|“||If you know the enemy and know yourself, you need not fear the result of a hundred battles.||”|
There are many factions in Middle-Earth, each with their own method of fighting, and surviving by wit alone is a chore for the most trained of combatants. This page will teach you how to attack and defend against the many races and realms you encounter.
- 1 Fighting Angmar
- 2 Fighting the Rhudaur Hillmen
- 3 Fighting Blue Mountains Dwarves
- 4 Fighting Dale
- 5 Fighting Dol Guldur
- 6 Fighting Dunlendings
- 7 Fighting Dwarves
- 8 Fighting Ents
- 9 Fighting Huorns
- 10 Fighting Gondorians
- 11 Fighting Dol Amroth
- 12 Fighting Gundabad
- 13 Fighting The High-Elves
- 14 Fighting Hobbits
- 15 Fighting the Uruks
- 16 Fighting Lothlórien
- 17 Fighting Mordor
- 18 Fighting Black Uruks
- 19 Fighting Nan Ungol
- 20 Fighting Rangers
- 21 Fighting Rhudel
- 22 Fighting Rohirrim
- 23 Fighting the Wood-Elves
- 24 Fighting Dorwinion
- 25 Fighting Half-trolls
- 26 Fighting Morwaith
- 27 Fighting Near Harad
- 28 Fighting Taurethrim
- 29 Fighting Utumno
- 30 Conclusion
Angmar orcs tend to stay to themselves in their homeland of the same name, Angmar, popping up in the Ettenmoors on occasion, with trolls also appearing in those two in addition to the Trollshaws and Coldfells. If you hap upon them, either entering Angmar itself (maybe to get alignment), or falling victim to an ambush-like invasion, the information below may prove vital.
The first trick is: Kill hill trolls at range. Normal (smaller) trolls are easy to kill with melee, but hill trolls club attack can be devastating to the ill-equipped player.
The second trick is: Do NOT go into warg pits. Warg pits can be a death trap, because, while the wargs and orcs can be easily taken out, even on the ground, you can still be overwhelmed if other orcs, or even a troll, decide to dive in. Worse still, archers can gather around the pit and shoot you down as you try to climb up.
You can also try finding a Hillman village and lure enemies in one by one, these hamlets frequently generate in Angmar, although they can be spotted in other part of Eriador as well. Trolls usually can't get through the narrow gaps between houses, so you can concentrate on the host of weaker orcs and Hillmen, plus their cozy houses are the perfect place to take shelter or set spawn, just make sure to block off the door with some dirt or replace it with a gate/iron door.
Fighting the Rhudaur Hillmen
The first trick is: bring an army! With adequate units, you'll be able to do great damage. Rangers can be a very good choice for fighting them; a squad of invisible rangers will be able to inflict significant casualties on these mostly unarmoured men.
The second trick is: watch out for the Axe-Throwers. They don't have a very long range, but their thrown axes deal 6 HP per hit. The best way to take them out is with spears, throwing axes, arrows, or other ranged weapons.
The third trick is: beware of Angmar units! Because the Hillmen are a sub-faction of Angmar, there's a good chance that there are Angmar units not too far away from the Hillmen. Always watch your back.
Fighting Blue Mountains Dwarves
The Dwarves of the Blue Mountains are not a numerous people, and so venturing through their territory is easier than most. But fighting them can be trickier.
The first trick to fighting the Dwarves is: locate their houses. You may want to wait for nightfall, as their houses are easier to see then. The Dwarven houses are fairly common, contain plenty of food and ale for regeneration, and aren't very well guarded. Excellent places to slaughter the virtually defenseless. These are excellent for raising your faction standing with evil.
The second trick is: strongholds are good to attack, but be careful! Make sure you've got good armor and weapons, and that you're fast! An excellent tactic to use is to get to a higher elevation and snipe any Dwarves you see from there, thus thinning their numbers before you enter. Then, approach the main door, taking care of any stragglers that you didn't take care of before. Then, open the front door, get some Dwarves' attention, and then close the door. Smack them repeatedly as they open and close the door trying to get to you. Once you dispatch a few this way, you can move through the rest of the fortress. But be careful, you can get in sticky situations fast.
The third trick is: don't attack the mines! Seriously, unless you've got a good army, you don't want to mess with this. The Dwarves down here are thick in number, and respawn at a decent rate. Before you know it you'll be cornered, being knocked this way and that by Dwarven daggers. On top of that, the tunnels are very small, thus not allowing for mounted or effective ranged combat, nor will you be able to bring mounted or particularly large units.
The fourth trick is: ranged! Though the Dwarves are rarely outside of their houses or strongholds, when they are out in the open you have a golden opportunity. Dwarves, not being the fastest or longest-range species out there, are highly vulnerable to ranged attack. Even their axe-throwers are fairly short ranged, and not as accurate as the Elves .
The Bardings of Dale are brave and deadly foes for those who would do evil in the East. These men are reclaimers of an old kingdom, and will fight to the death to protect their lands. With these tips, you might be able to make death come sooner than expected to them.
The first trick to fighting Dale is to go mounted! In the flat plains of Rhovanion, the ability to move fast is definitely an advantage, but that's not the only good thing that comes with going mounted. If you've brought your spider from Mirkwood or Mordor, you can use it to climb the walls of fortresses and take the enemy by surprise! If you've brought your pet Rhino, simply point it's horn toward the nearest group of enemies and charge.
The second trick is: raid the houses, bakeries, and smithies! The citizens are alone and unarmored, and will grant easy alignment. The houses can also be used to lure in foes and slay them one at a time.
The third tip is to bring a bow! The Dalish Archers are deadly and accurate, and it is best to fight back in a similar manner. Black Uruk Bows or a Bow of Harad both work well in combat against archers. A mount is also very handy in fighting these guys.
