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“Then I stood still, forgetting war in Middle-Earth; for their wailing voices spoke to me of the Sea. The Sea! Alas! I have not yet beheld it. But deep in the hearts of all my kindred lies the sea-longing, which is perilous to stir. Alas! for the gulls. No peace shall I have again under beech or under elm.”

–-Legolas, The Return of the King, The Last Debate

The Sea is an extremely large biome surrounding Middle-Earth and is, as the name suggests, an ocean. This biome represents Belegaer, the Sundering Seas, the great western ocean of Arda. It surrounds all of Middle Earth, and is infinite.

It is mostly entirely made of water, and home to Fish, Seagull and squid, but there are islands that may contain mobs in the future. These islands are barren, with the exception of small Númenórean ruins scattered around. The colour of the water in the ocean will change depending on the player's latitude. Ice will also start forming as the player travels far north.

Upon reaching this vast body of water the player gains the achievement "To the Sea!" and the title of Mariner.

North of z -60000 the sea is completely frozen over, south of that small gaps in the ice become gradually more common until z -45000 where small ice burgs fill the sea and larger areas of open water are visible, with the ice again gradually becoming less common until z -30000, where it stops appearing at all. Snow placement on island biomes in the northern ocean appears to follow a similar pattern.

  • A panorama of the Sea.
  • A panorama of the Islands of the Sea.
  • A panorama of the Beach.
  • A panorama of the White Beach.
  • A panorama of the Gravel Beach.
  • A panorama of Meneltarma.

Sub-biomesEdit

The sea technically has two sub-biomes: Beach and Meneltarma. We list 'Island' as a third sub-biome here, as it is a distinct biotope, peeking above the surf marking the sea surface.

IslandEdit

Islands are randomly generated in the sea as well as in specific locations, representing a few very specific islands. No people are known to currently inhabit these islands, although at a time they were part of Beleriand. oak, birch and beech trees dominate the flora.

BeachEdit

This biome generates where the sea meets the land. It's mostly sand. Most of Middle-earth's coastlines consist of this biome, although there are also some rocky coastlines. There is also a white beach variant, made of white sand and a gravel beach.

MeneltarmaEdit

This is a special island with its own distinct features. Its origin and aspects are all explained on this dedicated page: Meneltarma.

Climate zonesEdit

The sea has climate zones that determine the presence of sea ice and palm trees.

ArcticEdit

The arctic zone is characterised by an area where part to all of the top layer of the sea is frozen and covered under a sheet of sea ice. This zone is situated north of the area bordered by z coordinate -30000. The farther north one travels, the denser the coverage of ice. North of z coordinate -60000, the ice shelf is fully closed.

TropicsEdit

The subtropical zone is characterised by the presence of palm trees, both on the beaches and islands in the sea. This zone stretches from z coordinate 64000 down to the farthest southern tip of Far Harad. The presence of palm trees gradually increases while going further south from z coordinates 64000 to 130000.

StructuresEdit

One structure spawns in the sea, and one on the beaches and islands (except Meneltarma).

  • Underwater Elven Ruin (submerged only) - These ruins are composed of Elven brick, with some glowstone and a chest, containing valuable loot. Despite the risk it would take to dive down, the reward is often worth it, as these ruins have been known to contain mithril.
  • Númenórean Ruin (on land only) - Dilapidated towers of stone brick, remnants of Númenórean colonies. They are hollow and often contain a single tree.

One can also stumble upon various types of smaller ruined structures on the islands and beaches.

MobsEdit

No sentient creatures inhabit the oceans and islands. The waters are alive and host many shoals of squid and Fish. And its shores are dominated by the ever presence noise and flapping of seagulls.

The many scattered islands, including the three islands visible on the map, host many types of non-domesticated common animal wildlife, survivors of ages past. Notably there is no Rabbit, Bird or Butterfly of any kind.

MiningEdit

The Sea is an excellent place to find Rock Salt, which is more common here and in other coastal biomes than anywhere else in Middle-Earth. It is two and a half times as common underground, and additionally can be found in stone at levels up to Y=80, as opposed to most biomes, where it only generates up to Y=64. The same is true for all beach biomes.

Additionally, the Sea is also an excellent source of coral, which can be found growing on coral reef blocks, especially on the coasts. The Sea is also home to sponges, which can be found uncommonly on the seafloor.

GalleryEdit

The One Wiki to Rule Them All has an article on:

The Great Sea

The Tolkien Gateway has an article on:

The Great Sea

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Harad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Half-deserts, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Harad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Half-deserts, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants

Start a Discussion Discussions about The Sea

  • [Endorsed] New Biomes for rivers and Oceans.

    17 messages
    • MilkMC wrote: ''Zombielizard wrote: ...underwater elven ruins can spawn in any 'ocean biome' at least to...
    • Dwarf ships are also completely non-canonical. Dwarves hate the sea, and avoid it at all costs
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