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  • AlteOgre
    AlteOgre closed this thread because:
    Expired.
    13:25, March 18, 2019


    I feel like Palantirs are such a lore friendly thing to add. Replicating the Palantir is diffciult in Minecraft. But the best way I think of how it could be replicated is to create a full or half sized map that is fully explored. The map would have 20 durability and each use would use it by 1. This would allow a player to quickly explore parts of the world. It isn't used how it is in the lore but I think it matches the point. 

    Since it is a powerful tool it would only spawn rarely in Arnor and Gondor Ruins. 

    I am not an aritst but If I were I would add a texture. But in my mind it should look like an eye of ender but with red's and oranges instead of the greens. The center eye would be surronded by almost pitch black shaded to look smooth with the eye. The Palantir would be placeable to act as a decoration if desired and would have a spherical shape like as best as minecraft can do, on the ground. In the movies we see the palantir placed on a pedestil I am suggesting something like that. 

    This isnt the most important thing; but I think it would be cool to add, and provide a useful tool for the insane world. Maping it would be much easier with such a tool.

    Edit: After going over some rules I decided to add some more description.

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    • Mastercat101 wrote:
       


      I feel like Palantirs are such a lore friendly thing to add. Replicating the Palantir is diffciult in Minecraft. But the best way I think of how it could be replicated is to create a full or half sized map that is fully explored. The map would have 20 durability and each use would use it by 1. This would allow a player to quickly explore parts of the world. It isn't used how it is in the lore but I think it matches the point. 

      Since it is a powerful tool it would only spawn rarely in Arnor and Gondor Ruins. 

      I am not an aritst but If I were I would add a texture. But in my mind it should look like an eye of ender but with red's and oranges instead of the greens. The center eye would be surronded by almost pitch black shaded to look smooth with the eye. The Palantir would be placeable to act as a decoration if desired and would have a spherical shape like as best as minecraft can do, on the ground. In the movies we see the palantir placed on a pedestil I am suggesting something like that. 

      This isnt the most important thing; but I think it would be cool to add, and provide a useful tool for the insane world. Maping it would be much easier with such a tool.

      Edit: After going over some rules I decided to add some more description.

      F - A - Freaking - Q. READ IT! Jesus Christ how many times are people going to suggest things on FAQ or WntS?!

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    • I don't quite understand how your map idea works. The Palantíri should have durability? Only 20 uses? They were practically unbreakable.

      Elendil only had 7 Palantíri when he fled to Middle-earth after the Downfall. That's it. No one in Middle-earth knew how to replicate them - they were made by Fëanor! They wouldn’t be spawning in ruins.

      ArcenGamer wrote:
      Mastercat101 wrote:
       


      I feel like Palantirs are such a lore friendly thing to add. Replicating the Palantir is diffciult in Minecraft. But the best way I think of how it could be replicated is to create a full or half sized map that is fully explored. The map would have 20 durability and each use would use it by 1. This would allow a player to quickly explore parts of the world. It isn't used how it is in the lore but I think it matches the point. 

      Since it is a powerful tool it would only spawn rarely in Arnor and Gondor Ruins. 

      I am not an aritst but If I were I would add a texture. But in my mind it should look like an eye of ender but with red's and oranges instead of the greens. The center eye would be surronded by almost pitch black shaded to look smooth with the eye. The Palantir would be placeable to act as a decoration if desired and would have a spherical shape like as best as minecraft can do, on the ground. In the movies we see the palantir placed on a pedestil I am suggesting something like that. 

      This isnt the most important thing; but I think it would be cool to add, and provide a useful tool for the insane world. Maping it would be much easier with such a tool.

      Edit: After going over some rules I decided to add some more description.

      F - A - Freaking - Q. READ IT! Jesus Christ how many times are people going to suggest things on FAQ or WntS?!

      Damn, alright Arcen. Yeah, we've seen a lot of suggestions lately that go against the FAQ/WntS, and they aren't cool.

      You (practically) swearing at people on all of these suggestions isn't that cool either. Imagine how you would have felt if your first ever suggestion was met with a comment like the one you posted here?

