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  • AlteOgre
    AlteOgre closed this thread because:
    Expired.
    13:30, May 13, 2017

    Some ideas put forward by Catman330, Dragonovith and I about the need for a Beverage update!

    Also, thanks to Minecraftmage113 for his assessment of this original draft and all the comments he has made.

    Heres some of them:

    - The Name of the Drink (customized so not just 'red wine') - This should be featured within the Barrel GUI and should be named without XP or in an anvil.

    - The IGN (in-game-name) of the Player who made it - This would be set out like an author to a book.

    - A correspondance between the hobbit date and the age of the barrel- like in irl how drinks are worth more as they grow older- this could be represented in a very slow further fermentation process, so to make the drink even more potent. This also creates a market for older, more Vintage barrels

    - Perhaps being able to make cocktails ( eg. a mix of miruvor and ale or having vodka and pomegrante drinks), or add certain ingredients to add interesting abilities, such as having certain flowers giving eg. underwater breathing for a set time. Perhaps it is mixed in a 'copper mixing tank' by inserting drinks with the '"name defaulting to "<Dominant drink> Cocktail" and then mix the overlays of the drinks as well as effects based on the ratio of the drinks (EX: 1 potent miruvour, and 2 potent vodka, 54%*2 over 3 for alcoholicity, that would set it to 36%, and the miruvour would be 120/3 or 40 seconds of speed/strength 1. titled Vodka cocktail. Another example: 1 potent miruvour, 1 potent orc draught, 1 potent vodka. Alcohol values: 0%, 0%, 54% add together, divide by 3, you get 18% alcohol content, then for effects it is: 2min, 3min, 0, for speed/strength so 300/3 or 100 seconds. and for damage it is 6/3 or 2. title: Miruvour cocktail (first ingredient))'" (Text in the bold '" '" is from Minecraftmage330)

    - Customizable barrels- having the ability to add gilded rings around it such as gold- makes the barrrel look a lot nicer, also the ability to change the wood of the barrel by clicking on it with some wood planks (like moss in chisel) would add a very nice feature to the brewing world.

    - The addition of sugar increasing the rate of fermentation.

    - The region where the drink has come from ( such as 'The Shire')- could be customizable such as having 'Longbottom Distillery' or 'Whitehorse Farm' - Naturally, this could replace the Brewer's name if there are multiple people working to make it, therefore there should be two input boxes and one filled in and the other not (this is in an extra tab of the barrel GUI - a bit like the one in the banner setup)

    - Multi-block barrels so you can have a 3x3x3 barrel which can have a capacity of 432 drinks

    - Copper pipes- in this mod copper isnt really used for anything that useful (correct me if im wrong) so have copper pipes which can be connected to the large barrels to smaller ones- helping out the taverns on our servers! It could work by using the same principles of pipes in the old Tekkit pack, but just using 'magic' there could be valves at the ends to open/close these pipes. A user could create a 'ring' of these pipes so it has a cool effect of moving alcohol in a sort-of steampunk bar.

    - (Wine) Bottles- These beverage carries could hold a capacity of 5 drinks and can be placed on a Wine rack- they could be different colours. Bottles of alcohol could be sealed- having a further very slow fermentation beyond potent, but the seal is naturally broken when the first drink is poured from it.

    - Wine Rack- this decorative feature is as practical as it is beautiful, a really nice way to store your bottles rather than just in chests. This could work with a small GUI similar to that a very small chest - perhaps with a capacity of 4 wine bottles or maybe 9? Please discuss in the comments.

    - Legendary Recipes, these could be created by the mod creators and could be a very very rare spawn in old ruins, they could be named after old lore characters and carry better effects than just the standard drinks. Admins on servers should have a form of plugin to help make these legendary recipes. eg. Legolas' Liquour, Gandalf's Grunge, Radagast's 'Herbal' Brew or Arda Ale

    Any other suggestions pls post in the comments and ill add them and say it was your idea!

    Thx, ArcticBear29

      Loading editor
    • The personalization sounds really cool to me! Brewing is a really interesting part of the game and an expansion of it would definitely add a lot to the game. 

      Personalization of drinks similar to pouches would be cool

      Drink storage (like your mentioned wine racks) would make interior decoration pretty awesome too!

        Loading editor
    • don't forget to mention the countless people who aided in the comments!

