Wilderland|Southern Wilderland]]
 
* [[Woodland Realm]]
 
* [[Woodland Realm]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:Aspen forest.png|thumb|300px|An aspen forest.]]
 
  +
|-
'''Birch Forest''' - A forest dominated with [[Tree#Vanilla_Trees|Birch trees]].
 
  +
|'''Birch Forest'''
 
  +
|A forest dominated by [[Tree#Vanilla_Trees|Birch trees]].
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Birch Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Birch Forest" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin|Anduin Vales]]
 
* [[Vales of Anduin|Anduin Vales]]
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* [[Red Mountains]]
 
* [[Red Mountains]]
 
* [[Rhûn]]
 
* [[Rhûn]]
  +
* [[Rhúdel]]
 
* [[Rohan]]
 
* [[Rohan]]
 
* [[Shire]]
 
* [[Shire]]
 
* [[White Mountains]]
 
* [[White Mountains]]
* [[Wilderland]]
+
* [[Wilderland|Southern Wilderland]]
 
* [[Woodland Realm]]
 
* [[Woodland Realm]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:BirchForestVariant.png|thumb|300px|A birch forest.]]
 
  +
|-
'''Beech Forest''' - A forest dominated with [[Beech Tree|Beech trees]].
 
  +
|'''Beech Forest'''
 
  +
|A forest dominated by [[Beech Tree|Beech trees]].
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Beech Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Beech Forest" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin|Anduin Vales]]
 
* [[Vales of Anduin|Anduin Vales]]
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* [[Red Mountains]]
 
* [[Red Mountains]]
 
* [[Rhûn]]
 
* [[Rhûn]]
  +
* [[Rhúdel]]
 
* [[Rohan]]
 
* [[Rohan]]
 
* [[White Mountains]]
 
* [[White Mountains]]
* [[Wilderland]]
+
* [[Wilderland|Southern Wilderland]]
 
* [[Woodland Realm]]
 
* [[Woodland Realm]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:BeechForest.png|thumb|300px|A beech forest.]]
 
  +
|-
'''Maple Forest''' - A forest dominated with [[Maple Tree|Maple trees]].
 
  +
|'''Maple Forest'''
 
  +
|A forest dominated by [[Maple Tree|Maple trees]]. Relatively rare.
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Maple Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Maple Forest" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Breeland]]
 
* [[Breeland]]
 
* [[Dale]]
 
* [[Dale]]
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* [[Lossarnach]]
 
* [[Lossarnach]]
 
* [[Red Mountains]]
 
* [[Red Mountains]]
  +
* [[Rhúdel]]
 
* [[Rhûn]]
 
* [[Rhûn]]
* [[Wilderland]]
+
* [[Wilderland|Southern Wilderland]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:MapleForest.png|thumb|300px|A maple forest in [[Bree-land]].]]
 
  +
|-
'''Larch Forest''' - A forest dominated with [[Larch Tree|Larch trees]].
 
  +
|'''Larch Forest'''
 
  +
|A forest dominated by [[Larch Tree|Larch trees]].
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Larch Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Larch Forest" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin|Anduin Vales]]
 
* [[Vales of Anduin|Anduin Vales]]
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* [[White Mountains]]
 
* [[White Mountains]]
 
* [[Woodland Realm]]
 
* [[Woodland Realm]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:LarchForest.png|thumb|300px|A larch forest in the [[White Mountains]].]]
 
  +
|-
'''Pine Forest''' - A forest dominated with [[Pine Tree|Pine trees]].
 
