The Lord of the Rings Minecraft Mod Wiki
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Tags: Visual edit B34
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{{Infobox biome
 
{{Infobox biome
|Image =Taur-na-Torogrim, Day, B34.png
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|Image = Taur-na-Torogrim.png
|imagecaption =
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|imagecaption =The cursed woods of Taur-i-Thorogrim
 
|nearby = [[Far Harad Grasslands]] [W,N,S],<br>
 
|nearby = [[Far Harad Grasslands]] [W,N,S],<br>
[[Pertorogwaith]] [E]
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[[Perdorogwaith]] [E]
|vegetation = [[Tree|Desert Oak]]<nowiki>, [</nowiki>[https://lotrminecraftmod.wikia.com/wiki/Vanilla_Trees#Acacia_Tree&#124;Acacia]<nowiki>], </nowiki>[[Baobab]],<br>
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|vegetation = [[Tree|Desert Oak]], [[Vanilla Trees#Acacia Tree|Acacia]], [[Baobab]],<br>
 
[[Common Vegetation#Tropical|Tropical common vegetation]]
 
[[Common Vegetation#Tropical|Tropical common vegetation]]
 
|animals = [[Crocodile]], [[Rhino]] and [[Gemsbok]]<br>
 
|animals = [[Crocodile]], [[Rhino]] and [[Gemsbok]]<br>
(only!)
 
 
|factions = [[Half-trolls (Faction)|Half-trolls]]
 
|factions = [[Half-trolls (Faction)|Half-trolls]]
 
|bandits = Never
 
|bandits = Never
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|traders = None
 
|traders = None
 
|structures = [[Stone Ruin|stone ruins]]
 
|structures = [[Stone Ruin|stone ruins]]
|added in = 34}}
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|added in = {{Update|34}} (as Taur-na-Torogrim)<br>{{Update|36}} (renamed)}}
The forest of '''Taur-na-Torogrim''', or 'Forest of troll-men' in Sindarin), is cursed variant of the [[Far Harad Grasslands#Forest|Far Harad Forest]], controlled by the [[Half-trolls (Faction)|Half-trolls]] of [[Pertorogwaith]].
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The forest of '''Taur-i-Thorogrim''', or 'Forest of troll-men' in Sindarin, is a cursed forest on the borders of Perdorogwaith. It is a part of the larger [[Far Harad Grasslands#Forest|Far Harad Forest]], but it is under the control of the [[Half-trolls (Faction)|Half-trolls]] of [[Perdorogwaith]] and cursed by ancient atrocities. The region centres around the river Seregduin, which flows from the southernmost of the Great Lakes of Harad in the through the [[Far Harad Grasslands#Forest|Far Harad Forest]] and into [[Perdorogwaith]].
   
  +
In the late Second Age, this region was the heartland of the Empire of Kimen Kâh, the last true kingdom of the [[Taurethrim (Faction)|Taurethrim]]. But that changed in SA 2161, when an army of Half-trolls crushed the armies of the Taurethrim in a terrible battle at the borders of the woods, and then besieged and razed Kimen Kâh itself. The Half-trolls slaughtered the entire population of the city, and the dead were so numerous that the river near which the city was built ran red with blood, for which reason it was named the Seregduin. This horrible massacre left the Taur-i-Thorogrim cursed, and the region has been under the rule of Half-troll tribes ever since.
The region centers around a river flowing from a vast inland lake in the eastern [[Far Harad Grasslands]] through the [[Far Harad Grasslands#Forest|Far Harad Forest]] into the [[Pertorogwaith]] region. The river banks were once home to a Taurethrim tribe that established a flourishing city called [[Waypoints|Kimen Kâh]]. At some point in time, the spawn bred by Sauron rolled over these lands to leave no man or structure standing. The devastation this lead to is still ominously present in every visible aspect of the once so lush and prosperous forested area.
 
   
  +
Compared to the surrounding forest, which is green and full of life, the Taur-i-Thorogrim is a dying land. As with the Far Harad Forest, the biome is dominated by oak and acacia trees, but many of them are dead, and other vegetation is sparser. The grass is much greyer here than it is in the surrounding forest, and the sky is a similar shade of greyish-brown. Boulders, piles of waste, and skulls from the ancient massacre dot the forest. Taur-i-Thorogrim is constantly shrouded in a thick layer of fog.
The dominant presence of [[Half-trolls (Faction)|half-trolls]] ensures that [[Travelling Traders|trader]] and [[Bandit]]s stay away. The [[Taurethrim (Faction)|Taurethrim]] send out incidental expeditions to this forest, possibly in some attempt to scare off the demons that dwell here, or just to hunt down any other enemy force that may pose a potential threat to their distant jungle based lands.
 
   
  +
This region is dominated by the Man-hating Half-trolls, who ensure that [[Travelling Traders|traders]] and [[Bandit]]s alike stay away. Their warriors occasionally patrol the biome, and larger groups of them invade the region as well. The [[Taurethrim (Faction)|Taurethrim]] send out incidental expeditions to this forest, likely seeking to drive the Grey Demons that they hate so much from the ruins of one of their old kingdoms.
Upon entering this region a players is granted the achievement '''"Forest of Demons"'''.
 
   
 
Upon entering this region, the player is granted the achievement '''"Forest of Demons"'''.
 
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__TOC__
== Variants ==
 
  +
[[File:Panorama Taur-na-Torogrim.png|800px|none|A panorama of Taur-i-Thorogrim.]]
 
==Variants==
 
Next to the standard, most common, variant, the following biome variants can be found here:
 
Next to the standard, most common, variant, the following biome variants can be found here:
 
* Flowers - A version of the biome with an abundance of flowers.
 
* Flowers - A version of the biome with an abundance of flowers.
* Light Forest - A lightly forested version of the biome.
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* Light Forest - A lightly forested version of the biome, has a bit more trees than the standard version.
 
* Hills - A hillier version of the biome.
 
* Hills - A hillier version of the biome.
 
* Forest Hills - A forested version of the hill variant.
 
* Forest Hills - A forested version of the hill variant.
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* Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
 
* Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
   
  +
==Structures==
  +
Apart from scattered [[Stone Ruin|ruins]] of what seem to have been Taurethrim constructs, there are no structures in this region. The [[Half-troll (NPC)|Half-trolls]] passing through the forest have no need for permanent structures with Perdorogwaith nearby, and so they have built nothing here, not even camps.
   
== Structures ==
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==Mobs==
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The Taur-i-Thorogrim is under the control of the [[Half-trolls (Faction)|Half-trolls]] of Perdorogwaith, and though they do not live here, their warriors do patrol the biome. As in Perdorogwaith, the Half-trolls have driven many species to extinction in this region, and only a handful of animal species can be encountered here.
Apart from scattered [[Stone Ruin|ruins]] of what seem to have been Taurethrim structures, there are no structures in this region.
 
  +
* [[Half-troll]] - Vicious, inhuman savages that look like a mix of Men and [[Troll]]s. They are larger than the player and have dark skin, animal-like tusks and horns, and are without weapons or armour, wearing only minimal, raggedy clothes.
 
 
* [[Half-troll Warrior]] - Warriors of the Half-trolls. Unlike their civilian brethren, they wear [[Half-troll Armour|Half-troll armour]] and wield [[Half-troll Equipment|Half-troll weapons]], which includes scimitars, daggers, pikes, warhammers, maces, and battleaxes. They have no ranged variant.
The [[Half-troll (NPC)|half-trolls]] passing by leave nothing but piles of [[Waste Block|waste]] and {{VanillaLink#skull|skulls}} in their track. They don't even set up camps.
 
 
* [[Half-troll Scavenger]] - Unusual traders that spawn randomly in small groups. They sell odds and ends to the weary traveller, and buy odds and ends in turn. Unlike every other trader, they will attack anyone with negative Half-troll [[alignment]] with their poisoned daggers.
 
  +
* [[Crocodile]] - Hostile mobs who live in the water and can also be on land. They are ferocious beasts. In daylight, they are quite slow, but a night, they are fast. They can swim faster than the player.
 
== Mobs ==
 
Half-trolls dominate this region, but do not inhabit it. Regular patrols of the following units can be encountered here:
 
* [[Half-troll]] - Vicious savages that look like a mix of Men and [[Troll]]s.
 
* [[Half-troll Warrior]] - Warriors of the Half-trolls. They are more heavily [[Half-troll Armour|armoured]] than the other [[Half-troll]]s and wield [[Half-troll Equipment|cunning weapons]].
 
* [[Half-troll Scavenger]] - Half-trolls that sell odds and ends to the weary traveler. Unlike every other trader, they will attack those with negative Half-troll [[alignment]] with their poisoned daggers.
 