      - The Name of the Drink (customized so not just 'red wine')
      

      Currently doable... please remember to include that we would like it to not require anvil and xp, instead be nameable in barrel

      - The IGN of the Player who made it
      

      Whats the IGN? if this means the author thing like a written book (in this case brewer) then absolutely

      - A correspondence between the hobbit date and the age of the barrel- like in irl how drinks are worth more as they grow older
      

      Further explanation please. How would it be worth more, and the aging would be the brewing process.

      - Perhaps being able to make cocktails ( eg. a mix of miruvor and ale or having vodka and pomegranate drinks), or add certain ingredients to add interesting abilities, such as having certain flowers giving eg. underwater breathing for a set time
      

      Good idea, possibly go into specifics, also some concoctions would likely end badly for the user, Right? (also, i heard somewhere that stuff like that tends to be more alcoholic than normal, how is that possible, wouldn't it be half-way through both of them) perhaps it is brewed in a barrel by inserting drinks with the name defaulting to "<Dominant drink> Cocktail" and then mix the overlays of the drinks as well as effects based on the ratio of the drinks (EX: 1 potent miruvour, and 2 potent vodka, 54%*2 over 3 for alcoholicity, that would set it to 36%, and the miruvour would be 120/3 or 40 seconds of speed/strength 1. titled Vodka cocktail. Another example: 1 potent miruvour, 1 potent orc draught, 1 potent vodka. Alcohol values: 0%, 0%, 54% add together, divide by 3, you get 18% alcohol content, then for effects it is: 2min, 3min, 0, for speed/strength so 300/3 or 100 seconds. and for damage it is 6/3 or 2. title: Miruvour cocktail (first ingredient))

      - Customizable barrels- having the ability to add gilded rings around it such as gold- makes the barrel worth more
      

      Sorry, i can't seem to figure out what this would achieve, usable materials would likely be gilded iron and bronze other than normal iron. how would it be worth more? would NPCs sell these for even more ridiculous prices than normal barrels?

      - The addition of sugar increasing the rate of fermentation.
      

      Also yeast, but that isn't in the mod, so as far as this one, no problems, or suggestions. at all.

      - The region where the drink has come from ( such as 'The Shire')- could be customizable such as having 'Longbottom Distillery' or 'Whitehorse Farm'
      

      Region the drink came from? where is this mentioned? could be nice, but I think it would replace the brewer name.

      - Multi-block barrels so you can have a 3x3 barrel which can have a capacity of 144 drinks
      

      Yay! something i suggested :), one problem though, a 3x3x3 barrel is 27 blocks, not 9, and therefore would hold 432 drinks

      - Copper pipes- in this mod copper isnt really used for anything that useful (correct me if im wrong) so have copper pipes which can be connected to the large barrels to smaller ones- helping out the taverns on our servers!
      

      how would these work exactly? I would assume gravity powered, yes? also what would this be used for, and would it suck from brewing barrels?

      - Bottles- These beverage carries could hold a capacity of 5 drinks and can be placed on a Wine rack- they could be different colours. Bottles of alcohol could be sealed- having a further very slow fermentation beyond potent, but the seal is naturally broken when the first drink is poured from it.
      

      Bottles are currently in the game, please rename to wine bottles.

      - Wine Rack- this decorative feature is as practical as it is beautiful, a really nice way to store your bottles rather than just in chests.
      

      Is this GUIless or does it use a GUI?

      - Legendary Recipes, these could be created by the mod creators and could be a very very rare spawn in old ruins, they could be named after old lore characters and carry better effects than just the standard drinks.
      

      Bill's best moonshine...

      - Distillery Equipment- having a load of glass equipment (such as chemisrty equipment) would look very nice and would increase the professionalism of this industry.
      

      I'm sorry, but this is pathetic, how would it be used, what would it be used for, etc.






      Overall? good job except for the few things above, and the small problem of there being no images or crafting recipes (I realize a portion of it was just taking from other suggestions to help mods so they have everything on this in one place, but please keep things like images and crafting recipes)

      well, I had thought of something halfway through this so you can expect me again later.

        Loading editor
    • Minecraftmage113 wrote: don't forget to mention the countless people who aided in the comments!

      - The Name of the Drink (customized so not just 'red wine')
      

      Currently doable... please remember to include that we would like it to not require anvil and xp, instead be nameable in barrel

      - The IGN of the Player who made it
      

      Whats the IGN? if this means the author thing like a written book (in this case brewer) then absolutely

      - A correspondence between the hobbit date and the age of the barrel- like in irl how drinks are worth more as they grow older
      

      Further explanation please. How would it be worth more, and the aging would be the brewing process.

      - Perhaps being able to make cocktails ( eg. a mix of miruvor and ale or having vodka and pomegranate drinks), or add certain ingredients to add interesting abilities, such as having certain flowers giving eg. underwater breathing for a set time
      

      Good idea, possibly go into specifics, also some concoctions would likely end badly for the user, Right? (also, i heard somewhere that stuff like that tends to be more alcoholic than normal, how is that possible, wouldn't it be half-way through both of them) perhaps it is brewed in a barrel by inserting drinks with the name defaulting to "<Dominant drink> Cocktail" and then mix the overlays of the drinks as well as effects based on the ratio of the drinks (EX: 1 potent miruvour, and 2 potent vodka, 54%*2 over 3 for alcoholicity, that would set it to 36%, and the miruvour would be 120/3 or 40 seconds of speed/strength 1. titled Vodka cocktail. Another example: 1 potent miruvour, 1 potent orc draught, 1 potent vodka. Alcohol values: 0%, 0%, 54% add together, divide by 3, you get 18% alcohol content, then for effects it is: 2min, 3min, 0, for speed/strength so 300/3 or 100 seconds. and for damage it is 6/3 or 2. title: Miruvour cocktail (first ingredient))

      - Customizable barrels- having the ability to add gilded rings around it such as gold- makes the barrel worth more
      

      Sorry, i can't seem to figure out what this would achieve, usable materials would likely be gilded iron and bronze other than normal iron. how would it be worth more? would NPCs sell these for even more ridiculous prices than normal barrels?

      - The addition of sugar increasing the rate of fermentation.
      

      Also yeast, but that isn't in the mod, so as far as this one, no problems, or suggestions. at all.

      - The region where the drink has come from ( such as 'The Shire')- could be customizable such as having 'Longbottom Distillery' or 'Whitehorse Farm'
      

      Region the drink came from? where is this mentioned? could be nice, but I think it would replace the brewer name.

      - Multi-block barrels so you can have a 3x3 barrel which can have a capacity of 144 drinks
      

      Yay! something i suggested :), one problem though, a 3x3x3 barrel is 27 blocks, not 9, and therefore would hold 432 drinks

      - Copper pipes- in this mod copper isnt really used for anything that useful (correct me if im wrong) so have copper pipes which can be connected to the large barrels to smaller ones- helping out the taverns on our servers!
      

      how would these work exactly? I would assume gravity powered, yes? also what would this be used for, and would it suck from brewing barrels?

      - Bottles- These beverage carries could hold a capacity of 5 drinks and can be placed on a Wine rack- they could be different colours. Bottles of alcohol could be sealed- having a further very slow fermentation beyond potent, but the seal is naturally broken when the first drink is poured from it.
      

      Bottles are currently in the game, please rename to wine bottles.

      - Wine Rack- this decorative feature is as practical as it is beautiful, a really nice way to store your bottles rather than just in chests.
      

      Is this GUIless or does it use a GUI?

      - Legendary Recipes, these could be created by the mod creators and could be a very very rare spawn in old ruins, they could be named after old lore characters and carry better effects than just the standard drinks.
      

      Bill's best moonshine...

      - Distillery Equipment- having a load of glass equipment (such as chemisrty equipment) would look very nice and would increase the professionalism of this industry.
      

      I'm sorry, but this is pathetic, how would it be used, what would it be used for, etc.






      Overall? good job except for the few things above, and the small problem of there being no images or crafting recipes (I realize a portion of it was just taking from other suggestions to help mods so they have everything on this in one place, but please keep things like images and crafting recipes)

      well, I had thought of something halfway through this so you can expect me again later.

      M8, where is the grade at the end? You sound like my old high school teachers.

        Loading editor
    • didn't it already end?

        Loading editor
    • Minecraftmage113 wrote:
      don't forget to mention the countless people who aided in the comments! - The Name of the Drink (customized so not just 'red wine')

      Currently doable... please remember to include that we would like it to not require anvil and xp, instead be nameable in barrel

      - The IGN of the Player who made it
      

      Whats the IGN? if this means the author thing like a written book (in this case brewer) then absolutely

      - A correspondence between the hobbit date and the age of the barrel- like in irl how drinks are worth more as they grow older
      

      Further explanation please. How would it be worth more, and the aging would be the brewing process.

      - Perhaps being able to make cocktails ( eg. a mix of miruvor and ale or having vodka and pomegranate drinks), or add certain ingredients to add interesting abilities, such as having certain flowers giving eg. underwater breathing for a set time
      

      Good idea, possibly go into specifics, also some concoctions would likely end badly for the user, Right? (also, i heard somewhere that stuff like that tends to be more alcoholic than normal, how is that possible, wouldn't it be half-way through both of them) perhaps it is brewed in a barrel by inserting drinks with the name defaulting to "<Dominant drink> Cocktail" and then mix the overlays of the drinks as well as effects based on the ratio of the drinks (EX: 1 potent miruvour, and 2 potent vodka, 54%*2 over 3 for alcoholicity, that would set it to 36%, and the miruvour would be 120/3 or 40 seconds of speed/strength 1. titled Vodka cocktail. Another example: 1 potent miruvour, 1 potent orc draught, 1 potent vodka. Alcohol values: 0%, 0%, 54% add together, divide by 3, you get 18% alcohol content, then for effects it is: 2min, 3min, 0, for speed/strength so 300/3 or 100 seconds. and for damage it is 6/3 or 2. title: Miruvour cocktail (first ingredient))

      - Customizable barrels- having the ability to add gilded rings around it such as gold- makes the barrel worth more
      

      Sorry, i can't seem to figure out what this would achieve, usable materials would likely be gilded iron and bronze other than normal iron. how would it be worth more? would NPCs sell these for even more ridiculous prices than normal barrels?

      - The addition of sugar increasing the rate of fermentation.
      

      Also yeast, but that isn't in the mod, so as far as this one, no problems, or suggestions. at all.

      - The region where the drink has come from ( such as 'The Shire')- could be customizable such as having 'Longbottom Distillery' or 'Whitehorse Farm'
      

      Region the drink came from? where is this mentioned? could be nice, but I think it would replace the brewer name.

      - Multi-block barrels so you can have a 3x3 barrel which can have a capacity of 144 drinks
      

      Yay! something i suggested :), one problem though, a 3x3x3 barrel is 27 blocks, not 9, and therefore would hold 432 drinks

      - Copper pipes- in this mod copper isnt really used for anything that useful (correct me if im wrong) so have copper pipes which can be connected to the large barrels to smaller ones- helping out the taverns on our servers!
      

      how would these work exactly? I would assume gravity powered, yes? also what would this be used for, and would it suck from brewing barrels?

      - Bottles- These beverage carries could hold a capacity of 5 drinks and can be placed on a Wine rack- they could be different colours. Bottles of alcohol could be sealed- having a further very slow fermentation beyond potent, but the seal is naturally broken when the first drink is poured from it.
      

      Bottles are currently in the game, please rename to wine bottles.

      - Wine Rack- this decorative feature is as practical as it is beautiful, a really nice way to store your bottles rather than just in chests.
      

      Is this GUIless or does it use a GUI?

      - Legendary Recipes, these could be created by the mod creators and could be a very very rare spawn in old ruins, they could be named after old lore characters and carry better effects than just the standard drinks.
      

      Bill's best moonshine...

      - Distillery Equipment- having a load of glass equipment (such as chemisrty equipment) would look very nice and would increase the professionalism of this industry.
      

      I'm sorry, but this is pathetic, how would it be used, what would it be used for, etc.






      Overall? good job except for the few things above, and the small problem of there being no images or crafting recipes (I realize a portion of it was just taking from other suggestions to help mods so they have everything on this in one place, but please keep things like images and crafting recipes)

      well, I had thought of something halfway through this so you can expect me again later.

      Thanks for all your suggestions and reviewing, I shall now ammend the original text to reflect the revised statements. Also, if you have any ideas of your own, you seem an inventive person so please comment!

        Loading editor
    • Also thx to Gingilipho for the kudos :)

        Loading editor
    • This is a great collection of great ideas.

        Loading editor
    • Thank you very much! These ideas represent that of the community and everyone loves the drinks/brewing feature! x)

        Loading editor
    • I could use this for my breweries, so people know when they drink my stuff. also Dorwinnion breweries should have named barrels in them, if possible. 

        Loading editor
    • I feel like there should be a seperate forum for things like this, its really just sorting suggestions by theme for the ease of the mod team, not a suggestion really. (no offense)

        Loading editor
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