Mithril Ingot

  • Shire Moors
  • The Shire Woodlands
  • A Shire Orchard
  • The Shire Marshes
  • The Shire moors, with a windmill in the distance
Forty leagues it stretched from the Far Downs to the Brandywine Bridge, and fifty from the northern moors to the marshes in the south. The Hobbits named it the Shire [...] and there in that pleasant corner of the world they plied their well ordered business of living [...].

The Fellowship of The Ring, Prologue

The Shire is the region where all players spawn when they enter Middle-earth. It is the homeland of the Hobbits, and contains many structures. No evil spawns here except that which you bring yourself, except for some bandits.

The Shire offers by far the most food to the player since almost every structure contains generous amounts of food, as is normal for Hobbits. It is also full of rich farmland and many animals, which is part of the thing that makes food so abundant.

The biome is mostly plains and is sparsely forested. It has lush grass and the occasional tree. Hobbits spawn all over the Shire either outside, in smials, at picnic benches, in taverns or in one of the various other structures.

Its LotR-biome ID is 3, and thus it's not the first biome that was added to the Mod though many believe so; the first biome to be added to the Mod was in fact river, but the first interesting biome to be added to the Mod, however, was Rohan.

Upon entering Middle-earth you gain the achievement "First Steps". In the majority of normal cases this achievement is earned when entering the Shire, since most players will enter through the Ring Portal.

Sub-biomes Edit

The Shire consists of the following sub-biomes, some of which are randomly generated within the main body of the Shire.

Shire Woodlands Edit

The Shire woodlands are heavily forested. Pines dominate these woods and also birch trees are more abundant than elsewhere in the Shire. No Hobbit buildings can be found here and wild boars rule the forest floors instead of their domesticated cousins, pigs. Heather also grows here. The forest soil partially consists of podzol and grassless dirt.

Glflegolas did a regional spotlight on the Shire Woodlands, which may be found here. If you plan on visiting, make sure to check that out.

Shire Marshes Edit

These are swampy regions. Three main marsh areas are distinguished: one south of Needlehole, one north-east of Frogmorton and one south-east of Deephollow. The ground here doesn't support many Hobbit structures, but they can be found here, mostly in the upland variant, along with ruined houses. Surprisingly, the land also attracts Hobbits, who may risk the walk along the many quagmire ponds to reach the numerous interesting fishing spots. Apart from that, they are apparently also willing to risk a thrashing, as bandits dare to penetrate the peaceful realm of the Hobbits here.

Shire Moors Edit

Shire Moors B

The Moors with a farm in the distance.

A sub-biome in the north of the Shire, bordering the North-downs of Eriador and the lands around lake Evendim. The moors stretch along the entire north border of the Shire. It is a mountaneous landscape, dotted with many stone boulders. The hills are home to many large old oak and chestnut trees. The hardy Hobbits that live here hold windmills, taverns, pastures and small farms. As in the marshes, bandits can ruin the average Hobbit's outdoor adventure here.

Variants Edit

Shire Edit

  • Standard - Normal Shire biome.
  • Flowers - The fields and the undergrowth of tree clusters teem with flowers in this biome. Flowery vegetation from both vanilla Minecraft (poppies, dandelions) and the LotR Mod (thistles and wheat grass) is abundantly present here.
  • Forest - Forest covered lands.
  • Light Forest - Lightly forested lands.
  • Hills - A hilly landscape with a higher average elevation.
  • Forested Hills - A landscape with forest covered hills.
  • Aspen Forest - A forest dominated with aspen trees.
  • Birch Forest - A forest dominated with birch trees.
  • Plum Orchard - An orchard containing plum trees.

Next to the above, the Shire is also home to an exclusive orchard variant: the Shire orchard, where Hobbit orcharders systematically plant and cherish their apple, pear and cherry trees. The orcharders are exclusive to this biome. They will trade with players, selling fruit and purchasing axes and other farming equipment. Shire orchards are usually rather small compared to other biomes, but make up for it with their abundance of fruit trees.

Shire Woodlands Edit

  • Standard - Normal Shire woodlands forest.
  • Flowers - The fields and the undergrowth of tree clusters teem with flowers in this biome. Flowery vegetation from both vanilla minecraft (poppies, dandelions) and the LotR Mod (thistles and wheat grass) is abundantly present here.
  • Hills: Woodlands with very high hills and low valleys.

Shire Moors Edit

  • Standard - Normal Shire moors.
  • Forest - Forest covered lands.
  • Light Forest - Lightly forested lands.

Shire Marshes Edit

This sub-biome comes in two varieties:

  • Swamp lowlands - The standard swamp variant that is more or less flat. The land is a patchwork of fens, pools and slow-flowing brooks. Many ponds of quagmire make this a very treacherous landscape.
  • Swamp uplands - Elevated areas with fewer pools of water and many more trees.

Structures Edit

The following structures spawn in the Shire biome alongside various piles of stone and Arnor bricks.

Note: Hobbit buildings will only spawn in the main Shire biome, not in its sub-biomes, with the exception of the moors, in which Hobbit windmills, taverns and farms can spawn, and the marshes, where picnic benches rarely spawn.

Fixed Structures Edit

Bag-Hill is the only fixed structure that spawns in the Shire. It can be found north of the "Hobbiton" waypoint. Read here for more information on fixed mountains and hills .

Mobs Edit

The following mobs spawn in the Shire.

Conquest Edit

The Shire can be conquered by the Hobbits, Gundabad, Angmar, and Isengard. The conquest rate is 0.2.

Vegetation Edit

The following plants only grow in the Shire:


A Guide To The Shire - Lord of the Rings Mod

A Guide To The Shire - Lord of the Rings Mod

Trivia Edit

  • As of Public Beta 28 the rows of trees in the orchards are divided by rows of fences.
The One Wiki to Rule Them All has an article on:

The Shire

The Tolkien Gateway has an article on:

The Shire

Biomes of the Lord of the Rings Mod
List by Alphabet

AndrastAngleAngmarBarrow-downsBlackroot ValeBlue MountainsBree-landBrown Lands


ChetwoodColdfellsCorsair CoastsDagorladDaleDead MarshesDol GuldurDor-en-ErnilDorwinionDrúwaith IaurDunland


East BightEastern DesolationEmyn MuilEnedwaithEreborEregionEriadorEryn CaranEryn VornEttenmoorsFangornFar Harad (Bushland, Grasslands, Jungle, Mangrove, Swampland, Volcano) • Field of CelebrantForodwaithGladden FieldsGondorGreat DesertGulf of HaradGorgorothGrey MountainsHarad MountainsHarnedorHarondor


Iron HillsIslandIthilienKanuka ForestLamedonLebenninLindonLone-landsLong MarshesLossarnachLostladenLothlórien


MeneltarmaMidgewaterMinhiriathMirkwood (Northern) • Misty MountainsMordorMordor MountainsMorgulduinMorgul ValeMouths of AnduinMouths of EntwashNan CurunírNan UngolNear HaradNindalfNorthern ForestNorthlandsNúrnOld ForestOrocarniPelargirPelennor FieldsPertorogwaithPinnath Gelin


RhúdelRhûnRivendellRohanSea of NúrnenSouthron CoastsSwanfleetTaur-na-TorogrimThe SeaThe ShireTolfalasTrollshaws


UdûnUruk HighlandsUmbarUtumnoVales of AnduinWeather HillsWhite DownsWhite MountainsWilderlandWoodland Realm

List by Region

AngleAngmarBarrow-downsBlue MountainsBree-landChetwoodColdfellsDunlandEnedwaithEregionEriadorEryn VornEttenmoorsLindonLone-landsMidgewaterMinhiriathOld ForestRivendellSwanfleetThe ShireTrollshawsWeather HillsWhite Downs


Brown LandsDagorladDaleDead MarshesDol GuldurEast BightEmyn MuilEreborField of CelebrantGladden FieldsGrey MountainsIron HillsLong MarshesLothlórienMirkwood (Northern) • Misty MountainsVales of AnduinWilderlandWoodland Realm


AndrastBlackroot ValeDor-en-ErnilDrúwaith IaurFangornGondorHarondorIthilienLamedonLebenninLossarnachMouths of AnduinMouths of EntwashNan CurunírNindalfPelargirPelennor FieldsPinnath GelinRohanTolfalasWhite Mountains


Eastern DesolationGorgorothMordor (Biome)Mordor MountainsMorgulduinMorgul ValeNan UngolNúrnSea of NúrnenUdûn


Corsair CoastsFar Harad (Bushland, Grasslands, Jungle, Kanuka Forest, Mangrove, Swampland, Volcano) • Great DesertGulf of HaradHarad MountainsHarnedorLostladenNear HaradPertorogwaithSouthron CoastsTaur-na-TorogrimUmbar


DorwinionEryn CaranOrocarniRhúdelRhûn


ForodwaithNorthlandsNorthern ForestUtumno


IslandMeneltarmaThe Sea



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