Fighting Dol Guldur
Within Mirkwood Corrupted
Deep into the thick forests of Mirkwood you'll find many spiders. If you don't mind your surroundings, you may end up trapped in webs or overwhelmed by a large group of those nasty creatures. But with some tricks and tips, you can become the ultimate arachnid hunter.
The first trick: Bring a pike to the fight. You can poke them at distance while you retreat from their melee range. Avoid engaging too many spiders at the same time or you may end up surrounded, and in this case you better unsheathe your sword or a dagger, since their attack is faster. Remember, you can fill poison bottles by right clicking the green venomous spiders while holding an empty bottle.
The second trick: Spiders are fast and the pike attack cooldown is not, and to compensate this you have to retreat some blocks away. If fighting in the roads of Mirkwood (or deep into the forest), choose your ground and remember where the webs are located, or you may end up stuck on them while retreating.
You got stuck in a web or you ran into a large group of spiders: Don't run away, stand your ground and fight. Spiders are somewhat weak and you can make quick work of them with some hits, their effectiveness comes from agility and great numbers. If you survived, stay where you are and eat to refill your hunger bar and consequently your health, avoiding engaging more enemies or run to a safe place if you sighted one. You can hide inside caves or in ruined towers scattered through Mirkwood.
Also, it is good idea to bring with you a set of elven scout armour to counter the agility of the spiders, or a bow, if you have arrows to spare.
Within Dol Guldur
The first trick to fighting Dol Guldur is: bring an army! In a fairly open and bumpy area that's crawling with enemies, having some of the brave soldiers of the free peoples help you would be a definite boost. In some cases you may not want to bring a large number of enemy soldiers into another biome for fear of them dying, but in this case you need not worry about that. Rather than strong and low in number like the Elves , these soldiers are merely mediocre and large in number like Dunlendings and Hobbit bounders. So your army's size will protect it.
The second trick is: take advantage of local unrest! If the Orcs are brawling, let them brawl! Don't interfere. By the time it's over, many Orcs will be dead, and many more wounded.
The third trick is: steer clear of those Mirk-Trolls ! They are surprisingly fast, and exceptionally dangerous, even if your army has large numbers. The best way to take these guys down is through range.
The fourth trick is: take those Dol Guldur Towers! Though these places have little loot of any value to a good-aligned player, but they're surprisingly low on guards! Kill the Dol Guldur Orc Chieftain, take a position on the roof, and snipe! These towers are slightly lower to the ground than some others, so sniping from this rooftop is easier.
The fifth trick is: Do NOT go into the spider pits. Spider pits can be a death trap, because, while the spiders and orcs can be easily taken out, even from on the ground, you can still be overwhelmed. Even worse, archers can gather around the pit and shoot you down as you try to climb up.
Sometimes, Dol Guldur will invade areas around their sinister land, such as the Woodland Realm and the Vales of Anduin. The tactics you'll need to use do defeat these invasions are somewhat different from the tactics you used to attack Dol Guldur.
The first trick is: assess the situation. Where is the invasion spawner? Are there friendly troops around? Can Gundabad Orcs spawn too? Knowing this information will make it much easier to stay safe. Generally, if you can get into a forest, you will have much better chances of survival than out in the open.
The second trick is: bring an army. Although Dol Guldur will send lots of soldiers during invasions, most of them are relatively weak. A large army should be able to take care of an invasion if you command it properly.
The third trick is: confined spaces! if you are chased by a Mirk-Troll, get under a tree or into a cave (or any other two meter high space) and kill them from there. Mirk-Trolls are big and can't fit into a space with low headroom.
The fourth trick is: hit the spiders, not the riders! If you're fighting spider-riders, hitting the rider won't deal any knockback. Kill the spiders first, and then deal with the Orcs later.
The fifth trick is: If you are low on supplies, do not have an large army(or none at all) RUN!!!
The Dunlendings are a rather primitive race of men, but all the same, one should not underestimate them. While Dunlendings should not be a problem at all for well-equipped players, there are still steps to take to defeat them.
The first trick is: Don't drop your weapons! Dunlendings weapons are mediocre at best, but if you drop your modified mithril sword, those Dunlendings will use it to cut you into pieces before you can realize what you just did. Take care to not accidentally drop your weapons when maneuvering.
The second trick is: Take a ranged weapon! Most Dunlendings stick to melee weapons when fighting, so ranged weapons do best.
The third trick is: Be on your guard. Dunlendings can hide surprisingly well in their home. Do not underestimate them.
The fourth trick is: take over the house and use the tactics same in wood elven house!
The fifth trick is: get a good position! If you can get yourself on top of a tall tree or hill and have a good ranged weapon, you're in a perfect position. The Dunlendings follow very predictable and easy to manage attack patterns. If you're in a superior position with a powerful bow and several stacks of arrows, you'll be nearly invincible. Just be sure to take precautions if your position is a bit precarious.
The Dwarves of the Iron Hills are not a numerous people, and so venturing through their territory is easier than most. But fighting them can be trickier.
The first trick to fighting the Dwarves is: locate their houses. You may want to wait for nightfall, as their houses are easier to see then. The Dwarven houses are fairly common, contain plenty of food and ale for regeneration, and aren't very well guarded. Excellent places to slaughter the virtually defenseless. These are excellent for raising your faction standing with evil, as you will gain alignment for Gundabad.
