It's me again with another great pair of suggestions! I can't lie, I am really into the fighting aspect of this mod and as an evil player, I couldn't help but notice something. Evil bows are pretty darn bad! They've got very long drawback times and deal little but no more damage than their good-aligned opponents. So that's why I came up with something.
I introduce to you, The Uruk-Hai Scouts!
The Uruk-Hai had fast scouts wielding shortbows. This is not only a nice addition to the Uruk-Hai because of the new unit, but it also adds another bow to the game. The shortbow would have a short drawback, seen that it's a shortbow. It would do decent damage but lack range. Regarding the units, they could be a little faster than other Uruk-Hai units, but have thinner armour.
Second, increase the durability of Uruk-hai and Black Uruk armour. Right now, Uruk-hai and Black Uruk armour have the same stats. In my opinion, they should have their durability increased by at least 80 seen that they're the elite armour variants of the orcs (even if they're increased by a 80, they'd still not come close to dwarven and elven armour). Uruk armour is described as thick elite armour and right now, that's just not the case. Same goes for the Uruk weaponry. To be honest, armour breaks down too fast for my taste in general. Another idea would be to add durability to armour in general. Apparently many players refrain from wearing faction armour, seen that Goran wrote; "This is already a big problem. Many players don't use faction items because they're weaker. This could basically render faction armor useless." In a reaction to a suggestion on the Facebook page. In order to promote faction armour, make it last longer!
Let me know what you guys think. Be sure to drop a kudos if you enjoy the post, I put a lot of effort into my suggestions!
I couldn't help but realize that evil has so much more unit variation than good, for example, the rangers of the north have 2 units, and the uruk-hai have 8, mordor also has 8 and the wood elves have 5. If more units are to be added, evil should not be the first priority.
Direranger50 wrote: I couldn't help but realize that evil has so much more unit variation than good, for example, the rangers of the north have 2 units, and the uruk-hai have 8, mordor also has 8 and the wood elves have 5. If more units are to be added, evil should not be the first priority.
Quality over quantity though, good aligned units in general are stronger than their evil opponents. Besides, what other units could be added to the rangers? You can't compare a faction like Mordor to a small faction like the Rangers. This is lore that's why I suggested it, not because I want Uruk-Hai to have more units. Funny that you mentioned that there's more variation within evil than there is in good, this however is untrue. You just picked two factions, you forgot to look at the bigger picture. There are eleven good factions and seven evil factions. So to come back to your statement regarding variation, I think you should take a look at it again.
I'm bumping this because it's a really good idea.Also just for the record, all Elven npcs have 30 health, Uruks have 26, and Orcs and Humans have 20.Elves also have the ability to use ranged and melee, their weapons have the ability to glow when near evil npcs, they have the best bows in the mod, and their main faction has the ability to craft Galvorn armor.In other words, Elves are overpowered.