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(Created page with "Hello there, Ranger. I have been trying to create a coremod for the LOTR mod, but I've run into some problems and I was hoping you could help me. Is it possible to have the c...")
 
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Is it possible to have the coremod contained in the same 'mod' as the mod itself? I really don't want to require people to download two separate mods just for the sake of a few fixes.
 
Is it possible to have the coremod contained in the same 'mod' as the mod itself? I really don't want to require people to download two separate mods just for the sake of a few fixes.
   
Looking in the code of some mods, as well as [http://stackoverflow.com/questions/18580370/how-do-i-add-a-method-to-a-source-file-without-editing-the-source-file this answer] I found, suggest that it is. But if so, how on earth do I test the coremod in Eclipse<ac_metadata title="Coremods"> </ac_metadata>
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Looking in the code of some mods, as well as [http://stackoverflow.com/questions/18580370/how-do-i-add-a-method-to-a-source-file-without-editing-the-source-file this answer] I found, suggest that it is. But if so, how on earth do I test the coremod in Eclipse?<ac_metadata title="Coremods"> </ac_metadata>

Revision as of 23:07, April 1, 2017

Hello there, Ranger. I have been trying to create a coremod for the LOTR mod, but I've run into some problems and I was hoping you could help me.

Is it possible to have the coremod contained in the same 'mod' as the mod itself? I really don't want to require people to download two separate mods just for the sake of a few fixes.

Looking in the code of some mods, as well as this answer I found, suggest that it is. But if so, how on earth do I test the coremod in Eclipse?

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