The second trick is: towers are good to attack, but be careful! Make sure you've got good armor and weapons, and that you're fast! An excellent tactic to use is to get to a higher elevation and snipe any Dwarves you see from there, thus thinning their numbers before you enter. Note that this particular tactic doesn't work quite as well against the towers of the Iron Hills as it does against the fortresses of the Blue Mountains, as the towers are much higher off the ground. Try to find a tower at the bottom of a large hill. Then, approach the main door, taking care of any stragglers that you didn't before. Then, open the front door, get some Dwarves' attention, and then close the door. Smack them repeatedly as they open and close the door trying to get to you. Once you dispatch a few this way, you can move through the rest of the fortress. But be careful, you can get in sticky situations fast.
The third trick is: don't attack the mines! Seriously, unless you've got a good army, you don't want to mess with this. The Dwarves down here are thick in number, and respawn at a decent rate. Before you know it you'll be cornered, being knocked this way and that by Dwarven daggers. On top of that, the tunnels are very small, thus not allowing for mounted or effective ranged combat, nor will you be able to bring mounted or particularly large units.
The fourth trick is: ranged! Though the Dwarves are rarely outside of their houses or towers, when they are out in the open you have a golden opportunity. Dwarves, not being the fastest or longest-range species out there, are highly vulnerable to ranged attack. Even their their axe-throwers are fairly short ranged, and not as accurate as the Elves.
The fifth trick is: attack at night! At night in the Iron Hills, Gundabad Orcs spawn, giving you backup to attack the dwaves.
The strong defenders of Fangorn, these powerful tree giants are the worst nightmare of many an evil player. Here are some tricks and tips on how to defend yourself from these shepherds of the forest.
The first trick to fighting the Ents is: do not stay in open place. Be sure to keep moving, because the ents are quite strong, and if they gathered up on you, you will be in big trouble. However, their slowness can allow you to escape from sticky situations if you keep moving.
The second tip is: bring a good ranged weapon like a crossbow. Take advantage of your speed and their slowness and use a shoot and run tactic. Also, Ents can't reach very high, so try camping up on a tree. Try to use a weapon with both fire and infinity, as these Ents will take lots of arrows.
The third tip is: Use the Enderman tactic! Like Endermen and Half-trolls they are big and tall creatures and cant reach you if you are in two block high place. Simply take cover under a tree and whack them to your heart's content.
This terrifying race of living trees can be a pain to fight, but if you do it correctly, you can get yourself a lot of wood and alignment.
The first trick is, use fire. Huorns, like Ents are very vulnerable to it and if you have fire aspect on your weapons fighting will be a breeze. If vanilla enchantments are disabled or you don't have fire aspect yet, you can use a flint and steel or sulfur matches to light the ground in front of you on fire. Just be careful not to burn down the entire forest.
Second trick is, use an axe. Again like Ents, Huorns can be slain easily with a good axe or battle axe. The best weapon you can have against them is a Mithril Battleaxe with fire aspect.
Third trick is, use damage indicators. This great mod shows you which tree's are hourns and which aren't.
And last but not least, look out for groups of small oak trees. These are pretty much always a small group of hourns, so don't worry about a lone pear or cherry tree.
The soldiers of Gondor are brave, valorous, and well equipped. These men are members of an ancient and noble heritage, and will fight to the death to protect their lands. With these tips, you might be able to make death come sooner than expected.
The first trick to fighting Gondor is: go mounted! In the flat plains of Gondor, the ability to move fast is definitely an advantage, but that's not the only good thing that comes with going mounted. If you've brought your spider from Mirkwood or Mordor, you can use it to climb the walls of fortresses and take the enemy by surprise. If you've brought your pet Rhino, simply point it's nose toward the nearest group of enemies and charge.
The second trick is: raid the blacksmith houses! The blacksmiths are alone and unarmored, and will grant easy alignment. However, don't use it for the lure-and-hit technique you use with Wood-elven Houses and Rohan Mead Halls, as it won't work with a fence gate door.
The third trick is: raid those Fortresses! These fortresses are easier to take than other faction's towers/forts, but only if you have a spider. Use your spider mount, and climb up the walls to the very top. Kill the captain, and use some blocks to seal off the stairway. Then, take out your bow and pick off the soldiers along the bridge and tower. After that, you can hop down onto the bridge and use the lure-and-hit technique to get the soldiers in the main fortress into the doorway. Now they'll be thinned out, and the rest of the fortress can be taken with little difficulty.
The fourth tip is: take refuge in the ruined towers! You might find yourself surrounded by enemy troopers, and you need some cover. Dash for the nearest ruined tower! These places are unoccupied and offer excellent cover. Climb to the top and snipe to your hearts content.
The fifth tip is: Bring a bow! Not as long-ranged or accurate as the Elves, a bow and arrow are great ways to slay Gondorians, and to weaken large groups of them.
The sixth tip is: raid those ruins! The tombs beneath the ruins have excellent loot, often gold, money, and spare weapons. All you have to do is defeat the wraith and the loot is yours.
Fighting Dol Amroth
The first trick is: DO NOT rush into the battle and start fighting them, as this will guarantee that you will die. These knights will team up on you and kill you in a hurry. Bringing an army is also not the best idea, as the knights will kill most of them in a very short amount of time, unless you use Olog-hai.
The second trick is: Don't enter Dol Amroth without using a mount of some sort or other. Speed is essential when fighting mounted units, and it'll allow you to make a speedy retreat if you get into a sticky situation (which will happen very frequently in Dol Amroth).
The third trick is: Be very careful when fighting Knights armed with a Lance. The Lancers have twice the reach of any other NPC, deal the damage of a Lindon Warrior, and have a dangerous knockback. The best weapon to use in this case is a Pike, or using ranged attacks.
The fourth trick is: Try and make a hiding place where the knights can't reach you, then snipe them with the bow, try and lure them, and then quickly kill them with the sword. This is usually easiest if you manage to get into a settlement.