 
Like in their homeland, [[Pertorogwaith]], the half-trolls carefully ensured they are topping the food chain and eradicated any land based competition, and many of the most common prey animals of Far Harad. This made them leave only [[Crocodile]]s and a few meaty, and the most hardy, herbivorous species to live among them:
 
 
* [[Gemsbok]] - Passive antelope-like mobs. Their [[Gemsbok Hide|hide]] makes very nice looking [[Gemsbok Hide Armour|armour]].
 
* [[Gemsbok]] - Passive antelope-like mobs. Their [[Gemsbok Hide|hide]] makes very nice looking [[Gemsbok Hide Armour|armour]].
* [[Rhino]] - Ridable mob that will attack when threatened.
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* [[Rhino]] - Rideable mobs that can charge into battle. They are neutral.
   
 
== Conquest ==
  +
Taur-i-Thorogrim can be conquered by [[Taurethrim (Faction)|Taurethrim]], [[Half-trolls (Faction)|Half-trolls]], [[Morwaith (Faction)|Morwaith]], [[Near Harad (Faction)|Near Harad]] and [[Mordor (Faction)|Mordor]]. The conquest rate is 1.0.
   
== Vegetation ==
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==Mining==
  +
As with every biome in Far Harad except [[Perdorogwaith]], Taur-i-Thorogrim generates [[gems|gemstones]] at a slightly higher rate than most biomes, akin to the rates at which they can be found in most mountain foothills, together with [[Underground Features|all of the usual ores]].
Since the [[Half-trolls (Faction)|Half-trolls]] took over this area gradually lost any resemblance to the neighboring [[Far Harad Grasslands#Forest|Far Harad Forest]]. The vegetation is, like its flora, very similar to that of the Half-troll homeland [[Pertorogwaith]]. Acacia and desert oak are the predominant tree species, but many of them are dead. Some patches of grass and dead trees are blasted or covered by [[Boulder|boulders]] or piles of randomly spawned [[Waste Block|waste blocks]]. Ground vegetation includes wheat grass, thistles, and clovers. Giant [[Baobab]] trees also spawn in the forest variant.
 
   
  +
==Vegetation==
 
Since the Half-trolls conquered the biome and it became cursed, Taur-i-Thorogrim has begun to lose its resemblance to the neighbouring [[Far Harad Grasslands#Forest|Far Harad Forest]]. In terms of vegetation, it is very similar to a cross between Perdorogwaith and the Far Harad Forest, dominated by acacia trees and desert oaks, many of which are dead. [[Boulder|Boulders]] or piles of [[Waste Block|waste blocks]] break up the forest fairly frequently. Ground vegetation includes wheat grass, thistles, and clovers. Giant [[Baobab]] trees can occasionally be found here as well.
   
  +
==Gallery==
  +
<gallery widths="300px">
  +
Taur-na-Torogrim Troll.png|A curious [[Half-troll Warrior]] surveying the forest.
  +
Taur-na-Torogrim Clearing.png|Piles of waste on the edge of a small clearing, likely the remnants of an ancient Taurethrim patrol.
  +
Taur-na-Torogrim Light Forest.png|Some skulls scattered in a light forest.
  +
Taur-na-Torogrim Wasteland.png|A desolate view: Some [[Half-troll]]s standing around in the wasteland during [[sun|sunrise]].
  +
Taur-na-Torogrim Ruins.png|Some ancient {{faction|Taurethrim}} [[Stone Ruin|ruins]] can still be found in the woods.
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Taur-na-Torogrim Road.png|Some [[Half-troll Warrior]]s pa-[[troll]]-ing the ancient {{faction|Taurethrim}} [[road]] leading from [[Waypoints|Kimen Kâh]] to the [[Waypoints|Bridge of Haraduin]].
  +
Taur-na-Torogrim Transition.png|The fog disappears and the vegetation gets greener when you cross the border from Taur-i-Thorogrim (left) to the [[Far Harad Grasslands#Forest|Far Harad forest]] (right).
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</gallery>
   
  +
{{Perdorogwaith}}
 
{{Biomes}}
 
{{Biomes}}
  +
 
[[Category:Non-canon]]
 
[[Category:Non-canon]]
 
[[Category:Biomes]]
 
[[Category:Biomes]]

Revision as of 11:55, 26 July 2020

The forest of Taur-i-Thorogrim, or 'Forest of troll-men' in Sindarin, is a cursed forest on the borders of Perdorogwaith. It is a part of the larger Far Harad Forest, but it is under the control of the Half-trolls of Perdorogwaith and cursed by ancient atrocities. The region centres around the river Seregduin, which flows from the southernmost of the Great Lakes of Harad in the through the Far Harad Forest and into Perdorogwaith.