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    • Rayn Turammarth wrote: I don't quite understand how your map idea works. The Palantíri should have durability? Only 20 uses?

      Elendil only had 7 Palantíri when he fled to Middle-earth after the Downfall. That's it. No one in Middle-earth knew how to replicate them - they were made by Fëanor!

      ArcenGamer wrote:
      Mastercat101 wrote:
       


      I feel like Palantirs are such a lore friendly thing to add. Replicating the Palantir is diffciult in Minecraft. But the best way I think of how it could be replicated is to create a full or half sized map that is fully explored. The map would have 20 durability and each use would use it by 1. This would allow a player to quickly explore parts of the world. It isn't used how it is in the lore but I think it matches the point. 

      Since it is a powerful tool it would only spawn rarely in Arnor and Gondor Ruins. 

      I am not an aritst but If I were I would add a texture. But in my mind it should look like an eye of ender but with red's and oranges instead of the greens. The center eye would be surronded by almost pitch black shaded to look smooth with the eye. The Palantir would be placeable to act as a decoration if desired and would have a spherical shape like as best as minecraft can do, on the ground. In the movies we see the palantir placed on a pedestil I am suggesting something like that. 

      This isnt the most important thing; but I think it would be cool to add, and provide a useful tool for the insane world. Maping it would be much easier with such a tool.

      Edit: After going over some rules I decided to add some more description.

      F - A - Freaking - Q. READ IT! Jesus Christ how many times are people going to suggest things on FAQ or WntS?!

      Damn, alright Arcen. Yeah, we've seen a lot of suggestions lately that go against the FAQ/WntS, and they aren't cool.

      You (practically) swearing at people on all of these suggestions isn't that cool either. Imagine how you would have felt if your first ever suggestion was met with a comment like the one you posted here?

      Well actually it pretty much was (not about faq but about how bad suggestion was) and I didnt care because they were completely right. Although you're right...

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    • I always thought that if they ever got added, they should basically open the map menu and allow a spectral version of yourself to explore that area without anything attacking you, as you would simply be in spectator mode. But that would either require updating to 1.8 (never gonna happen) or mevans adding spectator mode on his own. Just my thoughts. But they would probably only come after lire structures were added, so...

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    • Nah mates. The palantirs are going to be added, and since this page really doesn't matter (sorry mate) Ill give a couple ideas of my own.

      1. 1) I think your idea was GREAT. You could right click the palantirs, and you would be brought to a replica of the map. You could TP to waypoints and travel and SEE stuff, but not interact with it. It would be like a spectator mode, but your actual player body is just sitting holding the palantir somewhere. This could be amazing, as you could check waypoints and whatnot to check if there was a player waiting to kill you or something.
      1. 2) There should be another GUI for the palantiri, where you could chat. This would be a PRIVATE chat, in which only people who own a palantir could talk.

      Last thing: I think the 7 palantirs should be creative items until Mevans perfects them, and then they would be found in the places like Minas Tirith, Barad dur, and the other places where they could be in Middle-earth. Also, they should all look relatively the same, holding the same texture, but different colors. (white-ish tint, black-ish tint, red-ish, green-ish, grey-ish and I don't know)

      But yea! This way you could spy out other lands, and then there could be "whispers" from the palantir through the chat like Sauron did to Denethor

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    • At the time of the mod, there would only be four palantirs...

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

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    • Maybe palantirs can spawn in the future major structures like in Denethor's private something in Minas Tirith, as both are in the Planned Features, it would fit well. And Mastercat, please read the FAQ and WnTs before suggesting.

      Tar-Buunz, Tsar of cats Buy me a ball of yarn!

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    • I like your ideas and I have a few of my own,

      1. Instead of a spectator-like viewing maybe a veiwing point from the other palatirs.

      2. WASD keys or Arrow keys to change view direction.

      3. A key to leave the Palantir Screen.

      4. Another key to change Palantir

      5. Each Palantir is always loaded (maybe)

      6. Palantir cannot work within a certain distance of each other.

      7. Max Number of Palantirs

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    • Nah, Palantir should be found asrare loot (maybe about as rare as a Gondor Town?) that would be rare enough that not everyone would have one, but not rare enough that there would only be 1-2 per world. They all be a glossy black.

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    • It should be that you have a way other than pure chance to find a palantir. It could be your first town, it might never happen, the major quest system would be a good way to recieve palantir, or finding it first in a pregenerated build. (Like Minas Tirith or Barad Dur) When they are added.

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    • TheArcReactor wrote:
      Nah, Palantir should be found asrare loot (maybe about as rare as a Gondor Town?) that would be rare enough that not everyone would have one, but not rare enough that there would only be 1-2 per world.

      They all be a glossy black.

      No mate... That is just... That is so broken. There were seven Palantiri, two of which drowned with Arvedui, one of which fell into the Anduin, and the rest of which are in Minas Tirith, Minas Morgul, Elostirion, and Orthanc. One does not "find" a Palantir. Their locations are already pre-determined.

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    • I think Sauron moved the palantir to Barad Dur

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    • Xerped wrote:
      At the time of the mod, there would only be four palantirs...

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

      Well, there would only be four known to be found, as Gandalf said to Saruman. "They are not all accounted for, the lost seeing-stones."

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    • BaneOfMordor1317 wrote:

      Xerped wrote:
      At the time of the mod, there would only be four palantirs...

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

      Well, there would only be four known to be found, as Gandalf said to Saruman. "They are not all accounted for, the lost seeing-stones."

      There were seven in Middle-earth. It's quite possible that there were more in Valinor. Three are gone, and there are four left.

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

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    • Xerped wrote:

      BaneOfMordor1317 wrote:

      Xerped wrote:
      At the time of the mod, there would only be four palantirs...

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

      Well, there would only be four known to be found, as Gandalf said to Saruman. "They are not all accounted for, the lost seeing-stones."
      There were seven in Middle-earth. It's quite possible that there were more in Valinor. Three are gone, and there are four left.

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

      This is true, but we already know where those four are. As for the Valinorean ones, well, we don't know whether Valinor will ever be added, and we do know that if it is, it will be in the very far future.

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    • Thank you.

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    • I want them to be very rare but there can be several in a world. I think they would work by communicating between each other. You can see around another Palantir at no cost, but looking anywhere else should cost hunger and then health, representing the willpower needed. The rate of hunger would decrease the more a player uses a Palantir.

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    • TheArcReactor wrote:
      I want them to be very rare but there can be several in a world. I think they would work by communicating between each other. You can see around another Palantir at no cost, but looking anywhere else should cost hunger and then health, representing the willpower needed. The rate of hunger would decrease the more a player uses a Palantir.

      I don't care how rare they would be. For all I care, they could be as rare as a pig crapping out a golden nugget. There were seven Palantiri in Middle-Earth. 3 are lost and 4 are in a fixed location. And before you go saying "well, someone could've found the missing 3" no, they could not. Two are in the freezing cold waters of Forochel and the other is somewhere in Belfalas. There are no more Palantiri in Middle Earth. Ever.

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    • This is another balancing point between fairness/exciting end-game goal, and Lore/arcen. Balance it how you will, but only four palantirs able to be used will create a ton of friction, and having them common as Gondor Towns would create atomic bombs.

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    • SWVWC wrote:
      This is another balancing point between fairness/exciting end-game goal, and Lore/arcen. Balance it how you will, but only four palantirs able to be used will create a ton of friction, and having them common as Gondor Towns would create atomic bombs.

      Personally, I think they are entirely unnecessary overall. You're right, there is a balancing point, but it sits closer to lore and not towards gameplay. With vague lore such as the Half-Trolls, Harad, and Rhun, we can afford a lot of creativity, but with Palantiri, it is at it is, and it should stay that way.

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    • On the note of the missing palantiri, having one spawn somewhere hidden in the Anduin and two near to eachother somewher in the Bay of Forochel could work, although it might be problematic to make sure they spawn where they should be and in the correct numbers.

      The Osgilath stone at least ought to be retrievable with some effort, I'm honestly not sure why the Kings or Stewards never had it done in the lore considering the relatively limited search area and large size of the object (the Osgiliath stone was too large to reach around or for one man to carry)

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    • BernddasBrotB7 wrote:
      On the note of the missing palantiri, having one spawn somewhere hidden in the Anduin and two near to eachother somewher in the Bay of Forochel could work, although it might be problematic to make sure they spawn where they should be and in the correct numbers.

      The Osgilath stone at least ought to be retrievable with some effort, I'm honestly not sure why the Kings or Stewards never had it done in the lore considering the relatively limited search area and large size of the object (the Osgiliath stone was too large to reach around or for one man to carry)

      You are aware that Anduin flows? The Palantír could be somewhere in the Dark Lands by now.

      Jurassic Sean of Tol Hîth Visit my Park!

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    • Jurassic Sean wrote:

      BernddasBrotB7 wrote:
      On the note of the missing palantiri, having one spawn somewhere hidden in the Anduin and two near to eachother somewher in the Bay of Forochel could work, although it might be problematic to make sure they spawn where they should be and in the correct numbers.

      The Osgilath stone at least ought to be retrievable with some effort, I'm honestly not sure why the Kings or Stewards never had it done in the lore considering the relatively limited search area and large size of the object (the Osgiliath stone was too large to reach around or for one man to carry)

      You are aware that Anduin flows? The Palantír could be somewhere in the Dark Lands by now.

      Jurassic Sean of Tol Hîth Visit my Park!

      Dark Lands I doubt, seeing as the Anduin empties into Belfalas, but Meneltarma or Valinor easily.
      
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    • ArcenGamer wrote:

      Jurassic Sean wrote:

      BernddasBrotB7 wrote:
      On the note of the missing palantiri, having one spawn somewhere hidden in the Anduin and two near to eachother somewher in the Bay of Forochel could work, although it might be problematic to make sure they spawn where they should be and in the correct numbers.

      The Osgilath stone at least ought to be retrievable with some effort, I'm honestly not sure why the Kings or Stewards never had it done in the lore considering the relatively limited search area and large size of the object (the Osgiliath stone was too large to reach around or for one man to carry)

      You are aware that Anduin flows? The Palantír could be somewhere in the Dark Lands by now.

      Jurassic Sean of Tol Hîth Visit my Park!

      Dark Lands I doubt, seeing as the Anduin empties into Belfalas, but Meneltarma or Valinor easily.

      Maybe. If that's the case, Meneltarma would be useful in the future ;).

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    • I’ve always thought of the Osgiliath stone being in the bay of belfalas, not too far from the mouths of anduin. After all, it could possibly have gotten stuck somewhere along the bottom of the river.

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    • TheArcReactor wrote:
      I’ve always thought of the Osgiliath stone being in the bay of belfalas, not too far from the mouths of anduin. After all, it could possibly have gotten stuck somewhere along the bottom of the river.

      You're getting into baseless theoretical stuff. The point is that the 3 missing Palantiri are un-retrieveable. Stop trying to chnage things that don't need changing.

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    • What about the planned portal to the first age? that would make 10 plantir total

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    • 2601:647:4800:EB48:BD38:2CF7:F192:77D9 wrote: What about the planned portal to the first age? that would make 10 plantir total

      Where did you get 10 from?!

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

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    • The three Palantirs would be found, and could be brought back (or forward) to the third age. Technically, depending on how you think of the past, you could either get infinite palantirs by going farther and farther into the past, as each time would be a new untouched realm by time travel, or, if you believe it one realm, anything you do in the past affects the future, rather then multiple realms you could mess with without it messing up yours. Wierd how time affects one's judgement

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    • 2601:647:4800:EB48:BD38:2CF7:F192:77D9 wrote:
      What about the planned portal to the first age? that would make 10 plantir total

      What about the planned paying off of America's debt? Sure, it's "planned," but it will be years in the future, assuming it ever happens at all.

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    • The palantiri should be in fixed locations, all 7 of them, including the lost ones, and they should function as described in the books, the Elostirion one should only look west towards the sea, the Orthanac one should only ever show a burning eye and if the good player looks into it it would give them a strong debuff for a while, the Minas Tirith one would show orcs and trolls, massive ammounts of orcs and trolls, in a premade footage, and the Mordor one, well that one could actually work as advertised but only for evil players.

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