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  • A small suggestion concerning the agricultural aspects of the LOTRMod:

    INTRO 

    One of the most common and efficient ways to earn money in the LOTRMod, other than mining and killing, is farming! And thanks to the additions that the mod team has made (berries, fruits, different crops, etc.) it still seems a bit off, considering the other two choices are much easier prepared for and done than farming, which at the projected time period was the main source of income for most nations.

    Therefore, I present to you a few additions that could make farming more realistic, more profitable and much more fun.

    Items

    Staff

    Crafted in a pike fashion with wooden sticks:

    As a melee weapon, it deals a measly 3.5 damage with 150% range.

    However, it's primary use comes in its attractive effects to animals (similar to wheat), and when right clicking on an any passive animal, pulls them closer to the player.

    Staff

    Staffsmall

    Sickle

    Crafted with 3 iron and 1 stick in a dagger-like fashion.

    Right clicking berries with a sickle provides 1.5x the drop (which can be increased with luck)

    Sickle2

    Scythe

    Crafted with 3 iron and 3 sticks, right clicking crops allows you to harvest an area of 3x3 of fully grown crops at 1.2x the drop (which can be increased with luck)

    Scythe3

    ScytheSmall

    Hoe

    Durability is increased, and seed drops are increased by 2x if breaking grass blocks

    Lead

    Now cartable with 2 rope in any formation

    Bell

    Crafted with 3 gold ingots in an inverted glass pattern (which crafts 6 pieces).

    It can be used on a table of command to assign the summon command for units.

    However, it's main purpose is that any harnessed animal within a 25 block radius will teleport to the player.

    This allows farmers to better keep track of their animals

    Bell

    Harness

    Crafted with 2 leather and 1 bell, can be placed on mobs by right clicking, which will allow you to demand their attendance with a bell, and makes the mob's nameable.

    Harness

    Basket

    Crafted with 5 reed in a boat fashion, acts as a large pouch, however only allowing one to place food items in, despite it mostly being designed for the use of grapes and other fruits

    Reedbasket

    Wine Bottle

    Crafted with green stained glass (or amber, as a more expensive variant) in an inverted glass pattern. Can be placed down and acts as a container: it can hold up to 6 glasses of liquid.

    As a bonus, holding an empty bottle allows the player to label it.

    Wine

    AmberBottle

    Short Glass

    Just an added drink holder, crafted with 1 glass pane in a crafting table.

    SmallGlass

    Fertiliser

    Crafted with 3 bonemeal and 3 saltpetre, which makes 3 doses. It acts as a more potent version of bonemeal, growing the plants to their fullest extent immediately.

    Fertiliser

    Wooden Buckets

    Do you really need iron to carry some water? A wooden bucket is exactly that. Crafted in a V formation with wooden planks on any crafting table.

    Woodbucket1


    Blocks

    Weed

    Uncraftable. Drops 0-1 completely random seeds when broken.

    Grows commonly across all of arda, but it's greatest nuisance is that it grows rarely (15%) on unkempt farmland, and has a smaller chance to replace a crop entirely (5%)

    Weeds2

    Through

    Crafted with 2 logs and 1 plank in a slab fashion. is a 3x1 block which when right clicked with an item fills up, similar to an inverse fashion of a cauldron.

    It can be filled up with 4 different materials: wheat (hay), seeds, vegetables and man-flesh / rotten flesh.

    Their primary use is in feeding farm animals or other mobs (reasoning is explained below).

    Hay (Wheat) is eaten by horses, aurochs, camels, sheep and kine of araw. Vegetables are eaten by pigs, boars, bunnies, and rarely bears. Seeds are eaten by all avians Berries are eaten by gemsbok, deer and dik-diks. Corn is eaten by all animals, save for gemsbok, deer and dik-diks

    Through Textures

    Through ThroughBigThroughTopThroughConnected

    Food Textures

    Hay

    Throughhay

    Vegetables

    Throughveg

    Seeds

    Throughseeds

    Berries

    Throughberries

    Corn

    Throughcorn

    Dog Bowls

    Crafted by placing a bucket in a crafting table.


    Allows one to automatically feed dogs, wolves and wargs, which only heals them.

    Meat can be placed in there, as well as man-flesh (For wargs)

    Dogbowl

    Throughflesh

    Throughs and Animal Farming

    Throughs are an important addition in animal farming.

    Giving food now to animals does not make them breed.

    It now heals the animal (similar to wolves) and increases their size, health, and meat loot drop to a certain maximum.

    Animals now have varying stats: as an example, lets take an Auroch. It can spawn with a HP of around 20 to 28 HP, and its loot drop changes accordingly.

    Feeding it would increase it's hp by about half a heart (up to a maximum of 4 hearts) and increases it's loot drop by 15% each level.

    Throughs come in handy in their usage of feeding animals nearly automatically, allowing someone who puts in the time and effort to build a proper farm and system to make much greater yields of their mob farm.

    Animals now breed automatically.

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    • That would be interesting additions to the game.

      Kudos! I love it!

      Jurassic Sean of Tol Hîth Visit my Park!

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    • Looks good!

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    • I love immersive ideas like this! One idea is that each faction could have its own scythe.

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    • Very nice! Kudos from me!! I really like most of the ideas (although the dog bowl... meh whatever)

      I think you meant Trough? Like where the horses feed? You spelled it *through* XD

      I have another idea as well. Its going to be a "food pile".

      I think it should be possible to place down food on the ground, or if not, SOME food. Simple, but interesting.

      Basically, you can put down onto the ground, the following foods: wheat, seeds, carrots, apples, lettuce, fish, various meats. Basically, animals will be attracted to, and will spawn around this food pile, and be attracted to it. Of course, it wouldn't work in forodwaith or the brownlands or something. In mordor only wargs would be attracted to the meat, and yeah! Basically a simple means of bringing animals to you!

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    • IronJaw333 wrote:
      Very nice! Kudos from me!! I really like most of the ideas (although the dog bowl... meh whatever)

      I think you meant Trough? Like where the horses feed? You spelled it *through* XD

      I have another idea as well. Its going to be a "food pile".

      I think it should be possible to place down food on the ground, or if not, SOME food. Simple, but interesting.

      Basically, you can put down onto the ground, the following foods: wheat, seeds, carrots, apples, lettuce, fish, various meats. Basically, animals will be attracted to, and will spawn around this food pile, and be attracted to it. Of course, it wouldn't work in forodwaith or the brownlands or something. In mordor only wargs would be attracted to the meat, and yeah! Basically a simple means of bringing animals to you!

      That's a great idea!

      However, maybe to make it simpler, throwing food items on the ground would attract them to that area?

      That would save us alot of blocks and still function identically..

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    • Yeah, that could work XD

      If I'll be honest, this was my amazing idea when I first played minecraft... I think i wasted like 3 stacks of watermelon and no animals :(

      Later I learned that animals can't "see" dropped food...

      later i learned animals don't eat watermelons XD



      • true story* *raises cup*
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    • I especially like the idea of adding weed. Can you please add joints to this suggestion? When you smoke one, it gives you a weakness and slowness debuff.

      If weed is legal in Canada, shouldn't it be legal in Middle-Earth too?

      All the other stuff here is kind of cool though.

      15:22, February 7, 2019 (UTC)
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    • These are some neat ideas. The scythe and sickle would definitely come in handy. 

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    • Glflegolas wrote:
      I especially like the idea of adding weed. Can you please add joints to this suggestion? When you smoke one, it gives you a weakness and slowness debuff.

      If weed is legal in Canada, shouldn't it be legal in Middle-Earth too?

      All the other stuff here is kind of cool though.


      15:22, February 7, 2019 (UTC)

      Sadly, I am only suggesting the implementation of the nuisance kind.

      Pipeweed will have to do your smoking pleasures for now ;)

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    • Great suggestion! But shouldn't the wine bottle be made of green stained glass, not clay?

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    • LysurusPeriphragmoides789 wrote:
      Great suggestion! But shouldn't the wine bottle be made of green stained glass, not clay?

      Yep! Guess I made a typo :S 

      Thanks for pointing it out!

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    • I'd also like to add that the recipe for the dog bowl is taken - that's the recipe for the iron weighted pressure plate.

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    • I'd love to see this suggestion happen. I'd be able to actually make good money as a farmer!

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    • Maybe you could put seeds into a bowl, put it near a window, and feed the birbs?

      Jurassic Sean of Tol Hîth Visit my Park!

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    • Amazing idea! We need to see this added to the mod! Kudos

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    • This cannot be added to the mod, unless joints are added too.

      13:30, February 24, 2019 (UTC)
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    • It would limit the mod too much for such little gain, and also ruin farming for many players.

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    • 2601:647:4800:EB48:305A:FEDE:80C4:511A wrote:
      It would limit the mod too much for such little gain, and also ruin farming for many players.

      I don't think it would ruin farming, but rather force a player to settle down in a certain area. For "fighter" type players, this would force them away from farming, but warriors shouldn't be farming all that much anyways.

      For "builder" type players (myself included), this would be perfectly fine. Having a farm near your structure is useful, especially if your farm is located in a peaceful area.

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    • AlteOgre
      AlteOgre removed this reply because:
      Needless.
      07:38, February 25, 2019
      This reply has been removed
    • A FANDOM user
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