Gundabad Orcs are some of the weakest Orcs in the game. With even decent armor and weapons, you should have no trouble at all fighting them, once you have above iron weapons and armors it should be fine! They are made even weaker by the fact that they only spawn at night. If you want extra protection, hire a few Rangers of the North or Lindon Warriors, and you should have no trouble slaying them, provided your armor is iron or stronger. A ranged weapon will make your job even easier. However do not underestimate these little buggers they can get you into swarms and easily kill you, as well as the fact the gundabad has the faction have the most Consistent invasions of many biomes in the north lands and the east!
The first trick for fighting Gundabad is: know how to fight Wargs. Make sure to hit the Warg, not the Orc, when faced with an Orc rider. If the Orc riding the Warg is wielding a Crossbow, however, shoot the crossbowman, and deal with the Warg later.
The second trick is: make sure you know what Orc you're fighting. Most Gundabad Orcs are weak; their mixed armour and weapons, along with poor accuracy, make them relatively easy to defeat, as long as you don't get overrun. However, be extra careful if you see an Orc with a crossbow; those Orcs do more damage than most, and can easily slay an unarmoured player. Also make sure not to panic when attacked by multiple two or three orcs at once your armor will protect you and as long as you have good weapons you can easily fight them off. Also, it is recommended that when you fight a Gundabad Uruk that you use a ranged weapon or a melee weapon with a lot of reach, like a pike. If the uruk has a dagger, you are advised to run for your life and take him down from a distance.
The last trick is that if you live in the Mountains (Blue Mountains or Iron Hills etc. as a Dwarf) you can get invasions of them as well as in all the wild lands of the North!, try to get on top of a mountain and use a warhammer/axe/any projectile to knock them off, they will die because of fall damage and you will still get the alignment for the kills. Don't underestimate these however, surviving a gundabad invasion is much harder than the simple gundabad orc or warg! If you are in a biome such as eriador you can get up to several invasions in one night which can kill you easily, your greatest defense against swarms (not to be underestimated) is to get back up from local Rangers or other mobs, however they won't always spawn consistently enough and you will have to use other tactics, if you want to know more it is recommended you visit the invasions page as it It is extremely helpful!
Fighting The High-Elves
The first trick to fighting Lindon is: make sure that you have a mount of some sort! Most of Lindon consists of an open plain, and speed will be critical to get you out of trouble (which you're almost certain to run into when fighting the High Elves). Try bringing a Rhino. It will barrel through them, and will be a definite boost.
The second trick is: don't get caught in the open fighting the High Elves of Lindon if you can help it! The High Elves are the people who dwell in the last fair realm before the great sea. They are great archers and powerful warriors, and will fight to the death to guard their homeland. Getting caught in the open will result in the Elves starting the game of bow and arrow Ping-Pong that is a favorite of the Elves. Only Galvorn armor or other armor with high levels of projectile protection will help you here. However, with the right tactics, you just might be able to gain the upper hand. Try to stick to the woodlands.
The third trick is: be careful when raiding High Elven Halls! While not overly well guarded, they provide little cover from enemy fire, and stopping in one of these halls can end in your death. Do slay the Captain, however.
The fourth trick is: Have a good bow! Seriously, this is vital. The High Elves are immensely powerful melee and ranged warriors. You'll want to stay a safe distance away, preferably at the outskirts, striking from afar. You might want to steal a Bow of Mirkwood and modify that, as it's rapid-fire action can help smooth out sticky situations up close as well as from afar.
The Hobbits are a peaceful race of farmers, so they should not be much trouble. For all the weapons they have are substandard. They do not wear armor, they wear beautiful but ineffective hats. Their armaments consist of iron daggers and one of the most pathetic ranged weapon in all of Arda: the sling. All you need to kill them is iron everything and above. Their pitiful corpses often drop things found nowhere else, mostly food and pipes. However, note that having an army will allow for more efficient slaughtering, and more protection for when the Hobbit Bounders organize and raid you. Now go and crush the weaklings (if you have evil desires).
Yet it is not the wisest thing to attack hobbits when you are just starting in the Shire. While they are not strong, the Hobbit Bounders are extremely numerous, and a band of a few of them would beat an unarmoured wanderer. On top of this, killing the Halflngs of the Shire will make you an enemy of the Dunedain of the North, a deadly foe, but a foe that can be dealt with.
Fighting the Uruks
Within the Uruk Highlands
The first trick to fighting the Uruks is; make sure that you are well armoured and are carrying a powerful ranged weapon, preferably a Crossbow. Without a ranged weapon, one small group of Uruk Crossbowers can kill you, even if you are in full armour.
The second trick is: take advantage of the greater sight of the Wargs! Wargs will notice and charge you down at about double the distance of an Uruk. However, while they are fast, they are not as tough, even when armoured, and if they do have a rider, it will be a Snaga, which are far weaker and less accurate than Uruks as well. Venture along the outskirts of the Uruk Highlands and draw the Wargs out for easier alignment.
The third trick is: go mounted. The Rohan Uruk Highlands is a very open space, and you'll need speed to escape from Warg riders. A Horse of Rohan would be your best bet for getting around the highlands. Don't forget to equip it with armour, as well! You can also use Wood-elven Scout Armour instead of a mount.
The fourth trick is: make sure you know what Uruks you're up against. Ordinary Uruks , Uruk Chieftains, Wargs, and Uruk Berserkers can be defeated with melee, but you will need a ranged weapon or Spear to take down Uruk Crossbowers or Sappers. Also take a look at the exact melee weapon that the Uruk is using; while most of them can be defeated hand-to-hand using a sword or other melee weapon, Uruk wielding a Pike have a much longer reach than normal, and are difficult to take down. You'll need either a Spear or a Pike of your own to kill these safely.
