When I am using the give command, I just type in my name and the item name and just add my modifiers and data values. But I want to large changes, like summoning traders like no other, or troops that deal 100 damage a hit. but I have a problem, I can't figure out how to use data values in the slots.
This trader sells skulls and buys stone, each for 100 silver coins. Now, if you look up the data value for the skeleton skull, the result is zero, which is the default. But I want to make a bounty hunting game where you can sell the heads of enemy players to claim the bounty, the data value of the Human Head is 3.
This command summons a weird looking rohirrim whos name is Sauron. his weapon is a normal Mace of Sauron which deals 8 damage a hit. I don't know how to increase that value (even while knowing how to give myself a weapon with modifiers).
How can change the data values in my NPC slots so I could use them for more ambitious ways of playing?
The command you gave me caused the unit to still deal 8 damage. but after that I changed the attribute to lotr.npcattackDamage instead of generic.attackDamage, and that did increase the unit's damage, but only with his fists.