As many of you know, the Misty Mountains (and other mountain ranges, a few of the suggestions here will apply to all major mountain ranges) were very large and very signifigant obstacles in Tolkien's universe. The danger of the Misty Mountains was so much that none in the Fellowship even considered going over them by any way other then one of the major passes, yet in the Mod, the mountains are laughably easy to traverse, and once you get past them once (which takes five minutes, because of the fast travel points on the other side of the misties), you can forever ignore these mountains for the rest of your playthrough for anything other then as a giant mithril mine. I believe this should not be the case, and I am sure many others agree. In this thread I will be proposing a number of suggestions to improve/fix the danger of the Misty Mountains. If you have an improvement you'd like in this thread, simply mention it in the replies and I'll put it on this suggestion and credit you.
Line of sight Fast-Travel
The first improvement I have came up with is a line of sight fast travel system, wherein when fast travelling, if there is a major mountain range in the way of the fast travel route, (misty mountains, blue mountains, white mountains, etc) you can only fast travel to the closest waypoint on your side of the mountain range. This would force people to take account large mountain ranges when travelling, and would make things all the more interesting. Also, you would not be able to fast travel to anywhere outside of the mountain range you are in while within a mountain range, which would force players to travel through mountain ranges instead of completely ignoring them. Of course, this would be configurable, so if you don't want this in your game/server you don't have to have it.
In the most recent update of the mod, several forms of inclement weather were added. While these new weather features are very basic, they are a first step to making their respective regions feel more alive. Of course the type of weather I am talking about is blizzards! Blizzards would be a semi-rare weather phenomenea in the Misty Mountains, Grey Mountains, White Mountains, Forodwaith Mountains, Blue Mountains, and Red Mountains where heavy snowfall limits your vision to no more then 10-30 blocks infront of you, depending on the strength of the blizzard, which would be able to vary, with stronger blizzards being rarer of course. Not only would your vision be severely limited, but your walking speed will be cut from anywhere to 30-90%, depending on the strength of the blizzard, due to the high winds and fierce snowfall. But of course, low vision and decreased mobility isn't the only problem. When outside during blizzards, depending on the strength of the blizzard, your health could be reduced by as much as 5 to 10% of your health, every 5-20 seconds, again depending on the strength of the storm with a stronger storm taking away more of your health more commonly. Wargskin rugs would alieviate this threat, but would not completely eliminate it, only reducing the frost effect to being about as potent as the forodwaith forst effect, with half a heart or 5% of your health being lost every 20 seconds. The only way to completely get away from the effects of a blizzard would be to go underground or into a shelter of some kind (which has to have walls and a roof), or to wait out the storm. Again, blizzards could be configurable.
Here follows one of the most controversial sections of my suggestion - Avalanches. Currently, simply walking across the Misty Mountains and pillarling straight up and across mountains is very easy, laughably so. When walking across a snow block in the misty mountains, if the snow block is at least 30 vertical blocks over surrounding terrain which is within 50 blocks, and there is no barrier in the way which is more then 7 blocks high, then an avalanche can spawn on the block the player is on. Everytime a player moves across a block which can spawn an avalanche, there will be a 1/50 chance of an avalanche spawning. The avalanche will always start as a small amount of snow particles that quickly accelerate down the mountain, carrying the player with them. As the avalanche travels down the slope, its speed and size (both in width and height) increase. Once an avalanche is moving faster then 5 blocks per second, not only will it push a player, it will cause any player within it to suffocate while being pushed. However, if a player sneaks, the avalanche will push the player half as fast, and if a player sneaks and walks in the opposite direction of the avalanche, they will stay entirely still. When an avalanche finally stops, it will deposit a drift of snow on wherever it has stopped, the size of the drift depends of the size of the avalanche that produced it. The exact mechanism of how this works would have to be determined by the mod team, but regardless the snow drift would only last for 30 seconds after the avalanche before despawning, and would have a hard cap on its size to prevent excessive lag, plus mobs would not be able to spawn avalanches, to prevent excessive lag (again), but they would be able to pushed or suffocated by one. Of course, avalanches would have a chance of naturally generating too. While in the misty mountains during night, there will be a 1/500 chance of an avalanche naturally generating within an avalanche source block every 10 seconds within a 100 block range. During the day, this would raise to a 1/250 chance every 10 seconds, and after a snowstorm for a period of 5 minutes, the probability would double. After a blizzard for 5 minutes, the probability will at the very minimum triple, with a rare chance of quadrupling. While many people will opppose avalanches for making traversing the misties "too hard" they will in effect force people to cross the misty mountains through a mountain pass, which while rarely found in nature, will encourage people to use the high pass road through the misties instead of hunting for new routes through the misty mountains. Coming up is the final portion of my suggestion.