The fifth trick is: when fighting a Warg rider, melee attack the Warg if the unit atop the Warg is a melee unit. If the unit atop the Warg is a Crossbower, however, then your best bet is to shoot the crossbower down from a distance while riding (try a hit-and-run tactic) and then take care of the Warg.
The sixth trick is: Do NOT go into warg pits. Warg pits can be a death trap, because, while the wargs and orcs can be easily taken out, even from on the ground, you can still be overwhelmed. Even worse, crossbowers can gather around the pit and shoot you down as you try to climb up.
The seventh trick is: Uruk Camps! If you are chased by Wargriders and can't escape, run into a tent in a Uruk Camp. Wargriders are too large to fit into these tents, giving you a chance to heal up.
Finally, beware of the Berserkers. Seriously, these are the most powerful Orcs in the mod, and can surely pack a punch. They are significantly stronger and faster than a regular Uruk, and their deadly Uruk Berserker Scimitars inflict a formidable amount of damage. However, they have a particular weakess that the player can exploit. Their huge stature renders them unable to pass through two block high spaces, from which they can be safely dealt with by melee attacks, preferably with a polearm to steer clear of their lethal blades. This tactic is especially effective against multiple berserkers, but make sure you still watch your back for regular Uruks.
The Uruks are known for their bloodlust and destructive will, and will often invade lands around the Uruk Highlands. If you get caught in an invasion, you could be in for a big fight.
The first trick is: assess the situation. Where is the invasion spawner? Are there friendly troops around? Can Gundabad Orcs, Dunlendings, or other enemy troops spawn too? Is there a Fort or other generated structure nearby?
The second trick is: be extremely careful if you see a Warg Bombardier. A single one of these units can take you (and your entire army) out with a bang.....literally! Some of those Bombardiers carry triple strength Orc Bombs, so even heavily modified armour won't save you at point blank range. On top of that, a Warg Bombardier has a long sight and can easily outrun you. The only way to deal with a Bombardier safely is to shoot it down with a ranged weapon.
The third trick is: when fighting a Warg rider, melee attack the Warg if the unit atop the Warg is a melee unit. If the unit atop the Warg is a Crossbower, however, then your best bet is to shoot the crossbower down from a distance while riding (try a hit-and-run tactic) and then take care of the Warg.
The fourth trick is: use a mount. A Horse of Rohan will give you the speed you need to avoid the Wargriders and the Uruk Berserkers. Make sure it's wearing Horse Armour, too, else the Crossbowers will make a mess of it in a hurry.
The Elves of the Golden Wood are powerful and intelligent, and their borders guarded fiercly. However, there are some tricks and techniques one can use to outsmart and outmaneuver these Elven warriors.
The first trick to fighting the Lothlórien Elves is: Range! These Elves are excellent warriors, and are dangerous at both close and long ranges. However, if you stay far enough away, they'll never even notice you, and you can pick them off without worrying. This also means bringing a good bow.
The second trick to fighting Lothlórien Elves is: stick to the trees! These Elves are very powerful, and the key to survival is to outmaneuver the enemy. Hopping on trees and dodging around them helps you to avoid their arrows and lure them into ideal positions for the kill.
The third trick is: watch your back! These Elves are some of the best at sneaking up on you and taking you down when your not looking. Try to bring a friend into combat with these guys, as you can help to keep an eye out.
The fourth trick is: raid the treehouses! There are few Elves in there, and it's a pretty safe place to recharge your health and get some easy alignment points. HOWEVER: do not climb the ladder while there are other Elves on your tail. They will knock you right off as you try to climb to safety.
The fifth trick is: Do NOT chop down the Mallorn Trees! I know it's tempting, you want to see what might happen. Just don't. You will be surrounded and killed by Galadhrim Warriors almost immediately. The best hope you have for survival at that point is to run fast and run far.
The evil creatures of Sauron have spread far and wide from the Black Land (Mordor). If you live near Mordor, with positive Gondor alignment, you will need to know how to deal with these creatures, as you will be dealing with them fairly often.
The first trick to fighting the Orcs of Mordor is: bring an army! The Orcs of Mordor, though plentiful, are not powerful. Bringing a large army of a good mix of archers and melee soldiers will ensure that you keep fighting for a good while. Try 75% archers and 25% soldiers. Rangers of Ithilien can also work, as they have both ranged and melee attacks.
The second trick is: seek out the camp! These will often contain some semi-useful loot, and a trader who you can kill for easy alignment. Raiding these camps during breaks in the fight will allow you to restock, and give you some cover to regenerate.
The third trick is: be careful when raiding Mordor Towers. These contain good loot, but are festering with Orcs, and it can be hard to hit them from around all those corners. There's not much room for archers either, and your army can have difficulty following you through the towers. Also, they don't have much loot that's useful to good-aligned players. It's better to leave these towers alone altogether. That, or steal an Orc bomb from somewhere and blow it up. If you're bent on taking the tower, take excellent armor, such as Mithril, and plenty of Athelas. You'll need the regeneration. Go solo, an army will only get in your way. The best way to proceed is to run straight up the stairs, knocking off Orcs as you go.
The fourth trick is: avoid Nan Ungol! Seriously, this place is sprawling with Mordor Spiders, spider webs and Orcs as far as the eye can see. This place will take you and your army, rip you to shreds, and send you back to Gondor in an envelope (if their faulty postal service can deliver).
The fifth trick is: keep away from dangerous areas! You may find yourself overwhelmed. At this point retreat would be the best option. However, if you're right by a ledge or lava pit, you'll be screwed. Even water is dangerous, as your slow movement will make it more difficult to avoid the archers.
The sixth trick is: Do NOT go into warg or spider pits. Warg and spider pits can be death traps because, while the wargs and orcs can be easily taken out, even from on the ground, you can still be overwhelmed. Even worse, archers can gather around the pit and shoot you down as you try to climb up.
