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  • omg, I didn't expect Bree to be NOTHING but a crossroads. A bit disappointed because I thought it would be at least "something". Can we start fixing this problem, or do you already have a plan?

    Imo, there's 2 potential solutions:

    a) you contact the Administrator of the other Middle Earth Mod and make a deal with him to grant you permission to import their beautifully community built structures. YOU CAN TRY AT LEAST. www.mcmiddleearth.com He wrote anybody who wants content from his world should contact him first.

    b) We start our own build-server and start building decent looking structures. I am pretty good in architecture and sacred geometry and willing to help building.

    The question is - is it even possible? I dunno if both projects use the same scale 1:20 or so, and if your world would allow to get improved by artists and good amateurs builders who know how things are supposed to look.

    Their world looks frikking amazing, but yours is just awesome in gameplay.

    thanks, looking forward to answer.

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    • Bree's emptier than most other lands because it's not a faction yet.

      Major structures are planned, and may be added in the future.

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    • planned , may be

      you didn't answer any of my questions. are you part of this Mods official staff/owners?

      I think it would be best to start one of my suggested solutions AND SOON.

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    • I'm not anyone important, just a wiki contributor. I'll try to answer your questions anyway.

      1) Adding major structures is difficult, and I'm certain Mevans doesn't want to just use someone elses' preexisting work.

      2) Just join one of the numerous servers using the mod. Many of them will have builds of their own.

      Frankly, I've always been of the opinion that the mod doesn't need major structures to be added at all. Like with your server 'solution', people can just build their own, which is more interesting anyway. Bree's empty at the moment, but it will be full of randomized structures when the faction is added to the mod.

      EDIT: Also, kudosing your own posts is generally frowned upon. You should take a look at the FAQ and related pages.

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    • What you suggested was suggested since years, it's nothing new, we had this discussion multiple (probably hundreds of) times. The official position from the modteam is that those currently have no priority, but of course are still planned for the future (see the posts of fearrippers (a mod team member) in the wiki discord or the FAQ). People are always suggesting different approaches in how to implement the structures, but that's not the problem (I think that mod team will find enough ways to implement those when they will), the structures are just not seen important right now by the modteam.

      But as OneBehindTheHair said, join some servers, which have those, and usually much more things (sieges, ...).

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    • thanks. I assume it's "not important" to the Devs because they mainly focus on programming. I think it is important tho, to me and probably most Lotr fans. Some generic structures just dont cut it. I went to Bree because The Shire already looks like a mess, the houses are cool,but there's zero settlements, I can barely find the Inns because they're just clustered randomly in the meadows instead of in towns and such places, and when I go to Thorin's Hall I want to see a Hall carved into the Mountain, not some generic Dwarven Keep. I haven't been there yet. What's there to see?

      Sure, I could invest my work into a non-offical 3rd party server but it's a waste of time if such work doesn't get included in the official release. I guess I'll just mess around on my own server then, and it will probably interfere with future releases of the mod and will be invain.

      Well, maybe the Devs change their mind, and start some sort of build-server for these Landmarks, where the Landmarks that get designed well will then be included in the official release map. Lots of stuff needs fixing - like most roads look like a moto-cross track not a road, lol.

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    • The "Dev" (only one, Mevans) has stated multiple times that it's not as easy as "importing" structures. The structures have to be hardcoded in the mod, and that's no easy thing for big structures.

      And just so you know, the immense majority of servers are "3rd party", as you say...

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    • not sure what needs to be "hardcoded" for eg. Helm's Deep. It never changes, it doesn't get destroyed, or Minas Tirith, or Bree... It could be just part of the landscape map, and maybe later add some code for it. Same as fixing the roads full of insane potholes, they dont need any hardcoding either. We could be fixing those right now and then import the fixed map for the next release.

      Dev Mevas, made this mod mostly by himself? Wow, that's amazing.

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    • Each world map is generated randomly, fixed structures like roads or the Ring of Isengard have to adapt to the landscape. You can't just "fix" potholes in roads, because each world is different.

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    • well, that's a bad idea then. You can use a random generated map as a starting point, but only to then fix it up. He should pick one good random map, and make it official so we can start making it better by hand. This would draw masses of new players and supporters, probably also financial donations. Maybe make 2 releases - one official with beautiful giant structures, and another with the random small forts type. Personally I'd ditch the latter if it's too much effort to do both for the first option. Middle Earth is already so large in this game that nobody really needs "random generated landscapes" with everything looking different but still the same on every server.

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    • Frankly, the random landscapes are one of my favorite parts of the mod.

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    • I prefer great looks over randomness at the cost of realism and lore and it would draw tons of new people and raise interest by huge margin.

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    • I'll expand a bit on this, then.

      I like the feeling of not just playing in someone else's map. It's part of the main appeal of Minecraft itself, and it carries over very well in the mod.

      Also, every map being the same is a bad idea for survival. In servers (TOS, at least), the admins won't give out the map seed, since you can just create an identical world to the server's and x-ray to get all the mithril.

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      1. Really, stop giving kudos to your own posts.
      2. Not everybody likes to have already generated structures, preferring to build them themselves. And randomly generated maps are one of the key parts of Minecraft; if every map was the same, people would very quickly find out where every single mithril ore, rare structure, or loot chest is, and that would take a big part of the fun of the game away.
      3. As I said earlier, it's not a simple as just "importing the structures".
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    • 1. I just do it for people like you and because it's a silly feature.

      2. We can have random internal blocks INSIDE the mountains and have random loot chests. We don't need random landscape with no real lore giant structures and towns that look like a random camping ground.

      3. We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one we intend to win, and the others, too.

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    • Rittmeister64 wrote: We can have random internal blocks INSIDE the mountains [...] We don't need random landscape with no real lore giant structures and towns that look like a random camping ground.

      Hm... no we can't. It's the definition of a single, fixed map.

      I just do it for people like you and because it's a silly feature.

      Real maturity. Wow.

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    • Aldan Tanneo wrote: Hm... no we can't.

      You just have a too limited horizon bro.

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    • This challenge doesn't only seem unnecessary to me, it seems counterproductive.

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    • how do you unkudo a post

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    • It's not worth arguing here, the poster won't change his/her mind or accept the priorities of the mod team. Those won't change, so this discussion in pointless, because we had it hundreds of times before.

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    • Glad to see certain numbskulls refuse to read WNTS (and the most BASIC to understand rule of the bunch), or rules in general. And then also kudo their own post, in an attempt to fool us into thinking there is one person as braindead as the original poster to agree despite the afformentioned Rules and WNTS.

      Yknow some people think that humanity is progressing because we have such easy access to information, but this proves the absolute opposite. DESPITE having the EASIEST ACCESS POSSIBLE to the rules and regulations, people still ignore them

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    • The Ranger Malvegil wrote: It's not worth arguing here, the poster won't change his/her mind or accept the priorities of the mod team. Those won't change, so this discussion in pointless, because we had it hundreds of times before.

      Finally you see the Light. I didn't write what I want to debate with a bunch of fans, I just wanted to tell the Mod Creator that I prefer great looking towns and large fortresses over everything random but not looking that great. Maybe he'll figure out a way to do both, or release 2 different versions of the mod, one with a fixed beautiful map and one for you random lovers.

      I guess somebody should just start a new Middle-Earth Minecraft server, one that isn't so damn egoistic like mcmiddleearth, because they just wanna let all these great artists work on building and dont release the map for the public. I don't like that. Such a Project should not be egoistic and overly protective, they should just release the map under a license for free non-commercial use.

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    • "Not looking that great" 

      Have you even looked at some of the more recently added structures? They're up there with many of the better player builds I've seen.

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    • not yet. i've just seen Shire, which is a mess but OK, then I traveled to Bree which was a bit shocking to see nothing there. I think I'll check out Thorins Hall next. I played Lotro for a long time, guess I am shocked because I expected at least some amateur-level town there and not empty space.

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    • Ban hammer coming?

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    • I doubth that. There's no reason for that, imo, and the times when we had a lot of those posts are over. In my opinion this whole ban hammer thing and the cult around it was quiet ridiculous, and the way some admins did threat people too.

      @Rittmeister64 The mod creator is aware of what you want to tell him (that's why this feature, aside from being obvious, is planned). People wanted that from him since a long time, but it's no priority currently. But the mod team knows that a lot of people want those features, and with the last mod survey they did ask the question again, see https://www.facebook.com/LOTRMC. So your post contains really nothing new, neither for the mod team or us.

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    • There is a leaked banner on the updates page! It is going to be added.

      It looks like some houses.

      Could it be BREE?!

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    • OOOOOOHHHHHH

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    • Moving this to general mod discussion.

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    • While some of the older structures in the mod (orc towers and some of the elven structures) look meh to bad, recently, Mevans has been adding some pretty sound builds into the structures. Also, you’re coming across as one of *those people*; the kind that complain about how there isn’t Gandalf, or fixed lore structures, or Mumakil. You don’t seem to have any actual idea about how much work it would take for Mevans to add this stuff.

      The amount of work required to make this work is also better spent adding other features. Mevans could work on fixed structures, but the results might not be as good as you think, and his time is better spent elsewhere on the mod.

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    • 2604:6000:D2C5:7800:B957:B16F:5648:F566 wrote:
      While some of the older structures in the mod (orc towers and some of the elven structures) look meh to bad, recently, Mevans has been adding some pretty sound builds into the structures. Also, you’re coming across as one of *those people*; the kind that complain about how there isn’t Gandalf, or fixed lore structures, or Mumakil. You don’t seem to have any actual idea about how much work it would take for Mevans to add this stuff.

      The amount of work required to make this work is also better spent adding other features. Mevans could work on fixed structures, but the results might not be as good as you think, and his time is better spent elsewhere on the mod.

      Honestly, Bravo

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    • A FANDOM user
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