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  • So, guys, I have been thinking about two suggestions and I am not quite sure if it was already mention, so if so, sorry for repeating and spaming.,

    1. At first, it is something great, but as I am playing the game, I observe that I can craft literally everything if I have crafting tabble for specific faction, even mighty old dwarven weapons or forgotten galvorn, which I can even created in forge, but it is all but not lore friendly. It could be more interesting if there wouldn't be option to craft some these epic stuff until you will learn some recipes for it, for example in books or during some special quest, or at least with some big number of alignment.

    2. Another thing is that there are so many people in Middle-earth, literally in every corner of populated biome, which isn't also quite lore friendly. It's hard to live through endless savannas of far harad if there is morwaith every where or it's impossible to belive that in Gondor (which could be similar to our mediaeval, where 90% of civilization were farmers and peasants) is so much knights and soldiers. Also in Mordor, I cannot imagine I would be Frodo and must go through this land where is some hard troop at least everywhere. And I know, this is logical feature for players who want to conquer gondor or mordor or some another country full of troops, but I think it would be greater to let in countryside more peasants, farmers, snagas and so on and if an enemy would attact land, then a deffensive raid would be set there, just like Eomers riders who ambushed uruks and orcs near by fangorn. Cause of in some region is this overpopulation quite disturbing, for example in angmar where I still cannot get how so many troops get food here because there is so much trolls in every few blocks that they must eat each other for their own surviving.

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    • To your first suggestion, I believe Mevans has mentioned the idea of making some crafting recipes require higher alignment levels at somepoint. So that kinda fulfills the same idea you were going for with making it so you don't have access to all the recipes almost immediately.

      As for your second suggestion, I think that the over representation of the fighting classes in the world is just one of those things that have to be accepted for the sake of gameplay. 

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    • Making everything lore-friendly wouldn't be fun gameplay-wise. As this guy said above ^ higher alignment levels for crafting is a good compromise.

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    • I agree that make all lore-friendly is not wise, but I don't think this would be good change. As I said, it could be better if there would be less soldiers and population in clearance, because that would increase importance of cities and villages and also make more some raids of native soldiers - for example, if you are enemy of Mordor and you are in empty area of Mordor, there is chance some scout can notice you and then there is big chance of mordor raids, so it would be keep gameplay mechanics and makes game more interesting :)



      And about crafting levels, I also thought some unknown and rare recipes which cannot be gotten per alignment but for example during some story quest or can be found in some old story structure - for example recipes for black numeroean magic in some old temple in desert, or of course recipe for making galvorn in Ëols grave or maybe he can teach it player if there would be portal to first age like it's gonna be added in far future

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    • Askmaster wrote:

      ...or of course recipe for making galvorn in Ëols grave or maybe he can teach it player if there would be portal to first age like it's gonna be added in far future

      Firstly: Eöl, not Ëol

      Secondly, wouldn't Eöl's grave be in Beleriand? He died at Gondolin if I'm recalling correctly. It wouldn't make too much sense for his grave to be at Gondolin but he most likely would've been buried somewhere in Beleriand, which was later sunk into the ocean. Soooo yeah not too sure about the whole Eöl's grave thing for learning Galvorn.

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    • BrickmasterE wrote:
      Askmaster wrote:

      ...or of course recipe for making galvorn in Ëols grave or maybe he can teach it player if there would be portal to first age like it's gonna be added in far future

      Firstly: Eöl, not Ëol

      Secondly, wouldn't Eöl's grave be in Beleriand? He died at Gondolin if I'm recalling correctly. It wouldn't make too much sense for his grave to be at Gondolin but he most likely would've been buried somewhere in Beleriand, which was later sunk into the ocean. Soooo yeah not too sure about the whole Eöl's grave thing for learning Galvorn.

      At first, sorry for my mistake, it happens

      At second, yeah and it's the reason why I am talking about second option which is use him in planned first age update (in far future). 

      But grave also could be an option, but difficult and literally impossible, so maybe would be better let some of his heritage in blue mountains where he had friends - something like eöls forgotten scrolls

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    • Yeah, an old treasure item like a lost scroll that teaches you is a much better idea.

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    • A FANDOM user
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