Or you can join Sauron...it would be wise my friend...
Mordor often chooses to invade neighbouring lands, and spread the black wing of death.
The first trick is: take note of which biome you're located in. If you're in a friendly biome, for example Gondor or Dol Amroth, chances are that there will be plenty of friendly units around to back you up and thin the numbers for you. If you're in an area with no friendly units, you will have to take care of the invasion all by yourself.
The second trick is: know which units Mordor is likely to use. As of Beta 24, Black Uruks no longer spawn in Mordor invasions, but Mordor will often send copious amounts of Orcs, Archers, and Wargs, with a good chance of seeing several Wargriders or Olog-hai. You might even see a Warg Bombardier or two.
The third trick is: try to get into a forest, if there is one nearby. In a forest, you will be better able to avoid getting shot at and evade the enemy units, because Olog-hai need a lot of space to fit, and even Wargs need a two meter wide space to operate properly.
The fourth trick is: Use a mount. If you're in a biome with no cover, use a mount. The Olog-hai and the Wargs can run very fast, and one Warg Bomber is enough to ruin your day. By being mounted, you'll be able to pick off the most dangerous units using ranged attacks, and finish off with melee attacks.
Fighting Black Uruks
Although Black Uruks naturally spawn in Mordor, they are quite rare units. However, you might be forced to fight large numbers of these units during a Black Uruk invasion, which is the focus of this section.
The first trick is: get equipped. Black Uruks have high health and armour points, and taking them down with inferior-quality equipment simply won't work. If you have Dwarven or Mithril equipment and armour, put that on; otherwise, use Dol Amroth or Gondorian equipment. Don't try using Ranger armour; it's too weak.
The second trick is: get as much ammo as you can! These Uruks can rapidly overpower you, and your best defense is to snipe them with a bow or crossbow before they get close enough to hit you. Carrying lots of Spears is also a good idea.
The third trick is: when you're in close combat, use a Warhammer. No matter what weapon you use, Black Uruks take many, many hits to kill. A hammer will allow you to knock them back far enough that you are capable of taking on several at a time.
Fighting Nan Ungol
As of Beta 24, Nan Ungol is a sub-faction of Mordor, which means they are now capable of invading the lands surrounding Mordor. While we warned you to avoid Nan Ungol in the section regarding Mordor, there are times when that horn will blow, and Nan Ungol decides to launch an invasion nearby.
The first trick is: Get to a structure. If the invasion is near your home base, stay there. If you're near a generated structure, get inside. Mordor Spiders can't fit through 1 block wide doors, and this will help keep you safe. If you're not near a generated structure, get behind a tree, cave, boulder, anything to put between you and the epicenter of the invasion.
The second trick is: Use your army. While dangerous, Mordor Spiders are unarmoured. A good strong army can easily take them down.
The third trick is: Ranged attacks! Mordor Spiders can poison you, and that can really wear you down fast. Lots of ammo is a must for surviving an invasion by Nan Ungol.
The Rangers of the North and of Ithilien are some of the worst possible enemies evil players can get. While they are tricky to fight, they are beatable.
The first trick is: Use projectile-protecting armor! Galvorn armour works in this case.
The second trick is: Get up close and personal! Arrows are more likely to kill you when fighting rangers than daggers are. Iron daggers do little damage, and evil players must take advantage of this.
The third trick is: Stay in the open. Invisible rangers are easier to see in open plains.
The fourth trick is: Avoid Ithilien hideouts! While the above has been for set on both kinds of rangers, this is exclusive to the rangers of Ithilien. Avoid ranger hideouts at all costs. Many rangers are down in the hideouts, and the narrow entrance and exit makes it easy for them to snipe you. If at all necessary, use orc bombs to blast them open before going in to kill the captain.
The fifth trick is: Fight rangers near the border between the shire (or any biome you are friendly with) and Eriador. What this allows you to do is to lure rangers out of their biome and thus makes it easier to fight them when they're not grouped with 3 or 4 other rangers. This tactic is great when farming alliance points with Angmar.
During invasions, the Rangers have large numbers. The best tactic I have found for invasions is to take cover, behind a natural defense or self-made wall. Then draw one or two to your defence. The rangers are easy to fight close up; they have low level armor and weak weapons. But during an invasion, DON'T go near the epicenter of the invasion unless you have galvorn armor, possibly improved with the Eölean modifier. They are superb archers, not to be messed with in groups.
Last trick is: Take over the Ruined Arnor Tower! Climb up and snipe them!
The Golden Easterlings of Rhudel are fierce, yet civilized and orderly opponents, and fighting against them on their own turf can get very tricky. But if you're dead set on witnessing the fantastic architecture and excellent looting opportunities in the east, here are a few tips to get you in and out alive.
The first trick is: Use a polearm! This may be the best thing you can do when fighting the Easterlings. Polearms are always useful, but in Rhudel I often found myself defaulting to my battlestaff exclusively. The Easterlings have a tendency to use polearms and poisoned weapons, and you really want to keep them at greater-than-arm's reach. Plus, due to the high number of ladders used in their fortifications, when utilizing a polearm, you can dispatch enemies without ever really putting yourself in harm's way. Unless you're dealing with a significant group of enemies in the open, stick to your reach weapon.
The second trick is: Use ammo sparingly! As archers go, the Easterlings are not as deadly or as problematic as, say, Uruk-hai crossbowmen, and they're not as often found in groups. Only use your ranged weapon when you really need it; most Easterlings can be relatively safely taken out in melee. Save those arrows and crossbow bolts for the Uruks or Elves.