In the late Second Age, this region was the heartland of the Empire of Kimen Kâh, the last true kingdom of the Taurethrim. But that changed in SA 2161, when an army of Half-trolls crushed the armies of the Taurethrim in a terrible battle at the borders of the woods, and then besieged and razed Kimen Kâh itself. The Half-trolls slaughtered the entire population of the city, and the dead were so numerous that the river near which the city was built ran red with blood, for which reason it was named the Seregduin. This horrible massacre left the Taur-i-Thorogrim cursed, and the region has been under the rule of Half-troll tribes ever since.

Compared to the surrounding forest, which is green and full of life, the Taur-i-Thorogrim is a dying land. As with the Far Harad Forest, the biome is dominated by oak and acacia trees, but many of them are dead, and other vegetation is sparser. The grass is much greyer here than it is in the surrounding forest, and the sky is a similar shade of greyish-brown. Boulders, piles of waste, and skulls from the ancient massacre dot the forest. Taur-i-Thorogrim is constantly shrouded in a thick layer of fog.

This region is dominated by the Man-hating Half-trolls, who ensure that traders and Bandits alike stay away. Their warriors occasionally patrol the biome, and larger groups of them invade the region as well. The Taurethrim send out incidental expeditions to this forest, likely seeking to drive the Grey Demons that they hate so much from the ruins of one of their old kingdoms.

Upon entering this region, the player is granted the achievement "Forest of Demons".

A panorama of Taur-i-Thorogrim.

Variants

Next to the standard, most common, variant, the following biome variants can be found here:

  • Flowers - A version of the biome with an abundance of flowers.
  • Light Forest - A lightly forested version of the biome, has a bit more trees than the standard version.
  • Hills - A hillier version of the biome.
  • Forest Hills - A forested version of the hill variant.
  • Clearing - Areas where trees are less abundant than in the surrounding lands, but the soil is not particularly poorer.
  • Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.

Structures

Apart from scattered ruins of what seem to have been Taurethrim constructs, there are no structures in this region. The Half-trolls passing through the forest have no need for permanent structures with Perdorogwaith nearby, and so they have built nothing here, not even camps.

Mobs

The Taur-i-Thorogrim is under the control of the Half-trolls of Perdorogwaith, and though they do not live here, their warriors do patrol the biome. As in Perdorogwaith, the Half-trolls have driven many species to extinction in this region, and only a handful of animal species can be encountered here.

  • Half-troll - Vicious, inhuman savages that look like a mix of Men and Trolls. They are larger than the player and have dark skin, animal-like tusks and horns, and are without weapons or armour, wearing only minimal, raggedy clothes.
  • Half-troll Warrior - Warriors of the Half-trolls. Unlike their civilian brethren, they wear Half-troll armour and wield Half-troll weapons, which includes scimitars, daggers, pikes, warhammers, maces, and battleaxes. They have no ranged variant.
  • Half-troll Scavenger - Unusual traders that spawn randomly in small groups. They sell odds and ends to the weary traveller, and buy odds and ends in turn. Unlike every other trader, they will attack anyone with negative Half-troll alignment with their poisoned daggers.
  • Crocodile - Hostile mobs who live in the water and can also be on land. They are ferocious beasts. In daylight, they are quite slow, but a night, they are fast. They can swim faster than the player.
  • Gemsbok - Passive antelope-like mobs. Their hide makes very nice looking armour.
  • Rhino - Rideable mobs that can charge into battle. They are neutral.

Conquest

Taur-i-Thorogrim can be conquered by Taurethrim, Half-trolls, Morwaith, Near Harad and Mordor. The conquest rate is 1.0.

Mining

As with every biome in Far Harad except Perdorogwaith, Taur-i-Thorogrim generates gemstones at a slightly higher rate than most biomes, akin to the rates at which they can be found in most mountain foothills, together with all of the usual ores.

Vegetation

Since the Half-trolls conquered the biome and it became cursed, Taur-i-Thorogrim has begun to lose its resemblance to the neighbouring Far Harad Forest. In terms of vegetation, it is very similar to a cross between Perdorogwaith and the Far Harad Forest, dominated by acacia trees and desert oaks, many of which are dead. Boulders or piles of waste blocks break up the forest fairly frequently. Ground vegetation includes wheat grass, thistles, and clovers. Giant Baobab trees can occasionally be found here as well.

Gallery

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants