FANDOM


  • At the moment, the battle system in LOTR has not gone far from the standard Minecraft and even loses to new versions in some ways. What would you like to see and what to change?

    It’s a great idea, in my opinion, to introduce a “Swing” system with weapons, then apart from cool down when hitting, there should be some time to raise a sword, this time may be given separately for each weapon or, perhaps, it is worth introducing a system The "tension" of the sword, like a bow, that is, with a long press of the left mouse button, the character swings harder and, accordingly, the passing damage is greater, and with maximum tension, a critical blow passes, which will help to avoid turning the battle into acrobatic performances with jumps, etc. Modifications to the speed of weapons will also affect the speed of the swing, because, in theory, they should lighten the sword, which means that the speed of raising the sword increases. Plus, the mechanics of blocking the impact change. At the moment, people do not use strike blocking, mainly because of a lack of effectiveness, since the damage, even if it is less, still passes, and also because it is not known when the enemy will strike. With the new Sword Swing system, people will be able to predict the enemy’s blow (perhaps by animation or special characters) and block, so the damage will not pass, but during a critical hit, part of the damage will pass, and to avoid damage completely came help shields. Shields should be made not a simple wrist jewelry, but a separate element of equipment, with their own craft and features. Now there will be no separate “skins” of shields, but there will be different crafts that determine their pattern, shape and characteristics (Dwarves will be round, elves will have their unusual shape and gold color, etc.). With shields, during an enemy critical strike, the damage will be canceled, and with a regular cool down, the sword’s sword will increase. Plus, it would be nice to see the “push” system, then when you press the shield with a shield, let's say the mouse wheel, the enemy will push off without taking damage. Question: where to wear shields? Of course, in the second hand, as it is implemented in new versions. And with the addition of a second hand, I would like to see the so-called “Compromise” system, the name is a bit pathetic, but not the essence ... What do I mean? The fact that, for example, you can’t put swords in two hands, which is logical, but you can already use two daggers, because they fit perfectly in one hand, this lowers the cool down of knives, that is, when you hit one, the second remains free, however it’s impossible to block blows, it’s knives! The sword, with a free second hand, looks believable, but with a shield with a heavy two-handed sword it will be more difficult to control and the cool down of the sword will increase, since it is more difficult to raise it with one hand than with two.

    A little bit about the new modifiers:

    Shocking - when you strike with a weapon with this modifier on a swinging opponent, there is a chance to knock the weapon out of the hands of the enemy.

    Punching - with this modification, only combat hammers or axes may have a chance to throw off the enemy’s shield for a while, as when hitting the shield with an ax in new versions.

    Sustainable - a modification that allows with some chance not only to repulse the enemy’s blow, but also to increase his cool-down or slightly irrigate the enemy.

    That’s probably all. I would like to see your opinion and suggestions regarding this idea.

      Loading editor
    • Very cool Ideas! I liked the modifiers a lot.

        Loading editor
    • Shocking is a fuck no for me. Never ever add anything in a mod that  screws with inventory, bandits are bad enough. We don't need players taking your weapons too.It's to abuseable and can easily reduce a fight to who gets lucky enough to have  the other's weapon dropped.

        Loading editor
    • 71.237.47.59 wrote:
      Shocking is a fuck no for me. Never ever add anything in a mod that  screws with inventory, bandits are bad enough. We don't need players taking your weapons too.It's to abuseable and can easily reduce a fight to who gets lucky enough to have  the other's weapon dropped.

      Actually, yes, of course you are right, but in real battles it also happens that a fighter knocks out weapons from the hands of the enemy. Maybe it’s worthwhile to make it knock out when the baking sheet pulled the sword almost completely, plus this modifier will be on your weapon. Then it comes to skill, and not about luck.

        Loading editor
    • Combat is RNG enough with people's ping. This would add RNG and more unnecessary who-has-better-internet style of combat

        Loading editor
    • SzymonMLGpro wrote:
      Combat is RNG enough with people's ping. This would add RNG and more unnecessary who-has-better-internet style of combat

      But battles take place in a single-player game, and at least this option is better than a banal clicks and constant jumping during the battle.

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.