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The warhorn is an item that allows the player to summon invasions of units if certain requirements are met.

Units summoned by this horn will not despawn, making it quite useful.

Obtaining[]

This horn is obtained by talking to any unit hiring NPC. You'll find the warhorn on the right side of the screen (it may show a question mark where the warhorn will be, but this is because the player's alignment is not high enough). They are fairly expensive, requiring not only 2000 silver coins but also a minimum of +1500 alignment with the respective faction. Warhorns of various Near Harad factions can also be found in Harad pyramids for the daring among Harad players, though they are extremely rare and guarded by worse things than scorpions.

Hiring Panel

Sample unit hiring panel (warhorn seen at the right)

Of course, if cheats are enabled, it can also be obtained from the creative inventory, or by using the command:

/give @p lotr:item.conquestHorn 1 0 {HornFaction:<FACTION>}

The <FACTION> is the desired faction in capital letters.

Usage[]

Horn

A Gondor invasion summoned in Mordor by a warhorn.

This horn is used in the same way as a Horn of Command, but the effect produced by this horn is very different. Instead of commanding hired units, blowing this horn will instantly spawn an invasion of allied units at the location you're standing. What faction you call to your aid depends on which NPC you bought the horn from.

Warning: This horn can only be used once! So when you use it, make sure that it is going to be worth the expense. Good times to use this horn would include attacking an enemy fort, defending your fort against enemies, or defending yourself against an enemy invasion.

Types[]

Listed here are the various warhorns listed in the mod's language file, however not all of these are obtainable in normal survival gameplay.

  • Hobbits - Warhorn of the Shire
  • Bree-land - Warhorn of Bree-land
  • Dúnedain of the North - Warhorn of the Dúnedain
  • Blue Mountains - Warhorn of the Blue Mountains
  • High Elves - Warhorn of Lindon and Warhorn of Rivendell
  • Gundabad - Warhorn of Gundabad and Warghorn of Gundabad
  • Angmar - Warhorn of Angmar, Warhorn of Rhudaur and Warghorn of Angmar
  • Woodland Realm - Warhorn of the Woodland Realm
  • Dol Guldur - Warhorn of Dol Guldur
  • Dale - Warhorn of Dale
  • Durin's Folk - Warhorn of Durin's Folk
  • Lothlórien - Warhorn of the Galadhrim
  • Dunland - Warhorn of Dunland
  • Isengard - Warhorn of Isengard
  • Fangorn - Warhorn of Fangorn
  • Rohan - Warhorn of Rohan
  • Gondor - Warhorn of Gondor, Warhorn of Ithilien, Warhorn of Dol Amroth, Warhorn of Lossarnach, Warhorn of Pelargir, Warhorn of Pinnath Gelin, Warhorn of the Blackroot, Warhorn of Lebennin and Warhorn of Lamedon
  • Mordor - Warhorn of Mordor, Warhorn of the Black Uruks, Warhorn of Nan Ungol and Warghorn of Mordor
  • Dorwinion - Warhorn of Dorwinion and Warhorn of Bladorthin
  • Rhúdel - Warhorn of the East
  • Near Harad - Warhorn of Harnennor, Warhorn of Azra-zâin, Warhorn of Umbar, Warhorn of the Corsairs, Warhorn of the Sands and Warhorn of Khopazûl
  • Morwaith - Warhorn of the Lion
  • Taurethrim - Warhorn of Bakâsh
  • Half-trolls - Warhorn of the Half-trolls

Trivia[]

  • Although some factions (such as Fangorn, Utumno and Dark Huorns) do not have naturally occurring invasions, all factions have a warhorn (which means you can spawn an invasion of ents and huorns). You can only retrieve these horns through the creative inventory or the give command above, and the only reason they exist at all is because they are automatically created by the code.
  • Warhorns were named "Horns of Conquest" until Update 35 introduced the conquest system. The item name in the command line still remained "conquestHorn".
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