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  • Recneps
    Recneps closed this thread because:
    Old, outdated. meaningless necroposting.
    20:53, November 2, 2016

    I have several new additions/changes to combat that would make it more interesting and less based on clicking speed.

    Status Effects

    When you are hit and take damage, you should have a chance of gaining a status effect like Slowness or Weakness for 2-3 seconds. This would be based exponentially on how much damage taken, since you are more likely to double over in pain or be unable to move after being hit by a sword than you are after being punched 6 times, even though those both equate to about the same damage. When you are hit, you should momentarily experience sun glare, but turned black instead of white. When you are hit, your view direction should change, in a random direction, by an amount proportional to the damage you received.

    Armor Changes

    When you block, with a ME sword, the chance of receiving a status effect should be multiplied by roughly 4/5. Also when you block, the person who hit you should have a 50% chance of taking roughly 3-5 damage, regardless of armor, to simulate the jolt you receive when you hit an enemy's shield/sword hard. If you are crouching and blocking, the chance of taking damage AND the damage taken by the enemy should be increased. The chance of receiving a status effect would be multiplied by about 7/10, instead of 4/5. When wearing a complete suit of ME armor, the chance of receiving a status effect should be reduced by 3%. If it is all the same type of armor, the chance should again be reduced by 7%.

    Weapon Changes

    Spears should be given 1-3 more targeting range, in blocks/meters. They also should deal 2-3 more damage when you are on a mount, and +1 damage to other mounteds.

    If you are wearing full faction armor and using a weapon of the same faction, it should give a damage boost of 1-3.

    Bows should be crafted with rods and cords(see below) instead of sticks and string.

    When you have arrows currently inside of you, it should add a slight Slowness effect, until you remove the arrows by crouching and right clicking with an empty hand.

    New Weapons

    Rods: A crafting material made by either: A two logs, one on top of another in crafting yielding 2 rods, or B 3 sticks stacked in crafting yielding 1 rod.

    Cords: A crafting material made by stacking 3 string on top of each other.

    Toy Bows: A faction-neutral weapon similar to the slingshot of the hobbit sheriffs, made with 1 willow plank and 1 string on a crafting table. They would have a drawback of about 10, given that 20 is a vanilla bow. It would about 3 damage at top draw. It would shoot sticks! The choice weapon for children threatening armored knights everywhere!

    Willow Trees: A new tree found in swampy areas.

    Quarterstaves: A faction-neutral weapon made by 1 rod above 1 bronze ingot above another rod. This would give a slight speed bonus, when equipped, and do 6 damage(+5).

    Halberds: A weapon used by Elven and Human factions crafted identically to a Blue Dwarven Mattock. It would only have a .5 damage reduction from swords, and have the buffs of a spear, but with one catch. This, if possible, would be unable to attack anything within 1.1 blocks of you, making it counterable by getting very close to your enemy.

    Pike Walls: Pike walls would be crafted with a row of 3 spears with 1 cord above the middle one. This would yield 1 pike wall, which would deal the damage equivalent to a spear, to any mobs touching the block, like a cactus.

    Leg Spikes: These would be crafted like a compass/clock, but without redstone in the middle. They would be an equipable item for horses/Wargs which would simply make the mount damage any mob it touched.

    Shortbows: These would be bows crafted from 1 rod and 1 cord, they would have less damage, range, and pullback time than normal bows. Hobbits would have access to these and to no other bows.

    Hobbit Hunters

    These would be a form of hobbit military that kills nearby animals and collects their drops. They would wield Shortbows and possibly daggers. They would spawn in Woodlands and very rarely in the Old Forest. They would either spawn in parties and have a leader you could hire them from, or spawn as individuals and let you hire themselves.

    EyeRecneps (Temp Mod)Supreme Ruler (Fill My Mailbox) 23:20, April 24, 2015 (UTC)

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    • Pretty cool, logs should yield much more than 2 rod, because you can get 16 sticks from 1 log.

      to add to this:

      Yew wood is a type of wood that can be crafted into yew sticks, similar to mallorn, and would be used in uruk and some human bows.

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    • Oh, yeah, I meant the log one to yield 4 rods. But what I meant was that Mevans could pick either one he thinks would be better, and it is 8 sticks from a log. 1log=>4planks=>8sticks

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    • Oh yeah, I forgot it takes two wood for 4 sticks.¬†:p

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    • Sounds cool, kudos. But with the spinning screen when you're hit, it's to OP. These combat changes would mean that who ever got in the first hit would win the fight.

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    • The screen wouldn't change too much. Also, that is kind of the way it is in a real fight James. The reason I say it should change your direction is since, well, when you get hit, you don't just keep facing in exactly the same direction. This is kind of to encourage people to use skills like blocking and weapons like spears instead of just being a clickfest with swords.

      EyeRecneps (Temp Mod)Supreme Ruler (Fill My Mailbox) 14:35, April 25, 2015 (UTC)

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    • I can't help but notice this would mostly impact players, NPCs would be imune to most of those, making things harder for PVE players, maybe as optional plugin for hardcore players/servers.

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    • It would still affect NPCs, NPCs can have slowness and weakness as an effect. If anything, it would make it easier for PVE players. It would make combat reliant on blocking as a skill, and since NPCs can't block, it would give players an advantage. I see how it would disadvantage players by having the visual effects, but that is countered by the blocking. It could also have a feature that increased the chance of negative status effects upon NPCs, which would also be partially done with Orcs and other units that use mixed armor.

