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  • Can somebody actually patch this bug? http://lotrminecraftmod.wikia.com/wiki/Thread:248025 I know about the POV thing, but I don't wanna keep doing that forever. I want to be able to use POV, so I'm not satisfied with turning it off. That's not a resolution and this issue isn't resolved. Surely this bug isn't impossible to fix. :/

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    • It would be great if it was fixed wouldn't it? What I wonder is what changed to glitch this mod...

      Tain of Moria

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    • Indeed. I wonder the same.

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    • Well, if someone figures out why it is caused, and either tells Mevans or the MPM people, then it might get fixed. I'd say that for something that is preventable, it's not OK to just tell them to fix it, you have to help somehow.

      SamwiseFilmore
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    • Press f12 then turn point of view

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    • KHAMULofHARDA wrote: Press f12 then turn point of view

      No, that's exactly what I'm saying NOT to do to fix the problem! We need to find a way to fix it so the black screen DOESN'T show up when point of view is ON. Turning it off does NOT fix the problem; it ignores it. Sorry if I sound harsh, but I really don't want to see that false "resolution" brought up as a real fix again.

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    • SamwiseFilmore wrote: Well, if someone figures out why it is caused, and either tells Mevans or the MPM people, then it might get fixed. I'd say that for something that is preventable, it's not OK to just tell them to fix it, you have to help somehow.

      SamwiseFilmore

      I'm not, I'm saying that EVERYONE who can should be looking for a way to fix it instead of just brushing it off like the mod in the last thread. I'd help if I could, but I know nothing of code so I can't help other than alerting people t the issue. :(

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    • Then please state this on message so people like me wouldn't get confused

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    • KHAMULofHARDA wrote: Then please state this on message so people like me wouldn't get confused

      I did. I said "I know about the POV thing". -_-

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    • Well, you could start by downloading JD-GUI and opening up both mods and start figuring out how they work. Or read a little modding/coding theory so you have a basic idea of what you're looking at. Anyone can do that, it isn't that terribly difficult. My guess is that it's something that Mevans does with NPCs that MPM doesn't like, or doesn't have functionality built in for. See if you can find functions that aren't compatible.

      SamwiseFilmore
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    • SamwiseFilmore wrote: Well, you could start by downloading JD-GUI and opening up both mods and start figuring out how they work. Or read a little modding/coding theory so you have a basic idea of what you're looking at. Anyone can do that, it isn't that terribly difficult. My guess is that it's something that Mevans does with NPCs that MPM doesn't like, or doesn't have functionality built in for. See if you can find functions that aren't compatible.

      SamwiseFilmore

      I'll try...

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    • The first chapter of this book (it is free for download) is really good to learn about object oriented programming and some basic java stuff that I don't think requires too much background.

      SamwiseFilmore
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    • SamwiseFilmore wrote: The first chapter of this book (it is free for download) is really good to learn about object oriented programming and some basic java stuff that I don't think requires too much background.

      SamwiseFilmore

      Ok, cool. I'll give it a try soon. Thanks. :)

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    • This glitch isn't just for MPM, though, it also conflicts with Witchery, when transforming into a werewolf. A comprehensive fix would be great.

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    • 2606:A000:ED1D:5500:7D26:1584:F65F:47B2 wrote: This glitch isn't just for MPM, though, it also conflicts with Witchery, when transforming into a werewolf. A comprehensive fix would be great.

      All the more reason for a fix.

      (BTW, I'm the Keznen member who was posting before.)

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    • It isn’t the LotR mod’s problem then. It’s the More Player Models mod’s problem. Meaning it does not belong on this wiki

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    • 96.230.96.162 wrote: It isn’t the LotR mod’s problem then. It’s the More Player Models mod’s problem. Meaning it does not belong on this wiki

      Nope, it's LOTR mod. I know this because MPM's Point of View worked perfectly fine with LOTR Beta 23.3 and every version before that.

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    • Tass of Keznen wrote: Nope, it's LOTR mod. I know this because MPM's Point of View worked perfectly fine with LOTR Beta 23.3 and every version before that.

      Not necessarily. Something may have been added/changed in the LOTR mod that exposed a flaw in MPM. I don't know which mod is causing this though.

      MilkBucket MilkMC Have a chat with me, Fandom User.MilkBucket

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    • Hello,

      If you are sure it stopped working between b23.3 and b24.0, I suggest:

      • study the changelog of the LOTR mod b24.0 for possible reasons
      • decompile the LOTR mod versions b23.3 and b24.0 (some instructions here)
      • check which file parts were modified with some scripts and diff tools between those 2 versions, especially in the lotr/client subdirs
      • I think the bug is related to player's skins, heigth, or eyes level. Search for these keywords (for example in lotr/client/LOTRTextures;java if it got changed)

      Good luck!

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    • HubToo wrote: Hello,

      If you are sure it stopped working between b23.3 and b24.0, I suggest:

      • study the changelog of the LOTR mod b24.0 for possible reasons
      • decompile the LOTR mod versions b23.3 and b24.0 (some instructions here)
      • check which file parts were modified with some scripts and diff tools between those 2 versions, especially in the lotr/client subdirs
      • I think the bug is related to player's skins, heigth, or eyes level. Search for these keywords (for example in lotr/client/LOTRTextures;java if it got changed)

      Good luck!

      I can't code...

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    • he gave you instructions

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    • TheArcReactor wrote: he gave you instructions

      I can't use those instructions if I don't have a basic understanding of coding.

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    • Kezen's right, the directions are useful and accurate, but you need to both know how to use a java decompiler, diff, and be able to read decompiled java (even I can't really), and be willing to sort through close to 10,000 lines of decompiled code.

      SamwiseFilmore
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    • Before starting, all mountains seem too high to climb :-)

      But then the good news is that you now only need time and patience to achieve that kind of goal, as all the necessary knowledge is available for free on the Web.

      Of course, some education in computer science and practice is more than welcome!

      For this specific debugging task,I suspect that zooming in on the probable change causing the issue shouldn't be overly complicated (BTW the feature ceased to work after beta 24.4, not 23.3), reading the decompiled Java source code of the mod is actually quite easy as it's well written and structured (and the link I gave is a sort of general orientation map of the mod) but the more complicated part would be recompiling the mod's code in order to test the correction or workaround.

      I didn't check but as Mevans published the full source of beta 18, even the tool chain for that part might already be documented.

      Granted it's still too complicated to start with a project like this.

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    • SamwiseFilmore wrote: Kezen's right

      SamwiseFilmore

      It's Tass. ^^;

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    • HubToo wrote: Before starting, all mountains seem too high to climb :-)

      But then the good news is that you now only need time and patience to achieve that kind of goal, as all the necessary knowledge is available for free on the Web.

      I'm a highschool student who's also trying to learn a new language. I don't have the time to invest in learning to code atm.

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    • Tass of Keznen wrote:

      HubToo wrote: Before starting, all mountains seem too high to climb :-)

      But then the good news is that you now only need time and patience to achieve that kind of goal, as all the necessary knowledge is available for free on the Web.

      I'm a highschool student who's also trying to learn a new language. I don't have the time to invest in learning to code atm.

      But you are also the only one it seems who has a problem with disabling POV

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    • TheArcReactor wrote:

      Tass of Keznen wrote:

      HubToo wrote: Before starting, all mountains seem too high to climb :-)

      But then the good news is that you now only need time and patience to achieve that kind of goal, as all the necessary knowledge is available for free on the Web.

      I'm a highschool student who's also trying to learn a new language. I don't have the time to invest in learning to code atm.

      But you are also the only one it seems who has a problem with disabling POV

      I'm the only one you know of.

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    • everyone has to do it... that, or we are all using the wrong mod version. I know I and at least 15 other people have to.

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    • HeroBrian333 wrote: everyone has to do it... that, or we are all using the wrong mod version. I know I and at least 15 other people have to.

      I'm not sure what you mean.

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    • I have this same problem.

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    • when you open MPM, you have to switch of Point of View mode to see. Try turning it on.

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    • HeroBrian333 wrote: when you open MPM, you have to switch of Point of View mode to see. Try turning it on.

      When I switch to POV mode, the screen is black.

      I want to use POV mode, but I can't because the screen is black.

      This is a bug that needs to be fixed.

      Turning POV mode off is not fixing the problem.

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    • This is slightly unrelated, but if anyone is interested in trying to get their foot in the door with programming for mods, but is really bogged down by all of the technicalities and confusing language, I would highly recommend starting out with some tutorials by loremaster. He shows step by step how to do a lot of simple programming tasks, and while he doesn't go super in depth with the actual language, and why he does everything he's doing, it's a good way to start getting a vague idea for how some things work, and it will probably make learning the actual inner workings of java a lot easier down the road.

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    • bump

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    • Tbh the "bug" is a compatibility issue and from a non-developer standpoint (aka, none of us can even see the source code for either mod involved), it's unclear which mod is even responsible for the issue. Basically, there's no easy way for us as a community to resolve this, as it really requires both modders to work together to fix the issue, which probably isn't the highest priority for either of them.

      I don't really want to close this thread, since it's entirely possible that more relevant info will surface, but I also don't want to see a bunch of bump messages.

      SamwiseFilmore
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    • It's almost certainly LOTR mod causing because, as I said, the mods worked perfectly fine with older versions of LOTR mod. I haven't changed MPM versions at all, only LOTR mod versions.

      And please do not close this thread. I'll stop bumping it if you keep it open.

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    • Can confirm it is a lotr mod issue

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    • A FANDOM user
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