The World is indeed full of peril and in it there are many dark places; but still there is much that is fair.
–Haldir, Lothlórien, The Fellowship of the Ring
The Lord of The Rings mod uses the work of J.R.R. Tolkien to map out the great regions of Middle-earth. All the main regions are present in the correct place on a 1:20 scale with the original work. Sub biomes can replace their main region randomly to add more variation to the landscape.
The mod uses its own biome list instead of expanding on the vanilla list, preventing compatibility problems and allowing more differentiating biomes than the vanilla list is limited to. Prior to Public Beta 22, this list was limited to 256 regions in the Middle-earth dimension, but, as of January 6, 2014, Mevans has announced that he can add even more biomes to Middle-earth, should that be needed.
Below is an interactive map of Middle-earth and its surrounding regions as of Update 35.
Note to editors: To update the map image here, simply upload the new map to the wiki as 'MiddleEarth.png
Here's a list of all biomes defined in the mod, sorted by the mod's Biome ID number. The numbers are of no meaningful use in this context but merely mentioned for consistency with the mod's code. Some numbers are no longer in use and referred to as dummy. These can be assigned to new biomes in future Updates.
Click the link to the right to display a table with biome numbers and names.
Many plants and are common for large areas and many biomes of Middle-earth. These types of common vegetation (excl. trees!) and common animals are listed on two separate pages that provide info on their occurence. These common species are not separately listed in the infoboxes, and described in the text of the biome pages. Vegetation and animals (and other mobs) not considered 'common' are all mentioned separately in the infoboxes of the biome pages, and sometimes also described in the page text.
Aside from the randomly-generated mountains that can be found in all of the mountain biomes and many of the other biomes, there are quite a few mountains and hills. that always spawn in the same spot, regardless of the world. These hills were added both to improve the realism of the geography and to make it easier for users to build fortresses at those waypoints without having to build the hill first (which was often really challenging if cheats weren't enabled).
These mountains are found at named waypoints, unless otherwise noted.