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    • Recneps wrote: The screen wouldn't change too much. Also, that is kind of the way it is in a real fight James. The reason I say it should change your direction is since, well, when you get hit, you don't just keep facing in exactly the same direction. This is kind of to encourage people to use skills like blocking and weapons like spears instead of just being a clickfest with swords.

      EyeRecneps (Temp Mod)Supreme Ruler (Fill My Mailbox) 14:35, April 25, 2015 (UTC)

      I get that it's realistic but realistic isn't always fun.

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    • And clickfests are?

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    • The 1.9 update is themed combat so the clickfest have a good chance of being changed to something that actually involves skill. E.g Combat

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    • Yep, except this mod is for 1.7.10, not even 1.8.

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    • Well, Mojang have added a lot of Mevans' features (rabbits, roads etc.) so Mevans could be 'influenced' by Mojang's combat additions. (hehehe)

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    • cool ideas but about the spear bonus on a mount, you should be able to turn your head while riding and control your mount with wasd, and you can toggle this with i dunno t?

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    • I think spears are generally underpowered, in medieval times spear was the main fighting weapon and with good reason, it's lenghth was enough to prevent any and all swordman from getting close enough to use his sword, in Balkon's mod Spears get +1 reach and i loved it idk if it was removed or just not noted in LOTR but spears seem only good for throwing here.

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    • Spears were the main weapon cause they wear cheap and easily learned¬†

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    • Nope, here, my friend can explain it far better then i can https://www.youtube.com/watch?v=l2YgGY_OBx8

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    • High King Ithilion
      High King Ithilion removed this reply because:
      Negorposting
      21:34, March 12, 2016
      This reply has been removed
    • KimIRecneps wrote:
      I have several new additions/changes to combat that would make it more interesting and less based on clicking speed.

      Status Effects

      When you are hit and take damage, you should have a chance of gaining a status effect like Slowness or Weakness for 2-3 seconds. This would be based exponentially on how much damage taken, since you are more likely to double over in pain or be unable to move after being hit by a sword than you are after being punched 6 times, even though those both equate to about the same damage. When you are hit, you should momentarily experience sun glare, but turned black instead of white. When you are hit, your view direction should change, in a random direction, by an amount proportional to the damage you received.

      Armor Changes

      When you block, with a ME sword, the chance of receiving a status effect should be multiplied by roughly 4/5. Also when you block, the person who hit you should have a 50% chance of taking roughly 3-5 damage, regardless of armor, to simulate the jolt you receive when you hit an enemy's shield/sword hard. If you are crouching and blocking, the chance of taking damage AND the damage taken by the enemy should be increased. The chance of receiving a status effect would be multiplied by about 7/10, instead of 4/5. When wearing a complete suit of ME armor, the chance of receiving a status effect should be reduced by 3%. If it is all the same type of armor, the chance should again be reduced by 7%.

      Weapon Changes

      Spears should be given 1-3 more targeting range, in blocks/meters. They also should deal 2-3 more damage when you are on a mount, and +1 damage to other mounteds.

      If you are wearing full faction armor and using a weapon of the same faction, it should give a damage boost of 1-3.

      Bows should be crafted with rods and cords(see below) instead of sticks and string.

      When you have arrows currently inside of you, it should add a slight Slowness effect, until you remove the arrows by crouching and right clicking with an empty hand.

      New Weapons

      Rods: A crafting material made by either: A two logs, one on top of another in crafting yielding 2 rods, or B 3 sticks stacked in crafting yielding 1 rod.

      Cords: A crafting material made by stacking 3 string on top of each other.

      Toy Bows: A faction-neutral weapon similar to the slingshot of the hobbit sheriffs, made with 1 willow plank and 1 string on a crafting table. They would have a drawback of about 10, given that 20 is a vanilla bow. It would about 3 damage at top draw. It would shoot sticks! The choice weapon for children threatening armored knights everywhere!

      Willow Trees: A new tree found in swampy areas.

      Quarterstaves: A faction-neutral weapon made by 1 rod above 1 bronze ingot above another rod. This would give a slight speed bonus, when equipped, and do 6 damage(+5).

      Halberds: A weapon used by Elven and Human factions crafted identically to a Blue Dwarven Mattock. It would only have a .5 damage reduction from swords, and have the buffs of a spear, but with one catch. This, if possible, would be unable to attack anything within 1.1 blocks of you, making it counterable by getting very close to your enemy.

      Pike Walls: Pike walls would be crafted with a row of 3 spears with 1 cord above the middle one. This would yield 1 pike wall, which would deal the damage equivalent to a spear, to any mobs touching the block, like a cactus.

      Leg Spikes: These would be crafted like a compass/clock, but without redstone in the middle. They would be an equipable item for horses/Wargs which would simply make the mount damage any mob it touched.

      Shortbows: These would be bows crafted from 1 rod and 1 cord, they would have less damage, range, and pullback time than normal bows. Hobbits would have access to these and to no other bows.

      Hobbit Hunters

      These would be a form of hobbit military that kills nearby animals and collects their drops. They would wield Shortbows and possibly daggers. They would spawn in Woodlands and very rarely in the Old Forest. They would either spawn in parties and have a leader you could hire them from, or spawn as individuals and let you hire themselves.

      EyeRecneps (Temp Mod)Supreme Ruler (Fill My Mailbox) 23:20, April 24, 2015 (UTC)

      COOL

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    • -.-

      We have a kudos button for a reason. Please don't meaninglessly necropost.

      IthilionHeraldry Ithilion, Discussions Moderator(Auta i lome) 12:03, October 30, 2016 (UTC)

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    • Ahem, Willow trees are already in the mod...

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    • Ahem, this thread is, in fact, from 2 updates before willow trees were updated.

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