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  • Give DG archers a 1/3 chance of shooting poison arrows. That is all

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    • 213.55.211.89 wrote:
      Give DG archers a 1/3 chance of shooting poison arrows. That is all

      No

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    • AlteOgre
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      04:51, March 2, 2019
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    • AlteOgre
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    • I think giving npcs the ability to shoot poison arrows is a great idea, however, I fail to see how that would make Dol Guldur more "devastating"; or what the problem is with "adding new shit".

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    • Maybe you should suggest this as an addition to an existing Dol Guldur suggestion

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    • Personally, I think it's a good idea

      While it isn't shared in a very polite or interesting way.. I think it could increase the strength of DG and make it less of a pushover orc fac

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    • Dr Frankus wrote: Personally, I think it's a good idea

      While it isn't shared in a very polite or interesting way.. I think it could increase the strength of DG and make it less of a pushover orc fac

      Excuse me, did you just say "pushover?" Mate, they have poison trolls and wall climbing spiders. They are one of the least "pushover" orc factions out there.

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    • If this would be added, many people would probably start complaining that it's OP and all, but hey! Nobody uses common orcs as troops currently anyway, this could maybe encourage people to do so. Also, common orcs with their glitched armour points, short range and rather weak base damage, wouldn't be any OP in my opinion.

      What is all the fuzz about with this being short though? Like there could be much more written on this change anyway (it would've been nice if he had brought out reasons why he suggested this tho).

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    • AlteOgre
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    • Angmar did have warriors which functioned somewhat like Uruks, but those were removed. Dol Guldur has never been a particularly interesting faction (in my opinion) and I'd say the're in the middle of the road in terms of power, above Gundabad and Angmar but below Isengard and Mordor. I think the notion of them being underpowered might come from the fact that their somewhat out of the way (being in a deadly thick forest), so many players don't experience them. Honestly I think all the orcish factions need improvements in the form of new content.

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    • AlteOgre
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      04:52, March 2, 2019
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    • 69.242.54.218 wrote:
      Angmar did have warriors which functioned somewhat like Uruks, but those were removed. Dol Guldur has never been a particularly interesting faction (in my opinion) and I'd say the're in the middle of the road in terms of power, above Gundabad and Angmar but below Isengard and Mordor. I think the notion of them being underpowered might come from the fact that their somewhat out of the way (being in a deadly thick forest), so many players don't experience them. Honestly I think all the orcish factions need improvements in the form of new content.

      Grievous made a series of suggestions regarding Orcs, and I totally agree with him.

      Jurassic Sean of Tol Hîth Visit my Park!

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    • AlteOgre
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      04:52, March 2, 2019
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    • AlteOgre
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    • AlteOgre
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    • AlteOgre
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    • It'd be nice to have orcs in general be weaker, but to have these sorts of little tricks (regarding poison, along with potentially other suggestions like lunging wargs). It makes very little sense currently that uruks are stronger than most mannish soldiers when from a lore standpoint they should just about have equity, at best.

      Poison especially makes sense considering how infamous the orcs were for using it.

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    • AlteOgre
      AlteOgre removed this reply because:
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      04:53, March 2, 2019
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    • AlteOgre
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      04:53, March 2, 2019
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    • People, please focus on the concrete and specific proposal made in the first post.

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    • A FANDOM user
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