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  • AlteOgre
    AlteOgre closed this thread because:
    Expired.
    13:40, March 18, 2019

    Hullo all!

    This suggestion I have here is about banners. So yesterday, I was watching my cousin play Just Cause 3 and when he liberated a town, he took down the town's flag and replaced it with the rebel's flag.

    This lead me to think. If a town in Just Cause 3 could be taken by replacing banners or, flags, why could'n't it be done in this mod as well?

    Here is my proposal:

    Take Control!

    Structures like towers, fortresses and many others have banners, right? So, just by replacing the banner on, let's say a Ranger tower, after killing all the Rangers, you have the tower under your control! You can just replace the banner with any of your own choice. I mean, who doesn't finish raiding an enemy fortress any feel it's such a shame to leave it there and not use it for yourself.

    Gold blocks under banners

    But then you ask. The enemy NPCs of that structures can always spawn again, right? Of course you can stop that by bannering up the area. But with this suggestion, you can save your own gold for other uses! All that you need to do is that you must be very precise on where you replace your banners! It must be exactly where the previous banner was.

    Edit: After taking an enemy structure with a banner, the NPC respawners in the structure will be automatically replaced to be the response of the banner you have just placed down. For example, I have taken over a Gondorian Fortress, and replaced the banners with the Near Harad banner. Now, instead of respawning Gondor troops, Near Harad warriors will spawn.

    Thanks for reading this, and useful comments and critiscim are appreciated!

    Tar-Buunz, Tsar of cats Buy me a ball of yarn!

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    • Not a bad idea. But, maybe this would work better?

      When you've claimed an area, all the NPC respawners in that area could change to spawn troops of the faction/subfaction you claimed the area for. (Basically what I'm saying is that you'd have to claim the area normally with a claim flag and then the spawners would change.) Through my eyes, a gold/silver/bronze block seems like a reasonable prize, and introducing a new system to claim buildings seems pointless since there are already ways to do it. You can put a bronze(or silver) block with a banner on it and then station hired troops in the base, for example. Bronze is pretty cheap, especially with the addition of alloy forges. You can also use more than one, if the building is too big. You can see the area which the banner protects by pressing F3.

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    • Thanks Zaxio! I'll add the changing NPC respwaners, but the silver block thing was actually what I was trying to avoid, so that structures could be conquered a little easier. Anyways, thanks!

      Tar-Buunz, Tsar of cats Buy me a ball of yarn!

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    • Don't want to seem impatient, but anyone have any ideas or comments?

      Vippes, Tsar of cats Buy me a ball of yarn!

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    • Nope seems perfect. Kudos ( can’t actully kudos)

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    • I think the main issue with this is that structures that you 'conquer' can't be 'reconquered' in singleplayer worlds so this might lead to a bit of unrealism/boredom if everything's been conquered.

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    • OK. Thanks for giving your view on this, and sorry for the late reply, for I am on a vacation and can't really spend much time on my phone rn. For now, I am gonna make it so that after conquering a build, invasions of the build's faction can still happen and if you cannot defend your conquered build, the build goes back to the original faction.

      Please don't be afraid of criticizing me and giving me feedback as that's the only way I can improve.

      Vippes, Tsar of cats Buy me a ball of yarn!

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    • Really good suggestion. The details still need to be ironed out though.

      Firstly, this is one of those things that could either be really simple to code or near impossible so that's one important hurdle to pass.

      Secondly, as Crimson099172 said, re-counquerability is a bit of an issue. I don't think defending invasions is a good solution, since you could just close all the doors and be essentially invincible.

      A fantastic solution to this can be found in this suggestion from a while ago by Mastercat101. In short it proposes that banners have an upkeep that should be paid regularly for the banner to keep functioning. If the upkeep is not paid, the banner can be broken by anyone, who can then replace the banner with one of their own and claim that build.

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    • Amazing suggestion there, Hobbityhop! Thanks! I'm not sure if I can use an idea from another suggestion though, so can anyone clarify? So for now, I won't edit the original post until I'm sure it's OK to use another person's idea.

      Vippes, Tsar of cats Buy me a ball of yarn!

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    • I know that this might be taking the whole idea a little bit too far (and making it somewhat complicated), but if you conquer a building (such as a tower) you should also take control of a large area surrounding said building? I was thinking that the map with its faction influence, area owned, etc. could automatically update as you conquer other lands.

      Now in response to Crimson099172, you made a very valid point that it could get boring if you conquered everything so I was thinking that along the borders of foreign lands, the enemy would occasionally fight back and reconquer lands. < The chance of them succeeding with their reconquer attempt would be directly proportionate with the number of units/banners/etc. in the area.

      I know that I rambled a lot; if anything is confusing please let me know.

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    • NineteenLettersOnly wrote: I was thinking that the map with its faction influence, area owned, etc. could automatically update as you conquer other lands.

      I'm a bit confused about what you mean by the map updating. Do you mean the middle earth map, the physical blocks you can interact with or perhaps something else?

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    • I mean the area that units spawn in, for example if [faction] took over a part of Mordor their units would naturally spawn there & the map would update to show that [faction]'s area of influence increase.

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    • Oh the area of influence. To be honest I don't think the code is flexible enough for that but it's an interesting idea.

      The problem with these kind of suggestions in general is that minecraft and this mod aren't strategy games, meaning they aren't built from the ground up to support these kind of territory exchanges.

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