The Lord of the Rings Minecraft Mod Wiki
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{{Quote|Many of the Wainriders now passed south of Mordor and made alliance with men of Khand and of Near Harad.|Appendix A: Annals of the Kings and Rulers|''The Lord of the Rings''}}
 
{{Quote|Many of the Wainriders now passed south of Mordor and made alliance with men of Khand and of Near Harad.|Appendix A: Annals of the Kings and Rulers|''The Lord of the Rings''}}
 
'''The Great Desert''' is the large, barren desert region located south of most of the familiar lands of Middle-earth. Cacti are much more rare here than in the vanilla Minecraft deserts, and surface water is almost non-existent. The desert is home to the [[Harad Nomad|nomads]], people known to have no permanent dwellings and who travel around with all their belongings in permanent search of vegetation and water for their livestock, and for trade opportunities. Their presence secures the bonding between the peoples of {{Faction|Near Harad}} as they cater for the trade needs of their kin in the [[Southron Coasts]] to their west, [[Harnedor]] to their north, and the [[Gulf of Harad]] to the south of their barren habitat.
   
 
Due to the intense heat of this desert region, the player will periodically take damage, similar to the way the player will take damage in [[Forodwaith]] due to the intense cold. The best way to avoid this is to obtain [[Harad Robes|Harad robes]] or get out from underneath the burning sun, and to only travel at night but mind the [[Desert Scorpion|scorpions]].
'''The Great Desert''' is the large, barren desert region located south of most of the familiar lands of Middle-earth. Cacti are much more rare here than in the vanilla Minecraft deserts, and surface water is almost nonexistent. The desert is home to the [[Harad Nomad|nomads]], people known to have no permanent dwellings and who travel around with all their belongings in permanent search of vegetation and water for their livestock, and for trade opportunities. Their presence secures the bonding between the peoples of {{Faction|Near Harad}} as they cater for the trade needs of their kin in the [[Southron Coasts]] to their west, [[Harnedor]] to their north, and the [[Gulf of Harad]] to the south of their barren habitat.
 
   
 
Any traveller crossing this region is recommended to go by ship the ship of the desert that is. The [[Camel]]s that spawn here can be ridden by any player after being tamed. And these animals are excellent mounts for long distance travels through this forsaken country.
Due to the intense heat of this desert region, the player will periodically take damage, similar to the way the player will take damage in [[Forodwaith]] due to the intense cold. The best way to avoid this is to obtain [[Harad Robes|Harad robes]] or get out from underneath the burning sun, and to only travel at night ... but mind the [[Desert Scorpion|scorpions]].
 
 
Any traveller crossing this region is recommended to go by ship ... the ship of the desert that is. The [[Camel]]s that spawn here can be ridden by any player after being tamed. And these animals are excellent mounts for long distance travels through this unforsaken country.
 
   
 
Upon entering Near Harad you earn the [[Achievements|achievement]] '''"The Great Desert"'''.
 
Upon entering Near Harad you earn the [[Achievements|achievement]] '''"The Great Desert"'''.
  +
__TOC__
 
  +
<gallery type="slideshow" widths=800px position="center" class="panorama">
== Sub-biomes ==
 
  +
File:Panorama Great Desert.png|A panorama of the Great Desert.
=== Half-deserts ===
 
  +
File:Panorama Half-deserts.png|A panorama of the Half-deserts.
  +
File:Panorama Desert Hills.png|A panorama of the Desert Hills.
  +
File:Panorama Red Desert.png|A panorama of the Red Desert.
  +
File:Panorama Harad Desert Riverbank.png|A panorama of the Harad Desert Riverbank.
  +
File:Panorama Near Harad Oasis.png|A panorama of a Near Harad Oasis.
  +
</gallery>
 
==Sub-biomes==
 
===Half-deserts===
 
This is a transition biome that lies between the Great Desert and the rest of the world. It features sparse vegetation: dry scrubby grass, and the occasional tree, although many of the trees are dead. This part is inhabited by [[Harad Nomad|nomads]] and their [[Nomad Settlement|structures]].
 
This is a transition biome that lies between the Great Desert and the rest of the world. It features sparse vegetation: dry scrubby grass, and the occasional tree, although many of the trees are dead. This part is inhabited by [[Harad Nomad|nomads]] and their [[Nomad Settlement|structures]].
   