The third trick is: Utilize the Wood Elf house technique, but use it carefully! Fighting the Easterlings out in the open can become very tricky, and it's tempting to rush into the first house you see. However, the folk of Rhudel care about architecture and aesthetic, clearly, and their houses are thus often quite spacious, so know what kind of house you're taking refuge in! Try to occupy one of the smallest kinds, if at all possible.
The horse-lords of Rohan are among the most dangerous factions of Middle-earth. They're powerful, plentiful, and fast. However, there are a few tactics you can use to counter the swift Riders of Rohan.
The first trick to fighting Rohan is: Get a Mead Hall! This place is full of Rohirrim who, fortunately, are unmounted and somewhat drunk. This place is also full of food and mead, so there's plenty of sustenance. Also, most Rohirrim can't get through a door due to the fact that they're mounted. If you simply step outside, lure them over, then start smacking them from the doorway, they'll fall much faster.
The second trick is: Don't underestimate the Rohan Fortresses! They're not too hard to get into, but the moment you get in, you'll be swarmed by Rohirrim. You'll want excellent armour, an army of some sort, and some Orc Draught. However, this fortress has resources, food, and lots of looting opportunity. If you can manage it, they make great places to raid, but if you can't, you will get knocked around by the powerful Rohirrim.
The third trick is: Bring a mount! They add extra defense and speed to your arsenal, and if you get into a sticky situation (which will happen very often in Rohan) they will allow you a swift retreat. Go into battle in Rohan without a mount, and death is practically guaranteed.
The fourth trick is: bring lots of Olog-hai, or Mirk-trolls! They're the most powerful and resistant soldiers evil-doers can bring onto the battlefield. They may not survive, but they will fight long enough to allow you a long march through Rohan.
The fifth trick is: rob the barrows! They'll have good loot, often including gold, money, and spare weaponry. These places also offer an excellent place to hide from large numbers of enemies.
Fighting the Wood-Elves
Though powerful, there are certain tactics that an evil player can use to get the best of this tree-dwelling filth.
The first trick to fighting Wood-Elves is: don't go mounted! I know it'll be tempting to charge in on your pet spider, but save that for Gondor. With Wood Elves, you'll want to be maneuverable, able to squeeze into small spaces, bob and weave. You won't be able to do that with a mount.
The second trick is: raid houses! Wood-elf Houses are excellent places to hide out, and here's why: There's only ever one, maybe two Elves in there at a time, and it's always got some arrows, so you can restock your bow, and it's single door is a great place for melee defense. Simply take a few steps out of your door, lure some Elves to attack you, and then go back inside. Wait by the door. The moment it opens, beat up whoever opened it with your sword. It works against single, mounted, and multiple enemies. This tactic will keep you alive and swinging for a while.
The third trick is: do not use weapons with high knockback! Seriously, just don't! High knockback weapons will knock the Elves back, and further away from your melee weapons is right where they want to be. They're very good with their Bows, and you want to remain close!
The fourth trick is: take down the towers! If you're smart, this is an easy task. Wood-elven Towers, while well-guarded, often have their soldiers spread out. A good way to take down a tower is to go down, take the loot chests and the food, then steadily sneak up. Go very slow, and try to lure the enemy down one by one to the level you've already cleared. The Wood-elf Captain is easy to kill if he has no support.
The fifth trick is: DO NOT get caught out in the open! This cannot be stressed enough. Unless you have an army to act as a meat shield, you will most certainly be caught on multiple sides by warriors and archers, who will then proceed to play ping-pong with you as the ball and arrows as the rackets. Only an army, or armor with high levels of projectile protection (e.g. Galvorn Armour) will help against this. You definitely want to stay in an area where you can duck into cover at a moment's notice.
These grape growers can be taken out quickly.
The first trick: watch out for the ranged troops! Vintner crossbowmen can be very deadly, especially in the narrow gaps between the grape-vines in the vineyards. Always bring a good, long ranged bow or crossbow, with plenty of arrows, as attacking them with melee weapons is the perfect way to get killed.
The second trick: raid houses. There are not many people, and a lot of loot can be found inside! The residents are pretty weak, but do not loiter, as the large windows are easy for NPC's to shoot through.
The third trick: go for camps. While with many factions this is a bad idea, for Dorwinion it is excellent. While penetrating the actual camp is somewhat hard, if you get in the centre tent and close the gates, you have 2 vulnerable captains (one Elf, one Man) waiting to be slaughtered. Enemy NPC's can't get through gates, and captains won't attack you unless provoked, which makes it a great source for an easy 10 alignment, if you kill just the captains. It also has some nice loot, in the one or two chests, and a Table of Command.
The forth trick is: is you want a lot of them quickly go to a grape-vine area and just spam right-click button on those grapes. This will spawn tons of Dorwinion Vinter Guards (but very little crossbowmen) and, if you build a tiny little fort, you can easily kill them by the dozens. This will give you alignment for Mordor, Dol Guldur and Gundabad.
The Mighty Brutes of the south are the strongest, tallest and most durable faction in this mod. Here are a few tips and tricks on how to destroy these evil brutes if you happen to stumble upon their homeland or an invasion of their kind.
The first trick to fighting the Half Trolls of Pertorogwaith is: use the Enderman tactic! This is basically hiding under any 2 block high structure (A tree or a cave) with roofs and viciously smacking. But, unlike Endermen, these do not teleport, and have 5 less health, which is 35 health, or around 17.5 hearts. Be wary, though, of their attacks. They hit hard!
The second trick is: bring good armor and weapons! These brutes hit super hard, so bring the big guns! Defense is the key, but don't let too many gang up on you! 5 can overpower you in an instant without good armor.
The third trick is: the tactic of running around. Running around in circles causes them to run in circles after you. You can then hit them into pits of lava, which is common in the volcanic wasteland of Pertorogwaith, or follow them into rivers, in which Pertorogwaith is abundant of.
The Morwaith of the savanna are not very numerous, so they are easy to kill if you are smart.
The first trick is: raid the villages. They are rare but they contain some useful items, and the Morwaith there (unless they are warriors) have no armour and only wield daggers, making them very easy to kill.
The third trick is: when attacking Morwaith Warriors, bring a fast mount. Morwaith Zebra Riders aren't very good, so if you just go on quick swooping raids on large groups with a quick but powerful weapon like a sword, you can whittle down their health. In about 2 minutes you can kill 6-8 Morwaith Warriors with this tactic.
Fighting Near Harad
The warriors of the South are a force to be reckoned with, and their culture is as diverse as the ways they can kill you. But if you don't lose your cool (always imperative in the desert) and make sure to follow these tips you may be able to take down these desert dwellers.
The first trick to fighting the Southrons is: Bring an army! With a large force of units you can overwhelm their desert fortresses. In your force, I would recommend either Elves or Gondorian tower guards due to their diversity and skill. If you don't have an army, try to bring a group of at least a few soldiers. Having some well-trained help with you is always a major boon when fighting these particular enemies.
The second trick is: raid the settlements! There are various types of these throughout the lands of Harad, associated with each of the sub-factions. Harnennor settlements are the smallest but the closest in terms of travel time. Nomad settlements are larger and easier to spot as they appear in the flat sands of the The Great Desert - look especially for the larger tents that may contain more loot and a chieftain. The Gulfing settlements can be larger still (with the presence of towns) but are much further away. Lastly the settlements of the coasts and Umbar are the largest, with huge walled towns and fortifications dotting the landscape, however they are well-guarded and may be harder to find.
This will be a challenge, as there are often a lot of enemies in these structures, but if you work at it, and are smart, they will grant you both excellent loot and plenty of alignment. Be sure to bring good equipment and preferably some boosting magical drink. Try using the old doorway lure-and-hit technique from the Wood Elven houses.
The third trick is: use spears! They are always useful, but especially for powerful pre-strikes against this faction.
The jungle people can be slaughtered easily, and be a good source of alignment if you fight for Sauron or the Morwaith.
The first trick is: take out the villages! They have lots of very good loot! While they are reasonably well defended, a skilled player should be able to take down the NPC's inside. The loot has stuff like tools, weapons, a captain (usually), Obsidian Shards, and a bunch of other things.
The second trick is: watch out for the blowguns! They can deal a ton of damage in a short time. They have extremely fast firing bolts, which are often poisoned. Their only downside is that the range is pretty bad with them, so it is pretty easy to take them out with a good crossbow or bow.
The third trick is: watch out for Crocodiles! They can be pretty dangerous. They spawn anywhere in the south near water (including Taurethrim Farms!). They are especially deadly when you are only just regaining hearts after a fight, and one spawns behind you. For that reason it is advisable to never stay to close to a body of water.
Utumno can only be reached by going through the Pits of Forodwaith; simply getting to the Pits is a job in itself. Fighting Utumno is even harder; this dungeon is full of Orcs and far fouler things. However, with the right equipment and the right technique, it is possible to conquer this dungeon.
The first trick to defeating Utumno is: make sure that you are well-prepared before you enter the dungeon. Just before going through the portal, double-check to make sure that you're not missing an important thing. The complete list of recommended items is listed on the Utumno page, but in a nutshell, you'll need strong and well-modified armour, strong weapons, and a bucket of water. Make sure to bring lots of ammo for your ranged weapon, and enough materials to craft another suit of armour/set of weapons, just in case yours breaks. It is recommended to use Mithril equipment. If you die in Utumno and re-enter the portal, you will most likely never find your items again, because every time you enter Utumno, you spawn in a different place in the dungeon. Remember to bring lots and lots of food, as you're likely to be down there for a while. Also bring some Athelas Brew and some red Ent Draught, as the Athelas will help get you out of sticky situations and the red Ent Draught will give resistance to fire.
The second trick is: don't fall. There are occasionally deep holes in the floor that can go down over 50 blocks. Using Dwarven Tonic can help you see these holes and avoid falling down into them.
The third trick is: know how to fight trolls. In order to defeat trolls successfully, you have two options. You can either snipe them from afar with a ranged weapon, or kill them with a warhammer. Either way will work, although the former is much safer, especially with double-headed trolls.
The fourth trick is: don't get overrun. Because of the high spawn rate of NPC's in this dungeon, getting overrun is a very real threat. A large group of Orcs can easily kill you, especially when they team up with other NPC's, such as Wargs and Trolls.
The fifth trick is: beware of the Balrog! Of all the foes in Utumno, the Balrog is by far the most dangerous. With a massive attack strength, and sometimes a Balrog Whip, this monster is capable of setting the ground alight and killing even an armoured player in a few hits. On top of that, a Balrog heals very rapidly when not in combat. Using a water bucket can help you put out the Balrog's fire; it will also hurt him. Ranged combat is also highly recommended. If you are forced to melee, use a warhammer.
The sixth trick is: find a Melkor Plate and stay by it. When you find a Melkor Plate, stop right there. Your next goal is to kill 15 enemies in its vicinity; as you do this, the plate will slowly rise. When you've slain enough enemies, a beam of bright light will shine in the dungeon. When in danger hop into the beam to be taken back out of Utumno.
You are now prepared for your adventures in Middle-Earth. Go forth and defend your fortresses, slaughter your enemies, and generally carry on with your rampage across the world. If these guidelines fail you, then fall back on what you were doing before, and hide in dirt shacks while attacking the enemy's feet. Good luck.
Gameplay mechanics of the Lord of the Rings Mod
Equipment Modifiers •
Achievements and Quests:
Other / Technical: