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  • So I was doing a solo survival run in Utumno. I went through all three levels without dying, believe it or not, and I activated one portal on all three levels. However, on the final level, when I jumped into the portal, it caused a major amount of lag and kept me in Utumno. The changelog for Beta 33.4 says that this sort of issue was fixed.

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    • Could you describe the issue in more detail? If the world/server is laggy, it can still take time to actually move the player up the portal beam, but w I fixed in 33.4 was specifically players falling to their deaths when entering the beam.

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    • LOTRMod wrote:
      Could you describe the issue in more detail? If the world/server is laggy, it can still take time to actually move the player up the portal beam, but w I fixed in 33.4 was specifically players falling to their deaths when entering the beam.

      Well, the "lag" I mentioned was the fact that everyone and everything completely froze up. Except I could still move around and all. I could even hit a specific mob, but they would just sit there. If I tried to shoot my bow, no arrow flies out. If I jumped into the portal, it just turned my view upside down but I didn't come shooting out of Utumno. The only way to get out of the portal was to fly in creative mode.

      In addition, after closing the game, the game itself crashes. And I always end up in the same spot and situation as before I left.

      Hope this helps to explain this whole issue a little better.

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    • So, all entities but the player stopped.

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    • Recneps wrote:
      So, all entities but the player stopped.

      Basically.

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    • That sounds to me like a freeze of some kind with the network, preventing any packets from the server getting through to the client, and vice-versa. And a delayed exception instead of an immediate crash, just to make life more frustrating.

      SamwiseFilmore
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    • Do you have a crash report from the crash that occurred?

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    • Here's the latest crash report that I have.

      ---- Minecraft Crash Report ----
      // Don't be sad, have a hug! <3
      
      
      Time: 10/8/17 12:02 AM
      Description: Ticking memory connection
      
      
      java.lang.NullPointerException: Ticking memory connection
      at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_150818_a(SourceFile:57)
      at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:595)
      at net.minecraft.world.World.func_147465_d(World.java:451)
      at net.minecraft.world.gen.feature.WorldGenerator.func_150516_a(SourceFile:35)
      at lotr.common.world.structure2.LOTRWorldGenStructureBase2.setBlockAndMetadata(LOTRWorldGenStructureBase2.java:167)
      at lotr.common.world.structure2.LOTRWorldGenHobbitTavern.generateWithSetRotation(LOTRWorldGenHobbitTavern.java:1004)
      at lotr.common.world.structure2.LOTRWorldGenStructureBase2.func_76484_a(LOTRWorldGenStructureBase2.java:67)
      at lotr.common.world.biome.LOTRBiomeDecorator.decorate(LOTRBiomeDecorator.java:378)
      at lotr.common.world.biome.LOTRBiomeDecorator.decorate(LOTRBiomeDecorator.java:300)
      at lotr.common.world.biome.LOTRBiome.func_76728_a(LOTRBiome.java:1171)
      at lotr.common.world.biome.LOTRBiomeGenShire.func_76728_a(LOTRBiomeGenShire.java:141)
      at lotr.common.world.LOTRChunkProvider.func_73153_a(LOTRChunkProvider.java:651)
      at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
      at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
      at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
      at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
      at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:370)
      at net.minecraft.server.management.PlayerManager.func_72690_a(PlayerManager.java:97)
      at net.minecraft.server.management.PlayerManager.func_72691_b(PlayerManager.java:190)
      at net.minecraft.server.management.PlayerManager.func_72685_d(PlayerManager.java:267)
      at net.minecraft.server.management.ServerConfigurationManager.func_72358_d(ServerConfigurationManager.java:313)
      at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:404)
      at lotr.common.LOTRNetHandlerPlayServer.func_147347_a(LOTRNetHandlerPlayServer.java:51)
      at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
      at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
      at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
      at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
      at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
      at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
      at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
      at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
      at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
      
      
      
      
      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------
      
      
      -- Head --
      Stacktrace:
      at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_150818_a(SourceFile:57)
      at net.minecraft.world.chunk.Chunk.func_150807_a(Chunk.java:595)
      at net.minecraft.world.World.func_147465_d(World.java:451)
      at net.minecraft.world.gen.feature.WorldGenerator.func_150516_a(SourceFile:35)
      at lotr.common.world.structure2.LOTRWorldGenStructureBase2.setBlockAndMetadata(LOTRWorldGenStructureBase2.java:167)
      at lotr.common.world.structure2.LOTRWorldGenHobbitTavern.generateWithSetRotation(LOTRWorldGenHobbitTavern.java:1004)
      at lotr.common.world.structure2.LOTRWorldGenStructureBase2.func_76484_a(LOTRWorldGenStructureBase2.java:67)
      at lotr.common.world.biome.LOTRBiomeDecorator.decorate(LOTRBiomeDecorator.java:378)
      at lotr.common.world.biome.LOTRBiomeDecorator.decorate(LOTRBiomeDecorator.java:300)
      at lotr.common.world.biome.LOTRBiome.func_76728_a(LOTRBiome.java:1171)
      at lotr.common.world.biome.LOTRBiomeGenShire.func_76728_a(LOTRBiomeGenShire.java:141)
      at lotr.common.world.LOTRChunkProvider.func_73153_a(LOTRChunkProvider.java:651)
      at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
      at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)
      at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
      at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
      at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:370)
      at net.minecraft.server.management.PlayerManager.func_72690_a(PlayerManager.java:97)
      at net.minecraft.server.management.PlayerManager.func_72691_b(PlayerManager.java:190)
      at net.minecraft.server.management.PlayerManager.func_72685_d(PlayerManager.java:267)
      at net.minecraft.server.management.ServerConfigurationManager.func_72358_d(ServerConfigurationManager.java:313)
      at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:404)
      at lotr.common.LOTRNetHandlerPlayServer.func_147347_a(LOTRNetHandlerPlayServer.java:51)
      at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
      at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.func_148833_a(SourceFile:63)
      at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
      at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
      
      
      -- Ticking connection --
      Details:
      Connection: net.minecraft.network.NetworkManager@2b71e54b
      Stacktrace:
      at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
      at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
      at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
      at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:396)
      at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
      
      
      -- System Details --
      Details:
      Minecraft Version: 1.7.10
      Operating System: Windows 10 (amd64) version 10.0
      Java Version: 1.8.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 255545376 bytes (243 MB) / 1050148864 bytes (1001 MB) up to 1050148864 bytes (1001 MB)
      JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
      AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
      FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 29 mods loaded, 29 mods active
      States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
      UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
      UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar) 
      UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) 
      UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) 
      UCHIJAAAA TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) 
      UCHIJAAAA FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar) 
      UCHIJAAAA lotr{Beta v33.4 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] LOTRMod B33.4.jar) 
      UCHIJAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (_Damage-Indicators-Mod-1.7.10.jar) 
      UCHIJAAAA Backpack{2.0.1} [Backpack] (Backpacks-Mod.jar) 
      UCHIJAAAA betterstorage{0.9.2.107} [BetterStorage] (Better-Storage-Mod-1.7.10.jar) 
      UCHIJAAAA BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar) 
      UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar) 
      UCHIJAAAA DynamicLights{1.3.8} [Dynamic Lights] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_otherPlayers{1.0.8} [Dynamic Lights OtherPlayers Light Module] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA DynamicLights_thePlayer{1.1.4} [Dynamic Lights Player Light Module] (Dynamic-Lights-Mod-1.7.10.jar) 
      UCHIJAAAA inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (Inventory-Tweaks-Mod-1.7.10.jar) 
      UCHIJAAAA Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle-Mod-1.7.10.jar) 
      UCHIJAAAA Natura{2.2.0} [Natura] (Natura-Mod-1.7.10.jar) 
      UCHIJAAAA secretroomsmod{@VERSION@} [The SecretRoomsMod] (Secret-Rooms-Mod-1.7.10.jar) 
      UCHIJAAAA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) 
      UCHIJAAAA Treecapitator{1.7.10} [Treecapitator] (Tree-Capitator-Mod-1.7.10 (1).jar) 
      UCHIJAAAA TwilightForest{2.2.3} [The Twilight Forest] (Twilight-Forest-Mod-1.7.2.jar) 
      GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
      Mantle Environment: Environment healthy.
      Profiler Position: N/A (disabled)
      Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
      Player Count: 1 / 8; [EntityPlayerMP['TheGoblinCleaver'/253, l='Middle-Earth', x=-6000.95, y=70.98, z=1937.92]]
      Type: Integrated Server (map_client.txt)
      Is Modded: Definitely; Client brand changed to 'fml,forge'

      Edit: added spoiler ~Milk

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    • Try removing a handful of those mods...

      And make sure that the server and client are running the same mods.

      SamwiseFilmore
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    • TheGoblinCleaver wrote: Here's the latest crash report that I have.

      That crash report is nearly identical to another one about two months ago. Unless you were trying to spawn a Hobbit Tavern, I doubt this is the crash from Utumno. Please try to exit Utumno again and when it crashes, check for a crash report to match the date and time. Also, it wouldn't hurt to allocate more RAM while you're at it. If you don't know how, click expand ---->

      The following is a tutorial on allocating memory for minecraft using the LOTR mod. Please note that allocating the recommended amount of memory will require a 64-bit version of java. Choose your launcher below.

      Old Vanilla Launcher

      To allocate more memory for minecraft using the vanilla launcher, click on Edit Profile in the lower left corner. At the bottom of that dialogue box is JVM Arguments. Remove all JVM Arguments and replace them with -Xmx2G or -Xmx2048M. The recommended amount of memory for LOTR is 2G, but if you are using a high resolution texture pack you should allocate more. Likewise, if your computer is limited on memory, you may want to allocate less to be sure that your operating system and other programs have enough memory.

      New Vanilla Launcher

      To allocate more memory for minecraft using the newer edition of the vanilla launcher, click on

      Launch Options, located on the right side of the menu bar. Click on the profile you intend to add more RAM for, and locate the box entitled JVM Arguments. Click the gray toggle to enable arguments for this profile. In the box, put -Xmx2G or -Xmx2048M. The recommended amount of memory for LOTR is 2G, but if you are using a high resolution texture pack you should allocate more. Likewise, if your computer is limited on memory, you may want to allocate less to be sure that your operating system and other programs have enough memory.

      Technic Launcher

      To allocate more memory for minecraft using the technic launcher, click on Launcher Options at the top right corner. Then click on the Java Settings tab and from there you can change the amount of memory to your liking. The recommended amount of memory for LOTR is 2G, but if you are using a high resolution texture pack you should allocate more. Likewise, if your computer is limited on memory, you may want to allocate less to be sure that your operating system and other programs have enough memory.

      MultiMC

      To allocate more memory for minecraft using the MultiMC launcher, click on the instance you want to modify, then click Edit Instance. From there, go to Settings, check the box by Memory and change the Maximum Memory Allocation to 2048MB. The recommended amount of memory for LOTR is 2G, but if you are using a high resolution texture pack you should allocate more. Likewise, if your computer is limited on memory, you may want to allocate less to be sure that your operating system and other programs have enough memory.

      MilkBucket MilkMC Send me a message, Fandom User.MilkBucket

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    • Actually, I should say when I tried to get a crash report I got out of Utumno when I jumped into the portal again. Dove back into the Pits in creative, found the return portal on the ice level, and jumped in with the same result: leaving Utumno. I did this twice.

      I really do have to apologize.

      Nevertheless, I put in the -Xmx2G into the JVM arguments as you recommended.

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    • A FANDOM user
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