  +
|'''Pine Forest'''
 
  +
|A forest dominated by [[Pine Tree|Pine trees]].
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Pine Forest" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Pine Forest" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Vales of Anduin#Anduin Hills|Anduin Hills]]
 
* [[Angmar]]
 
* [[Angmar]]
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* [[Wilderland#Northern Wilderland|Northern Wilderland]]
 
* [[Wilderland#Northern Wilderland|Northern Wilderland]]
 
* [[Woodland Realm]]
 
* [[Woodland Realm]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:WoodlandRealmPineForest.png|thumb|300px|A pine forest in the [[Woodland Realm]].]]
  +
|}
   
 
== Orchard variants ==
 
== Orchard variants ==
These relatively small biomes represent the cultivated fruit orchards of Middle-Earth. The following varaints are defined:
+
These relatively small biomes represent the cultivated fruit orchards of Middle-earth. The following varaints are defined:
  +
{| class="wikitable"
 
  +
|-
'''Shire Orchard''' - An orchard type exclusive for the [[Shire]], containing [[Fruit Trees#Apple|Apple]], [[Fruit Trees#Pear|Pear]] and [[Fruit Trees#Cherry|Cherry]] trees.
 
  +
!Name
 
  +
!Features
'''Apple-Pear Orchard''' - An orchard containing [[Fruit Trees#Apple|Apple]] and [[Fruit Trees#Pear|Pear]] trees.
 
  +
!Image
 
  +
|-
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Apple-Pear Orchard" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
|'''Shire Orchard'''
  +
|An orchard type exclusive for [[the Shire]], containing [[Fruit Trees#Apple|apple]], [[Fruit Trees#Pear|pear]] and [[Fruit Trees#Cherry|cherry]] trees.
  +
|[[File:ShireOrchard2.png|thumb|300px|A [[Shire]] orchard.]]
  +
|-
  +
|'''Apple-Pear Orchard'''
  +
|An orchard containing [[Fruit Trees#Apple|apple]] and [[Fruit Trees#Pear|pear]] trees.
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Apple-Pear Orchard" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Blackroot Vale]]
 
* [[Blackroot Vale]]
 
* [[Breeland]]
 
* [[Breeland]]
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* [[Lossarnach]]
 
* [[Lossarnach]]
 
* [[Pinnath Gelin]]
 
* [[Pinnath Gelin]]
  +
* [[Rhúdel]]
 
* [[Rohan]]
 
* [[Rohan]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:ApplePearOrchard.png|thumb|300px|An apple and pear orchard in [[Rohan]].]]
 
  +
|-
'''Orange Orchard''' - An orchard containing [[Fruit Trees#Orange|Orange]] trees.
 
  +
|'''Orange Orchard'''
 
  +
|An orchard containing [[Fruit Trees#Orange|orange]] trees.
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Orange Orchard" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Orange Orchard" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Dor-en-Ernil]]
 
* [[Dor-en-Ernil]]
 
* [[Near Harad Fertile]]
 
* [[Near Harad Fertile]]
 
* [[Umbar]]
 
* [[Umbar]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:OrangeOrchard.png|thumb|300px|Beautiful [[Sand Gem]]s in an orange orchard in [[Umbar]].]]
 
  +
|-
'''Lemon Orchard''' - An orchard containing [[Fruit Trees#Lemon|Lemon]] trees.
 
  +
|'''Lemon Orchard'''
 
  +
|An orchard containing [[Fruit Trees#Lemon|lemon]] trees.
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Lemon Orchard" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Lemon Orchard" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Dor-en-Ernil]]
 
* [[Dor-en-Ernil]]
 
* [[Near Harad Fertile]]
 
* [[Near Harad Fertile]]
 
* [[Umbar]]
 
* [[Umbar]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:LemonOrchard.png|thumb|300px|[[Horse]]s graze in a lemon orchard in the [[Southron Coasts]].]]
 
  +
|-
'''Lime Orchard''' - An orchard containing [[Fruit Trees#Lime|Lime]] trees.
 
  +
|'''Lime Orchard'''
 
  +
|An orchard containing [[Fruit Trees#Lime|lime]] trees.
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Lime Orchard" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Lime Orchard" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Dor-en-Ernil]]
 
* [[Dor-en-Ernil]]
 
* [[Near Harad Fertile]]
 
* [[Near Harad Fertile]]
 
* [[Umbar]]
 
* [[Umbar]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:LimeOrchard.png|thumb|300px|Soldiers hunting [[boar]]s in a lime orchard in the [[Gulf of Harad]].]]
 