=== Desert Hills ===
+
===Desert Hills===
 
Great ranges of hills covered in sand rise in various parts of the desert.
 
Great ranges of hills covered in sand rise in various parts of the desert.
   
=== Red Desert ===
+
===Red Desert===
 
This sub-biome is located on north-east of Near Harad. Compared to normal desert, it has red sand and sandstone, from which [[Haradric Brick|red brick]] can be made. This gives this sub-biome a very unique look.
 
This sub-biome is located on north-east of Near Harad. Compared to normal desert, it has red sand and sandstone, from which [[Haradric Brick|red brick]] can be made. This gives this sub-biome a very unique look.
   
=== Riverbank ===
+
===Riverbank===
 
The region has a few large, non-wadi, rivers that cross the half-deserts. Along the banks of those rivers, you will find an environment that mostly resembles that of the [[Southron Coasts]]. Here, you may find an [[Ancient Harad Fortress]]. The riverbank is inhabited by [[Harad Nomad|nomads]] and their [[Nomad Settlement|structures]].
 
The region has a few large, non-wadi, rivers that cross the half-deserts. Along the banks of those rivers, you will find an environment that mostly resembles that of the [[Southron Coasts]]. Here, you may find an [[Ancient Harad Fortress]]. The riverbank is inhabited by [[Harad Nomad|nomads]] and their [[Nomad Settlement|structures]].
   
=== Oasis ===
+
===Oasis===
 
This small sub-biome is found randomly throughout the desert. Their appearance is very similar to the lands of the [[Southron Coasts]]. Oases tend to contain lush, fertile grass with many flowers, usually based around bodies of water. Birds, rabbits, boars and more can spawn in oases. Trees grow such as date palms, cedar trees, cypress trees, [[Vanilla Trees|oak trees]] and [[Fruit Trees|olive trees]]. Also, some [[Harad Nomad|nomads]] live here.
 
This small sub-biome is found randomly throughout the desert. Their appearance is very similar to the lands of the [[Southron Coasts]]. Oases tend to contain lush, fertile grass with many flowers, usually based around bodies of water. Birds, rabbits, boars and more can spawn in oases. Trees grow such as date palms, cedar trees, cypress trees, [[Vanilla Trees|oak trees]] and [[Fruit Trees|olive trees]]. Also, some [[Harad Nomad|nomads]] live here.
   
 
Upon entering an oasis, the player earns the [[Achievements|achievement]] '''"Jewel of Harad"'''.
 
Upon entering an oasis, the player earns the [[Achievements|achievement]] '''"Jewel of Harad"'''.
   
== Variants ==
+
==Variants==
 
In the Great Desert, the following biome variants can be found:
 
In the Great Desert, the following biome variants can be found:
 
* Dunes
 
* Dunes
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* Hills - a version of the great desert with more hills.
 
* Hills - a version of the great desert with more hills.
 
* Dead forest (Half-deserts only) - a desert forest of dead trees.
 
* Dead forest (Half-deserts only) - a desert forest of dead trees.
* Sandy scrublands (Desert Hills only)
+
* Sandy scrub-lands (Desert Hills only)
 
* Oasis - a place in the desert where there is water and plants and trees grow.
 
* Oasis - a place in the desert where there is water and plants and trees grow.
   
== Structures ==
+
==Structures==
 
Throughout all of Near Harad, [[Stone Ruin|stone ruins]] can be found. They are silent witnesses of the strength of sands and winds. The following structures can be found in the desert.
 
Throughout all of Near Harad, [[Stone Ruin|stone ruins]] can be found. They are silent witnesses of the strength of sands and winds. The following structures can be found in the desert.
   
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* [[Morwaith Mercenary Camp]]s - Small camps found in the Half-Deserts.
 
* [[Morwaith Mercenary Camp]]s - Small camps found in the Half-Deserts.
   
== Mobs ==
+
==Mobs==
 
NPCs:
 
NPCs:
 
* [[Harad Nomad]] - Nomads of the Great Desert.
 
* [[Harad Nomad]] - Nomads of the Great Desert.
* [[Nomad Guard]] - Armed and armored Nomads that are tasked with guarding the caravans from thieves.
+
* [[Nomad Guard]] - Armed and armoured Nomads that are tasked with guarding the caravans from thieves.
 
* [[Nomad Archer]] - Archers of the Nomads.
 