One of the most beautiful and deadly aspects of a high, cold, and always snowy mountain range are glaciers. For this reason, I suggest a glacier sub-biome to be added to the misty mountains. Glaciers would spawn as long and somewhat narrow plains of ice between mountain ranges ranging from 20-40 blocks deep, under which would be stone, with a top layer of snow 1 block thick. Glaciers would also have long, narrow ravines called crevasses which would make traversing them very dangerous. There would also be a new block within glaciers known as "unstable snow" which would look exactly the same as normal snow, but would only spawn over crevasses (not all crevasses would be covered in unstable snow). The caveat of unstable snow is that upon a player stepping on it, it would have a 50% chance of breaking, unless they are sneaking, in which case you could safely travel across it. If you are not sneaking, you may be sent hurtling in the depths of the crevasses, which could be as much as 39 blocks deep and possibly filled with orcs (the bottom layer of glaciers will always be compressed ice). Finally, unstable snow "snow bridges" would respawn within 5 minutes of a player or mob walking on it, however unstable snow would not respawn if a player destroyed it. Unstable snow would act as normal snow if harvested.
Conclusion and credits:
So far, most of this suggestion was created by me (Based Pro#7627), with a tiny amount of outside help. If anybody else happens to help me with this suggestion in any way in the future, I may include them in the credits here if they wish.
First of all, I love these suggestions, and it definitely would make traveling through mountains (especially the misties and forodwaith) much more challenging–not to mention that the Fast Travel changes in update 36 make it seem like the mod team might be intested in making travel more "realistic".
In addition to your ideas, I thought possible mountain specific (and even blizzard specific) mobs might be an interesting addition. The first things that come to mind from Lore are the encouter with the Giants in The Hobbit, as well as the slightly less standard encounter with Saruman in the Fellowship of the Ring (possibly something that could occur rarely to enemies of Isengard traveling through the misties: basically another type of isengard invasion, just enviromental rather than NPC based). This could be anything from large-scale issues mentioned above, or as simple as the mountain goats Mojang plans on adding to the next vanilla update.
Also, another idea for blizzards: maybe the damage should be a bit less (limiting it to something comparable to Forodwaith), but another possibility could be movement drawbacks similar to those caused be alcoholic beverages. Basically, the wind is throwing you around, so it is hard to keep going straight (in addition to the slowness you mentioned).
I think this is a solid suggestion, and also maybe they should add the fast travel to all of them. And I went through the Misties and it was easy as to go through the high pass. And I then teleported to the middle and it was still rather easy. It is harder but more safe. Wind wasn't a problem like mountaineers have. And if someone is chasing you it's too easy to escape them. Giants are a good idea, but blizzards, avalanches and glaciers are good. And with glaciers I think you should only need a fire and it slows down but a room would be better. And maybe a fire has to be there. Saturation should also be an issue. If you go into mountains with certain kinds of food it is bad. And mountaineers have very dry and certain kinds of food, so they don't suffer sickness. And another one I can think of is altitude sickness. You should take damage if you go to certain hights in the mountains and don't take time.
126.96.36.199 wrote: I think this is a solid suggestion, and also maybe they should add the fast travel to all of them. And I went through the Misties and it was easy as to go through the high pass. And I then teleported to the middle and it was still rather easy. It is harder but more safe. Wind wasn't a problem like mountaineers have. And if someone is chasing you it's too easy to escape them. Giants are a good idea, but blizzards, avalanches and glaciers are good. And with glaciers I think you should only need a fire and it slows down but a room would be better. And maybe a fire has to be there. Saturation should also be an issue. If you go into mountains with certain kinds of food it is bad. And mountaineers have very dry and certain kinds of food, so they don't suffer sickness. And another one I can think of is altitude sickness. You should take damage if you go to certain hights in the mountains and don't take time.
i don't really think altitude sickness causing damage would be a good idea, but perhaps slowness or fatigue being given to you if you stay above a certain altitude for too long? something like that at least.