  +
|-
'''Almond Orchard''' - An orchard containing [[Fruit Trees#Almond|Almond]] trees.
 
  +
|'''Almond Orchard'''
 
  +
|An orchard containing [[Fruit Trees#Almond|almond]] trees.
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Almond Orchard" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Almond Orchard" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Dor-en-Ernil]]
 
* [[Dor-en-Ernil]]
 
* [[Dorwinion]]
 
* [[Dorwinion]]
 
* [[Near Harad Fertile]]
 
* [[Near Harad Fertile]]
 
* [[Pelargir]]
 
* [[Pelargir]]
  +
* [[Rhúdel]]
 
* [[Umbar]]
 
* [[Umbar]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:AlmondOrchard.png|thumb|300px|An almond orchard in the [[Gulf of Harad]] with exotic {{c|flowers}}.]]
 
  +
|-
'''Olive Orchard''' - An orchard containing [[Fruit Trees#Olive|Olive]] trees.
 
  +
|'''Olive Orchard'''
 
  +
|An orchard containing [[Fruit Trees#Olive|olive]] trees.
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Olive Orchard" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Olive Orchard" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Dor-en-Ernil]]
 
* [[Dor-en-Ernil]]
 
* [[Dorwinion]]
 
* [[Dorwinion]]
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* [[Near Harad Fertile]]
 
* [[Near Harad Fertile]]
 
* [[Pelargir]]
 
* [[Pelargir]]
  +
* [[Rhúdel]]
 
* [[Umbar]]
 
* [[Umbar]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:OliveOrchard.png|thumb|300px|[[Deer]] in an olive orchard in the [[Southron Coasts]].]]
 
  +
|-
'''Plum Orchard''' - An orchard containing [[Fruit Trees#Plum|Plum]] trees.
 
  +
|'''Plum Orchard'''
 
  +
|An orchard containing [[Fruit Trees#Plum|plum]] trees.
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Plum Orchard" data-collapsetext="Hide list"><div class="mw-collapsible-content">
 
  +
<div class="mw-collapsible mw-collapsed" style="width:100%" data-expandtext="Show biome occurence list for Plum Orchard" data-collapsetext="Hide list">
  +
<div class="mw-collapsible-content">
 
* [[Blackroot Vale]]
 
* [[Blackroot Vale]]
 
* [[Dale]]
 
* [[Dale]]
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* [[Near Harad Fertile]]
 
* [[Near Harad Fertile]]
 
* [[Pinnath Gelin]]
 
* [[Pinnath Gelin]]
  +
* [[Rhúdel]]
 
* [[Shire]]
 
* [[Shire]]
 
* [[Umbar]]
 
* [[Umbar]]
</div></div>
+
</div>
  +
</div>
<br clear=all/>
 
  +
|[[File:PlumOrchard.png|thumb|300px|A plum orchard in the [[Gulf of Harad]] with [[Flame of Harad|Flames of Harad]].]]
 
  +
|-
'''Date Palm Orchard''' - An orchard containing [[Fruit Trees#Date Palm|Date Palm]] trees. This orchard type is exclusive for [[Near Harad Fertile]].
 
  +
|'''Date Palm Orchard'''
  +
|An orchard containing [[Fruit Trees#Date Palm|date palm]] trees. This orchard type is exclusive to [[Near Harad Fertile]] and [[Rhúdel]].
  +
|[[File:DateOrchard.png|thumb|300px|Soldiers guarding a date palm orchard in the [[Southron Coasts]].]]
  +
|-
  +
|'''Pomegranate Orchard'''
  +
|An orchard containing [[Fruit Trees#Pomegranate|pomegranate]] trees. This orchard type is exclusive for [[Near Harad Fertile]] and the [[Rhúdel]].
  +
|[[File:PomegranateOrchard.png|300px|thumb|A pomegranate orchard in [[Rhúdel]] with mountaineering sheep.]]
  +
|}
   
 
== Exclusive variants ==
 
== Exclusive variants ==
 
These biome variants are only found in specific biomes or specific types of biomes.
 
These biome variants are only found in specific biomes or specific types of biomes.
  +
{| class="wikitable"
 
  +
|-
'''Forest Clearing''' - A clearing in the surrounding forest. Only found in forest biomes.
 
  +
!Name
 
  +
!Features
'''Swamp Upland''' - A version of the the biome with fewer pools, higher land generation, and many more trees. Only found in swamp biomes.
 
  +
!Image
 
  +
|-
'''Swamp Lowland''' - A variant of the the biome that is flat and watery, like a vast pool choked with bits of land and [[Quagmire|quagmire]]. Only found in swamp biomes.
 
  +
|'''Forest Clearing'''
 
  +
|A clearing in the surrounding forest. Only found in forest biomes.
'''Baobab Savannah''' - A variant of the [[Far Harad Savannah]] with a light forest of Baobab trees.
 
  +
|[[File:Eregion Clearing.png|thumb|300px|A forest clearing in [[Eregion]].]]
 
  +
|-
'''Red Boulders ''' - A variant of the [[Near Harad|Near Harad Desert]] with boulders made of red sandstone.
 
  +
|'''Swamp Upland'''
 
  +
|A version of the the biome with fewer pools, higher land generation, and many more trees. Only found in swamp biomes.
'''Rohan Boulders '''- A variant of [[Rohan]] with boulders of [[Rohan Rock|Rohan rock]].
 
  +
|[[File:ShireUpland.png|thumb|300px|[[Shire]] marshes upland looks nearly like an ordinary forest.]]
 
  +
|-
'''Dense Jungle '''- A variant of the [[Far Harad Jungle]] with enormous Jungle and Mahogany trees, much larger than those found in other 'dense' variants, in addition to increased tree coverage.
 
  +
|'''Swamp Lowland'''
 
  +
|A variant of the the biome that is flat and watery, like a vast pool choked with bits of land and [[Quagmire|quagmire]]. Only found in swamp biomes.
'''Vineyard''' - A variant found exclusively in [[Dorwinion]]. This is one of the two places where [[Grapevine]]s grow and the only place where [[Dorwinion Vinehand|Vinekeepers]] and [[Dorwinion Vinekeeper|Vinehands]] can be found.
 
  +
|[[File:ShireLowland.png|thumb|300px|[[Shire]] marshes lowland includes a [[Ruined House|ruined house]] and some {{c|animals}}.]]
 
  +
|-
''As mentioned above, both the [[Shire]] and [[Near Harad Fertile]] are home to an exclusive orchard variant.''
 
  +
|'''Baobab Savannah'''
  +
|A variant of the [[Far Harad Savannah]] with a light forest of Baobab trees.
  +
|[[File:BaobabForest.png|300px|thumb|The edge of a Baobab savannah.]]
  +
|-
  +
|'''Red Boulders '''
  +
|A variant of the [[Near Harad|Near Harad Desert]] with boulders made of red sandstone.
  +
|[[File:Red_Boulders_Fortress.png|thumb|300px|A [[Near Harad Fortress]] (outdated) situated in the red boulder desert.]]
  +
|-
  +
|'''Rohan Boulders '''
  +
|A variant of [[Rohan]] with boulders of [[Rohan Rock|Rohan rock]].
  +
|[[File:RohanBoulders.png|thumb|300px|A boulder-strewn plain in [[Rohan]].]]
  +
|-
  +
|'''Dense Jungle '''
  +
|A variant of the [[Far Harad Jungle]] with enormous Jungle and Mahogany trees, much larger than those found in other 'dense' variants, in addition to increased tree coverage.
  +
|[[File:Dense-Forest_Tauredain_Jungle.png|thumb|300px|The dense jungle.]]
  +
|-
  +
|'''Vineyard'''
  +
|A variant found exclusively in [[Dorwinion]]. This is one of the two places where [[Grapevine]]s grow and the only place where [[Dorwinion Vinehand|Vinekeepers]] and [[Dorwinion Vinekeeper|Vinehands]] can be found.
  +
|[[File:Sunset_Dorwinion.png|300px|thumb|A [[Dorwinion]] vineyard at sunset.]]
  +
|}
  +
''As mentioned above, both the [[Drúwaith Iaur]] and [[Ithilien]] are home to an exclusive dense forest variant and the [[Shire]] and [[Near Harad Fertile]] are home to an exclusive orchard variant.''
   
 
==Other notable features==
 
==Other notable features==
   
The terrain generation for the mod's biomes differs in many respects from that of Vanilla Minecraft. Here are a few notable features that may strike the eye when you're travelling Middle-Earth:
+
The terrain generation for the Mod's biomes differs in many respects from that of Vanilla Minecraft. Here are a few notable features that may strike the eye when you're travelling Middle-earth:
   
 
* The soil has patches of [[Barren Dirt|barren dirt]], {{VanillaLink|Gravel|gravel}} and {{VanillaLink|Podzol|podzol}}. The variety of which is dependent on the biome variant.
 
* The soil has patches of [[Barren Dirt|barren dirt]], {{VanillaLink|Gravel|gravel}} and {{VanillaLink|Podzol|podzol}}. The variety of which is dependent on the biome variant.
Line 407: Line 665:
 
* The wildlife is equally enriched. Some biomes have unique wildlife, while many have a lot of very [[Common Animals|common animals]] such as [[Bird|birds]] and [[Butterfly|butterflies]].
 
* The wildlife is equally enriched. Some biomes have unique wildlife, while many have a lot of very [[Common Animals|common animals]] such as [[Bird|birds]] and [[Butterfly|butterflies]].
   
* Apart from the numerous structures created as [[Factions|faction]] or [[Biomes|biome]] specific builds, there are also a number of structures that generate randomly in a great number of biomes, independent of the biome variants. These are: [[Orc Dungeon|orc dungeons]], [[Stone Ruin|stone ruins]] and, as of {{Update|28}}, a fair number of various smaller stone ruins.
+
* Apart from the numerous structures created as [[Factions|faction]] or [[Biomes|biome]] specific builds, there are also a number of structures that generate randomly in a great number of biomes, independent of the biome variants. These are: [[Orc Dungeon|orc dungeons]], [[Stone Ruin|stone ruins]] and, as of {{Update|28}}, a fair number of various [[Small Stone Ruins|smaller stone ruins]].
   
 
* Quite a few biomes have unique rock types, like [[Rohan]] and the [[Red Mountains]] giving these biomes a unique look and feel.
 
* Quite a few biomes have unique rock types, like [[Rohan]] and the [[Red Mountains]] giving these biomes a unique look and feel.
   
* The mod also uses customised code to spawn caves and ravines. You will certainly notice this as travelling greater distances. Lava lakes are generally not present on higher altitudes, except in a few biomes, like [[Mordor]] and the [[Far Harad Volcano]] biome.
+
* The Mod also uses customised code to spawn caves and ravines. You will certainly notice this as travelling greater distances. Lava lakes are generally not present on higher altitudes, except in a few biomes, like [[Mordor]] and the [[Far Harad Volcano]] biome.
   
* Finally, the terrain generation is far more realistic, and more suitable for a Middle-Earth themed mod, than that of Vanilla Minecraft.
+
* Finally, the terrain generation is far more realistic, and more suitable for a Middle-earth themed Mod, than that of Vanilla Minecraft.
   
  +
==Trivia==
  +
The [https://en.wikipedia.org/wiki/Anglo-Saxon_runes anglo-saxon lagu-rune] <big>ᛚ</big> (= letter L) means "lake". Tolkien used those ᚱᚢᚾᛖᛋ for some texts in the initial drafts of "The Lord of the Rings", later on, he replaced them by [https://en.wikipedia.org/wiki/Cirth cirth runes].
  +
{{Quote|<big>ᛚ</big> The lake seems interminable to men,<br />if they venture on the rolling bark<br />and the waves of the lake terrify them<br />and the courser of the deep heed not its bridle.|[https://en.wikipedia.org/wiki/Old_English_rune_poem Old English rune poem]}}
 
{{Biomes}}
 
{{Biomes}}
[[Category:Trees|trees]]
 
[[Category:Animals|animals]]
 
[[Category:Structures|structures]]
 
 
[[Category:Biomes]]
 
[[Category:Biomes]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 21:33, 23 April 2019

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Near harad fertile has to be replaced by several biomes as it was split up in update 34
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Misty Mountains Forested Valley

A Light Forest variant of the Misty Mountains

Biome Variants are a feature of the mod that enable greater variation in biome generation without the need to create many similar variations of each base biome. They are generated as a second layer over the biomes themselves, and can alter terrain features of that biome, most notably height, hilliness, tree coverage, tree types, and grass coverage.

The types of biome variants that can generate in a biome are defined for each biome in the code. Normal biomes get the generic biome variants and combinations of the oak forest/spruce forest variants, Oak wood type biomes do not have spruce-including variants, Spruce wood type biomes do not have oak variants, forest biomes have clearings and hills, and swamps are different all together. Variants cannot mix or overlap; that is to say, there is only one layer of variants on top of the base biomes.

In Middle-earth, the current biome variant is shown in the F3 debug screen on the left-hand side along with other biome information.

A complete list of biome variants follows. Note that no biome has all of these, and some, such as Mordor, have none.

For biome variants that do not occur in a significant number of Middle-earth's biomes, a list of biomes is added to show where these can generate.

Standard variants

These variants appear in a wide range of different biomes.

Name Description Images
Standard The placeholder biome variant. Regions with this variant generate according to the biome's base properties.
GondorStandard

The regular appearance of Gondor.

Flowers A version of the biome with an abundance of flowers. Relatively rare.
NorthernWilderlandFlowers

Flowers in the Northern Wilderland.

Forest A more forested version of the biome. The trees which are generated are the same as those generated by the base biome. A plains-type biome that generates this variant will resemble a typical forest-type biome. A relatively common biome variant.
GondorForest

A Gondorian forest.

Light Forest A variant that increases tree coverage, but not as much as the forest variant.
RhudelLightForest

A light forest in Rhúdel.

Steppe A very flat version of the biome, with few trees.
Minhiriath Steppe B24

The steppes of Minhiriath.


Barren Steppe A steppe, but with no trees. Structures may generate here more commonly due to the simple terrain and lack of trees. Offers very little cover from any hostile eyes.





BarrenSteppe

The barren steppes of Rohan.

Hills A hillier version of the biome, but not as hilly as the mountain variant. Does not alter the base height of the biome. One of the most common variants.
Eriador Hills B24

Hills in Eriador, dominating the surrounding woodlands.

Forest Hills A version of the hills variant that also increases tree coverage.
NorthernWilderlandForestedHills

Forested hills in the Northern Wilderland.

Mountains These are basically highlands made up of mountaineous areas towering above the surrounding terrain. They are generallly open areas with little tree coverage, steep slopes, and fairly flat summits. Sometimes these can cover quite large areas, forming highland regions that hold deep valleys.





Eriador Mountain B24

A view on Eriador highlands.

Lake A lake. Lakes can be many sizes, ranging from small ponds to huge lagoons. They may sometimes have small islands in them. Lakes are usually rare, but the Far Harad Jungle biome generates small lakes very commonly. See below for a quite interresting ᚱᚢᚾᛖ (rune).
BarachoisLarge4

A lake in Gondor near a beach.