* [[Nomad Archer]] - Archers of the Nomads.
 
* [[Nomad Chieftain]] - Unit captains that will allow you to hire the above.
 
* [[Nomad Chieftain]] - Unit captains that will allow you to hire the above.
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* [[Desert Scorpion|Scorpions]] - Poisonous beasts hostile to all. They only spawn in the desert.
 
* [[Desert Scorpion|Scorpions]] - Poisonous beasts hostile to all. They only spawn in the desert.
   
== Mining ==
+
==Mining==
Beneath the Great Desert all the normal ores can be found, but lapis lazuli is now exclusive to this biome and the other parts of Near Harad.
+
All the [[Underground Features|standard ores]] can be found beneath the Great Desert, with the addition of Lapis Lazuli. Unlike in vanilla, lapis can only be found in Near Harad, albeit at the same rates and levels.
   
== Vegetation ==
+
==Vegetation==
 
There is little vegetation in the desert of Near Harad. In some parts forests of dead trees are silent witnesses of the conservational strength of the draught that governs this biotope.
 
There is little vegetation in the desert of Near Harad. In some parts forests of dead trees are silent witnesses of the conservational strength of the draught that governs this biotope.
   
== Trivia ==
+
==Trivia==
 
* The Riverbank and Oasis are technically sub-biomes of the [[Southron Coasts]].
 
* The Riverbank and Oasis are technically sub-biomes of the [[Southron Coasts]].
 
* [[User:Glflegolas|Glflegolas]] did a regional spotlight on the Near Harad Desert, which can be found [[User blog:Glflegolas/Region Spotlight -- Issue 23 -- August 12, 2017|here]]. If you plan on visiting, make sure to check that out.
 
* [[User:Glflegolas|Glflegolas]] did a regional spotlight on the Near Harad Desert, which can be found [[User blog:Glflegolas/Region Spotlight -- Issue 23 -- August 12, 2017|here]]. If you plan on visiting, make sure to check that out.
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HaradOasisSunset.png|A Near Harad oasis at sunrise.
 
HaradOasisSunset.png|A Near Harad oasis at sunrise.
 
Near Harad Red Desert.png|The red desert.
 
Near Harad Red Desert.png|The red desert.
  +
BiomeDesertHills.png|Desert hills sub-biome.
 
</gallery>
 
</gallery>
   
 
===Near Harad Half-Deserts===
 
===Near Harad Half-Deserts===
 
<gallery>
 
<gallery>
SemidesertFortress.png|A Southron Fortress in the semidesert.
+
SemidesertFortress.png|A Southron Fortress in the semidesert (outdated).
 
SemidesertDeadForest.png|The dead forest variant.
 
SemidesertDeadForest.png|The dead forest variant.
 
SemidesertSteppe.png|The steppe variant.
 
SemidesertSteppe.png|The steppe variant.
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SemidesertBushland.png|The bushland variant.
 
SemidesertBushland.png|The bushland variant.
 
</gallery>
 
</gallery>
  +
 
{{LotRWiki|Near_Harad|Near Harad}}
 
{{LotRWiki|Near_Harad|Near Harad}}
 
{{TolkienGateway|Near_Harad|Near Harad}}
 
{{TolkienGateway|Near_Harad|Near Harad}}
 
{{Near Harad}}
 
{{Near Harad}}
 
{{Biomes}}
 
{{Biomes}}
  +
  +
[[Category:Biomes]]
  +
[[Category:Harad]]
  +
[[Category:Men]]
  +
[[Category:Environment]]
  +
[[Category:Deserts]]

Revision as of 07:59, 23 May 2020

Many of the Wainriders now passed south of Mordor and made alliance with men of Khand and of Near Harad.

–Appendix A: Annals of the Kings and Rulers, The Lord of the Rings

The Great Desert is the large, barren desert region located south of most of the familiar lands of Middle-earth. Cacti are much more rare here than in the vanilla Minecraft deserts, and surface water is almost non-existent. The desert is home to the nomads, people known to have no permanent dwellings and who travel around with all their belongings in permanent search of vegetation and water for their livestock, and for trade opportunities. Their presence secures the bonding between the peoples of Near Harad as they cater for the trade needs of their kin in the Southron Coasts to their west, Harnedor to their north, and the Gulf of Harad to the south of their barren habitat.

Due to the intense heat of this desert region, the player will periodically take damage, similar to the way the player will take damage in Forodwaith due to the intense cold. The best way to avoid this is to obtain Harad robes or get out from underneath the burning sun, and to only travel at night … but mind the scorpions.

Any traveller crossing this region is recommended to go by ship … the ship of the desert that is. The Camels that spawn here can be ridden by any player after being tamed. And these animals are excellent mounts for long distance travels through this forsaken country.

Upon entering Near Harad you earn the achievement "The Great Desert".

Sub-biomes

Half-deserts

This is a transition biome that lies between the Great Desert and the rest of the world. It features sparse vegetation: dry scrubby grass, and the occasional tree, although many of the trees are dead. This part is inhabited by nomads and their structures.

Desert Hills

Great ranges of hills covered in sand rise in various parts of the desert.

Red Desert

This sub-biome is located on north-east of Near Harad. Compared to normal desert, it has red sand and sandstone, from which red brick can be made. This gives this sub-biome a very unique look.

Riverbank

The region has a few large, non-wadi, rivers that cross the half-deserts. Along the banks of those rivers, you will find an environment that mostly resembles that of the Southron Coasts. Here, you may find an Ancient Harad Fortress. The riverbank is inhabited by nomads and their structures.

Oasis

This small sub-biome is found randomly throughout the desert. Their appearance is very similar to the lands of the Southron Coasts. Oases tend to contain lush, fertile grass with many flowers, usually based around bodies of water. Birds, rabbits, boars and more can spawn in oases. Trees grow such as date palms, cedar trees, cypress trees, oak trees and olive trees. Also, some nomads live here.

Upon entering an oasis, the player earns the achievement "Jewel of Harad".

Variants

In the Great Desert, the following biome variants can be found:

  • Dunes
  • Steppe
  • Red boulder fields
  • Hills - a version of the great desert with more hills.
  • Dead forest (Half-deserts only) - a desert forest of dead trees.
  • Sandy scrub-lands (Desert Hills only)
  • Oasis - a place in the desert where there is water and plants and trees grow.

Structures

Throughout all of Near Harad, stone ruins can be found. They are silent witnesses of the strength of sands and winds. The following structures can be found in the desert.

  • Obelisks - Tall sandstone structures with fire at the top. Like the Gondor obelisks, they mark the territory of Near Harad.
  • Nomad Outposts - Small camps that can be found in the Half-Deserts.
  • Nomad Encampments - Larger camps with a bazaar and a chieftain, which can also be found in the Half-Deserts.
  • Ancient Harad Fortress - Empty fortresses formerly home to ancient Haradrim. They contain plenty of loot.
  • Desert Pyramids - Pyramids that, at first glance, appear empty, with a depiction of the Eye of Sauron at the summit (the pupil of which is a gold block.) Hidden inside is a complex of burial chambers, guardrooms, and a scorpion room, all of which contain some good loot.
  • Morwaith Mercenary Camps - Small camps found in the Half-Deserts.

Mobs

NPCs:

  • Harad Nomad - Nomads of the Great Desert.
  • Nomad Guard - Armed and armoured Nomads that are tasked with guarding the caravans from thieves.
  • Nomad Archer - Archers of the Nomads.
  • Nomad Chieftain - Unit captains that will allow you to hire the above.
  • Nomad Traders - Traders that can be found in bazaars and encampments.
  • Wraiths - Ghosts of ancient Southron kings that inhabit the pyramids found in the desert.

Animals:

  • Scorpions - Poisonous beasts hostile to all. They only spawn in the desert.

Mining

All the standard ores can be found beneath the Great Desert, with the addition of Lapis Lazuli. Unlike in vanilla, lapis can only be found in Near Harad, albeit at the same rates and levels.

Vegetation

There is little vegetation in the desert of Near Harad. In some parts forests of dead trees are silent witnesses of the conservational strength of the draught that governs this biotope.

Trivia

  • The Riverbank and Oasis are technically sub-biomes of the Southron Coasts.
  • Glflegolas did a regional spotlight on the Near Harad Desert, which can be found here. If you plan on visiting, make sure to check that out.

Gallery

The Great Desert

Near Harad Half-Deserts

The One Wiki to Rule Them All has an article on:

Near Harad

The Tolkien Gateway has an article on:

Near Harad

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants