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  • Motive and objective

    Many know I am kinda troubled by the fact that some players grind alignment for their factions by slaughtering the unarmed and untrained pleb of their enemies. From my understanding this behaviour does not fit in the policy and objectives of the mod. Now here's a new proposal on how to encourage more glorious ways to get alignment above the less honourable method of slaying peasants. And exactly that is what this is about: "What is the honour of slaying the insignificant folks of thy enemy?". In my opinion there is none, unless explicitely requested.


    Proposal

    • Make players get no alignment from slaying the citizen NPCs, excluding traders and excluding the alignment rewards from kill quests. Traders are reknown folk and slaying them earns you the approval of your factions people, and if some fellow orc, elf, dwarf or human offers you a reward to slay common folk of thy enemy, and you fulfill their request, your people will honour you for your loyalty.
    • The alignment bonusses and penalties for warriors can thus be lowered from +2 to +1 respectively from -2 to -1. Overall this may encourage to improve on the distiction between types of warriors a player has to face and defeat to earn approval.

    Both combined adjustments will make gaining alignment for some players more difficult and hopefully this will simply lead to a more strategic choice of activities, targetting more logical areas to strike against enemies and planning ahead, using quest assignments to ensure slaying foes is optimally rewarded by players' frens.


    Feedback & possible additions

    I would appreciate any feedback to this concrete proposal and based on further throughts and the feedback received the proposal may be improved and adjusted accordingly.


    Related suggestions

    Here's a number of suggestions related to the subject that may be of relevance when considering whether or not and how to implement the above proposal:

    [Endorsed] Decrease chances of NPCs running into grinding traps

    [Endorsed] NPC changes

    [Endorsed] Clocktower Bell

    [Endorsed] Defensive raids

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    • How would this apply to orcs since they do not have civilan NPCs

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    • Nurn already has slaves doing the plebby work for the legions of Mordor. Angmar has Rhudaur and mountain men civilians. Isengard has cheap labour from Dunland. Dol Guldur may have easterling plebs. I expect all orcish factions to eventually also get 'worker orcs' or 'snaga' to man all peasanty positions in their societies. These would work fields, mine, dig, carve, polish, shovel, etcetera to keep their war economies rolling.

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    • I don't think that for instants a dwarfen caption would care if you killed a orc if it was a worker NPC or not

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    • I must say I don't think this would matter much for orcs seeing as how Good Facs probably wouldn't care whether or not the orc was a worker or warrior. And I don't think this would matter much for orcs seeing as how they want to kill all the men not just warriors. It would be a good idea if the evil facs actually had a sense of honor and if the good facs counted orcs as humans too.

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    • It would only work for evil men factions

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    • Kickratgames1101 wrote:
      I must say I don't think this would matter much for orcs seeing as how Good Facs probably wouldn't care whether or not the orc was a worker or warrior. And I don't think this would matter much for orcs seeing as how they want to kill all the men not just warriors. It would be a good idea if the evil facs actually had a sense of honor and if the good facs counted orcs as humans too.

      This concerns the 'alignment' players get from their faction, which resembles a certain degree of stature, trust, admiration or esteem. I think you shouldn't get increased esteem in orcish factions if you'd slaughter a few pity lambs within their sphere of influence, but you would from slaying formidable edain warriors. Same holds for how esteem is gained in human, elvish and dwarvish factions: you wouldn't get much more esteem from butchering barely armed and armoured snaga orcs in the fields or mines, but you would from the anihillation of a patrol of warg mounted scouts or a pack of berserkers.

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    • 96.36.153.43 wrote:
      It would only work for evil men factions

      ​Why would you think so?

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    • Ahh, that makes sense. I did not think of it that way.

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    • I might say that the gaining of align is ah... too laborous a task as it currently stands? Most servers will essentially expect you to die 500 times to get some absurd amount of align so you can have a fancy title... my point is it's already a stupid process.

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    • I bet that when this proposal would be implemented, server management (and eventual faction leadership), assuming they are of adequate mental health and abilities, will certainly consider to appropriately adjust the requirements needed to achieve a certain position in their ranks.

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    • Honestly getting alignment on servers isn’t an issue if you do it right. I spend most of my time building, and on a regular basis invasions will pop up around my base. They are a regular source of alignment in the form of warriors. The alignment adds up quickly. Fighting enemies to gain alignment really doesn’t take too long. It’s just really cheap to grind civilian NPCs to get alignment up.

      Potatoplant LazuliShield2 Sir Lazuli, Guardian of the Mountains Come visit! ShovelAndSword Potatoplant

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    • I'm not too sure about this.

      They do produce materials and food (not really but if this was the real world they would) for armies to use. Maybe invasions should become more common when slaughtering them?

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    • A FANDOM user
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