River Rivers are special biome variants that replace the vanilla generated river biomes. The mods rivers have a better fit in the biomes where they are generated.
RiverVariant

A river.

Scrubland Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.





HaradScrubland

Scrubland in the arid savannahs of Far Harad.

Scrubland Hills The scrubland hills are a hilly type of scrubland.





Scrubland Hills - Drúwaith Iaur PB29

Scrubland Hills in Old Púkel Land.

Wasteland Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.





Wasteland biome variant - Drúwaith Iaur PB29

A barren wasteland in the Drúwaith Iaur.

Forested variants

These variants add new tree types in addition to changing the biome's properties.

In many cases the forest floors are a patchwork of grassy meadows, podzol and barren dirt.

Dense forests

Name Description Images
Dense Oak Forest A forest of densely clustered oak trees. This variant greatly increases the tree coverage of the biome and also adds a new tree type: huge oak trees similar to those found in Lothlórien and Fangorn but not quite as large.





A dense oak forest

A dense oak forest.

Dense Dark Oak Forest A dense forest with many normal and huge dark oak trees. This variant is unique to the Drúwaith Iaur.
DenseDarkOakForest

A dense dark oak forest only found in Old Púkel Land.

Dense Birch Forest A dense forest with many normal, large and huge birch trees.





Dense birch forest

A dense birch forest.

Dense Spruce Forest A dense forest with many normal and large spruce trees.





Dense Spruce Forest

A dense spruce forest.

Dense Oak/Spruce Forest A dense forest with many normal and large oakd and spruce trees, and many huge oak trees.



DenseOakSpruceForest

A dense oak-spruce forest in Wilderland.

Dense Lebethron Forest A dense forest with many normal and large Lebethron trees. This variant is uniqie to Ithilien.
DenseLebethronForest

A dense Lebethron forest on hilly terrain.

Dead forests

Name Description Images
Dead Oak Forest A version of the biome with increased tree coverage and added dead oak trees.
NothernWilderlandDeadOakForest

A dead oak forest in the Northern Wilderland.

Dead Spruce Forest A dead forest with dead spruce trees.
Dead Spruce Forest

A dead spruce forest.

Dead Oak/Spruce Forest A dead forest with both dead oak and spruce trees.
DeadOakSpruceForest

A dead oak/spruce forest in Dale.

Oak Shrubland A version of the biome with many short shrubs on the ground.
SemidesertBushland

An oak shrubland in the semidesert.

Single tree type dominant forests

Name Description Images
Aspen Forest A forest dominated by Aspen trees.
Aspen forest

An aspen forest.

Birch Forest A forest dominated by Birch trees.
BirchForestVariant

A birch forest.

Beech Forest A forest dominated by Beech trees.
BeechForest

A beech forest.

Maple Forest A forest dominated by Maple trees. Relatively rare.
MapleForest

A maple forest in Bree-land.

Larch Forest A forest dominated by Larch trees.
LarchForest

A larch forest in the White Mountains.

Pine Forest A forest dominated by Pine trees.
WoodlandRealmPineForest

A pine forest in the Woodland Realm.

Orchard variants

These relatively small biomes represent the cultivated fruit orchards of Middle-earth. The following varaints are defined:

Name Features Image
Shire Orchard An orchard type exclusive for the Shire, containing apple, pear and cherry trees.
ShireOrchard2

A Shire orchard.

Apple-Pear Orchard An orchard containing apple and pear trees.
ApplePearOrchard

An apple and pear orchard in Rohan.

Orange Orchard An orchard containing orange trees.
OrangeOrchard

Beautiful Sand Gems in an orange orchard in Umbar.

Lemon Orchard An orchard containing lemon trees.
LemonOrchard

Horses graze in a lemon orchard in the Southron Coasts.

Lime Orchard An orchard containing lime trees.
LimeOrchard

Soldiers hunting boars in a lime orchard in the Gulf of Harad.

Almond Orchard An orchard containing almond trees.
AlmondOrchard

An almond orchard in the Gulf of Harad with exotic flowers.

Olive Orchard An orchard containing olive trees.
OliveOrchard

Deer in an olive orchard in the Southron Coasts.

Plum Orchard An orchard containing plum trees.
PlumOrchard

A plum orchard in the Gulf of Harad with Flames of Harad.

Date Palm Orchard An orchard containing date palm trees. This orchard type is exclusive to Near Harad Fertile and Rhúdel.
DateOrchard

Soldiers guarding a date palm orchard in the Southron Coasts.

Pomegranate Orchard An orchard containing pomegranate trees. This orchard type is exclusive for Near Harad Fertile and the Rhúdel.
PomegranateOrchard

A pomegranate orchard in Rhúdel with mountaineering sheep.

Exclusive variants

These biome variants are only found in specific biomes or specific types of biomes.

Name Features Image
Forest Clearing A clearing in the surrounding forest. Only found in forest biomes.
Eregion Clearing

A forest clearing in Eregion.

Swamp Upland A version of the the biome with fewer pools, higher land generation, and many more trees. Only found in swamp biomes.
ShireUpland

Shire marshes upland looks nearly like an ordinary forest.

Swamp Lowland A variant of the the biome that is flat and watery, like a vast pool choked with bits of land and quagmire. Only found in swamp biomes.
ShireLowland

Shire marshes lowland includes a ruined house and some animals.

Baobab Savannah A variant of the Far Harad Savannah with a light forest of Baobab trees.
BaobabForest

The edge of a Baobab savannah.

Red Boulders A variant of the Near Harad Desert with boulders made of red sandstone.
Red Boulders Fortress

A Near Harad Fortress (outdated) situated in the red boulder desert.

Rohan Boulders A variant of Rohan with boulders of Rohan rock.
RohanBoulders

A boulder-strewn plain in Rohan.

Dense Jungle A variant of the Far Harad Jungle with enormous Jungle and Mahogany trees, much larger than those found in other 'dense' variants, in addition to increased tree coverage.
Dense-Forest Tauredain Jungle

The dense jungle.

Vineyard A variant found exclusively in Dorwinion. This is one of the two places where Grapevines grow and the only place where Vinekeepers and Vinehands can be found.
Sunset Dorwinion

A Dorwinion vineyard at sunset.

As mentioned above, both the Drúwaith Iaur and Ithilien are home to an exclusive dense forest variant and the Shire and Near Harad Fertile are home to an exclusive orchard variant.

Other notable features

The terrain generation for the Mod's biomes differs in many respects from that of Vanilla Minecraft. Here are a few notable features that may strike the eye when you're travelling Middle-earth:

  • Forested biomes and biome variants have fallen leaves on the ground to give the impression of leaf litter.
  • The occurrence of clay deposits is more randomised and less clustered (as it is in Vanilla MC).
  • Vegetation is much richer. Some biomes and variants have special, or even unique flowers and, while many biomes and their variants share a large number of types of common vegetation.
  • Many trees and tree variants are added in comparison to Vanilla MC. Some are widespread, some are unique to specific biomes.
  • Quite a few biomes have unique rock types, like Rohan and the Red Mountains giving these biomes a unique look and feel.
  • The Mod also uses customised code to spawn caves and ravines. You will certainly notice this as travelling greater distances. Lava lakes are generally not present on higher altitudes, except in a few biomes, like Mordor and the Far Harad Volcano biome.
  • Finally, the terrain generation is far more realistic, and more suitable for a Middle-earth themed Mod, than that of Vanilla Minecraft.

Trivia

The anglo-saxon lagu-rune (= letter L) means "lake". Tolkien used those ᚱᚢᚾᛖᛋ for some texts in the initial drafts of "The Lord of the Rings", later on, he replaced them by cirth runes.

The lake seems interminable to men,
if they venture on the rolling bark
and the waves of the lake terrify them
and the courser of the deep heed not its bridle.

Old English rune poem

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants