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  • AlteOgre
    AlteOgre closed this thread because:
    Author re-posted the thread.
    09:56, November 11, 2018

    I was reading the page on the wood-elven tower, and when I read about how dwarves may be locked in cells, and I had a brain spark. Why not be able to free the dwarves? I think someone may have already suggested this or not, but anyways, here's my idea. The cells can't be opened without keys. The keys can be found in a guardroom in the cells (which they really should have, because I cannot believe Thraduil would leave a bunch of orcs and/dwarves unguarded) inside a chest. However, the Woodland Realm Gaurd won't let you take it, so you'll have to kill or trap him. Once you have the key, you can free the dwarves. You'll get +100 dwarven allignment, but -100 woodland realm allignment. In addition, no matter how much allignment you have left, the gaurds will still try to kill you. However, other woodland realm troops will not try to kill you as a result, unless you now have 0 or less allignment.

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    • 2602:30A:2C3F:6540:9067:B5FB:17D6:C145 wrote:
      I was reading the page on the wood-elven tower, and when I read about how dwarves may be locked in cells, and I had a brain spark. Why not be able to free the dwarves? I think someone may have already suggested this or not, but anyways, here's my idea. The cells can't be opened without keys. The keys can be found in a guardroom in the cells (which they really should have, because I cannot believe Thraduil would leave a bunch of orcs and/dwarves unguarded) inside a chest. However, the Woodland Realm Gaurd won't let you take it, so you'll have to kill or trap him. Once you have the key, you can free the dwarves. You'll get +100 dwarven allignment, but -100 woodland realm allignment. In addition, no matter how much allignment you have left, the gaurds will still try to kill you. However, other woodland realm troops will not try to kill you as a result, unless you now have 0 or less allignment.

      Uh, then Durin's Folk alignment would be too easy to get. Towers are also quite skinny and this would be a bit to easy to do. I also don't see the actual point to this either.

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    • Right now the Wood-elves and Durin's Folk aren't even enemies,so why should the player lose alignment for freeing dwarves?

      Tar-Buunz, Tsar of cats Buy me a ball of yarn!

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    • Technically, you can free dwarves just by letting them out. The elves will also let you execute orcish prisoners.

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    • Tar-Buunz wrote: Right now the Wood-elves and Durin's Folk aren't even enemies,so why should the player lose alignment for freeing dwarves?

      Tar-Buunz, Tsar of cats Buy me a ball of yarn!

      Something something freeing a captive of another faction?

      The government wouldn’t be very happy with you if you went into all of their prisons and set everyone free.

      -100 alignment does seem like a very steep penalty though; maybe -10 works better.


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    • Okay, okay. Let me revise this.

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    • Unfortunately, as a Fandom user, you will be unable to revise it... I know, it's stupid.

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    • No, as in revise it mentally and post a new version of it. Also, check out my related suggestions of wood-elven jailers and wood-elven guardrooms.

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